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  #26    
Old February 27th, 2011, 03:24 AM
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Echidna
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ohthat's easy...at the statue....check if the player has the item...if yes....use setmaptile....here's and example....this is part of the script...you gotta enter the messages and stuff your self.....
Quote:
checkitem 0xitem number(in hex) 0xnumber to look for(in your case...1)
if 0x1 goto @bla
release
end

#org @bla
setmaptile 0xXcordinate of where the dor should be 0xYcrdinate 0xtilenumber 0x0
bla bla bla
But what's the tile number. Well in advance map, hover the mouse above the tile and in the bottom left corner something like Block: XX Offset: YY should appear. The XX is the tile number. Remember the coordinates have to be in hex.

but you gotta insert to the rm the tile of the open door...or use the cave door...in the case..you gotta set two tiles...one for the bottom part of the door..and another for the upper part...yes the cave door is two parts..otherwise it will look weird......oh and befre all this...there is supposed to be a warp n the tile where the door will be..and the 0x0 at the end of the setmaptile command means that the tile can now be walked on....it can be 0x1 so the tile is bloacked...
test it out........lol....read the setting tiles section above for more nfo on this command......
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  #27    
Old February 28th, 2011, 05:51 AM
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Ohk i get it a bit but the thing is wait can you maybe check and tell me this"the door musnt be there and when you talk to the (person,statue Ect) the door is then showed but the script you showed me doesnt do that" Please help im sorry to be a bother and all but i just wana say thanks for all the help so far its been great so if you could help....... would be great thanks thanks!!

M.L says thanks!
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  #28    
Old February 28th, 2011, 06:02 AM
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Sora's Nobody
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Hmm. The only itch about these tutorials of yours is the scripting and such. I mean, I wonder where you got all the information ect: Diegoisawesome's scripting tutorial (which he got from thethethe's tutorial but with permission)It's just that there is an excellent tutorial on XSE a few threads bellow you, and you don't bring anything new to the table.
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  #29    
Old March 1st, 2011, 05:36 AM
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Hey i checked the flag section and couldnt find somthing i need.... so what i meen is like one of those scripts like say you walk into a building and there is know one there then you do somthing(talk or complete sothing for someone) then later you go back into the building and there are people their how HOW
Thanks

this may be useful for alot of people so if you can explain or give exaple it would be apreciated thanks!
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  #30    
Old March 1st, 2011, 06:44 AM
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Quote:
Originally Posted by Sora's Nobody View Post
Hmm. The only itch about these tutorials of yours is the scripting and such. I mean, I wonder where you got all the information ect: Diegoisawesome's scripting tutorial (which he got from thethethe's tutorial but with permission)It's just that there is an excellent tutorial on XSE a few threads bellow you, and you don't bring anything new to the table.
oh i read those tutorials...but nothing worked..and it got me even more lost....cause they are outdated....then i read XSE tutorial that came with it...but the prob was that it was kinda complex and explained non more than 20-25 commands...so i tried them out...some worked...then ...after i understood parameters, i started reading the command help, which only said what each and every command does, and what it needs as parameters, and i tried and tried and tested, and used over 50-60 firered roms, which took like 6 month of pure testing most commands, until i learned almost all....and the reason why this tutorial differs is, if you read this and the ones you r talking about thoroughly, you will see that some commands mentioned here aren't mentioned there....and some are changed to fit the new XSE release, removing a few buffer paraneters, adding a few, changing the main phrase that makes the comand

ex: wildbattle used to be startwildbattle, and wild battle had no buffers, and know does, three actually, and msgbox used to essage, and the last parameter wasn't added till later, it used to be added as its own command
it used to be
Quote:
message @talk
boxset 0x6
which doesn't work in the new XSE release, it is now a prameter:
Quote:
msgbox @talk 0x6
scripter were getting so confused that no one actually read the tutorials and didn't have to post a question(except me cause i went to learning my self)

oh and another reason is that this is an everything tutorial, and the thing i hated most when learning to hack was having to look around for tutorials on different subjects of hacking, and having them all together is very helpfull for hackers, as was pointed out a few posts earlier(or in the other part of the tutorial).....all i wanted to do was to make it easier to learn hacking...lol....

Quote:
Originally Posted by M.L View Post
Hey i checked the flag section and couldnt find somthing i need.... so what i meen is like one of those scripts like say you walk into a building and there is know one there then you do somthing(talk or complete sothing for someone) then later you go back into the building and there are people their how HOW
Thanks

this may be useful for alot of people so if you can explain or give exaple it would be apreciated thanks!
in accordance to your previous post...i forgot to mention..you gotta revive the map somehow for the door to appear...i don't know how to do that...but try adding this after the setmaptile command:
Quote:
fadescreen 0x1
fadescreen 0x0
but it might or might not work....openning doors is usually used in level scripts...lol....but i'm gonna try to find a solution......give me an hour or so.....lol....oh and for this question......in the tutrorial forum.....there is somewhere a level script tutorial...read that...but change the type of script to
Quote:
On entering map not on menu close
something like that... and in the script, let it check for the flag you want to be the activation key.... and then use showsprite and clear a flag, and you gotta assign that flag to all the sprites in that building, and in advance map, set their movement to hidden, so they will only be shown when you use show sprite, and clear the flag so that they are perminantly shown....lol.....
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  #31    
Old March 1st, 2011, 11:46 PM
musicexam
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Please help!
in XSE:

#dynamic 0x3FA2F3

#org @start
givepokemon 0x1 0x14 0x1 0x0 0x0 0x0
fanfare 0x13E
msgbox @1
waitfanfare
closeonkeypress
end

#org @1
= [player] recieved a Pokemon!

-----------------------------------
i type this in XSE, but there is an error: line 11 does not have an offset value.


Another question; is it possible to make a sprite talk to you without battling, or to change how Prof. Oak moves just before you go into the tall grass for the first time?

Yet another question; when i include the waitfanfare and closeonkeypress codes, the game hangs when i step on the scripted tile. i hear the fanfare, but the gmae hangs there. is there a way to continue playing the game without restarting?

P.s. Yes, i tried your code pasted above (the recieve pokemon one). Didn't work for me. Also, in XSE, when i input a new pointer (#org @?) and compile, it says i have a new offset value. What do i do with it?



SORRY FOR THE LONG TEXT!!! PLEASE REPLY!!!
I love your tutorial cause i have 0% knowledge of this
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  #32    
Old March 2nd, 2011, 09:55 AM
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haha ill give it a try but im still begining as i just got the moving trainer battles to sorta work so im getting their slowly ive got many things to experiment with as i need to learn alot of commands to get my scripts working propley, i make some stupid mistakes and then gotta check my entire scripts i just wana know can you recomend any good hacks that you have played made...... that i can maybe test and see ive played many and am playing flora sky so ja and thanks hope you dont mind the questions...........
ja
oh ja so must i put show sprite in the script of the person you speak to, to get them to appear? is that right i think!?
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  #33    
Old March 3rd, 2011, 11:38 AM
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so to add onto the last question is.....
i get check pokemon but now hat if you want to take away the players pokemon
and can you take all of them away?
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  #34    
Old March 4th, 2011, 07:06 AM
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Quote:
Originally Posted by musicexam View Post
Please help!
in XSE:

#dynamic 0x3FA2F3

#org @start
givepokemon 0x1 0x14 0x1 0x0 0x0 0x0
fanfare 0x13E
msgbox @1
waitfanfare
closeonkeypress
end

#org @1
= [player] recieved a Pokemon!

-----------------------------------
i type this in XSE, but there is an error: line 11 does not have an offset value.


Another question; is it possible to make a sprite talk to you without battling, or to change how Prof. Oak moves just before you go into the tall grass for the first time?

Yet another question; when i include the waitfanfare and closeonkeypress codes, the game hangs when i step on the scripted tile. i hear the fanfare, but the gmae hangs there. is there a way to continue playing the game without restarting?

P.s. Yes, i tried your code pasted above (the recieve pokemon one). Didn't work for me. Also, in XSE, when i input a new pointer (#org @?) and compile, it says i have a new offset value. What do i do with it?



SORRY FOR THE LONG TEXT!!! PLEASE REPLY!!!
I love your tutorial cause i have 0% knowledge of this
for the script...its not working cause the msgbox command is mjissing a type ... it is supposed to be msgbox @1 0x4 ...this is for the closeonkeypress command to work...cause the type 0x4 is the one that needs this command......yes you can make a sprite talkmto you weithout battlign you...its easy...in the scipt...uise msgbox commands and not trainer battle commands......and to edit how he moves...open the rom inadvance map and doulbe click on the script tile...and edit the movements... and hit compile.....and the new offset value doesn't matter...if you are comileing the script for the first time...just hit the copy button on the window that appears after you com;ile...and paste it in advance map...and close the compile and XSE windoe... and when it asks to save..say no....its already in the rom...unless you want to use it again...copy the scipr and paste it in note pad and save it....and if you are editting a script...and hit the compile button....don't mind what it says.....hit compile then close the window that appears...that's it....and don't worry avbout asking...i made this tutorial to help people scirpt....

Quote:
Originally Posted by M.L View Post
haha ill give it a try but im still begining as i just got the moving trainer battles to sorta work so im getting their slowly ive got many things to experiment with as i need to learn alot of commands to get my scripts working propley, i make some stupid mistakes and then gotta check my entire scripts i just wana know can you recomend any good hacks that you have played made...... that i can maybe test and see ive played many and am playing flora sky so ja and thanks hope you dont mind the questions...........
ja
oh ja so must i put show sprite in the script of the person you speak to, to get them to appear? is that right i think!?
yes i recommend to check the ruby destiny trio...they are for destinedjagold ...i think they are in his sig...lol.....
and in answer to your last question....no....if you do like i said...and make him appear and then clear a flag that is tytped into his person ID.....he should perminantl be visible...lol......

Quote:
Originally Posted by M.L View Post
so to add onto the last question is.....
i get check pokemon but now hat if you want to take away the players pokemon
and can you take all of them away?
you cannot take away a trainer's pokemon....i think....and even if you could...how are you supposed to lkeave him pokemonless ???
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  #35    
Old March 8th, 2011, 10:07 AM
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Ohk wait i wana change that can you take away all of the main players pokemon not other trainers but you, so example say you go back to oak he says oh i need those pokemon and takes them and then you must find new ones can you do that?
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  #36    
Old March 9th, 2011, 06:58 AM
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i habe no idea...i'v honestly never tried to take pokemon away...hey...look at the script in the day care and any place where your pokemon are taken away in the ofiginal game.....there is no command for it...but maybe a special...lol....
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  #37    
Old March 12th, 2011, 06:29 AM
SKRoy
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Is this for beginners? I don't understand the most of it...
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  #38    
Old March 13th, 2011, 08:22 AM
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you don't understand., that hurt...hmm, how old are you???
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  #39    
Old March 14th, 2011, 12:37 PM
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Sorry for being such a noob at this, but when you do something like applymovement 0x<personID> @<pointer>

What is the personID? I see it in Advance Map, but when I changed a character's ID to 1000 and tried applymovement 0x1000 @<pointer> and stepped on the tile to see if he would move, nothing happened. What am I doing wrong? Is the number already in use? Am I writing it wrong? Am I using the wrong number? Can someone show me a full example script using real numbers? I just wanna make a test script to make a person walk up and to the right when I step on a tile near him is all. I am coder of many types; coding I understand, just not where to get the number to use lawl :p
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  #40    
Old March 15th, 2011, 05:08 AM
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So pedro i havnt been on in a while internet down . . . . . haha but if you can get any iinfo on how to take away the players pokemon tell me and if i find a way ill be sure as to tell you oh ja and i cant check the dyacares script i tried to set it with notepad but it dousnt work sadly and i have NO clue how XSE works so that muddles me up but ill still give it a try ohk ja thanks i hope i helped now a new command is to be found. . . . . haha MORE WORK FOR ALL OF USE!! thanks and cheers!

ohk thanks if you figure it out much apreciated if you can tell me, i hope im not a bother but a quik question:
say now you speak to a guy and like a yes or no question but you dont want it to be yes or no you want it to be a pokemon name or next example
You go into lab and you talk to oak he says; you old now you can get a pokemon wich one shall you have and the box appears like this

[CINDAQAUL]
[TOTODILE]
[CHICKORITA]
[next]

and it goes to a certain command depending on what you chose if you chose a pkms name it will give you it if you chose next it moves onto a new list with diffrent pokemon names i know this may be long since its alot of commands but can you explain this to me please?? i will be grateful thanks alot it will help with my hack!!

