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View Poll Results: Do you want Platinum, HG/SS and BW first Map for the first release?
Yes 397 90.85%
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  #26    
Old October 11th, 2010, 07:04 AM
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I can translate it to dutch
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  #27    
Old October 11th, 2010, 07:13 AM
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Yeah there's a thought.
Who can do multi-lingual translation?
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  #28    
Old October 11th, 2010, 09:51 AM
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I forgot to say that I'm Spanish, so I can translate it to Spanish.
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  #29    
Old October 11th, 2010, 10:09 AM
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I really hope this becomes successful as I think everyone else does too. lol
Anyway, it's looking great so far. If you need any help maybe LU-HO can help you? As he has experience on making a map editor, so he could give you a little advice. That's just a suggestion you don't have to listen to me, but I'm just trying to give you ideas on who could help. Good luck with this project. (Y)
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  #30    
Old October 12th, 2010, 10:23 AM
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For writing why dont you check the model size(bytes) in comparison the the imported one and sorta make it like Unlz.gba but the image box bit with some sort of plugin from some model viewer to show the models :D just my two cents
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  #31    
Old October 12th, 2010, 01:12 PM
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Is there any chance of releasing a BETA of this? it'll be better to suggest features then.
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  #32    
Old October 12th, 2010, 02:05 PM
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Quote:
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Is there any chance of releasing a BETA of this? it'll be better to suggest features then.
That'd be a plan- to see what this program can do.
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  #33    
Old October 13th, 2010, 07:39 AM
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Quote:
Originally Posted by mindfreak View Post
Any idea when this will be released?

I think i can release a special build with first map for the next month.



Quote:
Originally Posted by Team Fail View Post
Can it change the song that plays on a given map?
Quote:
Originally Posted by Spiky-Eared Pichu View Post
That would be very useful, although you can change it with PPRE. The problem is that it doesn't exist yet a list with the music values.

If you are planning to add a music chooser function to the program, I can help you by creating a list with the music values.


I'm not sure if we can change the musics with PPRE.
If you have offsets, music values and music list, i can integrate the function in a new tool, with an Event Editor, Header Editor, etc etc...



Quote:
Originally Posted by Frankiscool View Post
I can translate it to dutch
Quote:
Originally Posted by Skara View Post
Who can do multi-lingual translation?
Quote:
Originally Posted by Spiky-Eared Pichu View Post
I forgot to say that I'm Spanish, so I can translate it to Spanish.


Ok thanks, but for now i just need translation for the first lists, the interface is not completly ready

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Last edited by Link_971; January 16th, 2011 at 09:06 PM. Reason: Old files
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  #34    
Old October 13th, 2010, 10:13 AM
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Hey Link_971,
I have a question for you:
What is Porte électrique Bâtiments in english? I think Valley Windworks but I am not sure.
And I have a note for you:
The first list, I don't translate it because the Dutch pokemon diamond/pearl/platinum town/village/route names are the same as in English.
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  #35    
Old October 13th, 2010, 10:26 AM
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Quote:
Originally Posted by Frankiscool View Post
Hey Link_971,
I have a question for you:
What is Porte électrique Bâtiments in english? I think Valley Windworks but I am not sure.
And I have a note for you:
The first list, I don't translate it because the Dutch pokemon diamond/pearl/platinum town/village/route names are the same as in English.
I have already translated the files, and "Porte électrique Bâtiments" means "Electric door of Buildings" (you know, the one of the Pokémon Center, Mart, etc).

I know I'm not Link_971, but I always want to help people having trouble with languages
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  #36    
Old October 13th, 2010, 10:30 AM
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What was the .zip actually meant to contain? just the text files?
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  #37    
Old October 13th, 2010, 04:53 PM
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Is it still there? It says the size is 0.00 MB.
NVM. I'm currently translating all I can into English.

UPDATE: I have to finish "DP Maps (Outside)" . Everything else is 100% translated.
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Last edited by Team Fail; October 13th, 2010 at 07:04 PM.
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  #38    
Old October 14th, 2010, 12:30 AM
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I made a german translation, but I couldn't translate the following ones:

[Route 214 - Passage secret] - Maybe the Spring Path?
[Parcelle d'arbres]
[Surface maritime]
[Parcelle d'arbres ronds]
[Parcelle d'arbres ronds]
[Terrain verdoyant]

Siège Pokémontre S.A

and the sans porte in the models list everywhere.
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  #39    
Old October 14th, 2010, 01:45 AM
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Quote:
Originally Posted by looper View Post
I made a german translation, but I couldn't translate the following ones:

[Route 214 - Passage secret] - Maybe the Spring Path?
[Parcelle d'arbres]
[Surface maritime]
[Parcelle d'arbres ronds]
[Parcelle d'arbres ronds]
[Terrain verdoyant]

Siège Pokémontre S.A

and the sans porte in the models list everywhere.
Route 214 - Passage secret is `Route 214 - Frühlingspfad`,
sans porte means `Ohne Tür`. I don't know the other things.
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  #40    
Old October 14th, 2010, 01:55 AM
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bien, err, fine.

