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  #251    
Old October 9th, 2011 (02:15 PM).
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Quote:
Originally Posted by diegoisawesome View Post
All right, but you'll have to wait a while longer, although I am expecting to hit my internal release date.

Thanks for the support!
No, this will not have the 4th gen physical/special split. It's not necessary (or even wanted) for a hack that's trying to remake Crystal.

Also, I'm not sure if the released version has this or not, but have I shown you guys the ability to name your rival?
Damn, that's a bummer.

Oh well at least my alakazam will be pwnage with the elemental punches xD
and uhh i don't think you have shown us the ability to name our rival
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  #252    
Old October 12th, 2011 (12:31 PM).
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This is coming along well, and it's great to see another remake here. I do have something to ask though :3 - Seeing as this is an Emerald hack, will the acro/ mach bike be included? You could incorporate some great cave/ route mechanics with those bikes - Especially if you have any secret areas (if you have any). Anyway, keep up the great work .

P.S. I forgot to ask this on MSN (and MSN doesn't work that well anymore) - But what did you need done? I remember you asked for something - But I seriously cannot remember
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  #253    
Old October 25th, 2011 (06:52 PM).
caddo
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Dude, another great one. I'm incredibly excited about your next release. Am I correct in my understanding that you are planning on the character visiting the sevii islands? And if that is true, are you planning on visiting the Hoenn region too? That would be quite amazing. Anyways, this is very amazing. Can't wait.

I guess I'm your newest fan.
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  #254    
Old October 26th, 2011 (02:57 PM).
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Anything new? Can't wait to play again!
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  #255    
Old November 5th, 2011 (11:23 AM).
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Originally Posted by sir.dav View Post
I just started playing it, but aren't they supposed to ask you what day it is? (for bug catching contests and other time-based events)
In the version you're playing, it reads it right off of your PC's clock. In later versions, you have the ability to set it yourself.
Quote:
Originally Posted by Omega Zero View Post


Damn, that's a bummer.

Oh well at least my alakazam will be pwnage with the elemental punches xD
and uhh i don't think you have shown us the ability to name our rival
Well then, I guess I have to upload a video soon...
Quote:
Originally Posted by Zeikku™ View Post
This is coming along well, and it's great to see another remake here. I do have something to ask though :3 - Seeing as this is an Emerald hack, will the acro/ mach bike be included? You could incorporate some great cave/ route mechanics with those bikes - Especially if you have any secret areas (if you have any). Anyway, keep up the great work .

P.S. I forgot to ask this on MSN (and MSN doesn't work that well anymore) - But what did you need done? I remember you asked for something - But I seriously cannot remember
The Acro Bike might be included in the Sevii Islands (I can think of at least one place I could use it in). ANd as for what I asked? I really have no idea.
Quote:
Originally Posted by caddo View Post
Dude, another great one. I'm incredibly excited about your next release. Am I correct in my understanding that you are planning on the character visiting the sevii islands? And if that is true, are you planning on visiting the Hoenn region too? That would be quite amazing. Anyways, this is very amazing. Can't wait.

I guess I'm your newest fan.
Thanks! Yes, the player will visit the Sevii Islands three years after FireRed.
Quote:
Originally Posted by Lugiaz Soul View Post
Anything new? Can't wait to play again!
Nothing really that new for now, sorry.

Anyways, I just wanted to let you guys know that some a-hole stole my flash drive the Thursday before last, and while I did manage to get it back, he deleted everything, including CrystalDust, which I only had a two-week old backup of. Since then, I've managed to get back to where I was when it was stolen, but I just wanted to let you guys know about this incident that might push back Beta 2.
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  #256    
Old November 5th, 2011 (04:10 PM). Edited December 18th, 2011 by Superjub.
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Originally Posted by diegoisawesome View Post
In the version you're playing, it reads it right off of your PC's clock. In later versions, you have the ability to set it yourself.

Well then, I guess I have to upload a video soon...

The Acro Bike might be included in the Sevii Islands (I can think of at least one place I could use it in). ANd as for what I asked? I really have no idea.

Thanks! Yes, the player will visit the Sevii Islands three years after FireRed.