Last edited by M.L; March 15th, 2011 at 05:15 AM. Reason: Your double post has been automatically merged.
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  #41    
Old March 15th, 2011, 01:04 PM
The Nintendo Freak
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just started editing a copy of fire red

when i click on open script in advance map it tells me it cant find the script editor. im thinking that its to do with where my files are saved. how do i fix this problem? also once this is done will i be able to see existing scripts that were in the game origonaly (thinking they might be a good use of example codes)

very last question (for the moment honist)
i want to remove the gender option from the start alltogether is there any way to edit the scripts in that opening sequence?
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  #42    
Old March 16th, 2011, 09:21 AM
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Quote:
Originally Posted by Sacred Dragon View Post
Sorry for being such a noob at this, but when you do something like applymovement 0x<personID> @<pointer>

What is the personID? I see it in Advance Map, but when I changed a character's ID to 1000 and tried applymovement 0x1000 @<pointer> and stepped on the tile to see if he would move, nothing happened. What am I doing wrong? Is the number already in use? Am I writing it wrong? Am I using the wrong number? Can someone show me a full example script using real numbers? I just wanna make a test script to make a person walk up and to the right when I step on a tile near him is all. I am coder of many types; coding I understand, just not where to get the number to use lawl :p
yeah..the thing you are doing wrong is that you don't edit the peron id...its the peron event number, at the top......and it has to be inn hex...so instead of 1000...type: 3E8 (after you change the person event number or people event number (i forgot its name) to 1000)

Quote:
Originally Posted by M.L View Post
So pedro i havnt been on in a while internet down . . . . . haha but if you can get any iinfo on how to take away the players pokemon tell me and if i find a way ill be sure as to tell you oh ja and i cant check the dyacares script i tried to set it with notepad but it dousnt work sadly and i have NO clue how XSE works so that muddles me up but ill still give it a try ohk ja thanks i hope i helped now a new command is to be found. . . . . haha MORE WORK FOR ALL OF USE!! thanks and cheers!

ohk thanks if you figure it out much apreciated if you can tell me, i hope im not a bother but a quik question:
say now you speak to a guy and like a yes or no question but you dont want it to be yes or no you want it to be a pokemon name or next example
You go into lab and you talk to oak he says; you old now you can get a pokemon wich one shall you have and the box appears like this

[CINDAQAUL]
[TOTODILE]
[CHICKORITA]
[next]

and it goes to a certain command depending on what you chose if you chose a pkms name it will give you it if you chose next it moves onto a new list with diffrent pokemon names i know this may be long since its alot of commands but can you explain this to me please?? i will be grateful thanks alot it will help with my hack!!
for your first question
goto settings -- > choose script editor...and choose XSE
now in advance map, double click on the script you want to open and it will open in XSE

for your second question...you will have to do some multichoice box editting..and i am lueless in that matter...lol...

Quote:
Originally Posted by The Nintendo Freak View Post
just started editing a copy of fire red

when i click on open script in advance map it tells me it cant find the script editor. im thinking that its to do with where my files are saved. how do i fix this problem? also once this is done will i be able to see existing scripts that were in the game origonaly (thinking they might be a good use of example codes)

very last question (for the moment honist)
i want to remove the gender option from the start alltogether is there any way to edit the scripts in that opening sequence?
goto settings -- > choose script editor...and choose XSE
now in advance map, double click on the script you want to open and it will open in XSE, or choose it and hot open script like you said.....lol....

and editting the intro needs asm hackng which is very complex...like programming..and you have to be an epert to do that...look for an asm hacker and ask him...
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  #43    
Old March 16th, 2011, 07:52 PM
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PowerSpartanl99
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Nature: Docile
Dude sweet tutorial! This taught me everything I know about scripting. One question though: how do you assign certain scripts to activate when talking to a person? For example, let's say I make a person event in advance map, then how do I assign a msgbox to that particular person? Please help man thanks
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  #44    
Old March 17th, 2011, 08:51 AM
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M.L
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Hahaha thanx lol ja ima try and get that multichoice stuff right hey thanx youve been alota help can you do asm hacking is it realy that complicated?
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  #45    
Old March 18th, 2011, 04:35 AM
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Echidna
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asm is very complicated, unless you are a programmer...lol.....its basically editting the game's engine from scratch...lol...
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  #46    
Old March 18th, 2011, 10:56 PM
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M.L
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haha ja i dont think ill be able to to that can you ASM hack?
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  #47    
Old March 20th, 2011, 07:59 AM
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no...i am learning though..lol....i hope i master it sometime....
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  #48    
Old March 22nd, 2011, 08:22 AM
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M.L
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haha then make a tutorial for me then cause i underdstand yours i no you say you may not be too good at multichoice questiob but if you may be able to give me a simple one i can then adjust it haha oh ja your specials you gave me help i like using them oh ja i wana ask i donna if you played FLORA SKY but their is a multi choice script thing and in gives you the option to teleport and it says 1:golden city 2:FIESTA ZONE
The a box [1]
[2]
[none]

Is it posible if you may help???


Oh and heres one of my ''special'' scripts i have 1 question

#org $start
lock
faceplayer
message $1
boxset 5
compare LASTRESULT 1
if 1 goto $done
message $no
$no 1 = Fine come back any time!
boxset 6
release
end

#org $done
lock
special 0x9B
message $2
boxset 6
special 0x98
warp 0x0 0x2 0x8
release
end

#org $1
$1 1 = check the clock and tell me\nif its time to go up!

#org $2
$2 1 = Oh it is lets go!

How do i get the Message 2 to work everything else works it brings up the clock then you click cancel from the clock ''thats where the message must appear'' but it stops you click a button then it goes to the next special and then warp so if yyou can tell me why the second message doesnt appear??


Oh i just wana give somthing i put together from many searching haha it may help most of it works wait i think 99% of it works some for r/s other for fr/lg ohk here it is it may help alot of people

