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  #51  
Unread November 15th, 2010, 01:08 PM
Abnegation's Avatar
Abnegation
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Ah thank you for the support again, however I'd like to apologize for not updating, I actually do have several updates to make, but I'd like to just add to them by doing a few things here and there. So you can expect an update within the next day or two.
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  #52  
Unread November 15th, 2010, 09:11 PM
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Quote:
Originally Posted by Abnegation View Post
Ah thank you for the support again, however I'd like to apologize for not updating, I actually do have several updates to make, but I'd like to just add to them by doing a few things here and there. So you can expect an update within the next day or two.
I'm looking forward to it.
  #53  
Unread November 17th, 2010, 09:03 PM
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How about a little teaser for now, and a big update for later?


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  Click here to go to the next staff post in this thread.   #54  
Unread November 17th, 2010, 09:12 PM
Cilerba
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Nice screenshots, Gav. However, I think you're going a bit overboard with having random Pokémon roaming around.

Another thing, is the doors on the buildings. They should be extended either 1 or 2 pixels on each side.
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  #55  
Unread November 17th, 2010, 09:15 PM
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2 Pokémon in either screenshot does not seem like a lot to me. It's a Pokémon game after all so I don't understand where you're getting that from Maxxy.

However, thanks for the advice on the doors, I'll have that fixed.
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  Click here to go to the next staff post in this thread.   #56  
Unread November 17th, 2010, 09:24 PM
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Originally Posted by Abnegation View Post
How about a little teaser for now, and a big update for later?


Unless the city is on the coast of an ocean, it would be a little odd to see Dewgong standing around in the city - as they're marine mammals and that nonsense. Otherwise things look fairly good - the tiles are a little too busy for my taste, but you've done well with them.
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  #57  
Unread November 17th, 2010, 09:28 PM
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Dewgong isn't necessarily wild remember, there's people on the map also. However it is also half ice type so it does comply, but I'll take it into account.

A big thing I focus on is detail, and with snow, you can be very much so. I assure you that by large, detail isn't as strong in other towns, cities and routes. In saying that, it suits my tastes for a city covered in snow and feels rather natural whilst playing.
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  #58  
Unread November 19th, 2010, 06:02 AM
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I love this project.

And not just because I'm a trainer in it.
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  #59  
Unread November 21st, 2010, 03:29 AM
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Still going to wait a few days before my official update, with an abundance of screens. But here's a little work from today. Here you will see a screen from a large route which I'm working on currently. You will also see my new menu system which I created today. Let me know what you think. I might change a few things later, when it's not 3:25am |D



Hawthorne Region
Okay a little extra, the region map


That's it for today, just a small update!
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Last edited by Abnegation; November 21st, 2010 at 03:38 AM.
  #60  
Unread November 21st, 2010, 04:03 AM
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Ik like the screen/menu interface, it give a nice feeling. I'm not a big fan of the map, but it's alright. I just can't help notice that the 'snow' mountain sticks out since usually it goes from green to brown to white, considering it is a mountain.
I found a tile error, you've probably already seen it, if not, then well here it is.
Clicky.
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  #61  
Unread November 21st, 2010, 10:41 AM
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I've seen it, but it was 3am and there was no way I was going to rectify it at that hour. At any rate, I quite like the map to be honest, I have no idea why it would go from green to brown, I have never seen brown snow, and usually when it snows on grass, it doesn't go brown. The snow falls on grass, then as you make your way through the snowwy region, there's a mountain. There should be no brown.
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  #62  
Unread November 21st, 2010, 02:29 PM
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I meant if the snow is there due to height of a mountain. But I didn't know it was just a region that permanently had snow.
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  #63  
Unread November 22nd, 2010, 10:28 PM
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Even if that would be the case, there is only white snow. The only reason there'd be different colors of snow would be other instances. Yellow snow is due to urine, brown due to poo and/or dirt on top of the snow, red due to blood, etc. It is never determined by the terrain below the snow, only by what may land on the snow after it has fallen. And if it's due to elevation, then it would be there year-round or close to it, right? Thus, the gradient transformation of color that the land would take on would be negated by the white snow. It doesn't discriminate.

Thus his map is geographically accurate. Think about the Himalayas; they don't do that.

I lived in the mountains; this is how I know all this about snow.
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  #64  
Unread November 22nd, 2010, 10:47 PM
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I actually meant that when you reach a certain height it'll start to snow. So the landscape would be snow there, but before it reaches that height, you'd have the brown mountain, considering this map is made in a geographical way. I've got on example image here.
But Ab, already said that the region is just a snowy landscape and that it is not affected by the height of the region.
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Last edited by me2hack; November 22nd, 2010 at 11:41 PM.
  #65  
Unread November 23rd, 2010, 02:39 AM
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Looks great so far. Awesome work. Will definitely be keeping a eye on this one too.
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  #66  
Unread November 27th, 2010, 02:08 AM
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I can't wait for the big update. This looks INCREDIBLE so far. The graphics, the roaming pokemon, everything about it. So so awesome!

BTW how does the game run? Just curious... wanna know if it will be a ram drainer or will it be pretty smooth for most computers?
  #67  
Unread November 27th, 2010, 11:41 AM
shinytoxicmuk
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It looks amazing. If you need someone to test this at some point, I'm always available.
  #68  
Unread November 28th, 2010, 10:45 PM
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this game is looking great.
  #69  
Unread November 29th, 2010, 04:50 AM
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nice game. good luck! when will you release a demo??

nice game. good luck! when will you release a demo??
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Last edited by pokemonseablueversion; November 29th, 2010 at 05:57 AM. Reason: Your double post has been automatically merged.
  #70  
Unread November 29th, 2010, 06:43 PM
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It's against the rules to ask for a release date.
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  Click here to go to the next staff post in this thread.   #71  
Unread November 29th, 2010, 07:54 PM
Cilerba
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Quote:
Originally Posted by pokemonseablueversion View Post
nice game. good luck! when will you release a demo??

nice game. good luck! when will you release a demo??
It's against the rules to ask for a release date. Please don't do it again.
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  #72  
Unread November 29th, 2010, 11:28 PM
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Got any videos so we can see first hand progress? And also I love that you have Godric and have him described like the True Blood character lol
  #73  
Unread November 29th, 2010, 11:43 PM
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I suppose I owe an explanation of why I've been lacking on updates. The game is being revamped, again. I do these periodic quality checks on my game to see what needs doing and what I don't think looks good enough. The current progression of the game is being slowed down due to the following, and you will see some of this in the next update.

  • The hero has been improved, the OW's are being changed.
  • The screen resolution has been increased.
  • The menu has been majorly improved and is currently being scripted.
  • All old maps are being redone/revamped to look better.
  • The tileset is being improved.
  • New maps are being worked on also.
  • Gym Leader sprites are being improved.
  • Concept art for a Gym leader and another character been drawn (The first has been drawn by my artist and being coloured by another and the other was drawn by myself and is also being coloured by one of my artists)
  • Battle system being created for the next update
  • New rival soon to be introduced.
  • And more!
So as you can see, there's a lot being done at the moment, and a lot more behind the scenes. SO, look forward to our next update and keep on the look out.

Anyone interested in joining the team, as always, PM me.
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  #74  
Unread November 30th, 2010, 01:03 AM
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Wow, a lot is being revamped, means you're really into it.
I'd like to help this project, but as I'm not that long into scripting, it seems that I'll only stand in the way.:cer_disbelief:

Can't wait till the next update.
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  #75  
Unread November 30th, 2010, 03:38 AM
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Hey, as long as I'm still in it I'm happy. Can't wait for more screenies!!
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