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  #26    
Old August 16th, 2010 (12:30 PM).
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~Teh Panda~
Sea of Dreams - Redux
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Quote orignally posted by tkallab:
I'm wonderng what makes dis different from XSE? I'd like ta know befoe I download dis.
Anyway, bootylicious job, I would never be able ta make somethng like dis.
It supports pokescript and xse syntax, has an easy script creatar, written n a different language, highlighted different script isas, etc. It's different ta a certan extent but sticks ta tha core script editng stuff which makes it nearly identical ta XSE.
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  #27    
Old August 22nd, 2010 (06:12 PM).
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Good job Chris i didnt know bout dis project
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  #28    
Old August 22nd, 2010 (06:19 PM).
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Kevin
kevin del rey
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Wow I have never seen dis befoe. Funky ass new scriptng taol. It looks good. Maybe I'll use it n tha future. And it does look like a mix of PokeScript &bep; eXtreme Script Editar, =]
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  #29    
Old August 26th, 2010 (01:03 PM).
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~NeOn~
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Looks very good. Hope ta see tha fnal version xD
Will also n Portuguese?
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  #30    
Old August 27th, 2010 (06:36 PM).
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Dis seems like an off tha hook taol, downloadng it right now. Hopefully thare'll be a tutarial fo dis progrbe soon :D
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  #31    
Old August 27th, 2010 (07:04 PM).
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sky_queen3
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Quote orignally posted by sky_queen3:
Ok, I'm really slow, how do I use tha Creatar tab once I click on it? (Or is it just not ready yet?)
Quotng mahself as I gots no answer. Tha creatar tab leads ta a white screen which I can't do anythng wit, what's wrong?
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  #32    
Old October 7th, 2010 (08:11 AM).
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jota_rdk
Spanish hacker [Javi4315]
 
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Hi, I want know advance script status. When will be a new update?

I studied tha progrbe and I have a mni tutarial published n a spanish foum. Fo dis reason, I want know tha progrbe situation, Coz tha first version have some errors and it is ncomplete.

thanks!

PD: Tha progrbe doesn't allow compile script if advance map is open. dis error will be modificated at next version?
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  #33    
Old October 8th, 2010 (09:32 AM).
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Quote orignally posted by ~NeOn~:
Looks very good. Hope ta see tha fnal version xD
Will also n Portuguese?
Tha taol use XML language files, maybe you can make a language file fo Portuguese.

But I believe that Chris is not more ta it fo a long time. Maybe I'm wrong
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  #34    
Old October 8th, 2010 (11:52 AM).
TheDarkShark
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Quote orignally posted by Kazumoe:
Tha taol use XML language files, maybe you can make a language file fo Portuguese.

But I believe that Chris is not more ta it fo a long time. Maybe I'm wrong
he's workng on pokemon dawn (a gerdawg mmorpg) afaik
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  #35    
Old October 23rd, 2010 (10:40 AM).
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I know he sez that n Romresources
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Yeahhh!! Pokecommunity rocks!!!!
p.s I can't speek good english im gerdawg;D
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  #36    
Old October 24th, 2010 (09:46 PM).
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I Love It! XD
Keep up tha good work!
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  #37    
Old October 30th, 2010 (03:43 PM).
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Krissel095
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Sorry, that I didn't post anythng bout updates or an eventually release, but I worked on Pokemon Dawn (mah othar project) tha last time. Snce dis mornng, I resumed workng on A-Script so thare'll be some updates next time.
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  #38    
Old November 4th, 2010 (03:48 AM).
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where you progrbe dis?
BTW, off tha hook work and funky ass, I like tha tabs n it
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  #39    
Old November 4th, 2010 (11:38 AM).
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What is tha difference than othar script editar? I really don't git it?
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  #40    
Old November 4th, 2010 (12:05 PM).
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I love tha nterface of dis thng. And tha fact that it supports both of tha languages I know nstead of creatng a new one fo me ta learn is also attractive. I might try it out, but even if i don't it's still sweet and off tha hook job.
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  #41    
Old November 5th, 2010 (07:40 AM).
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I love it! "Burn ta ROM" priceless!!! ^_^
Very fancy. Snoopa Simple. It's really perfect!
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  #42    
Old March 13th, 2011 (06:43 PM).
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KrEaMz
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um i be willng ta help out by translatng it :D pm me
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  #43    
Old March 26th, 2011 (04:08 AM).
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SSBurai
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Fnally, I found a good progrbe ta edit scripts. Funky ass work. :D
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  #44    
Old March 27th, 2011 (08:27 AM).
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Broken Lnk?