Spoiler:
{PLAYER} \v\h01!
{RIVAL} \v\h06
Master Ball 1
Ultra Ball 2
Great Ball 3
Poké Ball 4
Safari Ball 5
Net Ball 6
Dive Ball 7
Nest Ball 8
Repeat Ball 9
Timer Ball 10
Luxury Ball 11
Premier Ball 12
Potion 13
Antidote 14
Burn Heal 15
Ice Heal 16
Awakening 17
Parlyz Heal 18
Full Restore 19
Max Potion 20
Hyper Potion 21
Super Potion 22
Full Heal 23
Revive 24
Max Revive 25
Fresh Water 26
Soda Pop 27
Lemonade 28
Moomoo Milk 29
Energypowder 30
Energy Root 31
Heal Powder 32
Revival Herb 33
Ether 34
Max Ether 35
Elixir 36
Max Elixir 37
Lava Cookie 38
Blue Flute 39
Yellow Flute 40
Red Flute 41
Black Flute 42
White Flute 43
Berry Juice 44
Sacred Ash 45
Shoal Salt 46
Shoal Shell 47
Red Shard 48
Blue Shard 49
Yellow Shard 50
Green Shard 51
HP Up 63
Protein 64
Iron 65
Carbos 66
Calcium 67
Rare Candy 68
PP Up 69
Zinc 70
PP Max 71
Guard Spec. 73
Dire Hit 74
X Attack 75
X Defend 76
X Speed 77
X Accuracy 78
X Special 79
Poké Doll 80
Fluffy Tail 81
Super Repel 83
Max Repel 84
Escape Rope 85
Repel 86
Sun Stone 93
Moon Stone 94
Fire Stone 95
Thunderstone 96
Water Stone 97
Leaf Stone 98
Tinymushroom 103
Big Mushroom 104
Pearl 106
Big Pearl 107
Stardust 108
Star Piece 109
Nugget 110
Heart Scale 111
Orange Mail 121
Harbor Mail 122
Glitter Mail 123
Mech Mail 124
Wood Mail 125
Wave Mail 126
Bead Mail 127
Shadow Mail 128
Tropic Mail 129
Dream Mail 130
Fab Mail 131
Retro Mail 132
Cheri Berry 133
Chesto Berry 134
Pecha Berry 135
Rawst Berry 136
Aspear Berry 137
Leppa Berry 138
Oran Berry 139
Persim Berry 140
Lum Berry 141
Sitrus Berry 142
Figy Berry 143
Wiki Berry 144
Mago Berry 145
Aguav Berry 146
Iapapa Berry 147
Razz Berry 148
Bluk Berry 149
Nanab Berry 150
Wepear Berry 151
Pinap Berry 152
Pomeg Berry 153
Kelpsy Berry 154
Qualot Berry 155
Hondew Berry 156
Grepa Berry 157
Tamato Berry 158
Cornn Berry 159
Magost Berry 160
Rabuta Berry 161
Nomel Berry 162
Spelon Berry 163
Pamtre Berry 164
Watmel Berry 165
Durin Berry 166
Belue Berry 167
Liechi Berry 168
Ganlon Berry 169
Salac Berry 170
Petaya Berry 171
Apicot Berry 172
Lansat Berry 173
Starf Berry 174
Enigma Berry 175
Brightpowder 179
White Herb 180
Macho Brace 181
Exp. Share 182
Quick Claw 183
Soothe Bell 184
Mental Herb 185
Choice Band 186
King's Rock 187
Silverpowder 188
Amulet Coin 189
Cleanse Tag 190
Soul Dew 191
Deepseatooth 192
Deepseascale 193
Smoke Ball 194
Everstone 195
Focus Band 196
Lucky Egg 197
Scope Lens 198
Metal Coat 199
Leftovers 200
Dragon Scale 201
Light Ball 202
Soft Sand 203
Hard Stone 204
Miracle Seed 205
Blackglasses 206
Black Belt 207
Magnet 208
Mystic Water 209
Sharp Beak 210
Poison Barb 211
Nevermeltice 212
Spell Tag 213
Twistedspoon 214
Charcoal 215
Dragon Fang 216
Silk Scarf 217
Up-grade 218
Shell Bell 219
Sea Incense 220
Lax Incense 221
Lucky Punch 222
Metal Powder 223
Thick Club 224
Stick 225
Red Scarf 254
Blue Scarf 255
Pink Scarf 256
Green Scarf 257
Yellow Scarf 258
Mach Bike 259
Coin Case 260
Itemfinder 261
Old Rod 262
Good Rod 263
Super Rod 264
S.S. Ticket 265
Contest Pass 266
Wailmer Pail 268
Devon Goods 269
Soot Sack 270
Basement Key 271
Acro Bike 272
PokéBlock Case 273
Letter 274
Eon Ticket 275
Red Orb 276
Blue Orb 277
Scanner 278
Go-goggles 279
Meteorite 280
Rm. 1 Key 281
Rm. 2 Key 282
Rm. 4 Key 283
Rm. 6 Key 284
Storage Key 285
Root Fossil 286
Claw Fossil 287
Devon Scope 288
TM01 289
TM02 290
TM03 291
TM04 292
TM05 293
TM06 294
TM07 295
TM08 296
TM09 297
TM10 298
TM11 299
TM12 300
TM13 301
TM14 302
TM15 303
TM16 304
TM17 305
TM18 306
TM19 307
TM20 308
TM21 309
TM22 310
TM23 311
TM24 312
TM25 313
TM26 314
TM27 315
TM28 316
TM29 317
TM30 318
TM31 319
TM32 320
TM33 321
TM34 322
TM35 323
TM36 324
TM37 325
TM38 326
TM39 327
TM40 328
TM41 329
TM42 330
TM43 331
TM44 332
TM45 333
TM46 334
TM47 335
TM48 336
TM49 337
TM50 338
HM01 339
HM02 340
HM03 341
HM04 342
HM05 343
HM06 344
HM07 345
HM08 346
Oak's Parcel 349
Poké Flute 350
Secret Key 351
Bike Voucher 352
Gold Teeth 353
Old Amber 354
Card Key 355
Lift Key 356
Helix Fossil 357
Dome Fossil 358
Silph Scope 359
Bicycle 360
Town Map 361
VS Seeker 362
Fame Checker 363
TM Case 364
Berry Pouch 365
Teachy TV 366
Tri-pass 367
Rainbow Pass 368
Tea 369
Mysticticket 370
Auroraticket 371
Powder Jar 372
Ruby 373
Sapphire 374
POKEMON
0100 = BULBASAUR
0200 = IVYSAUR
0300 = VENESAUR
0400 = CHARMANDER
0500 = CHARMELEON
0600 = CHARIZARD
0700 = SQUIRTLE
0800 = WARTORTLE
0900 = BLASTOISE
0A00 = CATERPIE
0B00 = METAPOD
0C00 = BUTTERFREE
0D00 = WEEDLE
0E00 = KAKUNA
0F00 = BEEDRILL
1000 = PIDGEY
1100 = PIDGEOTTO
1200 = PIDGEOT
1300 = RATTATA
1400 = RATICATE
1500 = SPEAROW
1600 = FEAROW
1700 = EKANS
1800 = ARBOK
1900 = PIKACHU
1A00 = RAICHU
1B00 = SANDSHREW
1C00 = SANDSLASH
1D00 = NIDORAN (FEMALE)
1E00 = NIDORINA
1F00 = NIDOQUEEN
2000 = NIDORAN (MALE)
2100 = NIDORINO
2200 = NIDOKING
2300 = CLEFAIRY
2400 = CLEFABLE
2500 = VULPIX
2600 = NINETALES
2700 = JIGGLYPUFF
2800 = WIGGLYTUFF
2900 = ZUBAT
2A00 = GOLBAT
2B00 = ODDISH
2C00 = GLOOM
2D00 = VILEPLUME
2E00 = PARAS
2F00 = PARASECT
3000 = VENONAT
3100 = VENOMOTH
3200 = DIGLETT
3300 = DUGTRIO
3400 = MEOWTH
3500 = PERSIAN
3600 = PSYDUCK
3700 = GOLDUCK
3800 = MANKEY
3900 = PRIMEAPE
3A00 = GROWLITHE
3B00 = ARCANINE
3C00 = POLIWAG
3D00 = POLIWHIRL
3E00 = POLIWRATH
3F00 = ABRA
4000 = KADABRA
4100 = ALAKAZAM
4200 = MACHOP
4300 = MACHOKE
4400 = MACHAMP
4500 = BELLSPROUT
4600 = WEEPINBELL
4700 = VICTREEBELL
4800 = TENTACOOL
4900 = TENTACRUEL
4A00 = GEODUDE
4B00 = GRAVELER
4C00 = GOLEM
4D00 = PONYTA
4E00 = RAPIDASH
4F00 = SLOWPOKE
5000 = SLOWBRO
5100 = MAGNEMITE
5200 = MAGNETON
5300 = FARFETCH'D
5400 = DODUO
5500 = DODRIO
5600 = SEEL
5700 = DEWGONG
5800 = GRIMER
5900 = MUK
5A00 = SHELLDER
5B00 = CLOYSTER
5C00 = GASTLY
5D00 = HAUNTER
5E00 = GENGAR
5F00 = ONIX
6000 = DROWZEE
6100 = HYPNO
6200 = KRABBY
6300 = KINGLER
6400 = VOLTORB
6500 = ELECTRODE
6600 = EXEGGCUTE
6700 = EXEGGUTOR
6800 = CUBONE
6900 = MAROWAK
6A00 = HITMONLEEE
6B00 = HITMONCHAN
6C00 = LICKITUNG
6D00 = KOFFING
6E00 = WEEZING
6F00 = RHYHORN
7000 = RHYDON
7100 = CHANSEY
7200 = TANGELA
7300 = KANGASKHAN
7400 = HORSEA
7500 = SEADRA
7600 = GOLDEEN
7700 = SEAKING
7800 = STARYU
7900 = STARMIE
7A00 = MR. MIME
7B00 = SCYTHER
7C00 = JYNX
7D00 = ELECTABUZZ
7E00 = MAGMAR
7F00 = PINSIR
8000 = TAUROS
8100 = MAGIKARP
8200 = GYARADOS
8300 = LAPRAS
8400 = DITTO
8500 = EEVEE
8600 = VAPOREON
8700 = JOLTEON
8800 = FLAREON
8900 = PORYGON
8A00 = OMANYTE
8B00 = OMASTAR
8C00 = KABUTO
8D00 = KABUTOPS
8E00 = AERODACTYL
8F00 = SNORLAX
9000 = ARTICUNO
9100 = ZAPDOS
9200 = MOLTRES
9300 = DRATINI
9400 = DRAGONAIR
9500 = DRAGONITE
9600 = MEWTWO
9700 = MEW
9800 = CHIKORITA
9900 = BAYLEEF
9A00 = MEGANIUM
9B00 = CYNDAQUIL
9C00 = QUILAVA
9D00 = TYPLOSION
9E00 = TOTODILE
9F00 = CROCONAW
A000 = FERALIGATR
A100 = SENTRET
A200 = FURRET
A300 = HOOTHOOT
A400 = NOCTOWL
A500 = LEDYBA
A600 = LEDIAN
A700 = SPINARAK
A800 = ARIADOS
A900 = CROBAT
AA00 = CHINCHOU
AB00 = LANTURN
AC00 = PICHU
AD00 = CLEFFA
AE00 = IGGLYBUFF
AF00 = TOGEPI
B000 = TOGETIC
B100 = NATU
B200 = XATU
B300 = MAREEP
B400 = FLAAFFY
B500 = AMPHAROS
B600 = BELLOSSOM
B700 = MARRILL
B800 = AZUMARILL
B900 = SUDOWOODO
BA00 = POLITOED
BB00 = HOPPIP
BC00 = SKI PLOOM
BD00 = JUMPLUFF
BE00 = AIPOM
BF00 = SUNKERN
C000 = SUNFLORA
C100 = YANMA
C200 = WOOPER
C300 = QUAGSIRE
C400 = ESPEON
C500 = UMBREON
C600 = MURKROW
C700 = SLOWKING
C800 = MISDREAVUS
C900 = UNOWN
CA00 = WOBBUFFET
CB00 = GIRAFARIG
CC00 = PINECO
CD00 = FORRETRESS
CE00 = DUNSPARCE
CF00 = GLIGAR
D000 = STEELIX
D100 = SNUBBULL
D200 = GRANBULL
D300 = QWILFISH
D400 = SCIZOR
D500 = SHUCKLE
D600 = HERACROSS
D700 = SNEASEL
D800 = TEDDIURSA
D900 = URSARING
DA00 = SLUGMA
DB00 = MAGCARGO
DC00 = SWINUB
DD00 = PILOSWINE
DE00 = CORSOLA
DF00 = REMORAID
E000 = OCTILLERY
E100 = DELIBIRD
E200 = MANTINE
E300 = SKARMORY
E400 = HOUNDOUR
E500 = DOUNDOOM
E600 = KINGDRA
E700 = PHANPY
E800 = DONPHAN
E900 = PORYGON2
EA00 = STANTLER
EB00 = SMEARGLE
EC00 = TYROGUE
ED00 = HITMONTOP
EE00 = SMOOCHUM
EF00 = ELEKID
F000 = MAGBY
F100 = MILTANK
F200 = BLISSEY
F300 = RAIKOU
F400 = ENTEI
F500 = SUICINE
F600 = LARVITAR
F700 = PUPITAR
F800 = TYRANITAR
F900 = LUGIA
FA00 = HO-OH
FB00 = CELEBI
1501 = TREECKO
1601 = GROVYLE
1701 = SCEPTILE
1801 = TORCHIC
1901 = COMBUSKEN
1A01 = BLAZIKEN
1B01 = MUDKIP
1C01 = MARSHTOMP
1D01 = SWAMPERT
1E01 = POOCHYENA
1F01 = MIGHTYENA
2001 = ZIGZAGOON
2101 = LINOONE
2201 = WURMPLE
2301 = SILCOON
2401 = BEAUTIFLY
2501 = CASCOON
2601 = DUSTOX
2701 = LOTAD
2801 = LOMBRE
2901 = LUDICOLO
2A01 = SEEDOT
2B01 = NUZLEAF
2C01 = SHIFTRY
2D01 = NINCADA
2E01 = NINJASK
2F01 = SHEDINJA
3001 = TAILLOW
3101 = SWELLOW
3201 = SHROOMISH
3301 = BRELOOM
3401 = SPINDA
3501 = WINGULL
3601 = PELIPPER
3701 = SURSKIT
3801 = MASQUERAIN
3901 = WAILMER
3A01 = WAILORD
3B01 = SKITTY
3C01 = DELCATTY
3D01 = KECLEON
3E01 = BALTOY
3F01 = CLAYDOL
4001 = NOSEPASS
4101 = TORKOAL
4201 = SABLEYE
4301 = BARBOACH
4401 = WHISCASH
4501 = LUVDISC
4601 = CORPHISH
4701 = CRAWDAUNT
4801 = FEEBAS
4901 = MILOTIC
4A01 = CARVANHA
4B01 = SHARPEDO
4C01 = TRAPINCH
4D01 = VIBRAVA
4E01 = FLYGON
4F01 = MAKUHITA
5001 = HARIYAMA
5101 = ELECTRIKE
5201 = MANECTRIC
5301 = NUMEL
5401 = CAMERUPT
5501 = SPHEAL
5601 = SEALEO
5701 = WALREIN
5801 = CACNEA
5901 = CACTURNE
5A01 = SNORUNT
5B01 = GLALIE
5C01 = LUNATONE
5D01 = SOLROCK
5E01 = AZURILL
5F01 = SPOINK
6001 = GRUMPIG
6101 = PLUSLE
6201 = MINUN
6301 = MAWILE
6401 = MEDITITE
6501 = MEDICHAM
6601 = SWABLU
6701 = ALTARIA
6801 = WYNAUT
6901 = DUSKULL
6A01 = DUSCLOPS
6B01 = ROSELIA
6C01 = SLAKOTH
6D01 = VIGOROTH
6E01 = SLAKING
6F01 = GULPIN
7001 = SWALOT
7101 = TROPIUS
7201 = WHISMUR
7301 = LOUDRED
7401 = EXPLOUD
7501 = CLAMPERL
7601 = HUNTAIL
7701 = GOREBYSS
7801 = ABSOL
7901 = SHUPPET
7A01 = BANNETE
7B01 = SEVIPER
7C01 = ZANGOOSE
7D01 = RELICANTH
7E01 = ARON
7F01 = LAIRON
8001 = AGGRON
8101 = CASTFORM
8201 = VOLBEAT
8301 = ILLUMISE
8401 = LILEEP
8501 = CRADILY
8601 = ANORITH
8701 = ARMALDO
8801 = RALTS
8901 = KIRLIA
8A01 = GARDEVOIR
8B01 = BAGON
8C01 = SHELGON
8D01 = SALAMENCE
8E01 = BELDUM
8F01 = METANG
9001 = METAGROSS
9101 = REGI ROCK
9201 = REGICE
9301 = REGI STEEL
9401 = KYOGRE
9501 = GROUDON
9601 = RAYQUAZA
9701 = LATIAS
9801 = LATIOS
9901 = JIRACHI
9A01 = DEOXYS
9B01 = CHIMECHO
SECOND
BULBASAUR 1
IVYSAUR 2
VENUSAUR 3
CHARMANDER 4
CHARMELEON 5
CHARIZARD 6
SQUIRTLE 7
WARTORTLE 8
BLASTOISE 9
CATERPIE 10
METAPOD 11
BUTTERFREE 12
WEEDLE 13
KAKUNA 14
BEEDRILL 15
PIDGEY 16
PIDGEOTTO 17
PIDGEOT 18
RATTATA 19
RATICATE 20
SPEAROW 21
FEAROW 22
EKANS 23
ARBOK 24
PIKACHU 25
RAICHU 26
SANDSHREW 27
SANDSLASH 28
NIDORAN|w| 29
NIDORINA 30
NIDOQUEEN 31
NIDORAN|m| 32
NIDORINO 33
NIDOKING 34
CLEFAIRY 35
CLEFABLE 36
VULPIX 37
NINETALES 38
JIGGLYPUFF 39
WIGGLYTUFF 40
ZUBAT 41
GOLBAT 42
ODDISH 43
GLOOM 44
VILEPLUME 45
PARAS 46
PARASECT 47
VENONAT 48
VENOMOTH 49
DIGLETT 50
DUGTRIO 51
MEOWTH 52
PERSIAN 53
PSYDUCK 54
GOLDUCK 55
MANKEY 56
PRIMEAPE 57
GROWLITHE 58
ARCANINE 59
POLIWAG 60
POLIWHIRL 61
POLIWRATH 62
ABRA 63
KADABRA 64
ALAKAZAM 65
MACHOP 66
MACHOKE 67
MACHAMP 68
BELLSPROUT 69
WEEPINBELL 70
VICTREEBEL 71
TENTACOOL 72
TENTACRUEL 73
GEODUDE 74
GRAVELER 75
GOLEM 76
PONYTA 77
RAPIDASH 78
SLOWPOKE 79
SLOWBRO 80
MAGNEMITE 81
MAGNETON 82
FARFETCH'D 83
DODUO 84
DODRIO 85
SEEL 86
DEWGONG 87
GRIMER 88
MUK 89
SHELLDER 90
CLOYSTER 91
GASTLY 92
HAUNTER 93
GENGAR 94
ONIX 95
DROWZEE 96
HYPNO 97
KRABBY 98
KINGLER 99
VOLTORB 100
ELECTRODE 101
EXEGGCUTE 102
EXEGGUTOR 103
CUBONE 104
MAROWAK 105
HITMONLEE 106
HITMONCHAN 107
LICKITUNG 108
KOFFING 109
WEEZING 110
RHYHORN 111
RHYDON 112
CHANSEY 113
TANGELA 114
KANGASKHAN 115
HORSEA 116
SEADRA 117
GOLDEEN 118
SEAKING 119
STARYU 120
STARMIE 121
MR. MIME 122
SCYTHER 123
JYNX 124
ELECTABUZZ 125
MAGMAR 126
PINSIR 127
TAUROS 128
MAGIKARP 129
GYARADOS 130
LAPRAS 131
DITTO 132
EEVEE 133
VAPOREON 134
JOLTEON 135
FLAREON 136
PORYGON 137
OMANYTE 138
OMASTAR 139
KABUTO 140
KABUTOPS 141
AERODACTYL 142
SNORLAX 143
ARTICUNO 144
ZAPDOS 145
MOLTRES 146
DRATINI 147
DRAGONAIR 148
DRAGONITE 149
MEWTWO 150
MEW 151
CHIKORITA 152
BAYLEEF 153
MEGANIUM 154
CYNDAQUIL 155
QUILAVA 156
TYPHLOSION 157
TOTODILE 158
CROCONAW 159
FERALIGATR 160
SENTRET 161
FURRET 162
HOOTHOOT 163
NOCTOWL 164
LEDYBA 165
LEDIAN 166
SPINARAK 167
ARIADOS 168
CROBAT 169
CHINCHOU 170
LANTURN 171
PICHU 172
CLEFFA 173
IGGLYBUFF 174
TOGEPI 175
TOGETIC 176
NATU 177
XATU 178
MAREEP 179
FLAAFFY 180
AMPHAROS 181
BELLOSSOM 182
MARILL 183
AZUMARILL 184
SUDOWOODO 185
POLITOED 186
HOPPIP 187
SKIPLOOM 188
JUMPLUFF 189
AIPOM 190
SUNKERN 191
SUNFLORA 192
YANMA 193
WOOPER 194
QUAGSIRE 195
ESPEON 196
UMBREON 197
MURKROW 198
SLOWKING 199
MISDREAVUS 200
UNOWN 201
WOBBUFFET 202
GIRAFARIG 203
PINECO 204
FORRETRESS 205
DUNSPARCE 206
GLIGAR 207
STEELIX 208
SNUBBULL 209
GRANBULL 210
QWILFISH 211
SCIZOR 212
SHUCKLE 213
HERACROSS 214
SNEASEL 215
TEDDIURSA 216
URSARING 217
SLUGMA 218
MAGCARGO 219
SWINUB 220
PILOSWINE 221
CORSOLA 222
REMORAID 223
OCTILLERY 224
DELIBIRD 225
MANTINE 226
SKARMORY 227
HOUNDOUR 228
HOUNDOOM 229
KINGDRA 230
PHANPY 231
DONPHAN 232
PORYGON2 233
STANTLER 234
SMEARGLE 235
TYROGUE 236
HITMONTOP 237
SMOOCHUM 238
ELEKID 239
MAGBY 240
MILTANK 241
BLISSEY 242
RAIKOU 243
ENTEI 244
SUICUNE 245
LARVITAR 246
PUPITAR 247
TYRANITAR 248
LUGIA 249
HO-OH 250
CELEBI 251
TREECKO 277
GROVYLE 278
SCEPTILE 279
TORCHIC 280
COMBUSKEN 281
BLAZIKEN 282
MUDKIP 283
MARSHTOMP 284
SWAMPERT 285
POOCHYENA 286
MIGHTYENA 287
ZIGZAGOON 288
LINOONE 289
WURMPLE 290
SILCOON 291
BEAUTIFLY 292
CASCOON 293
DUSTOX 294
LOTAD 295
LOMBRE 296
LUDICOLO 297
SEEDOT 298
NUZLEAF 299
SHIFTRY 300
NINCADA 301
NINJASK 302
SHEDINJA 303
TAILLOW 304
SWELLOW 305
SHROOMISH 306
BRELOOM 307
SPINDA 308
WINGULL 309
PELIPPER 310
SURSKIT 311
MASQUERAIN 312
WAILMER 313
WAILORD 314
SKITTY 315
DELCATTY 316
KECLEON 317
BALTOY 318
CLAYDOL 319
NOSEPASS 320
TORKOAL 321
SABLEYE 322
BARBOACH 323
WHISCASH 324
LUVDISC 325
CORPHISH 326
CRAWDAUNT 327
FEEBAS 328
MILOTIC 329
CARVANHA 330
SHARPEDO 331
TRAPINCH 332
VIBRAVA 333
FLYGON 334
MAKUHITA 335
HARIYAMA 336
ELECTRIKE 337
MANECTRIC 338
NUMEL 339
CAMERUPT 340
SPHEAL 341
SEALEO 342
WALREIN 343
CACNEA 344
CACTURNE 345
SNORUNT 346
GLALIE 347
LUNATONE 348
SOLROCK 349
AZURILL 350
SPOINK 351
GRUMPIG 352
PLUSLE 353
MINUN 354
MAWILE 355
MEDITITE 356
MEDICHAM 357
SWABLU 358
ALTARIA 359
WYNAUT 360
DUSKULL 361
DUSCLOPS 362
ROSELIA 363
SLAKOTH 364
VIGOROTH 365
SLAKING 366
GULPIN 367
SWALOT 368
TROPIUS 369
WHISMUR 370
LOUDRED 371
EXPLOUD 372
CLAMPERL 373
HUNTAIL 374
GOREBYSS 375
ABSOL 376
SHUPPET 377
BANETTE 378
SEVIPER 379
ZANGOOSE 380
RELICANTH 381
ARON 382
LAIRON 383
AGGRON 384
CASTFORM 385
VOLBEAT 386
ILLUMISE 387
LILEEP 388
CRADILY 389
ANORITH 390
ARMALDO 391
RALTS 392
KIRLIA 393
GARDEVOIR 394
BAGON 395
SHELGON 396
SALAMENCE 397
BELDUM 398
METANG 399
METAGROSS 400
REGIROCK 401
REGICE 402
REGISTEEL 403
KYOGRE 404
GROUDON 405
RAYQUAZA 406
LATIAS 407
LATIOS 408
JIRACHI 409
DEOXYS 410
CHIMECHO 411

