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View Poll Results: Do you want Platinum, HG/SS and BW first Map for the first release?
Yes 397 90.85%
No, later 40 9.15%
Voters: 437. You may not vote on this poll

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  #76    
Old October 29th, 2010, 05:04 AM
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Quote:
Originally Posted by Link_971 View Post
I already work on the "multi-tool" :p
The new interface is ready. It looks like Advance Map.

Why do you want an Event editor?

I can make an Event editor, but my priority is the Header Editor, too.
BTW, If anyone know how i can find these values (music, weather...), thanks to tell me.
Hm... y'know... there is the maps with the weather in the 4th generation, along with some mixed weather effects. Here are the different weather effects that I know of in the game:

Normal
Indoor (prevents the palette changes of the real time clock)
Cloudy (only occurs on Route 213, only sometimes)
Rain (occurs on Route 215, Route 212 (south); sometimes occurs on Route 213)
Heavy Rain (only occurs on Route 212 (south), only sometimes)
Heavy Rain with Thunderstorm (only occurs on Route 212 (south), only sometimes)
Volcanic Ash (only occurs on Route 227)
Sandstorm (only occurs on Route 228)
Fog (appears on Route 210 and Turnback Cave)
Background Fog (appears on mountainous routes and near Mt. Coronet)
Tree Shadows (appears in Eterna Forest)
Hail (occurs on Route 216 and Acuity Lakefront)
Blizzard (occurs on Route 217, sometimes Route 216)
Snow (occurs in Snowpoint City, sometimes on Acuity Lakefront)
Diamond Dust (only occurs in Snowpoint City, only sometimes)


The only thing now... is to find out the hex values for each one of them.

What I do know... in Ruby, Sapphire and Emerald... there is a script for the weather to trigger on Route 119, which can either be Normal, Rainy, or Rainy with Thunderstorm.
The same thing applies for the map weather, I think the whole map has some sort of weather script that is able to change every day, or always be set to that weather.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #77    
Old October 29th, 2010, 01:19 PM
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Quote:
Originally Posted by PokémonShinySilver View Post
Hm... y'know... there is the maps with the weather in the 4th generation, along with some mixed weather effects. Here are the different weather effects that I know of in the game:

Normal
Indoor (prevents the palette changes of the real time clock)
Cloudy (only occurs on Route 213, only sometimes)
Rain (occurs on Route 215, Route 212 (south); sometimes occurs on Route 213)
Heavy Rain (only occurs on Route 212 (south), only sometimes)
Heavy Rain with Thunderstorm (only occurs on Route 212 (south), only sometimes)
Volcanic Ash (only occurs on Route 227)
Sandstorm (only occurs on Route 228)
Fog (appears on Route 210 and Turnback Cave)
Background Fog (appears on mountainous routes and near Mt. Coronet)
Tree Shadows (appears in Eterna Forest)
Hail (occurs on Route 216 and Acuity Lakefront)
Blizzard (occurs on Route 217, sometimes Route 216)
Snow (occurs in Snowpoint City, sometimes on Acuity Lakefront)
Diamond Dust (only occurs in Snowpoint City, only sometimes)


The only thing now... is to find out the hex values for each one of them.

What I do know... in Ruby, Sapphire and Emerald... there is a script for the weather to trigger on Route 119, which can either be Normal, Rainy, or Rainy with Thunderstorm.
The same thing applies for the map weather, I think the whole map has some sort of weather script that is able to change every day, or always be set to that weather.

Thanks for the list!

For the values, yes, but that's hard to find.
I think it's not in land_data but in a other file...

If i can find weather values, i can find music values, and other things...
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  #78    
Old October 29th, 2010, 09:27 PM
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Quote:
Originally Posted by Link_971 View Post
I already work on the "multi-tool" :p
The new interface is ready. It looks like Advance Map.

Why do you want an Event editor?

