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  #126    
Old October 19th, 2010, 08:31 PM
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Quote:
Originally Posted by Crazyninjaguy View Post
Well first of all, there isn't a pokemon version of the Neo Mode 07 script :3 but yeah, there are only 7 terrain tags.

I'll be looking into that.

As for wi-fi, there'll be something coming soon about that, i have to get everything sorted.
I think this is 1 feature to leave out, RMXP was not the best for online games.
But the engine is coming out nicely!
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  #127    
Old October 20th, 2010, 12:25 AM
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Well battles and trading more than likely won't be real time, it'll be more in the GTS kinda style.
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  #128    
Old October 20th, 2010, 07:56 AM
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Quote:
Originally Posted by Crazyninjaguy View Post
Well first of all, there isn't a pokemon version of the Neo Mode 07 script :3 but yeah, there are only 7 terrain tags.

I'll be looking into that.
Here's an idea.

What about an external manager like Poccil made? It supports terrain tags up to 99. That should be enough for anything, and then some.

Also, what about priority tiles? Could those possibly be used instead? I know it would require editing the script, but priority tiles are supposed to perform a similar function, right? Besides, if you did that, then you'd be able to use terrain tags to set up water and such, which seems more reasonable to me.

Just an idea...

Quote:
Well battles and trading more than likely won't be real time, it'll be more in the GTS kinda style.
GTS battles?
... Explain, please.

  #129    
Old October 20th, 2010, 08:42 AM
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As in the trading style, like uploading your pokemon to GTS then someone else trades with you.

That's what it'd be like i think.
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  #130    
Old October 20th, 2010, 09:14 AM
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Quote:
Originally Posted by Crazyninjaguy View Post
As in the trading style, like uploading your pokemon to GTS then someone else trades with you.

That's what it'd be like i think.
Yeah, I get that, but you said battles would work like that, and that confuses me.

How do battles work for a GTS setting? There's only one way I can see that working and I highly disapprove of it.

Also, thanks for at least checking back on the thread, too. I've seen plenty of projects where the creator just abandons it entirely without ever releasing it.

  #131    
Old October 20th, 2010, 01:34 PM
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Just to clear up what I meant by WIFI Turn based where you can upload your team to a server and download others... you can choose to connect to server if you want.
Neo Mode 7- What icegod said.
Also a new thought came across me can you script it to where while and after the pokemon attacks you can hear a person speak like in Pokemon Battle revolution.
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  #132    
Old October 20th, 2010, 02:35 PM
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Originally Posted by IceGod64
How do battles work for a GTS setting? There's only one way I can see that working and I highly disapprove of it.
What way were you thinking of?
What i was thinking of was people upload their teams to a SQL database and others can choose to battle them etc.

Quote:
Originally Posted by Koby1
Also a new thought came across me can you script it to where while and after the pokemon attacks you can hear a person speak like in Pokemon Battle revolution.
I can do that as an Add-on yeah.

Quote:
Originally Posted by IceGod64
Also, thanks for at least checking back on the thread, too. I've seen plenty of projects where the creator just abandons it entirely without ever releasing it.
Heh, well as i said, i'll be going back to it in a month anyway, so best to answer questions as I go rather than a month's worth at once.
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  #133    
Old October 20th, 2010, 06:19 PM
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Originally Posted by Crazyninjaguy View Post
What way were you thinking of?
What i was thinking of was people upload their teams to a SQL database and others can choose to battle them etc.
That.

Battling only works realtime, IMO. There are too many different strategies a CPU-controlled team wouldn't understand.