Nothing really that new for now, sorry.

Anyways, I just wanted to let you guys know that some a-hole stole my flash drive the Thursday before last, and while I did manage to get it back, he deleted everything, including CrystalDust, which I only had a two-week old backup of. Since then, I've managed to get back to where I was when it was stolen, but I just wanted to let you guys know about this incident that might push back Beta 2.
Ouch. That sucks, but it's good you had a backup, and that you've got back to where you were. It's a shame, but I'll be patient, and I'll definitely play Beta 2 when it comes out. Good luck. :D
EDIT: Massive typos. I'm so stupid, sometimes. XD
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  #257    
Old November 30th, 2011 (03:44 PM).
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This hack looks very nice can't wait for next release.
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  #258    
Old December 1st, 2011 (03:26 PM). Edited December 1st, 2011 by LatiosBoy77.
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Did you insert Lance's Battle Theme?

Can't wait to hear it!
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  #259    
Old December 23rd, 2011 (03:56 AM).
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Keep undate fastly because I want to play it.....I want you to make this game
like Gold Sun/Shinygold and Liquid Crystal
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  #260    
Old December 24th, 2011 (09:08 AM).
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At least somebody who made a real remake of the 2nd gen. games! I really like the graphics, the gameplay. Keep going with the game, you're doing excellent! :D
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  #261    
Old December 30th, 2011 (06:14 AM).
patrick_20052005
 
Join Date: Jul 2006
Just reposting this to say how great and pretty close the game is and i like most of the sprites too. :) The game closely resembles crystal, much like fire red closely resembles red. I will be awaiting future betas and releases. Just a suggestion, is it possible to include the apricorn balls? although i think it would be difficult to be transferred across games through trade, maybe replicas?
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  #262    
Old December 30th, 2011 (01:56 PM).
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would you include radio for the pokegear?
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  #263    
Old January 8th, 2012 (01:57 PM). Edited January 8th, 2012 by MrAPT1.
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I have to say that I can't wait for beta 2, however there are some small things that I would like to nitpick about.

In Cherrygrove city, rather than just the beach area being sandy, the whole dirt road leaves sand tracks, even the part leading into route 29.

The little grass tile decorations (The two little pieces of grass that stick up that are on some tiles) like the ones from Shiny Gold are cool, but they really feel out of place, and I think if you really want to achieve that FRLG style you should just remove them completely from the grass tiles, since FRLG didn't have them.

The ruins of alph chambers are lacking the Tanobi Ruin entrance decorations, and are instead just normal caves.

Perhaps you can try making them look something like this? I found the image from google and I like the way it looks.

Route 34's daycare center uses a Saffron City house rather than the original daycare house in FRLG.

Here's a picture of it.

Goldenrod's PCC uses a regular Pokemon Center rather than the Trade Center Building from One Island.


Which leads me to my next point. Goldenrod looks extremely messy in terms of tilesets. Everything looks really mashed together, not to mention it uses Saffron city's tiles and palettes. Something like this would be ideal, IMO. It's big, so I just linked to it.

http://i4.photobucket.com/albums/y11...rodrodcity.png

I don't know what your philosophy on using maps from Pallidium are (It went open source after it went down after HGSS was announced anyways if I recall correctly, so if you want to use some of the maps it should be fine) but I think the hack would really benefit from using some of them. Lots of them look pretty official, and blend with the FRLG tile sets pretty well.

A few things regarding player backsprites. I have never really been a fan of that particular Gold backsprite, because it looks pretty static when he throws the pokeball out, and the Lance one just looks off to me and a bit static as well, so I went and found some Gold and Lance sprites and Tweaked them just a bit.



In the tall grass of National park, whenever you get into a battle, the background colors for the battle screen look kind of weird. You might want to tinker with the palettes a bit so that it matches up with the normal grass wild battles.


One last thing, I remember you saying that you weren't going to use Arugurete's music because you weren't able to get a response from him. As of late I've seen a few Pokemon hacks use his team rocket battle theme and wild Johto battle theme (Liquid Crystal used the wild battle theme) and from what I can tell, he doesn't seem to mind or care, so I don't think it would hurt to take a few battle and or route themes from GoldenSun if you need to.