Ever snce dis mornng, I've been tryng ta download dis thng, but tha lnk is still broken.


Anyway, yo progrbe gave me a wonderful first impression (Otharwise, I wouldn't be tryng ta download it ;) and I'm really desperate ta test it out.


Also, I don't see yo screenies anymore?
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  #45    
Old March 27th, 2011 (08:33 AM).
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Quote orignally posted by tente2:
Broken Lnk?

Ever snce dis mornng, I've been tryng ta download dis thng, but tha lnk is still broken.


Anyway, yo progrbe gave me a wonderful first impression (Otharwise, I wouldn't be tryng ta download it and I'm really desperate ta test it out.


Also, I don't see yo screenies anymore?
Tha thread is 6 months old.. not suprised.
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  #46    
Old December 4th, 2011 (08:26 AM).
Krissel095's Avatar
Krissel095
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Hey homeys.
After a long time not showng up anythng, we resmued workng on AScript tha scond time and redesigned tha whole engne. It's now completely object orientated and runnng much faster than befoe.

We also implemented a huge plugn system and tha complete system uses plugns ta debug, fomat, parse and compile scripts so you can easily add yo own section. Thare'll also be a new GUI wit a lot new controls we is proud of and we still gots dawgy ideas, that weren't implemented n tha last version.

We already buggine a comparison between tha unoptimized ACompiler pre-alpha and XSE and cbee ta tha followng result:

Advance Compiler:
0,0198 seconds
XSE Compiler: 0,581

Tha Advance Compiler has a speed advantage of bout 30 times, which is really good fo an unoptimized pre-alpha

haefele will post some screenshots soon, coz I'm not able ta (I've not enough posts on pokecommunity ta post screens...)
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  #47    
Old December 4th, 2011 (08:29 AM).
haefele
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Screenshots:






Speedtest:


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  #48    
Old January 20th, 2012 (05:11 PM). Edited January 20th, 2012 by pspdude.
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Can you upload dis ta a different host? I can't seem ta dl it..

EDIT: Just noticed you homeys just started workng on it agan and can't wait fo tha next release
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  #49    
Old January 20th, 2012 (05:39 PM).
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Hopeless Masquerade
すきま妖怪
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Wow. Update looks bootylicious. Tha nterface is really funky ass, and I'm lookng foward fo more updates! Keep it up.
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  #50    
Old April 19th, 2012 (02:37 PM).
haefele
Beginning Trainer
 
Join Date: Jun 2008
Hey homeys.
We contnued workng on a executable version of advance script and fnally gots a little beta set up fo you.

We also implemented a completely new user nterface and an extremly handy live debugger, which is runnng a debuggng service n real time.

Tha shawt but important difference n comparison ta XSE is our #text comdawgd, that you usually use fo text sections. As tha text had ta fit n one lne and had ta be seperated usng \n n tha past, it's now usable as a normal text editar. You can easily add new lnes and textboxes like dis:

XSE:
#org @text
= Hello world\nDis is a new lne\pDis is a new textbox.

Advance Script:
#text @text
Hello world
Dis is a new lne

Dis is a new textbox

As you can see, it's much easier ta handle text nputs n advance scripts, than it was n XSE

User Nterface:


Coz it's an early beta version, we didn't fnd tha time ta translate tha nterface ta english, sorry fo that homeys.

Download:
Advance Script Beta

Feedback ololol.

(Btw, sorry fo spellng mistakess, we is gerdawg :D)
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