  #134    
Old October 21st, 2010, 03:27 PM
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Hmm, well i guess i could somehow work on something to make battles and trades realtime, it'd be really tough though...
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  #135    
Old October 21st, 2010, 03:55 PM
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It wouldn't be that hard to host your own server with, say...Hamachi. But the problem with that is that your computer won't always be left on. I would say somehow host it through your website, but the company who hosts your website might not do those things :<, that and the extra costs that will no doubt be involved.
Also, try having a look at HyperGTS (I won't link to it, because it mimics the GTS. Sort of "hacking" cross between "AR").
HyperGTS is a program that mimics the Global Trade System, by setting your NDS to connect to your computer first, before going through your router, you can re-direct it to the "fake" GTS and Send or Receive Pokemon.
A similar approach could be used, but it will be RMXP on a computer connecting to an IP address through the internet....../Hamachi seems easier Lol
  #136    
Old October 23rd, 2010, 10:38 AM
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crazyninjaguy when do you think your going to release it
  #137    
Old October 23rd, 2010, 11:47 AM
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Well i'm taking a month's break from it, so not in the next month at least

I would say maybe 2-3 months, so don't wait for it before starting your project.
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  #138    
Old October 24th, 2010, 12:09 AM
lark125
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alright, i wanted to know cause i have a little problems with your script and the other pokestarters i can't make it work perfectly but iam glad (don't know how you say that) that your are going to make a pokestarter
  #139    
Old October 24th, 2010, 08:51 AM
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Quote:
Originally Posted by Crazyninjaguy View Post
Hmm, well i guess i could somehow work on something to make battles and trades realtime, it'd be really tough though...
I hope that isn't demanding too much, it's just important to me.

It will be easy to add new Pokemon in your engine, correct? I plan for my game to have 51 fakemon to even the species count.

  #140    
Old October 25th, 2010, 01:19 AM
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Does the Mode 7 allow 360 degree rotation?
  #141    
Old October 25th, 2010, 01:57 AM
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Originally Posted by IceGod64 View Post
I hope that isn't demanding too much, it's just important to me.

It will be easy to add new Pokemon in your engine, correct? I plan for my game to have 51 fakemon to even the species count.
Yeah, it'll be pretty easy to add new ones.

Quote:
Originally Posted by Shun View Post
Does the Mode 7 allow 360 degree rotation?
Yup, pivoting of the camera, and zooming too.
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  #142    
Old October 25th, 2010, 02:10 AM
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wow! nice, I hope this will release soon.. :D
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  #143    
Old October 25th, 2010, 04:35 AM
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Quote:
Originally Posted by Crazyninjaguy View Post
Yup, pivoting of the camera, and zooming too.
YAY! Where did you find the one which allows pivot adn zoom? Or did you add it yourself?

Also,

Will this system be easier to implement new Items, Pokemon, Objects, Trainers etc? It's hard to tell as we can not see any scenes showing them in the screenshots.

Will scripts be easy to edit for a wider range of items?

Finally what is the default Screen Resolution?

Last edited by Shun; October 25th, 2010 at 04:49 AM.
  #144    
Old October 25th, 2010, 04:49 AM
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I just googled Neo Mode 07, should be the first result up.
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  #145    
Old October 25th, 2010, 10:19 AM
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kool. what will the main resolution be? I can only have a max of 1366*768...
  #146    
Old October 25th, 2010, 11:03 AM
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At the moment, i think it's 512 x 778, but i'll add a half screen size option later on after the first release.
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  #147    
Old October 27th, 2010, 04:57 AM
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Woah!
ALL the Pokemon released up-to-date?
I'll be using this when it comes out!!

As long as it is easier than Poccil's
When the kitten cried I was born.
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  #148    
Old October 27th, 2010, 06:54 PM
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wow man ... this is very good. good job, I hope comes out soon.
  #149    
Old October 30th, 2010, 12:37 PM
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Wow...I lasted 12 days lol.
I've been drawn back to it D:

So yeah, work has resumed, and stat calculation is working perfectly!
IVs and EVs have been implemented, but until I make a rough battle system i can't extensively test them.

I'm back!
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  #150    
Old October 30th, 2010, 12:51 PM
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Lol, I don't know what IVs and EVs are but great! You must really love doin this.
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