MOVMENT NUMBERS
' Specials
0x4A ' Face player
0x4B ' Face against player
0x60 ' Disappear (removes the sprite, but the person can still be interacted with)
0x62 ' "!" pops up
0x63 ' "?" pops up
0x64 ' "X" pops up (vs-seeker cant fight)
0x65 ' "!!" pops up (vs-seeker can fight)
0x66 ' "" pops up

' walking
0x01 ' step Up0
0x02 ' step Left0
0x03 ' step Right0
0x04 ' step Down0
0x08 ' step down1
0x09 ' step up1
0x0A ' step left1
0x0B ' step right1
0x0C ' step down2
0x0D ' step up2
0x0E ' step left2
0x0F ' step right2
0x10 ' step down3
0x11 ' step up3
0x12 ' step left3
0x13 ' step right3
0x1D ' step down4
0x1E ' step up4
0x1F ' step left4
0x20 ' step right4

' jump in place looking where it says
0x52 ' jump0 down
0x53 ' jump0 up
0x54 ' jump0 left
0x55 ' jump0 right

' jump in place looking in the order it says
0x56 ' jump0 down/up
0x57 ' jump0 up/down
0x58 ' jump0 left/right
0x59 ' jump0 right/left

' Jump Direction
0x4E ' jump1 down
0x4F ' jump1 up
0x50 ' jump1 left
0x51 ' jump1 right

0x14 ' jump2 down
0x15 ' jump2 up
0x16 ' jump2 left
0x17 ' jump2 right

0x46 ' jumpLookingLeft1 down
0x47 ' jumpLookingDown1 up (jump backwards)
0x48 ' jumpLookingUp1 left
0x49 ' jumpLookingLeft right (jump backwards)
COLOURS
White - \c\h01\h00
Black - \c\h01\h02
Grey - \c\h01\h03
Red - \c\h01\h06
Orange - \c\h01\h05
Dark Green - \c\h01\h06
Cyan - \c\h01\h07
Blue - \c\h01\h08
Light Blue - \c\h01\h09
SPECIAL
special 0x0 - Heal Pokemon
special 0x3C - Acess Bill's PC (FR/LG)
special 0x98 - Going up to Mountain (R/S)
special 0x9C - Wally Catch (R/S)
special 0x9F - choose A Pokemon (R/S)
special 0xE0 - Pokeblock Case (R/S)
special 0x10F - Restart Game
special 0x110 - Hall of Fame and Credits
special 0x111 - Elevator Animation
special 0x119 - Groudons Orb effect (R/S)
special 0x131 - Earthquake (R/S)
special 0x132 - Show Floors
special 0x136 - Earthquake (FR/LG)
special 0x137 - Lava Battle
special 0x156 - Battle with Ghost (FR/LG)
special 0x157 - Get on Bike (FR/LG)
special 0x161 - Start Surfing (FR/LG)
special 0x166 - Nickname
special 0x16F - Activate National Dex (FR/LG)
special 0x17B - Seagallop Animation
special 0x191 - SS. Anne Leaving
special 0x1F3 - Activate National Dex (Emerald)
WEATHER
None = 0x0
Reflected Clouds = 0x1
Normal = 0x2
Rain = 0x3
3 Snowflakes = 0x4
Thunderstorm = 0x5
Fog = 0x6
Snow = 0x7
Sandstorm = 0x8
Diagonal Fog = 0x9
Thin Fog = 0xA
Bit Dark = 0xB
Overheat = 0xC
Thunderstorm2 = 0xD
None = 0xE
COLOURS
BLUE=#raw 0xC7 0x00
BLACK=#raw 0xC7 0x02
RED=#raw 0xC7 0x01
MORE MOVEMENT
Face Down 0x00
Face Up 0x01
Face Left 0x02
Face Right 0x03
Step Down (Very Slow) 0x08
Step Up (Very Slow) 0x09
Step Left (Very Slow) 0x0A
Step Right (Very Slow) 0x0B
Step Down (Slow) 0x0C
Step Up (Slow) 0x0D
Step Left (Slow) 0x0E
Step Right (Slow) 0x0F
Step Down (Normal) 0x10
Step Up (Normal) 0x11
Step Left (Normal) 0x12
Step Right (Normal) 0x13
Jump Down 2 Squares 0x14
Jump Up 2 Squares 0x15
Jump Left 2 Squares 0x16
Jump Right 2 Squares 0x17
Step Down (Fast) 0x1D
Step Up (Fast) 0x1E
Step Left (Fast) 0x1F
Step Right (Fast) 0x20
Step on the Spot Down 0x21
Step on the Spot Up 0x22
Step on the Spot Left 0x23
Step on the Spot Right 0x24
Step on the Spot Down (Fast) 0x25
Step on the Spot Up (Fast) 0x26
Step on the Spot Left (Fast) 0x27
Step on the Spot Right (Fast) 0x28
Step on the Spot Down (Very Fast) 0x29
Step on the Spot Up (Very Fast) 0x2A
Step on the Spot Left (Very Fast) 0x2B
Step on the Spot Right (Very Fast) 0x2C
Face Down (Non-Instant) 0x2D
Face Up (Non-Instant) 0x2E
Face Left (Non-Instant) 0x2F
Face Right (Non-Instant) 0x30
Slide Down 0x31
Slide Up 0x32
Slide Left 0x33
Slide Right 0x34
Slide Down On Right Foot 0x3D
Slide Up On Right Foot 0x3E
Slide Left On Right Foot 0x3F
Slide Right On Right Foot 0x40
Slide Down On Left Foot 0x41
Slide Up On Left Foot 0x42
Slide Left On Left Foot 0x43
Slide Right On Left Foot 0x44
Face Player 0x4A
Face Away from Player 0x4B
Jump Down 1 Square 0x4E
Jump Up 1 Square 0x4F
Jump Left 1 Square 0x50
Jump Right 1 Square 0x51
Jump in Place (Facing Down) 0x52
Jump in Place (Facing Up) 0x53
Jump in Place (Facing Left) 0x54
Jump in Place (Facing Right) 0x55
Jump in Place (Facing Down->Up) 0x56
Jump in Place (Facing Up->Down) 0x57
Jump in Place (Facing Left->Right) 0x58
Jump in Place (Facing Right->Left) 0x59
Disappear 0x60
Reappear 0x61
"!" box popup 0x62
"?" box popup 0x63
"X" box popup 0x64
"!!" box popup 0x65
"" box popup 0x66

Extra
0x820 - First Badge
0x821 - Second Badge
0x822 - Third Badge
0x823 - Fourth Badge
0x824 - Fifth Badge
0x825 - Sixth Badge
0x826 - Seventh Badge
0x827 - Eighth Badge
0x828 - Pokemon Menu
0x829 - Pokedex Menu
0x82F - Running Shoes
GIVEEGG(pkm num must be in hex)
#raw 0x7A 0x19 0x00
Ruby/Sapphire:
0x800 - Pokemon Menu
0x801 - Pokedex Menu
0x802 - Pokenav Menu
0x807 - First Badge
0x808 - Second Badge
0x809 - Third Badge
0x80A - Fourth Badge
0x80B - Fifth Badge
0x80C - Sixth Badge
0x80D - Seventh Badge
0x80E - Eighth Badge
0x860 - Running Shoes
special 0x0 - Heal Pokemon
special 0x3C - Acess Bill's PC (FR/LG)
special 0x98 - Going up to Mountain (R/S)
special 0x9C - Wally Catch (R/S)
special 0x9F - choose A Pokemon (R/S)
special 0xE0 - Pokeblock Case (R/S)
special 0x10F - Restart Game
special 0x110 - Hall of Fame and Credits
special 0x111 - Elevator Animation
special 0x119 - Groudons Orb effect (R/S)
special 0x131 - Earthquake (R/S)
special 0x132 - Show Floors
special 0x136 - Earthquake (FR/LG)
special 0x137 - Lava Battle
special 0x156 - Battle with Ghost (FR/LG)
special 0x157 - Get on Bike (FR/LG)
special 0x161 - Start Surfing (FR/LG)
special 0x166 - Nickname
special 0x16F - Activate National Dex (FR/LG)
special 0x17B - Seagallop Animation
special 0x191 - SS. Anne Leaving
special 0x1F3 - Activate National Dex (Emerald
RUBY SAPPHHIRE
0x54 ' Hide
0x55 ' Show
0x56 ' Alert
0x57 ' Question
0x58 ' Love
0x5A ' Pokeball
0x10 ' Delay0
0x11 ' Delay1
0x12 ' Delay2
0x13 ' Delay3
0x14 ' Delay4