I can make an Event editor, but my priority is the Header Editor, too.
BTW, If anyone know how i can find these values (music, weather...), thanks to tell me.
Well, what I mean by "Events Editor" is where people stand, their script offset, where door warps are, flying positions, triggers for events, and whatnot. I also think that if you look in sound_data.sdat, all your music offsets will be in there. If you aren't using a fileviewer, look for SDAT written within the hex in plain ASCII. There are also music modification/weather Poketch modifier codes for the Action Replay. Those may help, but I don't know... Or, you can have the program search for the .sdat, and have it find and locate the internal name and offset of any .sseq files in it. That way, if custom music is inserted, size won't be (much of) an issue.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

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Last edited by Team Fail; October 29th, 2010 at 09:53 PM.
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  #79    
Old October 30th, 2010, 01:17 AM
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this is realy cool man good job!!

when do you think the release i comming because i can't wait ainymore
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  #80    
Old October 30th, 2010, 01:55 AM
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Quote:
Originally Posted by Link_971 View Post
Thanks for the list!

For the values, yes, but that's hard to find.
I think it's not in land_data but in a other file...

If i can find weather values, i can find music values, and other things...
Well... if it isn't in land_data... I guess it's in either mapmatrix (where the warps are located, I think), eventdata (which I don't have a clue exactly what it has), or script (which might be the location of the ingame scripts).

I would try eventdata first.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #81    
Old October 30th, 2010, 11:28 AM
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Quote:
Originally Posted by Team Fail View Post
Well, what I mean by "Events Editor" is where people stand, their script offset, where door warps are, flying positions, triggers for events, and whatnot.

PPRE can edit all events, in the Maps.
Why do you want the same thing?

I know it's a bit confused in PPRE, but that's the best, for now.


Quote:
Originally Posted by lark125 View Post
this is realy cool man good job!!
when do you think the release i comming because i can't wait ainymore


Early 2011 i think (first DP Maps).
That's not really hard, but the programmation is long.



Quote:
Originally Posted by PokémonShinySilver View Post
Well... if it isn't in land_data... I guess it's in either mapmatrix (where the warps are located, I think), eventdata (which I don't have a clue exactly what it has), or script (which might be the location of the ingame scripts).

I would try eventdata first.


I think it's in map_matrix because :

Connexions are in zone_event_release.
General textures are in area_data.
Events are in scr_seq_release and maybe zone_event_release.
encountdata is for wild Pokémon...


And i've found the Mystery Zone when i have changed the file.
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  #82    
Old October 30th, 2010, 02:09 PM
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sweet i can't wait it makes hacking so much easyer
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  #83    
Old October 31st, 2010, 12:56 PM
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  #84    
Old October 31st, 2010, 03:27 PM
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PPRE is crap for eventing. Everyone wants a useable one, you can make the best.

Also, can you do map windows? like in photoshop, you can have several pictures at once. This way, you could add warps, c+p events AND tackle two maps at once. I suggest you do it.
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  #85    
Old October 31st, 2010, 08:26 PM
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Quote:
Originally Posted by Skara View Post
PPRE is crap for eventing. Everyone wants a useable one, you can make the best.

Also, can you do map windows? like in photoshop, you can have several pictures at once. This way, you could add warps, c+p events AND tackle two maps at once. I suggest you do it.
That sounds awful difficult to do imo.

I wouldn't mind testing, but today at work, something came in my head. I cannot know until I can edit a specific map. If you want to know what I might have found, could you PM me?
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #86    
Old November 3rd, 2010, 01:36 PM
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What I've noticed about the differences of the 4th and 5th generation... is that the field data and all that is located in different areas... and defenantly uses different engines from each other.

