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  #126    
Old December 12th, 2010 (07:09 AM).
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Quote originally posted by shubshub:
Hopefully it is going to be released soon
I dont care how many bugs it has as long as it can edit maps
Well I do care about bugs. If you've done alot of work, and it freezes, would you care about bugs then?
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  #127    
Old December 20th, 2010 (05:29 AM).
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That's the listing of HGSS Maps (outside)
Who can translate this?
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File Type: txt HGSS Maps.txt‎ (4.1 KB, 27 views) (Save to Dropbox)
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  #128    
Old December 20th, 2010 (06:50 AM). Edited December 20th, 2010 by mindfreak.
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I'll translate to English.
Th e only thing I don't know is what GTS means

Edit
Here you go:
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File Type: txt HGSS Maps[eng].txt‎ (4.3 KB, 27 views) (Save to Dropbox)
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  #129    
Old December 20th, 2010 (07:53 AM).
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GTS is the Global Trade Station.
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  #130    
Old December 20th, 2010 (09:45 AM).
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This tool will be very helpfull for my hack
I'm busy doing scripting now, but shall I translate the HGSS maps to dutch?
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  #131    
Old December 20th, 2010 (09:52 AM).
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Quote originally posted by pokewalker:
This tool will be very helpfull for my hack
I'm busy doing scripting now, but shall I translate the HGSS maps to dutch?
There is really nothing to translate to duch...
(Since we have the english version and the same city names)
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  #132    
Old December 20th, 2010 (10:12 AM).
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Quote originally posted by mindfreak:
There is really nothing to translate to duch...
(Since we have the english version and the same city names)
well you can translate tree to boom for example... but you're right there's no point in doing that
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  #133    
Old December 21st, 2010 (03:28 AM).
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I have just made the Dutch language version.
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File Type: txt HGSS Maps[NETHERLANDS].txt‎ (4.3 KB, 8 views) (Save to Dropbox)
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  #134    
Old December 21st, 2010 (04:21 AM).
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Quote originally posted by Frankiscool:
I have just made the Dutch language version.
And I updated your Dutch version.. (You forgot the last few words)
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  #135    
Old December 21st, 2010 (04:26 AM).
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Quote originally posted by mindfreak:
And I updated your Dutch version.. (You forgot the last few words)
.... you said there was nothing to translate to Dutch! Now you did it yourself?
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  #136    
Old December 21st, 2010 (08:16 AM). Edited December 22nd, 2010 by Spiky-Eared Pichu.
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Quote originally posted by Link_971:
That's the listing of HGSS Maps (outside)
Who can translate this?
And the spanish boy took the power of the translation...

I'll translate this in the next hours, because I'm currently finishing my hack's demo and I'm busy.

PS: In what file are the movement permissions stored in DP? In land_data_release_XXX?
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  #137    
Old December 21st, 2010 (02:19 PM).
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Hey, I've translated the file into Italian. I've posted it as an attachment. I hope you'll like it !
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File Type: txt HGSS Maps[ita].txt‎ (4.5 KB, 6 views) (Save to Dropbox)
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  #138    
Old December 22nd, 2010 (02:27 AM).
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Quote originally posted by Spiky-Eared Pichu:
And the spanish boy took the power of the translation...

I'll translate this in the new hours, because I'm currently finishing my hack's demo and I'm busy.

PS: In what file are the movement permissions stored in DP? In land_data_release_XXX?

Yes, and for HGSS / BW too.


Quote originally posted by Platinum994:
Hey, I've translated the file into Italian. I've posted it as an attachment. I hope you'll like it !

Thanks, great job
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  #139    
Old December 22nd, 2010 (07:51 AM).
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Here comes the german translation
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File Type: txt HGSS Maps[de].txt‎ (4.4 KB, 2 views) (Save to Dropbox)
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  #140    
Old December 22nd, 2010 (09:21 AM).
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And the Spanish one too! I can't wait to see the release!
Attached Files
File Type: txt HGSS Maps Spanish.txt‎ (4.3 KB, 5 views) (Save to Dropbox)
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  #141    
Old December 25th, 2010 (07:36 PM).
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Hey- there is something I realized. When I translated the English names of the DPPT maps, there wasn't places like Distortion World, or Mt. Coronet, or Hall of Origin. Why is that?
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  #142    
Old December 26th, 2010 (02:31 AM).
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There are many Maps missing.

for example, in HG/SS is the Mountain with Red missing or things like that, when i'm remembering right.
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  #143    
Old December 27th, 2010 (02:42 AM).
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Quote originally posted by looper:
There are many Maps missing.

for example, in HG/SS is the Mountain with Red missing or things like that, when i'm remembering right.
Remember, HG/SS and B/W have many files with numbers on them in the "a" folder.
They might even be in a different file, so you might wanna check the other numbers as well.