' Step
0x00 ' Down0
0x01 ' Up0
0x02 ' Left0
0x03 ' Right0
0x04 ' Down1
0x05 ' Up1
0x06 ' Left1
0x07 ' Right1
0x08 ' Down2
0x09 ' Up2
0x0A ' Left2
0x0B ' Right2
0x17 ' Left3
0x18 ' Right3
0x15 ' Down3
0x16 ' Up3
0x2D ' Down4
0x2E ' Up4
0x2F ' Left4
0x30 ' Right4

' Running
0x35 ' RunDown
0x36 ' RunUp
0x37 ' RunLeft
0x38 ' RunRight
0x7E ' RunDown2
0x7F ' RunUp2
0x80 ' RunLeft2
0x81 ' RunRight2

' Hop & Jump
0x0C ' HopTileDown
0x0D ' HopTileUp
0x0E ' HopTileLeft
0x0F ' HopTileRight
0x3A ' HighHopDown
0x3B ' HighHopUp
0x3C ' HighHopLeft
0x3D ' HighHopRight
0x46 ' HopDown
0x47 ' HopUp
0x48 ' HopLeft
0x49 ' HopRight
0x4A ' HopDown180
0x4B ' HopUp180
0x4C ' HopLeft180
0x4D ' HopRight180
0x42 ' JumpDown
0x43 ' JumpUp
0x44 ' JumpLeft
0x45 ' JumpRight

' Straf (May have glitches)
0x19 ' StDown1
0x1A ' StUp1
0x1B ' StLeft1
0x1C ' StRight1
0x1D ' StDown2
0x1E ' StUp2
0x1F ' StLeft2
0x20 ' StRight2
0x21 ' StDown3
0x22 ' StUp3
0x23 ' StLeft3
0x24 ' StRight3
0x25 ' StDown4
0x26 ' StUp4
0x27 ' StLeft4
0x28 ' StRight4
0x6A ' StDown1i
0x6B ' StUp1i
0x6C ' StLeft1i
0x6D ' StRight1i
0x6E ' StDown5
0x6F ' StUp5
0x70 ' StLeft5
0x71 ' StRight5

'Special
0x31 ' SlideFaceDown
0x32 ' SlideFaceUp
0x33 ' SlideFaceLeft
0x34 ' SlideFaceRight
0x86 ' IceSlideDown
0x87 ' IceSlideUp
0x88 ' IceSlideLeft
0x89 ' IceSlideRight

' Glitchy
0x3E ' Up0A
0x3F ' Down0A
0x4E ' Down0B
0x63 ' Up0B
0x65 ' Right0A
0x66 ' RunStopLoopDown
0x67 ' RunStopLoopUp
0x68 ' RunStopLoopLeft
0x69 ' RunStopLoopRight
0x72 ' Down15
0x73 ' Up15
0x74 ' Left15
0x75 ' Right15
0x7A ' Down6
0x7B ' Up6
0x7C ' Left6
0x7D ' Right6
0x82 ' Down7
0x83 ' Up7
0x84 ' Left7
0x85 ' Right7

' EXIT
0xFE


RUBY
specials
0 = Heals Party Pokémon
2 = Warp sound + FadeBlack
3 = Hero Uses Last Used Warp
8 = Make new Secret Base/Enter Secret Base
9 = Come out of Coliseum
A = Come out of Coliseum
E = Hero Uses Secret Base PC
F = Something to do with registry in a secret base
11 = Something to do with Secret Base battling
18 = Move Player to X01 Y03
19 = Something to do with secret base battling
1A = Turning off PC
1B = Mixing Records
1F = checks whether game is linked
20 = Please wait followed by wild battle (Linkup) (VS in coliseum)
21 = "Please wait link stand by" (Link Feature)
22 = "Please wait link stand by" (Link Feature)
23 = Call Save Menu
29 = Select 3 Pokémon [maybe for Battle tower?]
2A = Black Screen
2B = Something to do with Berry Growth
2C = Opens up berry pocket (Used in berry blender script)
2D = Something to do with Planted berry (Used with CmdC3)
2E = Something to do with Berry Growth
2F = Something to do with Berry Growth
30 = Maybe activates the watered flag (used first, then special0x5E)
34 = Open Textbox (Stays Open)
35 = Open Textbox (Stays Open)
3B = Trainer battle
3C = Access Lanette's PC (BOX System)
5D = Call Save Menu which keeps looping.
5E = Watering of Berry (used first, then special0x5E)
5F = You fill your trainer's profile/interview
60 = Shows what you put for trainer's Profile/interview
67 = Strange Message with sound (could be Unown speech)
6C = Trainer Tales (Link Feature)
6D = Choose Tale
75 = Secret Base Decoration Item Menu
7C = Something to do with renaming
7D = Something to do with renaming
83 = Poké Slots In Use (Store Command)
8A = Crashes
8D = Displays the last message
8E = Used with Setmaptile to make it work
91 = setmaptile #206 at X8 YB
94 = Something to do with Timed events
98 = Cable Car Ride Cutscene
9A = Male Clock
9B = View Clock
9C = Choose Starters From Birch's Bag
9D = Wally Catching Ralts
9E = Nickname's first Pokémon in Party
9F = Choose a Pokémon in the party (For Nickname)
A1 = Starts Berry Blender
A2 = Slot game.
AF = Gabby and TV's "In serach of Trainers"
BC = Store a Pokémon For Day Care
BD = Take back Pokémon From Day Care
BE = Get Breeding Growth (store)
BF = Get Price
C0 = Something to do with Day Cay pay (store)
C2 = Egg hatch (1st Pokémon in party)
C4 = Battle results For The Coliseum
C6 = Something to do with DayCare cost
C8 = Move to the last sethealingplace/flightspot after some time (faint!!) (Fainted Event)
D0 = Opens PokéBlock case
D1 = Stores a random value to LASTRESULT (If the value matches mirage Island will show)
D4 = Used Before Special 0xF9/FA
D5 = Catch Pokémon tip, boxset 4 (use closeonkeypress)
D6 = tile change (in the middle of screen?)(For PC)
D7 = tile change (flower, in the middle of screen?)
D9 = Sets some sort of tiles
DA = Sets some sort of tiles
DB = Choose Pokémon then Fadescreen
DC = Opens the First Pokémon's Moves
E0 = Move tutoring For 1st Pokémon in Party
E3 = CheckBike (store command) 00 = nobike
E4 = Set Cycling Road Results (time, collisions)
E6 = First Pokémon Happy (StoreResult, 4 = Happy),
EC = Verse a high level trainer, level 100/Random Battle?
F1 = Restarts Game
F5 = choose 3 Pokémon(Battle tower) F6 = ?
F9 = Item Storage Mailbox Decoration
FA = Item Storage - No Decoration
FB = World Map
FE = Used for In-Game Trades - Trades 1st trade Pokémon "Makit" to 1st Pokémon in Party
103 = Berry Blender results
106 = PC (menu opens and disappears real fast)
107 = Hall of Fame, through PC (Will be corrupt if there's no data) (reads)
108 = Hoenn Pokédex diploma
10E = Boat sailing for a long time, like Fire Red's speed boat (+Return)
10F = Restarts
110 = Hall of Fame "Credits" (Saves data)
111 = Elevator animation<
112 = Displays Flutes
113 = Freezes The Screen/Camera
114 = Releases The Screen/Camera
119 = Groudon's Orb followed by earthquake
11B = Battel Tower Results
12C = Player Goes to last warp/flightspot used
12D = Makes special 0x9d work properly
130 = Is PC Box Full (store command) (0 = full)
131 = Earthquake for few seconds "Earthquake (stops)"
132 = Show Floors & Which Floor you're on
134 = CheckPokerus [0001 = Pokerus]
136 = Weird Quake
137 = Lava Battle/with Groudon
138 = Land Battle/with legendary
139 = Land Battle2/different song/battle with ledgendary - used with wildbattle
13B = Small screen shake
13D = Light/Flash
13E = Player uses the warp last used (no sound)
13F = falls in first warp of the first map
140 = Pokémon Image (UnLZ 199/200)
142 = Ecard battle Initiate (used in Levelscript at mossdeep, Oldman's house)
143 = Battle ?(perhaps used for wildbattle)
147 = Check Pokemon
14C = Turns Off Background/Map musi





It quit alot but i hope it helps people haha thanxs guys hope you can help me pedro??

(G)

haha then make a tutorial for me then cause i underdstand yours i no you say you may not be too good at multichoice questiob but if you may be able to give me a simple one i can then adjust it haha oh ja your specials you gave me help i like using them oh ja i wana ask i donna if you played FLORA SKY but their is a multi choice script thing and in gives you the option to teleport and it says 1:golden city 2:FIESTA ZONE
The a box [1]
[2]
[none]

Is it posible if you may help???


Oh and heres one of my ''special'' scripts i have 1 question

#org $start
lock
faceplayer
message $1
boxset 5
compare LASTRESULT 1
if 1 goto $done
message $no
$no 1 = Fine come back any time!
boxset 6
release
end

#org $done
lock
special 0x9B
message $2
boxset 6
special 0x98
warp 0x0 0x2 0x8
release
end

#org $1
$1 1 = check the clock and tell me\nif its time to go up!

#org $2
$2 1 = Oh it is lets go!

How do i get the Message 2 to work everything else works it brings up the clock then you click cancel from the clock ''thats where the message must appear'' but it stops you click a button then it goes to the next special and then warp so if yyou can tell me why the second message doesnt appear??


Oh i just wana give somthing i put together from many searching haha it may help most of it works wait i think 99% of it works some for r/s other for fr/lg ohk here it is it may help alot of people