Personal nitpicks aside, I think you're doing a fantastic job, and I hope that you can keep up the good work.
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  #264    
Old January 8th, 2012 (04:05 PM).
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diegoisawesome
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Quote:
Originally Posted by Retribution View Post
Ouch. That sucks, but it's good you had a backup, and that you've got back to where you were. It's a shame, but I'll be patient, and I'll definitely play Beta 2 when it comes out. Good luck. :D
EDIT: Massive typos. I'm so stupid, sometimes. XD
Thanks for the support!
Quote:
Originally Posted by TheGameBringer42 View Post
This hack looks very nice can't wait for next release.
Thanks!
Quote:
Originally Posted by LatiosBoy77 View Post
Did you insert Lance's Battle Theme?

Can't wait to hear it!
Hehe, a sneaky way to try to get around the "no asking for release dates" rule?
Quote:
Originally Posted by VempireblacK View Post
Keep undate fastly because I want to play it.....I want you to make this game
like Gold Sun/Shinygold and Liquid Crystal
Okay, I guess...
Quote:
Originally Posted by Eru_Paul View Post
At least somebody who made a real remake of the 2nd gen. games! I really like the graphics, the gameplay. Keep going with the game, you're doing excellent! :D
Thanks for the support!
Quote:
Originally Posted by patrick_20052005 View Post
Just reposting this to say how great and pretty close the game is and i like most of the sprites too. The game closely resembles crystal, much like fire red closely resembles red. I will be awaiting future betas and releases. Just a suggestion, is it possible to include the apricorn balls? although i think it would be difficult to be transferred across games through trade, maybe replicas?
I may include Apricorn Balls if the code to make custom Poké Balls at the moment isn't so buggy.
Quote:
Originally Posted by LatiosBoy77 View Post
would you include radio for the pokegear?
I'm planning on it, but don't expect anything in that regard in Beta 2.

Huge post block below, comments in bold as usual:
Quote:
Originally Posted by tonti View Post
I have to say that I can't wait for beta 2, however there are some small things that I would like to nitpick about.

In Cherrygrove city, rather than just the beach area being sandy, the whole dirt road leaves sand tracks, even the part leading into route 29.
That's due to the fact that I felt like an abrupt stop to the footprints would seem strange, and it all flows together better with the sandy prints anyways.

The little grass tile decorations (The two little pieces of grass that stick up that are on some tiles) like the ones from Shiny Gold are cool, but they really feel out of place, and I think if you really want to achieve that FRLG style you should just remove them completely from the grass tiles, since FRLG didn't have them.
I AM trying for an FR/LG style, but I felt that the maps were a bit empty and plain without the addition of a bit more diversity. Just because FR/LG didn't have them doesn't mean I can't.

The ruins of alph chambers are lacking the Tanobi Ruin entrance decorations, and are instead just normal caves.

Perhaps you can try making them look something like this? I found the image from google and I like the way it looks.
Don't worry, that's changed for Beta 2.

Route 34's daycare center uses a Saffron City house rather than the original daycare house in FRLG.

Here's a picture of it.
Well, it's not like the same people from that daycare are going to migrate to the outskirts of Goldenrod and rebuild their exact same house there, right? For that matter, the daycare on Four Island looked like the houses on Four Island and not that.

Goldenrod's PCC uses a regular Pokemon Center rather than the Trade Center Building from One Island.

As I said above, they're not one and the same, so why would they look the same? Besides, the Pokécom Center is actually a stretched version of the Pokémon Center and says PCC. They're not identical.

Which leads me to my next point. Goldenrod looks extremely messy in terms of tilesets. Everything looks really mashed together, not to mention it uses Saffron city's tiles and palettes. Something like this would be ideal, IMO. It's big, so I just linked to it.

http://i4.photobucket.com/albums/y11...rodrodcity.png
I remember that map. It was the one for Crystal Shards, I think. Either that, or for Palladium and Crystal Shards used it (like pretty much everything else). In any case, the image you linked me looks more like a mash-up of tilesets than mine. The only thing different in terms of tiles (from Saffron) is the satellite dish on top of the Radio Tower. And if you mean mashed together in terms of map size, that's because that's how the original was, too.

