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View Poll Results: Do you want Platinum, HG/SS and BW first Map for the first release?
Yes 397 90.85%
No, later 40 9.15%
Voters: 437. You may not vote on this poll

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  #51    
Old October 17th, 2010, 12:10 AM
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Quote:
Originally Posted by PokémonShinySilver View Post
As some people might know about this already, the maps are consisted of fixed map size of 25x25 blocks.

The single terrain object maps only just need one object to fill the entire map.

Yes, that's true.
But that's isn't easy, and i'm still working on texture editing (for now, numbers of elements in a group of textures).





PS: New screens attached.


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  #52    
Old October 17th, 2010, 03:24 AM
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Nice update=D

I have an updated version of the Dutch translation. I have fixed some spelling mistakes and mistranslations.
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  #53    
Old October 19th, 2010, 02:10 PM
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wow...can't wait till this comes out. I will try to find some programmers....
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  #54    
Old October 21st, 2010, 04:25 PM
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So how's it coming along?
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #55    
Old October 21st, 2010, 11:46 PM
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I like how the development of the DP map editor is coming along, especially when I look at those new screenshots of the editor. Good luck, I'm so looking forward to seeing the first map editor for the 4th generation.

Off the topic: I'm actually getting interested in researching the 5th generation's mapping, because it looks pretty much like a mixture of both 3rd and 4th generation. The 3rd generation part in the 5th generation mapping is not being able to go outside the boundries of the map grouping. As the 4th generation part is the objects, however... all the map groupings in the 5th generation have their sets of objects and textures, as the 5th generation maps aren't placed on one big world map like the 4th.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

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  #56    
Old October 21st, 2010, 11:53 PM
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Quote:
Originally Posted by PokémonShinySilver View Post
Off the topic: I'm actually getting interested in researching the 5th generation's mapping, because it looks pretty much like a mixture of both 3rd and 4th generation. The 3rd generation part in the 5th generation mapping is not being able to go outside the boundries of the map grouping. As the 4th generation part is the objects, however... all the map groupings in the 5th generation have their sets of objects and textures, as the 5th generation maps aren't placed on one big world map like the 4th.


Yes, me too.
If you know where land_data is located in the files, i can start the research.
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  #57    
Old October 22nd, 2010, 05:18 AM
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Quote:
Originally Posted by Link_971 View Post
Yes, me too.
If you know where land_data is located in the files, i can start the research.
Not to mention that you would need the models as well.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #58    
Old October 24th, 2010, 07:10 AM
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YATTA!
It works!

Now i can make Pt, HG/SS and BW Map Editor (after DP, sure)
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  #59    
Old October 24th, 2010, 07:20 AM
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Quote:
Originally Posted by Link_971 View Post
YATTA!
It works!

Now i can make Pt, HG/SS and BW Map Editor (after DP, sure)
OH MY GOD!!!! This game JUST CAME OUT and YOU broke it! You, sir are a genius.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #60    
Old October 24th, 2010, 08:37 AM
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Quote:
Originally Posted by Team Fail View Post
OH MY GOD!!!! This game JUST CAME OUT and YOU broke it! You, sir are a genius.
And it's all thanks to me! 'Cause I told him the location of the map files. ;D

They're in a folder called "a". In that folder, there is folders numbered 0, 1, and 2. When you open any of the folders, you'll see more folders that have numbers from 0-9. When you go into any of those folders, you'll find files numbered in the same way as what the folders are. But there is no file extention for the files, so yeah.

It's time to conquer the 5th generation maps! (Along with of course... the 4th)

This is going to probably catch up to Nintendo already, and there'll probably be someone that will manage to create a Ruby and Sapphire remake on the 5th generation engine before Nintendo does.

Yay! This is fantastic!


PS, I also checked the files in the "a" folder catorgory and had a look with a hex editor and found out that there was things named "polygon372" for example, that's how I came to know that they were indeed map files. And it felt like it too, because the folder contained alot MegaBytes, somewhere in the 100s. And yes, that was before I told him about it.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!

Last edited by Platinum Lucario; October 24th, 2010 at 08:43 AM.
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  #61    
Old October 24th, 2010, 08:39 AM
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Quote:
Originally Posted by PokémonShinySilver View Post
And it's all thanks to me! 'Cause I told him the location of the map files. ;D

They're in a folder called "a". In that folder, there is folders numbered 0, 1, and 2. When you open any of the folders, you'll see more folders that have numbers from 0-9. When you go into any of those folders, you'll find files numbered in the same way as what the folders are. But there is no file extention for the files, so yeah.

It's time to conquer the 5th generation maps! (Along with of course... the 4th)

This is going to probably catch up to Nintendo already, and there'll probably be someone that will manage to create a Ruby and Sapphire remake on the 5th generation engine before Nintendo does.

