How do you make the people give you a pokemon for free?
Hello, I'm Clacla, Assistant Admin on The Legacy, clacla$$$ here on PC, and Clacla on PHO and TPW. If you want, come and join the new and improved Legacy, where you can meet new people, and just have a good time. Credits for Volcaron Art
for free ?? just use the givepokemon command, making them give it to u with money would be harder, you'ld have to use, checkmoney, paymoney, and give pokemon, with the flags, and variables, and the works !!!!!
lets say you have a book, and u read it. Well u read a very gd paragraph, and you want to tell a friend where it is. how would u tell him. you would say the page number, and paragraph number on that page. That's an offset. Every peice of information un the game, whether the pokemon's image, or a script..... is located at a specififc offset. So if in the game, a wild beedrill appears, the game knows that tyhe pokemon's picture is at ???????, that being the pokemon's offset, so it goes there, and pulls up the sprite, and displays it on the screen. well a script is similar. lets say you want a certain script (Event), to take place when you step on a certain tile. You would assign an offest to that tile, so the game knows that the script you want to be activated at this tile is at the said offset. So at the beginning of the script, you write
where the ?????? is the offset, and XSE inserts this script at that offset, then in advance map, you click on the event, lets say person event, and in the offset box, type in the said offset, so when you talk to this guy, the event takes place.
but offsets already exist, and at some offset (knowing that they are adresses), there might not be any space, so you can't just put any offset, there is a certain program that looks for an offset with a certain amount of space available. that programs is FSF. open it, open your rom in it. then in the needed bytes box, type in the number os bytes you need for your script, (bytes being a storage quantity unit), but for script, you best keep that the exact way it is, 64, then hit search, then copy, and paste it in XSE.................
uhhh....you have permission to insert it to a hack.?????? anyways.........use NSE......open it........load the rom.......go to the OW you want to replace............look for a palette that is not usefull.... like one tht is all black or some other color..or the colors in it seem to have no use in other ows......now change all the colors in the palette to match the ones of your ow.....and hit file....import....bitmap....and.......browse for your Ow...vwalla...if you don't know how to edit the palette.....go to the tutorial.......
you r welcome... and you can't just insert that whole thing........ break it up.....and when you open the OW you want to replace.....change the thing that says index...its next to the palette....... and when you reach the OW looking left...replace it with your OW looking left... and so on till all indexes are inserted......you have to try it a lot to become good at it........
Would you mind me copying a script I'm working on into the thread?(Or send it to you some other way, whatever you might prefer) I'm trying to create something here, but every time I try the script the game freezes. I was hoping you might be able to glance at it and tell me what is wrong.
ok guys, for the tile insertion problem, you can use photoshop to save the palette as act file, so that prob of the tileset getting all wrong when you import the palette to advance map will be gone, because advance mapapperently doesn't support pal files, or you could use character maker, yougotta buy photoshop, so download character maker, google it, cause i downloaded it and lost the link...lol....hope this helps,,,oh and it is in a weird lang, not available in english, so i will explain how to use it, the background color has to be white, cause it places white as the first color in the palette once exported, save the palette as 16 color bit map, indexed, and drag the file to the program's work area (do not use file--> open, cause it rarely works), and next to the palette, there is a button with a downward arrow, hit that, and choose the file type to be act, and save the palette, now go on with the steps mentioned above...lol....hope this helps....
Hey I'm new around here and have no experience in any type of modding or hacking but I would love to learn. I have a computer than runs on Windows Vista and I am very eager to learning how to make my own hacked game. My first qustion is when I get an emulater it says I need to unzip it but I don't have a program downloaded in order to unzip it and I don't want to have to pay for a program unless its entirely necessary. Is there any way to do this without paying a ton of money or just finding something that doesn't need to be unzipped?
yeah, for some reason it is, but just google the tools in the list (except XSE and Unlz, download the newest ones from HackMew's ToolBox here on PC, you might accidentally get an old version if you google it.
CAN YOU HELP ME AT THIS I GOT A LITTLE PROBLEM LOOK AT MY SCREENSHOT
and the problem being ?
Originally Posted by pokegear2
I'm sorry if i'm asking in a wrong place..
but i need help..
how do you change the battle background?
I just need that "grass" from hgss.. because it looks cool..
Please teach me step by step and if possible.. give some screenshot too X(
well i can change the battle background, but haven't in so much time, that i've forgotten how. . sorry. its not too hard. all you need are the right tools, and the tutorial back at PHO (which is closed down due to modification and what not).
ANNOUNCEMENT TO ALL HACKERS, I HAVE COMPLETELY QUIT HACKING. NO OFFENSE TO ANYONE, BUT NO MORE QUESTIONS HERE
That being said, if you're wondering what became of my hacking projects, the answer is, i resigned as leader, and made the three most worthy hackers i know as leaders. The legacy is no leaded by Anbuja's_BlooDY, Pokemon Legends by r0bert (if he agrees, he still hasn't answered me), and project Irida by ShadowMrk (also if he agrees)