Spoiler:
{PLAYER} \v\h01!
{RIVAL} \v\h06
Master Ball 1
Ultra Ball 2
Great Ball 3
Poké Ball 4
Safari Ball 5
Net Ball 6
Dive Ball 7
Nest Ball 8
Repeat Ball 9
Timer Ball 10
Luxury Ball 11
Premier Ball 12
Potion 13
Antidote 14
Burn Heal 15
Ice Heal 16
Awakening 17
Parlyz Heal 18
Full Restore 19
Max Potion 20
Hyper Potion 21
Super Potion 22
Full Heal 23
Revive 24
Max Revive 25
Fresh Water 26
Soda Pop 27
Lemonade 28
Moomoo Milk 29
Energypowder 30
Energy Root 31
Heal Powder 32
Revival Herb 33
Ether 34
Max Ether 35
Elixir 36
Max Elixir 37
Lava Cookie 38
Blue Flute 39
Yellow Flute 40
Red Flute 41
Black Flute 42
White Flute 43
Berry Juice 44
Sacred Ash 45
Shoal Salt 46
Shoal Shell 47
Red Shard 48
Blue Shard 49
Yellow Shard 50
Green Shard 51
HP Up 63
Protein 64
Iron 65
Carbos 66
Calcium 67
Rare Candy 68
PP Up 69
Zinc 70
PP Max 71
Guard Spec. 73
Dire Hit 74
X Attack 75
X Defend 76
X Speed 77
X Accuracy 78
X Special 79
Poké Doll 80
Fluffy Tail 81
Super Repel 83
Max Repel 84
Escape Rope 85
Repel 86
Sun Stone 93
Moon Stone 94
Fire Stone 95
Thunderstone 96
Water Stone 97
Leaf Stone 98
Tinymushroom 103
Big Mushroom 104
Pearl 106
Big Pearl 107
Stardust 108
Star Piece 109
Nugget 110
Heart Scale 111
Orange Mail 121
Harbor Mail 122
Glitter Mail 123
Mech Mail 124
Wood Mail 125
Wave Mail 126
Bead Mail 127
Shadow Mail 128
Tropic Mail 129
Dream Mail 130
Fab Mail 131
Retro Mail 132
Cheri Berry 133
Chesto Berry 134
Pecha Berry 135
Rawst Berry 136
Aspear Berry 137
Leppa Berry 138
Oran Berry 139
Persim Berry 140
Lum Berry 141
Sitrus Berry 142
Figy Berry 143
Wiki Berry 144
Mago Berry 145
Aguav Berry 146
Iapapa Berry 147
Razz Berry 148
Bluk Berry 149
Nanab Berry 150
Wepear Berry 151
Pinap Berry 152
Pomeg Berry 153
Kelpsy Berry 154
Qualot Berry 155
Hondew Berry 156
Grepa Berry 157
Tamato Berry 158
Cornn Berry 159
Magost Berry 160
Rabuta Berry 161
Nomel Berry 162
Spelon Berry 163
Pamtre Berry 164
Watmel Berry 165
Durin Berry 166
Belue Berry 167
Liechi Berry 168
Ganlon Berry 169
Salac Berry 170
Petaya Berry 171
Apicot Berry 172
Lansat Berry 173
Starf Berry 174
Enigma Berry 175
Brightpowder 179
White Herb 180
Macho Brace 181
Exp. Share 182
Quick Claw 183
Soothe Bell 184
Mental Herb 185
Choice Band 186
King's Rock 187
Silverpowder 188
Amulet Coin 189
Cleanse Tag 190
Soul Dew 191
Deepseatooth 192
Deepseascale 193
Smoke Ball 194
Everstone 195
Focus Band 196
Lucky Egg 197
Scope Lens 198
Metal Coat 199
Leftovers 200
Dragon Scale 201
Light Ball 202
Soft Sand 203
Hard Stone 204
Miracle Seed 205
Blackglasses 206
Black Belt 207
Magnet 208
Mystic Water 209
Sharp Beak 210
Poison Barb 211
Nevermeltice 212
Spell Tag 213
Twistedspoon 214
Charcoal 215
Dragon Fang 216
Silk Scarf 217
Up-grade 218
Shell Bell 219
Sea Incense 220
Lax Incense 221
Lucky Punch 222
Metal Powder 223
Thick Club 224
Stick 225
Red Scarf 254
Blue Scarf 255
Pink Scarf 256
Green Scarf 257
Yellow Scarf 258
Mach Bike 259
Coin Case 260
Itemfinder 261
Old Rod 262
Good Rod 263
Super Rod 264
S.S. Ticket 265
Contest Pass 266
Wailmer Pail 268
Devon Goods 269
Soot Sack 270
Basement Key 271
Acro Bike 272
PokéBlock Case 273
Letter 274
Eon Ticket 275
Red Orb 276
Blue Orb 277
Scanner 278
Go-goggles 279
Meteorite 280
Rm. 1 Key 281
Rm. 2 Key 282
Rm. 4 Key 283
Rm. 6 Key 284
Storage Key 285
Root Fossil 286
Claw Fossil 287
Devon Scope 288
TM01 289
TM02 290
TM03 291
TM04 292
TM05 293
TM06 294
TM07 295
TM08 296
TM09 297
TM10 298
TM11 299
TM12 300
TM13 301
TM14 302
TM15 303
TM16 304
TM17 305
TM18 306
TM19 307
TM20 308
TM21 309
TM22 310
TM23 311
TM24 312
TM25 313
TM26 314
TM27 315
TM28 316
TM29 317
TM30 318
TM31 319
TM32 320
TM33 321
TM34 322
TM35 323
TM36 324
TM37 325
TM38 326
TM39 327
TM40 328
TM41 329
TM42 330
TM43 331
TM44 332
TM45 333
TM46 334
TM47 335
TM48 336
TM49 337
TM50 338
HM01 339
HM02 340
HM03 341
HM04 342
HM05 343
HM06 344
HM07 345
HM08 346
Oak's Parcel 349
Poké Flute 350
Secret Key 351
Bike Voucher 352
Gold Teeth 353
Old Amber 354
Card Key 355
Lift Key 356
Helix Fossil 357
Dome Fossil 358
Silph Scope 359
Bicycle 360
Town Map 361
VS Seeker 362
Fame Checker 363
TM Case 364
Berry Pouch 365
Teachy TV 366
Tri-pass 367
Rainbow Pass 368
Tea 369
Mysticticket 370
Auroraticket 371
Powder Jar 372
Ruby 373
Sapphire 374
POKEMON
0100 = BULBASAUR
0200 = IVYSAUR
0300 = VENESAUR
0400 = CHARMANDER
0500 = CHARMELEON
0600 = CHARIZARD
0700 = SQUIRTLE
0800 = WARTORTLE
0900 = BLASTOISE
0A00 = CATERPIE
0B00 = METAPOD
0C00 = BUTTERFREE
0D00 = WEEDLE
0E00 = KAKUNA
0F00 = BEEDRILL
1000 = PIDGEY
1100 = PIDGEOTTO
1200 = PIDGEOT
1300 = RATTATA
1400 = RATICATE
1500 = SPEAROW
1600 = FEAROW
1700 = EKANS
1800 = ARBOK
1900 = PIKACHU
1A00 = RAICHU
1B00 = SANDSHREW
1C00 = SANDSLASH
1D00 = NIDORAN (FEMALE)
1E00 = NIDORINA
1F00 = NIDOQUEEN
2000 = NIDORAN (MALE)
2100 = NIDORINO
2200 = NIDOKING
2300 = CLEFAIRY
2400 = CLEFABLE
2500 = VULPIX
2600 = NINETALES
2700 = JIGGLYPUFF
2800 = WIGGLYTUFF
2900 = ZUBAT
2A00 = GOLBAT
2B00 = ODDISH
2C00 = GLOOM
2D00 = VILEPLUME
2E00 = PARAS
2F00 = PARASECT
3000 = VENONAT
3100 = VENOMOTH
3200 = DIGLETT
3300 = DUGTRIO
3400 = MEOWTH
3500 = PERSIAN
3600 = PSYDUCK
3700 = GOLDUCK
3800 = MANKEY
3900 = PRIMEAPE
3A00 = GROWLITHE
3B00 = ARCANINE
3C00 = POLIWAG
3D00 = POLIWHIRL
3E00 = POLIWRATH
3F00 = ABRA
4000 = KADABRA
4100 = ALAKAZAM
4200 = MACHOP
4300 = MACHOKE
4400 = MACHAMP
4500 = BELLSPROUT
4600 = WEEPINBELL
4700 = VICTREEBELL
4800 = TENTACOOL
4900 = TENTACRUEL
4A00 = GEODUDE
4B00 = GRAVELER
4C00 = GOLEM
4D00 = PONYTA
4E00 = RAPIDASH
4F00 = SLOWPOKE
5000 = SLOWBRO
5100 = MAGNEMITE
5200 = MAGNETON
5300 = FARFETCH'D
5400 = DODUO
5500 = DODRIO
5600 = SEEL
5700 = DEWGONG
5800 = GRIMER
5900 = MUK
5A00 = SHELLDER
5B00 = CLOYSTER
5C00 = GASTLY
5D00 = HAUNTER
5E00 = GENGAR
5F00 = ONIX
6000 = DROWZEE
6100 = HYPNO
6200 = KRABBY
6300 = KINGLER
6400 = VOLTORB
6500 = ELECTRODE
6600 = EXEGGCUTE
6700 = EXEGGUTOR
6800 = CUBONE
6900 = MAROWAK
6A00 = HITMONLEEE
6B00 = HITMONCHAN
6C00 = LICKITUNG
6D00 = KOFFING
6E00 = WEEZING
6F00 = RHYHORN
7000 = RHYDON
7100 = CHANSEY
7200 = TANGELA
7300 = KANGASKHAN
7400 = HORSEA
7500 = SEADRA
7600 = GOLDEEN
7700 = SEAKING
7800 = STARYU
7900 = STARMIE
7A00 = MR. MIME
7B00 = SCYTHER
7C00 = JYNX
7D00 = ELECTABUZZ
7E00 = MAGMAR
7F00 = PINSIR
8000 = TAUROS
8100 = MAGIKARP
8200 = GYARADOS
8300 = LAPRAS
8400 = DITTO
8500 = EEVEE
8600 = VAPOREON
8700 = JOLTEON
8800 = FLAREON
8900 = PORYGON
8A00 = OMANYTE
8B00 = OMASTAR
8C00 = KABUTO
8D00 = KABUTOPS
8E00 = AERODACTYL
8F00 = SNORLAX
9000 = ARTICUNO
9100 = ZAPDOS
9200 = MOLTRES
9300 = DRATINI
9400 = DRAGONAIR
9500 = DRAGONITE
9600 = MEWTWO
9700 = MEW
9800 = CHIKORITA
9900 = BAYLEEF
9A00 = MEGANIUM
9B00 = CYNDAQUIL
9C00 = QUILAVA
9D00 = TYPLOSION
9E00 = TOTODILE
9F00 = CROCONAW
A000 = FERALIGATR
A100 = SENTRET
A200 = FURRET
A300 = HOOTHOOT
A400 = NOCTOWL
A500 = LEDYBA
A600 = LEDIAN
A700 = SPINARAK
A800 = ARIADOS
A900 = CROBAT
AA00 = CHINCHOU
AB00 = LANTURN
AC00 = PICHU
AD00 = CLEFFA
AE00 = IGGLYBUFF
AF00 = TOGEPI
B000 = TOGETIC
B100 = NATU
B200 = XATU
B300 = MAREEP
B400 = FLAAFFY
B500 = AMPHAROS
B600 = BELLOSSOM
B700 = MARRILL
B800 = AZUMARILL
B900 = SUDOWOODO
BA00 = POLITOED
BB00 = HOPPIP
BC00 = SKI PLOOM
BD00 = JUMPLUFF
BE00 = AIPOM
BF00 = SUNKERN
C000 = SUNFLORA
C100 = YANMA
C200 = WOOPER
C300 = QUAGSIRE
C400 = ESPEON
C500 = UMBREON
C600 = MURKROW
C700 = SLOWKING
C800 = MISDREAVUS
C900 = UNOWN
CA00 = WOBBUFFET
CB00 = GIRAFARIG
CC00 = PINECO
CD00 = FORRETRESS
CE00 = DUNSPARCE
CF00 = GLIGAR
D000 = STEELIX
D100 = SNUBBULL
D200 = GRANBULL
D300 = QWILFISH
D400 = SCIZOR
D500 = SHUCKLE
D600 = HERACROSS
D700 = SNEASEL
D800 = TEDDIURSA
D900 = URSARING
DA00 = SLUGMA
DB00 = MAGCARGO
DC00 = SWINUB
DD00 = PILOSWINE
DE00 = CORSOLA
DF00 = REMORAID
E000 = OCTILLERY
E100 = DELIBIRD
E200 = MANTINE
E300 = SKARMORY
E400 = HOUNDOUR
E500 = DOUNDOOM
E600 = KINGDRA
E700 = PHANPY
E800 = DONPHAN
E900 = PORYGON2
EA00 = STANTLER
EB00 = SMEARGLE
EC00 = TYROGUE
ED00 = HITMONTOP
EE00 = SMOOCHUM
EF00 = ELEKID
F000 = MAGBY
F100 = MILTANK
F200 = BLISSEY
F300 = RAIKOU
F400 = ENTEI
F500 = SUICINE
F600 = LARVITAR
F700 = PUPITAR
F800 = TYRANITAR
F900 = LUGIA
FA00 = HO-OH
FB00 = CELEBI
1501 = TREECKO
1601 = GROVYLE
1701 = SCEPTILE
1801 = TORCHIC
1901 = COMBUSKEN
1A01 = BLAZIKEN
1B01 = MUDKIP
1C01 = MARSHTOMP
1D01 = SWAMPERT
1E01 = POOCHYENA
1F01 = MIGHTYENA
2001 = ZIGZAGOON
2101 = LINOONE
2201 = WURMPLE
2301 = SILCOON
2401 = BEAUTIFLY
2501 = CASCOON
2601 = DUSTOX
2701 = LOTAD
2801 = LOMBRE
2901 = LUDICOLO
2A01 = SEEDOT
2B01 = NUZLEAF
2C01 = SHIFTRY
2D01 = NINCADA
2E01 = NINJASK
2F01 = SHEDINJA
3001 = TAILLOW
3101 = SWELLOW
3201 = SHROOMISH
3301 = BRELOOM
3401 = SPINDA
3501 = WINGULL
3601 = PELIPPER
3701 = SURSKIT
3801 = MASQUERAIN
3901 = WAILMER
3A01 = WAILORD
3B01 = SKITTY
3C01 = DELCATTY
3D01 = KECLEON
3E01 = BALTOY
3F01 = CLAYDOL
4001 = NOSEPASS
4101 = TORKOAL
4201 = SABLEYE
4301 = BARBOACH
4401 = WHISCASH
4501 = LUVDISC
4601 = CORPHISH
4701 = CRAWDAUNT
4801 = FEEBAS
4901 = MILOTIC
4A01 = CARVANHA
4B01 = SHARPEDO
4C01 = TRAPINCH
4D01 = VIBRAVA
4E01 = FLYGON
4F01 = MAKUHITA
5001 = HARIYAMA
5101 = ELECTRIKE
5201 = MANECTRIC
5301 = NUMEL
5401 = CAMERUPT
5501 = SPHEAL
5601 = SEALEO
5701 = WALREIN
5801 = CACNEA
5901 = CACTURNE
5A01 = SNORUNT
5B01 = GLALIE
5C01 = LUNATONE
5D01 = SOLROCK
5E01 = AZURILL
5F01 = SPOINK
6001 = GRUMPIG
6101 = PLUSLE
6201 = MINUN
6301 = MAWILE
6401 = MEDITITE
6501 = MEDICHAM
6601 = SWABLU
6701 = ALTARIA
6801 = WYNAUT
6901 = DUSKULL
6A01 = DUSCLOPS
6B01 = ROSELIA
6C01 = SLAKOTH
6D01 = VIGOROTH
6E01 = SLAKING
6F01 = GULPIN
7001 = SWALOT
7101 = TROPIUS
7201 = WHISMUR
7301 = LOUDRED
7401 = EXPLOUD
7501 = CLAMPERL
7601 = HUNTAIL
7701 = GOREBYSS
7801 = ABSOL
7901 = SHUPPET
7A01 = BANNETE
7B01 = SEVIPER
7C01 = ZANGOOSE
7D01 = RELICANTH
7E01 = ARON
7F01 = LAIRON
8001 = AGGRON
8101 = CASTFORM
8201 = VOLBEAT
8301 = ILLUMISE
8401 = LILEEP
8501 = CRADILY
8601 = ANORITH
8701 = ARMALDO
8801 = RALTS
8901 = KIRLIA
8A01 = GARDEVOIR
8B01 = BAGON
8C01 = SHELGON
8D01 = SALAMENCE
8E01 = BELDUM
8F01 = METANG
9001 = METAGROSS
9101 = REGI ROCK
9201 = REGICE
9301 = REGI STEEL
9401 = KYOGRE
9501 = GROUDON
9601 = RAYQUAZA
9701 = LATIAS
9801 = LATIOS
9901 = JIRACHI
9A01 = DEOXYS
9B01 = CHIMECHO
SECOND
BULBASAUR 1
IVYSAUR 2
VENUSAUR 3
CHARMANDER 4
CHARMELEON 5
CHARIZARD 6
SQUIRTLE 7
WARTORTLE 8
BLASTOISE 9
CATERPIE 10
METAPOD 11
BUTTERFREE 12
WEEDLE 13
KAKUNA 14
BEEDRILL 15
PIDGEY 16
PIDGEOTTO 17
PIDGEOT 18
RATTATA 19
RATICATE 20
SPEAROW 21
FEAROW 22
EKANS 23
ARBOK 24
PIKACHU 25
RAICHU 26
SANDSHREW 27
SANDSLASH 28
NIDORAN|w| 29
NIDORINA 30
NIDOQUEEN 31
NIDORAN|m| 32
NIDORINO 33
NIDOKING 34
CLEFAIRY 35
CLEFABLE 36
VULPIX 37
NINETALES 38
JIGGLYPUFF 39
WIGGLYTUFF 40
ZUBAT 41
GOLBAT 42
ODDISH 43
GLOOM 44
VILEPLUME 45
PARAS 46
PARASECT 47
VENONAT 48
VENOMOTH 49
DIGLETT 50
DUGTRIO 51
MEOWTH 52
PERSIAN 53
PSYDUCK 54
GOLDUCK 55
MANKEY 56
PRIMEAPE 57
GROWLITHE 58
ARCANINE 59
POLIWAG 60
POLIWHIRL 61
POLIWRATH 62
ABRA 63
KADABRA 64
ALAKAZAM 65
MACHOP 66
MACHOKE 67
MACHAMP 68
BELLSPROUT 69
WEEPINBELL 70
VICTREEBEL 71
TENTACOOL 72
TENTACRUEL 73
GEODUDE 74
GRAVELER 75
GOLEM 76
PONYTA 77
RAPIDASH 78
SLOWPOKE 79
SLOWBRO 80
MAGNEMITE 81
MAGNETON 82
FARFETCH'D 83
DODUO 84
DODRIO 85
SEEL 86
DEWGONG 87
GRIMER 88
MUK 89
SHELLDER 90
CLOYSTER 91
GASTLY 92
HAUNTER 93
GENGAR 94
ONIX 95
DROWZEE 96
HYPNO 97
KRABBY 98
KINGLER 99
VOLTORB 100
ELECTRODE 101
EXEGGCUTE 102
EXEGGUTOR 103
CUBONE 104
MAROWAK 105
HITMONLEE 106
HITMONCHAN 107
LICKITUNG 108
KOFFING 109
WEEZING 110
RHYHORN 111
RHYDON 112
CHANSEY 113
TANGELA 114
KANGASKHAN 115
HORSEA 116
SEADRA 117
GOLDEEN 118
SEAKING 119
STARYU 120
STARMIE 121
MR. MIME 122
SCYTHER 123
JYNX 124
ELECTABUZZ 125
MAGMAR 126
PINSIR 127
TAUROS 128
MAGIKARP 129
GYARADOS 130
LAPRAS 131
DITTO 132
EEVEE 133
VAPOREON 134
JOLTEON 135
FLAREON 136
PORYGON 137
OMANYTE 138
OMASTAR 139
KABUTO 140
KABUTOPS 141
AERODACTYL 142
SNORLAX 143
ARTICUNO 144
ZAPDOS 145
MOLTRES 146
DRATINI 147
DRAGONAIR 148
DRAGONITE 149
MEWTWO 150
MEW 151
CHIKORITA 152
BAYLEEF 153
MEGANIUM 154
CYNDAQUIL 155
QUILAVA 156
TYPHLOSION 157
TOTODILE 158
CROCONAW 159
FERALIGATR 160
SENTRET 161
FURRET 162
HOOTHOOT 163
NOCTOWL 164
LEDYBA 165
LEDIAN 166
SPINARAK 167
ARIADOS 168
CROBAT 169
CHINCHOU 170
LANTURN 171
PICHU 172
CLEFFA 173
IGGLYBUFF 174
TOGEPI 175
TOGETIC 176
NATU 177
XATU 178
MAREEP 179
FLAAFFY 180
AMPHAROS 181
BELLOSSOM 182
MARILL 183
AZUMARILL 184
SUDOWOODO 185
POLITOED 186
HOPPIP 187
SKIPLOOM 188
JUMPLUFF 189
AIPOM 190
SUNKERN 191
SUNFLORA 192
YANMA 193
WOOPER 194
QUAGSIRE 195
ESPEON 196
UMBREON 197
MURKROW 198
SLOWKING 199
MISDREAVUS 200
UNOWN 201
WOBBUFFET 202
GIRAFARIG 203
PINECO 204
FORRETRESS 205
DUNSPARCE 206
GLIGAR 207
STEELIX 208
SNUBBULL 209
GRANBULL 210
QWILFISH 211
SCIZOR 212
SHUCKLE 213
HERACROSS 214
SNEASEL 215
TEDDIURSA 216
URSARING 217
SLUGMA 218
MAGCARGO 219
SWINUB 220
PILOSWINE 221
CORSOLA 222
REMORAID 223
OCTILLERY 224
DELIBIRD 225
MANTINE 226
SKARMORY 227
HOUNDOUR 228
HOUNDOOM 229
KINGDRA 230
PHANPY 231
DONPHAN 232
PORYGON2 233
STANTLER 234
SMEARGLE 235
TYROGUE 236
HITMONTOP 237
SMOOCHUM 238
ELEKID 239
MAGBY 240
MILTANK 241
BLISSEY 242
RAIKOU 243
ENTEI 244
SUICUNE 245
LARVITAR 246
PUPITAR 247
TYRANITAR 248
LUGIA 249
HO-OH 250
CELEBI 251
TREECKO 277
GROVYLE 278
SCEPTILE 279
TORCHIC 280
COMBUSKEN 281
BLAZIKEN 282
MUDKIP 283
MARSHTOMP 284
SWAMPERT 285
POOCHYENA 286
MIGHTYENA 287
ZIGZAGOON 288
LINOONE 289
WURMPLE 290
SILCOON 291
BEAUTIFLY 292
CASCOON 293
DUSTOX 294
LOTAD 295
LOMBRE 296
LUDICOLO 297
SEEDOT 298
NUZLEAF 299
SHIFTRY 300
NINCADA 301
NINJASK 302
SHEDINJA 303
TAILLOW 304
SWELLOW 305
SHROOMISH 306
BRELOOM 307
SPINDA 308
WINGULL 309
PELIPPER 310
SURSKIT 311
MASQUERAIN 312
WAILMER 313
WAILORD 314
SKITTY 315
DELCATTY 316
KECLEON 317
BALTOY 318
CLAYDOL 319
NOSEPASS 320
TORKOAL 321
SABLEYE 322
BARBOACH 323
WHISCASH 324
LUVDISC 325
CORPHISH 326
CRAWDAUNT 327
FEEBAS 328
MILOTIC 329
CARVANHA 330
SHARPEDO 331
TRAPINCH 332
VIBRAVA 333
FLYGON 334
MAKUHITA 335
HARIYAMA 336
ELECTRIKE 337
MANECTRIC 338
NUMEL 339
CAMERUPT 340
SPHEAL 341
SEALEO 342
WALREIN 343
CACNEA 344
CACTURNE 345
SNORUNT 346
GLALIE 347
LUNATONE 348
SOLROCK 349
AZURILL 350
SPOINK 351
GRUMPIG 352
PLUSLE 353
MINUN 354
MAWILE 355
MEDITITE 356
MEDICHAM 357
SWABLU 358
ALTARIA 359
WYNAUT 360
DUSKULL 361
DUSCLOPS 362
ROSELIA 363
SLAKOTH 364
VIGOROTH 365
SLAKING 366
GULPIN 367
SWALOT 368
TROPIUS 369
WHISMUR 370
LOUDRED 371
EXPLOUD 372
CLAMPERL 373
HUNTAIL 374
GOREBYSS 375
ABSOL 376
SHUPPET 377
BANETTE 378
SEVIPER 379
ZANGOOSE 380
RELICANTH 381
ARON 382
LAIRON 383
AGGRON 384
CASTFORM 385
VOLBEAT 386
ILLUMISE 387
LILEEP 388
CRADILY 389
ANORITH 390
ARMALDO 391
RALTS 392
KIRLIA 393
GARDEVOIR 394
BAGON 395
SHELGON 396
SALAMENCE 397
BELDUM 398
METANG 399
METAGROSS 400
REGIROCK 401
REGICE 402
REGISTEEL 403
KYOGRE 404
GROUDON 405
RAYQUAZA 406
LATIAS 407
LATIOS 408
JIRACHI 409
DEOXYS 410
CHIMECHO 411