I don't know what your philosophy on using maps from Pallidium are (It went open source after it went down after HGSS was announced anyways if I recall correctly, so if you want to use some of the maps it should be fine) but I think the hack would really benefit from using some of them. Lots of them look pretty official, and blend with the FRLG tile sets pretty well.
Ever since Palladium's site went into permanent maintenance mode, I haven't been able to find many of its resources, including maps. I'd be interested in seeing them, mainly for the tilesets because their mapping style differs from mine.

A few things regarding player backsprites. I have never really been a fan of that particular Gold backsprite, because it looks pretty static when he throws the pokeball out, and the Lance one just looks off to me and a bit static as well, so I went and found some Gold and Lance sprites and Tweaked them just a bit.


I actually like those backsprites. Where did you find them? I might use them.

In the tall grass of National park, whenever you get into a battle, the background colors for the battle screen look kind of weird. You might want to tinker with the palettes a bit so that it matches up with the normal grass wild battles.
They look weird because you're supposed to be inside grass, and it's darker. Anyways, that's how it was in Emerald, and I just did the same with FR/LG's colors, just darkened.

One last thing, I remember you saying that you weren't going to use Arugurete's music because you weren't able to get a response from him. As of late I've seen a few Pokemon hacks use his team rocket battle theme and wild Johto battle theme (Liquid Crystal used the wild battle theme) and from what I can tell, he doesn't seem to mind or care, so I don't think it would hurt to take a few battle and or route themes from GoldenSun if you need to.
I've already done so. And I have gotten a few responses sometimes, but (s)he doesn't seem to be active on YouTube that much, and so I can't contact them easily.

Personal nitpicks aside, I think you're doing a fantastic job, and I hope that you can keep up the good work.
Thanks!
All right, status update... Hmm, I don't know if I could write something useful here that won't give anything away. Eh, what the heck! Riddle time!

Four roads intersect at one place. Although you can see all of them, two are blocked and you must continue onwards. Later, you enter through one of the previously-blocked ones and exit the other.
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  #265    
Old January 8th, 2012 (06:36 PM).
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Quote:
Originally Posted by diegoisawesome View Post
Thanks for the support!

Thanks!

Hehe, a sneaky way to try to get around the "no asking for release dates" rule?

Okay, I guess...

Thanks for the support!

I may include Apricorn Balls if the code to make custom Poké Balls at the moment isn't so buggy.

I'm planning on it, but don't expect anything in that regard in Beta 2.

Huge post block below, comments in bold as usual:

All right, status update... Hmm, I don't know if I could write something useful here that won't give anything away. Eh, what the heck! Riddle time!

Four roads intersect at one place. Although you can see all of them, two are blocked and you must continue onwards. Later, you enter through one of the previously-blocked ones and exit the other.
Woah, thats pretty far! Sounds pretty good to me. Will that be the end of the beta? (Well after the roads..)
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  #266    
Old January 8th, 2012 (06:40 PM).
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Woah, thats pretty far! Sounds pretty good to me. Will that be the end of the beta? (Well after the roads..)
I think so. It's a pretty good place to stop for a while.
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  #267    
Old January 9th, 2012 (01:11 PM). Edited January 9th, 2012 by MrAPT1.
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Originally Posted by diegoisawesome View Post
I actually like those backsprites. Where did you find them? I might use them.
if I recall correctly, they were some old sprites for Palladium that I had saved on my hard drive before the site went down. I basically just edited out Gold's goggles and completely redid Lance's head by using the HGSS sprite's head and touching it up a bit.

EDIT:

If you do decide to use them, use these updated ones. I fixed a few errors with Gold's hat and shaded Lance's neck a bit more.
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  #268    
Old January 9th, 2012 (01:26 PM).
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TheChaosBlue
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Whoa...time has been your friend, hasn't it diegoisawesome? XD

Can't wait to see the progress made, and will enjoy this new and upcoming beta!
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  #269    
Old January 15th, 2012 (10:18 AM).
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Hey Diego, since you're using Emerald, have you considered inserting the FRLG Pokemon sprites and making animations for them?

http://spriters-resource.com/communi....php?tid=13645
I found this and from what I can tell it has all Kanto pokemon with FRLG style animations.
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  #270    
Old January 20th, 2012 (01:09 PM).
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I just downloaded and played this hack and I really like it a lot. Crystal is my favorite game and is really close to my heart. I've been playing Liquid Crystal for the past few weeks, this definitely gives LC a run for it's money.

