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  #26    
Old July 26th, 2010, 06:24 AM
Poeman
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Quote:
Originally Posted by Karel_Kazuki View Post
Actually he said he is using part of it.And What I said was,He found the kit, which isnt really published, just on his website that Im apart of.Read MY post before you post.
Oh sorry >_< also quick grammar lesson,
Have a space before you start a sentence after a period. Like this.
Don't start sentences with and. contractions need an apostrophe. (isn't, I'm)
Also I have to argue that it isn't really using the kit if you just take graphics, that kit had a menu system and main menu that he could have used but he isn't.
  #27    
Old July 26th, 2010, 07:59 AM
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Oh Thanks.
I Learned Something New! : D
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Yes,I am Karel Kazuki or Kareru.
Im an all around guy who does everything,from play sports to trying to learn to design games.

I am a university student, currently studying C# and looking for any practice pertaining to building my skills.I'm also a concept designer and storyline designer.

contact me here or at [email protected].

Screw Banners.I support all that is made.But Join these Forums!

http://z15.invisionfree.com/Pokemon_...ex.php?act=idx
  #28    
Old July 26th, 2010, 09:10 AM
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Quote:
Originally Posted by Poeman View Post

Oh sorry >_< also quick grammar lesson,
Have a space before you start a sentence after a period. Like this.
Don't start sentences with and. contractions need an apostrophe. (isn't, I'm)
Also I have to argue that it isn't really using the kit if you just take graphics, that kit had a menu system and main menu that he could have used but he isn't.
I know, I already talked to the creator of the kit, too. I'm not using the kit, only some graphics from Spriters Resource and some sounds from VGmusic... but I am crediting him anyways because that was my first step into this game :D

Also, thinking twice on the mode7 now.

AAAAND: I've been setting up all the Pokemon face pictures, currently I'm at 76(Golem) and I'll be continuing to do that later once I get back from the funeral I'm going to tonight in Boston.

:D
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  #29    
Old July 26th, 2010, 09:52 AM
nmorr's Avatar
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Neomode7...I wish I could make it compatible with Pokemon Essentiels like the creator on pokemon origin. But I suck at coding! Anyways, good luck with your game
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  #30    
Old July 26th, 2010, 10:24 AM
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I'm getting rid of it, but thanks dude. It's causing a lot of graphical glitches... so I'm just doing away with it altogether.
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  #31    
Old July 26th, 2010, 06:42 PM
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I love the actual Mystery Dungeon tiles if you can find anymore I'll gladly transfer them over to a rmxp tilset format for you. I can also do some small edits like recoloring so it looks brighter.
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  #32    
Old July 26th, 2010, 07:46 PM
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Actually, all those outdoor tiles I ripped myself from the game, aside from the actual Meowth hut; but the trees and stuff I ripped myself.

I'm going to be deleting them though, other than buildings, and going with HGSS tiles. MD tiles are far too hard to pull off, they're far too exact and artistic. They're also not setup on a regular 32x32 tile, they have bigger space in MD.
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  #33    
Old July 26th, 2010, 07:58 PM
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Mystery Dungeon Game ? Yes Please!
Good Luck
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  #34    
Old July 26th, 2010, 07:59 PM
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lol, ok I had no idea since I never got into Mystery Dungeon apart from a few hours on my friend's GBA game 3 years ago.
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  #35    
Old July 26th, 2010, 10:12 PM
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Thank you guys :D All the work I've done thus far on this game has been on my brother's computer. Luckily, I just got one of my computers back today!

It's an Acer netbook, with a busted in screen... but I have it hooked up to my mom's PC monitor right now. Tomorrow I will be trying to get another monitor and a USB keyboard and mouse... this thing will be just another computer ;D (Minus a disk drive haha)

So once I get everything working... should I release a tech-demo with my debug maps? It probably wouldn't be for a few days...
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  #36    
Old July 27th, 2010, 05:15 PM
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Quote:
Originally Posted by Meowth View Post
I'm getting rid of it, but thanks dude. It's causing a lot of graphical glitches... so I'm just doing away with it altogether.
Mode 7 made the game look really good though
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  #37    
Old July 27th, 2010, 05:36 PM
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Quote:
Originally Posted by ayevdayev View Post
Mode 7 made the game look really good though
Not in-game though, only in screenshots ; the way things moved was very awkward. Also, there were too many glitches... floating trees and all haha.
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  #38    
Old July 27th, 2010, 05:38 PM
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haha, Meowth, what happend to MSB Ive been waiting so long for that, and also, maybe I can help you with this game (mapping beta testing and making some of the storyline!)
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  #39    
Old July 27th, 2010, 06:11 PM
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MSB is still in progress, but I'm waiting on a few things to actually do anything else... which is why this game came up

Do you have MSN? I would love to have you onboard.
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  #40    
Old July 27th, 2010, 06:24 PM
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I don't have an MSN but I'll make one right now

ok i made an msn, ayevdayev (same as my username
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Last edited by ayevdayev; July 27th, 2010 at 06:28 PM. Reason: Your double post has been automatically merged.
  #41    
Old July 27th, 2010, 06:28 PM
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@hotmail.com or @live.com?

EDIT: I gotta go, my friends are here. Talk to AvatarKris, my buddy. His MSN is [email protected]

Welcome to the team, dude.

EDIT 2: Screenshot time, with the new HGSS tileset from Alucus.

Spoiler:
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Last edited by Meowth; July 28th, 2010 at 01:23 PM.
  #42    
Old July 29th, 2010, 08:54 AM
! AvatarKris !'s Avatar
! AvatarKris !
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OMG ... that new screen shot has some godly tiles ... well they're mostly hg/ss but i love the trees !!!
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  #43    
Old July 29th, 2010, 08:56 AM
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They look pretty good mixed together, I think

Finished face pics 1-151, gotta keep adding items and moves and stuff.
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  #44    
Old July 29th, 2010, 09:36 AM
Poeman
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I think they clash, mainly the mailbox actually. It seems off.
  #45    
Old July 29th, 2010, 10:18 AM
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Eh, I like it enough.I just need to fix the shadow at the bottom of the mailbox and it's fine.
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  #46    
Old July 31st, 2010, 07:09 PM
! AvatarKris !'s Avatar
! AvatarKris !
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You should update the screens with the awesome graphiced tiles and non-mode7ed maps
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  #47    
Old July 31st, 2010, 11:09 PM
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Did that, but the current screenshots don't show the battle system. That's only because the Debug Caves aren't really needed anymore :D

Also, support bars, and the game's name has been created! Notice the Unown... they'll play a vital role
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  #48    
Old August 1st, 2010, 03:09 AM
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I absolutely <3 the mystery dungeon series, and was looking for a hack of it, and I do like everything except I would prefer it if you could choose your starter. Also, the screenshots are looking cool, but the text font could be improved on. Overall, a nice hack. :D
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  #49    
Old August 1st, 2010, 08:21 AM
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It's not a hack, it's a game made in RMXP :D

I would like to make it so you could choose your starter, but I don't have the scripting knowledge to be able to do so, and have it work with the Advanced Message System... so unless a way is found to do that, we're stuck with my pre-selected team. No worries though, you end up working with all the other starters and team members that were in the first and second generations of pokemon in the actual Mystery Dungeon games.
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  #50    
Old August 1st, 2010, 09:55 AM
Poeman
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Oh god T_T
This is basic RMXP *facepalm* to work with the advance message system use
\n[X] where X is the actor's name, simply reserve a name for your character through that.

You are disappoint.
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