In the 4th generation... the fielddata has:
areadata (for land model data and texture data)
build_model (for structure model data)
encountdata (for wild Pokémon encounter offsets)
eventdata (for the locations of the warps, scripts, triggers, and people)
land_data (for the whole map, including normal maps, special maps and empty maps with it's locations of structure models, land models and textures)
mapmatrix (used for map scripts)
maptable (lists the names of all the maps)
mm_list (corrects the use of moving structure model frames to use correct models for the structure model movements)
pokemon_trade (for trading Pokémon to the correct Pokémon)
script (contains the data for the scripts, warps, triggers and people offsets)

As for the 5th generation contains everything in one file for a map grouping, so it seems.
It might be easier to create a map editor for the 5th generation than the 4th, but it's best if the 4th generation map editor gets done first.
As the 5th generation has folders listed from 0-9 and files listed from 0-9.
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[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #87    
Old November 7th, 2010, 01:20 AM
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Little video on the old version :
http://www.zshare.net/video/82435182cd335b53/
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  #88    
Old November 7th, 2010, 04:06 AM
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Quote:
Originally Posted by Link_971 View Post
Little video on the old version :
http://www.zshare.net/video/82435182cd335b53/
Oh cool, yay! I can't believe we're getting closer already to being able edit Pokémon Diamond more easily. It seems like the editor uses a 2D interface to edit the maps. But if we're going for a 5th generation map editing interface, it would have to be in full 3D.
Which makes me think... since the 5th generation has mapping style similar to the 3rd generation with 4th generation 3D mapping style thrown into the mix, as the 5th generation is so similar to the 3rd in it's 'not going outside the boundries' style.
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[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #89    
Old November 11th, 2010, 11:05 AM
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Awesome tool I can't wait to the release but I think it's hard to edit the map
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  #90    
Old November 12th, 2010, 03:34 AM
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Originally Posted by Theab95 View Post
Awesome tool I can't wait to the release but I think it's hard to edit the map
It would be hard at first, but we can all try to attempt to edit the map and all that. That is if we get used to editing a map via a hex editor. The problem is... it takes quite a lot of time. Mainly the reason that expert ROM Hackers use tools... is mainly for faster development.

But yes... for the 4th and 5th generation... I'm sure it would take a while to learn how to know where the values for the possitioning and the model itself. I'm sure alot of beginners would be interested in relying on the tools to edit the games... because they're new to ROM Hacking and they're learning. Which I do understand of course. '

A great map editor for the 4th generation sure would be a great thing to see... and then we'd finally have conquered the 4th generation's mapping. Then we'd have the 5th generation's 3D editing interface, which we'd definately need to conquer. What I've realized... is that the DS's mapping engine can't really be changed very much... only to a certain extent.
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[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #91    
Old November 12th, 2010, 07:20 AM
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Quote:
Originally Posted by PokémonShinySilver View Post
I'm sure alot of beginners would be interested in relying on the tools to edit the games... because they're new to ROM Hacking and they're learning. Which I do understand of course. '
Well put. New hacker's aren't experienced as much to use a hex editor. I know how to use it basically, I had to do that to insert a sseq recently.

Link? Can you PM me? I Need to bug you over some additional unintentional features that may result from this. I'll tell you in the PM.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #92    
Old November 15th, 2010, 12:02 PM
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Glad to see Di/Pe/Pl getting hacked. I always look at what could be done when I play the game. Like a remake of Pokemon Emerald
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  #93    
Old November 16th, 2010, 07:11 AM
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Glad to see Di/Pe/Pl getting hacked. I always look at what could be done when I play the game. Like a remake of Pokemon Emerald :)
Yeah, as we're always seeing more improvements on hacking the Nintendo DS games. I'm possitive that it will continue to improve even more, so people will be able to bring their imagination to life, and produce the 3D objects and even change alot of things in a game. And with ROM Hacking... anything's possible with editing game. So it doesn't matter what the console is... as long as we've got a ROM, we'll be able to research and edit it.

We can all help... and learn how to edit a ROM, and then create a program that will indeed edit stuff in the game. Like for instance... a map editor getting made for the 4th generation. And yes, it's not like it's hard or anything... but it can be complicated and can take quite a long time to do. Because you have to research the ROM while editing the hex to see what it does and all that, then once you've learned, then you make the program allowing to edit it, and also... it has to read the content that is compressed in the NDS file. Using Cristal Tile 2 (even though it's in Chinese), you can click the Nintendo DS icon, it's on the same row as new file, open file excetra, just look for what looks like a Nintendo DS and once you've clicked on it, you'll see what there is in the contents, so it'll make life a bit easier when looking for files to edit and stuff.