MOVMENT NUMBERS
' Specials
0x4A ' Face player
0x4B ' Face against player
0x60 ' Disappear (removes the sprite, but the person can still be interacted with)
0x62 ' "!" pops up
0x63 ' "?" pops up
0x64 ' "X" pops up (vs-seeker cant fight)
0x65 ' "!!" pops up (vs-seeker can fight)
0x66 ' "" pops up

' walking
0x01 ' step Up0
0x02 ' step Left0
0x03 ' step Right0
0x04 ' step Down0
0x08 ' step down1
0x09 ' step up1
0x0A ' step left1
0x0B ' step right1
0x0C ' step down2
0x0D ' step up2
0x0E ' step left2
0x0F ' step right2
0x10 ' step down3
0x11 ' step up3
0x12 ' step left3
0x13 ' step right3
0x1D ' step down4
0x1E ' step up4
0x1F ' step left4
0x20 ' step right4

' jump in place looking where it says
0x52 ' jump0 down
0x53 ' jump0 up
0x54 ' jump0 left
0x55 ' jump0 right

' jump in place looking in the order it says
0x56 ' jump0 down/up
0x57 ' jump0 up/down
0x58 ' jump0 left/right
0x59 ' jump0 right/left

' Jump Direction
0x4E ' jump1 down
0x4F ' jump1 up
0x50 ' jump1 left
0x51 ' jump1 right

0x14 ' jump2 down
0x15 ' jump2 up
0x16 ' jump2 left
0x17 ' jump2 right

0x46 ' jumpLookingLeft1 down
0x47 ' jumpLookingDown1 up (jump backwards)
0x48 ' jumpLookingUp1 left
0x49 ' jumpLookingLeft right (jump backwards)
COLOURS
White - \c\h01\h00
Black - \c\h01\h02
Grey - \c\h01\h03
Red - \c\h01\h06
Orange - \c\h01\h05
Dark Green - \c\h01\h06
Cyan - \c\h01\h07
Blue - \c\h01\h08
Light Blue - \c\h01\h09
SPECIAL
special 0x0 - Heal Pokemon
special 0x3C - Acess Bill's PC (FR/LG)
special 0x98 - Going up to Mountain (R/S)
special 0x9C - Wally Catch (R/S)
special 0x9F - choose A Pokemon (R/S)
special 0xE0 - Pokeblock Case (R/S)
special 0x10F - Restart Game
special 0x110 - Hall of Fame and Credits
special 0x111 - Elevator Animation
special 0x119 - Groudons Orb effect (R/S)
special 0x131 - Earthquake (R/S)
special 0x132 - Show Floors
special 0x136 - Earthquake (FR/LG)
special 0x137 - Lava Battle
special 0x156 - Battle with Ghost (FR/LG)
special 0x157 - Get on Bike (FR/LG)
special 0x161 - Start Surfing (FR/LG)
special 0x166 - Nickname
special 0x16F - Activate National Dex (FR/LG)
special 0x17B - Seagallop Animation
special 0x191 - SS. Anne Leaving
special 0x1F3 - Activate National Dex (Emerald)
WEATHER
None = 0x0
Reflected Clouds = 0x1
Normal = 0x2
Rain = 0x3
3 Snowflakes = 0x4
Thunderstorm = 0x5
Fog = 0x6
Snow = 0x7
Sandstorm = 0x8
Diagonal Fog = 0x9
Thin Fog = 0xA
Bit Dark = 0xB
Overheat = 0xC
Thunderstorm2 = 0xD
None = 0xE
COLOURS
BLUE=#raw 0xC7 0x00
BLACK=#raw 0xC7 0x02
RED=#raw 0xC7 0x01
MORE MOVEMENT
Face Down 0x00
Face Up 0x01
Face Left 0x02
Face Right 0x03
Step Down (Very Slow) 0x08
Step Up (Very Slow) 0x09
Step Left (Very Slow) 0x0A
Step Right (Very Slow) 0x0B
Step Down (Slow) 0x0C
Step Up (Slow) 0x0D
Step Left (Slow) 0x0E
Step Right (Slow) 0x0F
Step Down (Normal) 0x10
Step Up (Normal) 0x11
Step Left (Normal) 0x12
Step Right (Normal) 0x13
Jump Down 2 Squares 0x14
Jump Up 2 Squares 0x15
Jump Left 2 Squares 0x16
Jump Right 2 Squares 0x17
Step Down (Fast) 0x1D
Step Up (Fast) 0x1E
Step Left (Fast) 0x1F
Step Right (Fast) 0x20
Step on the Spot Down 0x21
Step on the Spot Up 0x22
Step on the Spot Left 0x23
Step on the Spot Right 0x24
Step on the Spot Down (Fast) 0x25
Step on the Spot Up (Fast) 0x26
Step on the Spot Left (Fast) 0x27
Step on the Spot Right (Fast) 0x28
Step on the Spot Down (Very Fast) 0x29
Step on the Spot Up (Very Fast) 0x2A
Step on the Spot Left (Very Fast) 0x2B
Step on the Spot Right (Very Fast) 0x2C
Face Down (Non-Instant) 0x2D
Face Up (Non-Instant) 0x2E
Face Left (Non-Instant) 0x2F
Face Right (Non-Instant) 0x30
Slide Down 0x31
Slide Up 0x32
Slide Left 0x33
Slide Right 0x34
Slide Down On Right Foot 0x3D
Slide Up On Right Foot 0x3E
Slide Left On Right Foot 0x3F
Slide Right On Right Foot 0x40
Slide Down On Left Foot 0x41
Slide Up On Left Foot 0x42
Slide Left On Left Foot 0x43
Slide Right On Left Foot 0x44
Face Player 0x4A
Face Away from Player 0x4B
Jump Down 1 Square 0x4E
Jump Up 1 Square 0x4F
Jump Left 1 Square 0x50
Jump Right 1 Square 0x51
Jump in Place (Facing Down) 0x52
Jump in Place (Facing Up) 0x53
Jump in Place (Facing Left) 0x54
Jump in Place (Facing Right) 0x55
Jump in Place (Facing Down->Up) 0x56
Jump in Place (Facing Up->Down) 0x57
Jump in Place (Facing Left->Right) 0x58
Jump in Place (Facing Right->Left) 0x59
Disappear 0x60
Reappear 0x61
"!" box popup 0x62
"?" box popup 0x63
"X" box popup 0x64
"!!" box popup 0x65
"" box popup 0x66