Oh and also... there's something I might need to tell you all... we're trying to find the block values for Pokémon D/P/Pt maps. If we manage to find this... then we would progress even further. However... something kinda struck my thought just now... maybe it could be the same sort of thing that is also used for model values? Because I think someone's managed to change the model values, and I think it's also mentioned in the Tutorials forum as well. If anyone knows where the block values in D/P/Pt are... then we'll be able to progress further.
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  #144    
Old December 29th, 2010 (02:18 PM).
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Quote originally posted by PokémonShinySilver:
Oh and also... there's something I might need to tell you all... we're trying to find the block values for Pokémon D/P/Pt maps. If we manage to find this... then we would progress even further. However... something kinda struck my thought just now... maybe it could be the same sort of thing that is also used for model values? Because I think someone's managed to change the model values, and I think it's also mentioned in the Tutorials forum as well. If anyone knows where the block values in D/P/Pt are... then we'll be able to progress further.
By block values, do you mean map dimensions? I remember reading somewhere that all D/P/Pt/HG/Ss maps have the same dimensions, and each large map is actually made up of several smaller maps. That's why the tweaking glitch works, as when performed, not all the chunks are loaded, which is why there are blank areas.

You know how in Pokemon Emerald, the Battle Frontier is actually two separate maps in AdvanceMap, but in-game it seems like one? Almost every map in the 4th gen games are like that, as large maps like Jubilife City is actually several smaller maps. If you know what the crazy zoom AR code is, you can zoom out the camera to see which section of the map is loaded.
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  #145    
Old December 30th, 2010 (12:36 PM). Edited December 30th, 2010 by n0rul3s.
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Hey! Your now writing history in NDS Hacking xD
BTW Can I be the Romanian Translator??
This year i saw a lot of Romanian Hackers and it will be good for us (Romanian Hackers) to have a tool in our language. I will respect your reply,no matter what xD!
I didn`t wait for a reply.
Here`s the document:
Attached Files
File Type: txt HGSS Maps[RO].txt‎ (4.3 KB, 5 views) (Save to Dropbox)
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  #146    
Old December 30th, 2010 (11:25 PM).
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Quote originally posted by Chaos Rush:
By block values, do you mean map dimensions?

Nope, the block values of the textures.
That's little more hard, isn't it?


Quote originally posted by n0rul3s:
Hey! Your now writing history in NDS Hacking xD
BTW Can I be the Romanian Translator??
This year i saw a lot of Romanian Hackers and it will be good for us (Romanian Hackers) to have a tool in our language. I will respect your reply,no matter what xD!
I didn`t wait for a reply.
Here`s the document:

Yes, but can you translate the first files too?
Thanks!
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  #147    
Old December 31st, 2010 (12:26 AM). Edited January 2nd, 2011 by n0rul3s.
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I didn`t read all the thread so, I didn`t know there are more files xD
BTW When will you release a demo version??
I hope you`ll do it soon because I`m losing my calm xD
BTW Check my name on the list...you forgot the "L". (n0ru3s)

Finished them:
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  #148    
Old January 4th, 2011 (02:19 AM).
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I can translate this great program into my language? indonesia? if you sure i will send file.
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  #149    
Old January 4th, 2011 (03:58 AM).
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Quote originally posted by Chaos Rush:
By block values, do you mean map dimensions? I remember reading somewhere that all D/P/Pt/HG/Ss maps have the same dimensions, and each large map is actually made up of several smaller maps. That's why the tweaking glitch works, as when performed, not all the chunks are loaded, which is why there are blank areas.

You know how in Pokemon Emerald, the Battle Frontier is actually two separate maps in AdvanceMap, but in-game it seems like one? Almost every map in the 4th gen games are like that, as large maps like Jubilife City is actually several smaller maps. If you know what the crazy zoom AR code is, you can zoom out the camera to see which section of the map is loaded.
Yes, of course... I already knew that from when I noticed how every map is located on the world map and also moves your location on the map to the same area. Because the world map is consisted of locating every map that exists in the main map of the 4th generation, there's only one thing that locates in a random part of the map, it's the special maps such as the ones inside houses, Lake Varity, caves and Eterna Forest ect.

But I actually mean the block values... as in the values for the different texture objects, like the trees for instance.
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  #150    
Old January 4th, 2011 (05:37 AM).
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Quote originally posted by PokémonShinySilver:
Yes, of course... I already knew that from when I noticed how every map is located on the world map and also moves your location on the map to the same area. Because the world map is consisted of locating every map that exists in the main map of the 4th generation, there's only one thing that locates in a random part of the map, it's the special maps such as the ones inside houses, Lake Varity, caves and Eterna Forest ect.

But I actually mean the block values... as in the values for the different texture objects, like the trees for instance.
I'm not sure, but are you searching for the values that determine (for example) what is grass, what is a door or what is water (surf)?

Because if it's this, Project Pokémon made an article about it. These values appear in the "Movement permission" section. The article is here: http://projectpokemon.org/wiki/Map_structure
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