I especially like the world map, the animated sprites and the fact that it's based on Emerald (so I should be able to use stuff like Synchronise to get wild Pokemon of a certain nature and the EV reducing berries).

Just wanted to say one thing. In the very short time I've been playing, I've noticed that you have the Map Card in the Pokegear from the start, yet the man in Cherrygrove acts like he gives it to you after his dialogue. Please fix that.
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  #271    
Old January 26th, 2012 (05:45 AM).
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I found a situation with the PokéGear, the numbrers don't appear. I talked with all the trainers who own a "phone", but the numbers don't record.

Keep going! I really love your hack! I'll be waiting for the Beta 2.
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  #272    
Old January 26th, 2012 (06:33 AM).
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hoheohi
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haizzzz why all new hack always dead?
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  #273    
Old January 26th, 2012 (06:49 AM).
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Originally Posted by hoheohi View Post
haizzzz why all new hack always dead?
Crystal Dust isn't dead, can't you be patient? It isn't easy to make a Hack rom.
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  #274    
Old January 26th, 2012 (04:35 PM).
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diegoisawesome
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Quote:
Originally Posted by tonti View Post
if I recall correctly, they were some old sprites for Palladium that I had saved on my hard drive before the site went down. I basically just edited out Gold's goggles and completely redid Lance's head by using the HGSS sprite's head and touching it up a bit.

EDIT:

If you do decide to use them, use these updated ones. I fixed a few errors with Gold's hat and shaded Lance's neck a bit more.
All right, looks like I've got some inserting/crediting to do.
Quote:
Originally Posted by ChaosSonic View Post
Whoa...time has been your friend, hasn't it diegoisawesome? XD

Can't wait to see the progress made, and will enjoy this new and upcoming beta!
All right, thanks!
Quote:
Originally Posted by tonti View Post
Hey Diego, since you're using Emerald, have you considered inserting the FRLG Pokemon sprites and making animations for them?

http://spriters-resource.com/communi....php?tid=13645
I found this and from what I can tell it has all Kanto pokemon with FRLG style animations.
I don't know if I would ever want to take the time and effort to insert all the FRLG Pokémon sprites. :/
Quote:
Originally Posted by Sayan View Post
I just downloaded and played this hack and I really like it a lot. Crystal is my favorite game and is really close to my heart. I've been playing Liquid Crystal for the past few weeks, this definitely gives LC a run for it's money.

I especially like the world map, the animated sprites and the fact that it's based on Emerald (so I should be able to use stuff like Synchronise to get wild Pokemon of a certain nature and the EV reducing berries).

Just wanted to say one thing. In the very short time I've been playing, I've noticed that you have the Map Card in the Pokegear from the start, yet the man in Cherrygrove acts like he gives it to you after his dialogue. Please fix that.
Thanks for the input. Just to let you know, the world map has changed and is now separated into Kanto and Johto maps.
Quote:
Originally Posted by Eru_Paul View Post
I found a situation with the PokéGear, the numbrers don't appear. I talked with all the trainers who own a "phone", but the numbers don't record.

Keep going! I really love your hack! I'll be waiting for the Beta 2.
Yeah, that's due to me not having as much of an understanding of the Pokénav's Match Call feature as I'd like. I'll do some more research into it and see what I can do.
Quote:
Originally Posted by hoheohi View Post
haizzzz why all new hack always dead?
Quote:
Originally Posted by Eru_Paul View Post
Crystal Dust isn't dead, can't you be patient? It isn't easy to make a Hack rom.
This is true, CrystalDust is very much alive and well. :D
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  #275    
Old January 26th, 2012 (07:39 PM).
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hoheohi
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This is true, CrystalDust is very much alive and well.
=p~ really? i can't wait
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