Extra
0x820 - First Badge
0x821 - Second Badge
0x822 - Third Badge
0x823 - Fourth Badge
0x824 - Fifth Badge
0x825 - Sixth Badge
0x826 - Seventh Badge
0x827 - Eighth Badge
0x828 - Pokemon Menu
0x829 - Pokedex Menu
0x82F - Running Shoes
GIVEEGG(pkm num must be in hex)
#raw 0x7A 0x19 0x00
Ruby/Sapphire:
0x800 - Pokemon Menu
0x801 - Pokedex Menu
0x802 - Pokenav Menu
0x807 - First Badge
0x808 - Second Badge
0x809 - Third Badge
0x80A - Fourth Badge
0x80B - Fifth Badge
0x80C - Sixth Badge
0x80D - Seventh Badge
0x80E - Eighth Badge
0x860 - Running Shoes
special 0x0 - Heal Pokemon
special 0x3C - Acess Bill's PC (FR/LG)
special 0x98 - Going up to Mountain (R/S)
special 0x9C - Wally Catch (R/S)
special 0x9F - choose A Pokemon (R/S)
special 0xE0 - Pokeblock Case (R/S)
special 0x10F - Restart Game
special 0x110 - Hall of Fame and Credits
special 0x111 - Elevator Animation
special 0x119 - Groudons Orb effect (R/S)
special 0x131 - Earthquake (R/S)
special 0x132 - Show Floors
special 0x136 - Earthquake (FR/LG)
special 0x137 - Lava Battle
special 0x156 - Battle with Ghost (FR/LG)
special 0x157 - Get on Bike (FR/LG)
special 0x161 - Start Surfing (FR/LG)
special 0x166 - Nickname
special 0x16F - Activate National Dex (FR/LG)
special 0x17B - Seagallop Animation
special 0x191 - SS. Anne Leaving
special 0x1F3 - Activate National Dex (Emerald
RUBY SAPPHHIRE
0x54 ' Hide
0x55 ' Show
0x56 ' Alert
0x57 ' Question
0x58 ' Love
0x5A ' Pokeball
0x10 ' Delay0
0x11 ' Delay1
0x12 ' Delay2
0x13 ' Delay3
0x14 ' Delay4

' Step
0x00 ' Down0
0x01 ' Up0
0x02 ' Left0
0x03 ' Right0
0x04 ' Down1
0x05 ' Up1
0x06 ' Left1
0x07 ' Right1
0x08 ' Down2
0x09 ' Up2
0x0A ' Left2
0x0B ' Right2
0x17 ' Left3
0x18 ' Right3
0x15 ' Down3
0x16 ' Up3
0x2D ' Down4
0x2E ' Up4
0x2F ' Left4
0x30 ' Right4

' Running
0x35 ' RunDown
0x36 ' RunUp
0x37 ' RunLeft
0x38 ' RunRight
0x7E ' RunDown2
0x7F ' RunUp2
0x80 ' RunLeft2
0x81 ' RunRight2

' Hop & Jump
0x0C ' HopTileDown
0x0D ' HopTileUp
0x0E ' HopTileLeft
0x0F ' HopTileRight
0x3A ' HighHopDown
0x3B ' HighHopUp
0x3C ' HighHopLeft
0x3D ' HighHopRight
0x46 ' HopDown
0x47 ' HopUp
0x48 ' HopLeft
0x49 ' HopRight
0x4A ' HopDown180
0x4B ' HopUp180
0x4C ' HopLeft180
0x4D ' HopRight180
0x42 ' JumpDown
0x43 ' JumpUp
0x44 ' JumpLeft
0x45 ' JumpRight

' Straf (May have glitches)
0x19 ' StDown1
0x1A ' StUp1
0x1B ' StLeft1
0x1C ' StRight1
0x1D ' StDown2
0x1E ' StUp2
0x1F ' StLeft2
0x20 ' StRight2
0x21 ' StDown3
0x22 ' StUp3
0x23 ' StLeft3
0x24 ' StRight3
0x25 ' StDown4
0x26 ' StUp4
0x27 ' StLeft4
0x28 ' StRight4
0x6A ' StDown1i
0x6B ' StUp1i
0x6C ' StLeft1i
0x6D ' StRight1i
0x6E ' StDown5
0x6F ' StUp5
0x70 ' StLeft5
0x71 ' StRight5

'Special
0x31 ' SlideFaceDown
0x32 ' SlideFaceUp
0x33 ' SlideFaceLeft
0x34 ' SlideFaceRight
0x86 ' IceSlideDown
0x87 ' IceSlideUp
0x88 ' IceSlideLeft
0x89 ' IceSlideRight

' Glitchy
0x3E ' Up0A
0x3F ' Down0A
0x4E ' Down0B
0x63 ' Up0B
0x65 ' Right0A
0x66 ' RunStopLoopDown
0x67 ' RunStopLoopUp
0x68 ' RunStopLoopLeft
0x69 ' RunStopLoopRight
0x72 ' Down15
0x73 ' Up15
0x74 ' Left15
0x75 ' Right15
0x7A ' Down6
0x7B ' Up6
0x7C ' Left6
0x7D ' Right6
0x82 ' Down7
0x83 ' Up7
0x84 ' Left7
0x85 ' Right7

' EXIT
0xFE


RUBY
specials
0 = Heals Party Pokémon
2 = Warp sound + FadeBlack
3 = Hero Uses Last Used Warp
8 = Make new Secret Base/Enter Secret Base
9 = Come out of Coliseum
A = Come out of Coliseum
E = Hero Uses Secret Base PC
F = Something to do with registry in a secret base
11 = Something to do with Secret Base battling
18 = Move Player to X01 Y03
19 = Something to do with secret base battling
1A = Turning off PC
1B = Mixing Records
1F = checks whether game is linked
20 = Please wait followed by wild battle (Linkup) (VS in coliseum)
21 = "Please wait link stand by" (Link Feature)
22 = "Please wait link stand by" (Link Feature)
23 = Call Save Menu
29 = Select 3 Pokémon [maybe for Battle tower?]
2A = Black Screen
2B = Something to do with Berry Growth
2C = Opens up berry pocket (Used in berry blender script)
2D = Something to do with Planted berry (Used with CmdC3)
2E = Something to do with Berry Growth
2F = Something to do with Berry Growth
30 = Maybe activates the watered flag (used first, then special0x5E)
34 = Open Textbox (Stays Open)
35 = Open Textbox (Stays Open)
3B = Trainer battle
3C = Access Lanette's PC (BOX System)
5D = Call Save Menu which keeps looping.
5E = Watering of Berry (used first, then special0x5E)
5F = You fill your trainer's profile/interview
60 = Shows what you put for trainer's Profile/interview
67 = Strange Message with sound (could be Unown speech)
6C = Trainer Tales (Link Feature)
6D = Choose Tale
75 = Secret Base Decoration Item Menu
7C = Something to do with renaming
7D = Something to do with renaming
83 = Poké Slots In Use (Store Command)
8A = Crashes
8D = Displays the last message
8E = Used with Setmaptile to make it work
91 = setmaptile #206 at X8 YB
94 = Something to do with Timed events
98 = Cable Car Ride Cutscene
9A = Male Clock
9B = View Clock
9C = Choose Starters From Birch's Bag
9D = Wally Catching Ralts
9E = Nickname's first Pokémon in Party
9F = Choose a Pokémon in the party (For Nickname)
A1 = Starts Berry Blender
A2 = Slot game.
AF = Gabby and TV's "In serach of Trainers"
BC = Store a Pokémon For Day Care
BD = Take back Pokémon From Day Care
BE = Get Breeding Growth (store)
BF = Get Price
C0 = Something to do with Day Cay pay (store)
C2 = Egg hatch (1st Pokémon in party)
C4 = Battle results For The Coliseum
C6 = Something to do with DayCare cost
C8 = Move to the last sethealingplace/flightspot after some time (faint!!) (Fainted Event)
D0 = Opens PokéBlock case
D1 = Stores a random value to LASTRESULT (If the value matches mirage Island will show)
D4 = Used Before Special 0xF9/FA
D5 = Catch Pokémon tip, boxset 4 (use closeonkeypress)
D6 = tile change (in the middle of screen?)(For PC)
D7 = tile change (flower, in the middle of screen?)
D9 = Sets some sort of tiles
DA = Sets some sort of tiles
DB = Choose Pokémon then Fadescreen
DC = Opens the First Pokémon's Moves
E0 = Move tutoring For 1st Pokémon in Party
E3 = CheckBike (store command) 00 = nobike
E4 = Set Cycling Road Results (time, collisions)
E6 = First Pokémon Happy (StoreResult, 4 = Happy),
EC = Verse a high level trainer, level 100/Random Battle?
F1 = Restarts Game
F5 = choose 3 Pokémon(Battle tower) F6 = ?
F9 = Item Storage Mailbox Decoration
FA = Item Storage - No Decoration
FB = World Map
FE = Used for In-Game Trades - Trades 1st trade Pokémon "Makit" to 1st Pokémon in Party
103 = Berry Blender results
106 = PC (menu opens and disappears real fast)
107 = Hall of Fame, through PC (Will be corrupt if there's no data) (reads)
108 = Hoenn Pokédex diploma
10E = Boat sailing for a long time, like Fire Red's speed boat (+Return)
10F = Restarts
110 = Hall of Fame "Credits" (Saves data)
111 = Elevator animation<
112 = Displays Flutes
113 = Freezes The Screen/Camera
114 = Releases The Screen/Camera
119 = Groudon's Orb followed by earthquake
11B = Battel Tower Results
12C = Player Goes to last warp/flightspot used
12D = Makes special 0x9d work properly
130 = Is PC Box Full (store command) (0 = full)
131 = Earthquake for few seconds "Earthquake (stops)"
132 = Show Floors & Which Floor you're on
134 = CheckPokerus [0001 = Pokerus]
136 = Weird Quake
137 = Lava Battle/with Groudon
138 = Land Battle/with legendary
139 = Land Battle2/different song/battle with ledgendary - used with wildbattle
13B = Small screen shake
13D = Light/Flash
13E = Player uses the warp last used (no sound)
13F = falls in first warp of the first map
140 = Pokémon Image (UnLZ 199/200)
142 = Ecard battle Initiate (used in Levelscript at mossdeep, Oldman's house)
143 = Battle ?(perhaps used for wildbattle)
147 = Check Pokemon
14C = Turns Off Background/Map musi





It is numbers for like everything you may need in hacking

It quit alot but i hope it helps people haha thanxs guys hope you can help me pedro??

(G)

Last edited by M.L; March 22nd, 2011 at 08:24 AM. Reason: Your double post has been automatically merged.
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  #49    
Old March 23rd, 2011, 06:09 AM
Echidna's Avatar
Echidna
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Join Date: Aug 2010
Location: Vaniville Town
Age: 20
Gender: Male
Nature: Brave
woah, what a mouth full, ok first off, i didn't say i suck at multichoise boxes, i said i have NO iea about them, lol, and that script is for pokescript, won't work with me, i also have no idea about Pokescript, and the list is weird, half of it is mentioned up in the tutorial, and the other half is un-undertsandable, lol....
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  #50    
Old March 23rd, 2011, 06:34 AM
M.L's Avatar
M.L
Busy atm
 
Join Date: Oct 2010
Gender: Male
ohk ja i still wana learn how to multichoice and thanks for the help with every thing it helped me alot ay!!
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