Yay! This is fantastic!
With this, hell ya! The only thing we need to find is how to loop music. I might have something, bit I'm too lazy to do it now. This should now be a cross-generation map editor.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #62    
Old October 24th, 2010, 08:53 AM
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This looks awesome, I didnt post at first.

But woah?? B&W mapping? I thought changing pokemon/ect came out fisrt
But this is just plain miracle.

is this gonna turn into multi tool besides mapping like A-map.?

Well good luck, ill be watching!
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  #63    
Old October 24th, 2010, 08:54 AM
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Quote:
Originally Posted by Team Fail View Post
With this, hell ya! The only thing we need to find is how to loop music. I might have something, bit I'm too lazy to do it now. This should now be a cross-generation map editor.
Hm, probably might be. However, I do know that the 5th generation does have a different mapping engine from the 4th generation. This is why you can't go outside the boundries of a map grouping.

A map grouping contains some maps (probably to the maximum of 9) which do indeed work much differently from the 4th generation. The 4th generation maps were pretty much maps on one whole world map (including the ones that are out of range on the Town Map) and the special maps like the houses, caves and Lake Verity ect. In the 5th generation, all the map groupings are sepparate to each other, alot like how the 3rd generation works, except with fixed map sizes and no map connections. In the 3rd generation, you couldn't go outside the boundries of a map. But they are on the Nintendo DS, but it would be kinda like merging the 1st and 2nd generation into one map editor.

As for music, there have already been people that have looped music in Black/White.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #64    
Old October 24th, 2010, 09:13 AM
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Quote:
Originally Posted by PokémonShinySilver View Post
Hm, probably might be. However, I do know that the 5th generation does have a different mapping engine from the 4th generation. This is why you can't go outside the boundries of a map grouping.

A map grouping contains some maps (probably to the maximum of 9) which do indeed work much differently from the 4th generation. The 4th generation maps were pretty much maps on one whole world map (including the ones that are out of range on the Town Map) and the special maps like the houses, caves and Lake Verity ect. In the 5th generation, all the map groupings are sepparate to each other, alot like how the 3rd generation works, except with fixed map sizes and no map connections. In the 3rd generation, you couldn't go outside the boundries of a map. But they are on the Nintendo DS, but it would be kinda like merging the 1st and 2nd generation into one map editor.

As for music, there have already been people that have looped music in Black/White.
Ok, so no mystery zone. :'( You'll have to PM me some videos of the "5th gen looping" things. Where are these map and model files located? I want to try a few things. I also need to talk to knizz.

EDIT: This should now be named, "DS Map Graphics Editor".
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #65    
Old October 24th, 2010, 09:19 AM
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Quote:
Originally Posted by countryemo View Post

is this gonna turn into multi tool besides mapping like A-map.?

Maybe.
For now, i work on a advanced version of DP Map Graphics Editor (with browser tabs?)




Edit : BW Map Editing progress.
The door are now in the model, yeah!

And there are interesting parameters (rotation etc...) :p




Edit 2 : I have serious problems with Visual Basic.
Especially
with software limitation.

- 6000 max lines per procedure (64k)
- 255 max controls per form
- A certain number of form, procedures, and lines for the project.


How i can broke these limitations?
I need more space...


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Last edited by Link_971; October 25th, 2010 at 01:25 AM. Reason: Problem
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  #66    
Old October 25th, 2010, 03:25 AM
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Quote:
Originally Posted by Link_971 View Post
Maybe.
For now, i work on a advanced version of DP Map Graphics Editor (with browser tabs?)

;)


Edit : BW Map Editing progress.
The door are now in the model, yeah!

And there are interesting parameters (rotation etc...) :p




Edit 2 : I have serious problems with Visual Basic.
Especially
with software limitation.

- 6000 max lines per procedure (64k)
- 255 max controls per form
- A certain number of form, procedures, and lines for the project.


How i can broke these limitations?
I need more space...


Wow, nice! To be honest... I haven't even managed to find out which map I have edited. And I aren't sure which file is the starting town. I have only edited the file listed in C:\dsbuff\NDS_UNPACK\data\a\0\0\8 and I aren't sure what map it is.

And which version of Visual Studio do you have? I was about to buy Visual Studio 2010, but it's waaaaaaaay too expensive.

Maybe the newer versions have increased limit sizes, or maybe it's the differences between the Professional, Premium, and Ultimate editions.

'Cause I do know Visual Studio 2010 does have those editions. I was shocked when I saw the price of the Ultimate edition of Visual Studio 2010, it was about in the $6,000 price.
__________________
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #67    
Old October 25th, 2010, 03:02 PM
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Thanks, was really usefull for ripping some sprites.
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  #68    
Old October 25th, 2010, 03:11 PM
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Quote:
Originally Posted by PokémonShinySilver View Post
Wow, nice! To be honest... I haven't even managed to find out which map I have edited. And I aren't sure which file is the starting town. I have only edited the file listed in C:\dsbuff\NDS_UNPACK\data\a\0\0\8 and I aren't sure what map it is.