If you're wait for a map editor... and you still want that urge to edit an NDS file... it's always best to give it a try. ;)
Even if I haven't yet... I'm sure to try and learn how to hex edit and understand the values of the objects and stuff, once I do learn how to do it, I'm sure I might be able to create my map editor for the fifth generation, aww yeah! :)
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[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #94    
Old November 16th, 2010, 10:07 AM
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Quote:
Originally Posted by LightOfTruth View Post
Glad to see Di/Pe/Pl getting hacked. I always look at what could be done when I play the game. Like a remake of Pokemon Emerald
I think I might make a HG/SS hack, called: Pokemon AquaBlue or ThunderYellow. But I first want to make some other hacks. I'm now making Pokemon Koen Version, which is a Diamond hack. Still waiting for the map editor :D
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  #95    
Old November 16th, 2010, 10:36 AM
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There's so much progress that has been made, and while I wasn't looking he snuck in Black/White compatibility

At the rate this is going it won't be long before AdvanceMap has serious competition on its hands (as it's still out of public hands and I assume it's still in its earliest stages). The only problems that MIGHT arise are some maps in Generation 4 - many interiors still rely on the old Generation 3 tiling system (although I assume that can be changed since beta shots showed 3D interiors in Generation 4)
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  #96    
Old November 16th, 2010, 10:54 AM
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Quote:
Originally Posted by ggctuk View Post
There's so much progress that has been made, and while I wasn't looking he snuck in Black/White compatibility :shocked:

At the rate this is going it won't be long before AdvanceMap has serious competition on its hands (as it's still out of public hands and I assume it's still in its earliest stages). The only problems that MIGHT arise are some maps in Generation 4 - many interiors still rely on the old Generation 3 tiling system (although I assume that can be changed since beta shots showed 3D interiors in Generation 4)
Not really... the interier maps are in 3D, just that it uses a map script that puts the 3D quality into a compressed look. However, they don't have that type of map script in Pokémon Black or Pokémon White. :\

Every map in the 4th and 5th generation uses 3D, doesn't even matter what it is. ;)

EDIT: And yeah, maybe it might become as good as AdvanceMap, however Lu-Ho is working on his AdvanceMap for the next version, and naw... the future version won't be compatible for the 4th or 5th generation. I'm pretty sure Lu-Ho pretty much is trying to do what he can to insert the funtionality for the animated tiles in the 3rd generation (Ruby, Sapphire, FireRed, LeafGreen, Emerald), and probably fixing problems with the map and prahaps making it easier to change the type of map in the 3rd generation.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!

Last edited by Platinum Lucario; November 16th, 2010 at 11:01 AM.
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  #97    
Old November 21st, 2010, 06:43 AM
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This looks like it's really coming along Link, excellent work :D I would love to help but I'm only a beggining scripter 8(

But I think once its officially made and released that a bunch of us should pool together to make a hack :D... I can already see a few R/S/E or FR/LG remakes in the distance haha :D
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  #98    
Old November 23rd, 2010, 05:18 PM
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Hi guys.
I have a good and bad news.

I progress in textures editing.
But... we can't totally change what we want...

See my picture for more info.
Attached Images
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  #99    
Old November 24th, 2010, 05:18 AM
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Quote:
Originally Posted by Link_971 View Post
Hi guys.
I have a good and bad news.

I progress in textures editing.
But... we can't totally change what we want...

See my picture for more info.
Well, nobody is perfect to do things perfectly. But, what's the problem? You can't edit textures for every square separately?

I don't know how this works but I'm sure you will succeed. With effort you can do ANYTHING, because hacking has no limits... (if you don't trust me check my hack's thread, Pokémon DarkDiamond)
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  #100    
Old November 24th, 2010, 05:27 AM
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Dang Wii...

It looks like progress. Can't wait for a beta, as I want to start on a DS hack because I am learning scripting! :D On the DS! :D
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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