So the only things I don't know anymore are:
[Parcelle d'arbres]
[Surface maritime]
[Parcelle d'arbres ronds]
[Parcelle d'arbres ronds]
[Terrain verdoyant]

PS: sans porte.... eh, thats easy
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  #41    
Old October 14th, 2010, 04:59 AM
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Quote:
Originally Posted by looper View Post
Siège Pokémontre S.A.
That took 5 seconds to guess. Let's break it down.

Pokemon + Montre
Pokemon + Watch
Obviously Poketch, so the Poketch building :D I'm actually glad I took French now. Also, I don't think that's all the models. I went through with a hex editor a while back, and there were some missing, like some of the various Galactic buildings and Eterna Buildings. Maybe they are stored seperately???
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  #42    
Old October 14th, 2010, 05:31 AM
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Quote:
Originally Posted by Team Fail View Post
That took 5 seconds to guess. Let's break it down.

Pokemon + Montre
Pokemon + Watch
Obviously Poketch, so the Poketch building :D I'm actually glad I took French now. Also, I don't think that's all the models. I went through with a hex editor a while back, and there were some missing, like some of the various Galactic buildings and Eterna Buildings. Maybe they are stored seperately???

yay, i already knew it

i've finished the translation with the map viewer(with using my brain) and I think the last maps are only the blocks for the borders.

In german randblock

I'll search the other ones, but it seems, that there are just empty rooms for a while.(maps)

It seems that there are 665 maps itE, so there is much work to do
Attached Files
File Type: rar ds_map_lists.rar‎ (2.2 KB, 23 views) (Save to Dropbox)
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  #43    
Old October 14th, 2010, 07:28 AM
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Is there an actual version of this downloadable?
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  #44    
Old October 14th, 2010, 10:41 AM
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no. There isn't a release yet.
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  #45    
Old October 14th, 2010, 12:44 PM
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The Spanish translation: http://mriera-eyeos.webege.com/pokem...Changer_ES.zip
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  #46    
Old October 14th, 2010, 05:46 PM
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I have translated all I can into English. If you can show me the maps of what I couldn't translate, I'll give you the English name. (124-131)
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Last edited by Team Fail; October 15th, 2010 at 11:33 AM. Reason: Reuploaded and added translations
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  #47    
Old October 14th, 2010, 10:48 PM
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map 33 - just some flowers.
map 39 - just some trees
map 159 - 162 - Springpath
173 - trees
174 - water
175 - mountain
176 - trees
177 - trees
178 - empty field
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  #48    
Old October 15th, 2010, 11:34 AM
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Quote:
Originally Posted by looper View Post
map 33 - just some flowers.
map 39 - just some trees
map 159 - 162 - Springpath
173 - trees
174 - water
175 - mountain
176 - trees
177 - trees
178 - empty field
Thanks. Now, 124-131 are odd, Marine Passage? I think 33, 39, and 173-178 are border blocks/Mystery Zone.
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  #49    
Old October 16th, 2010, 07:04 AM
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Hi, I've translated files in Italian. I've uploaded them as an attachment .
Attached Files
File Type: rar Italian Translation.rar‎ (20 Bytes, 9 views) (Save to Dropbox)
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  #50    
Old October 16th, 2010, 07:09 PM
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As some people might know about this already, the maps are consisted of fixed map size of 25x25 blocks.

So basically if all the maps are to be read, it would have to be every single map square on the Town Map layout. Because the Town Map always locates the exact possition you are. From what I've realized from the surf glitch in the Japanese Diamond/Pearl versions in version 1.0 (first release), I've noticed how when you go across to the left... it changes your possitioning on the map to the very first map. in the square. Which would be possitioned at 0x0 (at the top left corner), the 0 possitions on the first row and second row are out of range of the world map (Town Map).

So yeah, creating a map editor would require every blank maps, single terain object maps, normal maps, and special maps (eg. inside buildings, Lake Verity, caves ect.). The single terrain object maps only just need one object to fill the entire map.

I'm sure once the map editor is complete, I'm sure creating 4th Generation hacks could be a little more easier in mapping than the 3rd generation, because you can place different objects made and place them anywhere. The 3rd generation required placing one tile after another, while the 2nd and 1st had 4 tiles placed together.
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