And which version of Visual Studio do you have? I was about to buy Visual Studio 2010, but it's waaaaaaaay too expensive.

Maybe the newer versions have increased limit sizes, or maybe it's the differences between the Professional, Premium, and Ultimate editions.

'Cause I do know Visual Studio 2010 does have those editions. I was shocked when I saw the price of the Ultimate edition of Visual Studio 2010, it was about in the $6,000 price.
Why don't you find a crack of it, or some free trial?
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #69    
Old October 26th, 2010, 04:04 AM
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Quote:
Originally Posted by PokémonShinySilver View Post
Wow, nice! To be honest... I haven't even managed to find out which map I have edited. And I aren't sure which file is the starting town. I have only edited the file listed in C:\dsbuff\NDS_UNPACK\data\a\0\0\8 and I aren't sure what map it is.

BW Maps in Nitro Explorer :

a/0/0/8
a/2/2/9
a/2/3/0


Quote:
Originally Posted by PokémonShinySilver View Post
And which version of Visual Studio do you have? I was about to buy Visual Studio 2010, but it's waaaaaaaay too expensive.

Visual Basic 6, the last version that supports Visual Basic language.


Quote:
Originally Posted by PokémonShinySilver View Post
Maybe the newer versions have increased limit sizes, or maybe it's the differences between the Professional, Premium, and Ultimate editions.

Maybe, but i'm not sure, and i should rewrite my code in VB.NET...


Quote:
Originally Posted by PokémonShinySilver View Post
'Cause I do know Visual Studio 2010 does have those editions. I was shocked when I saw the price of the Ultimate edition of Visual Studio 2010, it was about in the $6,000 price.
Quote:
Originally Posted by Team Fail View Post
Why don't you find a crack of it, or some free trial?

$6000?
Wow! I think i'll take an trial version :p
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  #70    
Old October 26th, 2010, 04:24 AM
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I think it's a good idea to switch to vb.net, vb6 is just so old. And in Visual Basic Express (the official IDE for vb.net) there are no limitation like the ones you have now (there are some other limitations though).
And of course Visual Basic Express is completely free.
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  #71    
Old October 26th, 2010, 03:11 PM
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Quote:
Originally Posted by Link_971 View Post
BW Maps in Nitro Explorer :

a/0/0/8
a/2/2/9
a/2/3/0
Why are there three? Too large or something? That boggles me.
Quote:
$6000?
Wow! I think i'll take an trial version :p
I would, I don't know if there is a trial.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #72    
Old October 27th, 2010, 05:08 AM
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Quote:
Originally Posted by Nanoman View Post
I think it's a good idea to switch to vb.net, vb6 is just so old. And in Visual Basic Express (the official IDE for vb.net) there are no limitation like the ones you have now (there are some other limitations though).
And of course Visual Basic Express is completely free.

Yes, but the only problem is HexFunctions module of Darthatron.
That's not compatible. And that's funny but that's only what i need.


Quote:
Originally Posted by Team Fail View Post
Why are there three? Too large or something? That boggles me.

I would, I don't know if there is a trial.

It's okay now, i just need an upgrade of HexFunctions.
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  #73    
Old October 27th, 2010, 05:58 AM
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Well, you could take a look at the source of that module and try to convert it to vb.net.
Or you could always write a module yourself, reading/writing stuff is not that hard is vb.net.
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Last edited by Nanoman; October 27th, 2010 at 06:09 AM.
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  #74    
Old October 28th, 2010, 08:18 PM
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Well, why don't you release a beta editor for us to test, or even select a few testers. Then, you finish the DP map editor. Then, when you find a new programming environment, you can create the multi-tool. It seems to me that you have the bare bones for a DP map editor, anyways. Movements, Objects, possibly music and events. That's all we need for now. PPRE can handle the rest.

NOTE: I am throwing this out as an idea. I want to see what people have to say about this, I AM NOT pressuring the creator of this tool.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #75    
Old October 29th, 2010, 12:00 AM
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Quote:
Originally Posted by Team Fail View Post
Well, why don't you release a beta editor for us to test, or even select a few testers. Then, you finish the DP map editor. Then, when you find a new programming environment, you can create the multi-tool. It seems to me that you have the bare bones for a DP map editor, anyways. Movements, Objects, possibly music and events. That's all we need for now. PPRE can handle the rest.

NOTE: I am throwing this out as an idea. I want to see what people have to say about this, I AM NOT pressuring the creator of this tool.

I already work on the "multi-tool" :p
The new interface is ready. It looks like Advance Map.

Why do you want an Event editor?

I can make an Event editor, but my priority is the Header Editor, too.
BTW, If anyone know how i can find these values (music, weather...), thanks to tell me.
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