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  #1    
Old June 9th, 2010, 12:28 PM
Cyberglass's Avatar
Cyberglass
the stuff Porygon are made of
 
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Age: 23
Gender: Male
I'm relatively new to spriting, but I've been designing fakemon for a while. Feel free to comment on both the pixels and the designs themselves; I'm always looking for ways to improve.

Just the usual disclaimers:
No Stealing
No begging me to make sprites for you, my hands are full enough doing my own sprites and I eventually want these ones to go into a ROM hack I'm making.

Now that the intro is out of the way, here are the sprites!

Spoiler:

Bloomeow
Grass type.
This will be my grass starter.

Flaribbit
Fire type.
This will be my fire starter.

Squill
Water type.
This will be my water starter.

Furmine
Normal type.
Catchable early on, it is based on a marten.

Finchy
Normal/Flying type
A basic bird fakemon.

Heliseed
Grass/Flying type.
A fakemon based on a maple seed.

Sandol
Water type. Evolves into Urfin via water stone.
A sand dollar fakemon with five mouths.

Urfin
Water/Steel type. Evolves from Sandol via water stone.
A sea urchin fakemon.

Samurunt
Fighting/Steel type.

Overkapi
Normal/Psychic type.
Like its cousin Girafarig, Overkapi has a second brain in its tail.
It conjures up clouds of mist to escape predators.

Submasect
Bug/Water type. Evolves into Aquascor at level 23.

Aquascor
Bug/Water type. Evolves from Submasect at level 23.


Stingle
Water/Psychic type.
I based it off a jellyfish.
The jewel on its forehead acts as a rudimentary third eye.


Dolphlame
Water/Fire type. Does not evolve.
This is the largest sprite I have done so far, and I had a bit of trouble making a smooth curve this large, but I am very pleased with how all the details came out, especially the flames on its back.
Unt, the ant fakemon.
Bug type. Evolves into Formignite at level 21.

Formignite, the fire ant fakemon.
Bug/Fire type. Evolves from Unt at level 21.

Atlectric.
Bug/Electric type.

Oddillo.
Ground/Psychic type.

Flobait.
Water type.

Kaketaiji, the Tai Chi fakemon.
Fighting type.

Cushpin
Normal type.

Possamp.
Electric type. My region's Pikachu wannabe.

Aquana, the iguana fakemon.
Water Type. This might end up as the water-type starter instead of Squill.


Parasoul, open and closed Formes. Psychic type.

Whirybdis. Ghost/Water type.


Last edited by Cyberglass; November 7th, 2010 at 01:22 PM.
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  #2    
Old June 9th, 2010, 04:24 PM
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there's not much to Bloomeow's tail...i suggest a small flower or a bud? And the leaves/petals around its neck look like they're shiny...was that what you were going for?
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  #3    
Old June 9th, 2010, 07:59 PM
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I really like this one. It's quite a nice job you did with the shading on this sprite. Sprites with so many pieces and angles aren't easy to shade convincingly, particularly parts which are only one or two pixels wide like some of those spines. She shading on the face gives a nice sense of depth. I don't feel like I'm looking at a ball with a mouth drawn on it, but something with more dimension.

On the one called Overkapi I can't help but see something odd with the raised leg. I'm guessing you're going for a foreshortened look, but it seems like it's just shorter than the other legs to me.
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  #4    
Old June 9th, 2010, 08:25 PM
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Cyberglass
the stuff Porygon are made of
 
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@Kiryu: The shine on the leaves is mostly my poor pick of palette; they are supposed to look like geranium leaves. Out of these Bloomeow is the sprite am am happy with the least, especially shading-wise.

@Scarf: I think what happened with Overkapi is that I based the back legs too closely on Girafarig, who has a wider body. Overkapi's thinner body makes the legs closer together, which means less foreshortening is necessary. Thanks for pointing that out.
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  #5    
Old June 9th, 2010, 09:05 PM
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Froslass_Maniac
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The Flarribbit needs some more shading. Overall your sprites are nice. :p
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  #6    
Old June 11th, 2010, 06:53 AM
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more shading would ruin it. I like how it is now.
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  #7    
Old June 12th, 2010, 09:36 AM
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Cyberglass
the stuff Porygon are made of
 
Join Date: Apr 2010
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Some new monsters:

Submasect
Bug/Water type. Evolves into Aquascor at level 23.

Aquascor
Bug/Water type. Evolves from Submasect at level 23.
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  #8    
Old June 12th, 2010, 09:53 AM
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Bzhuan
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Aquascor is the awesomest thing I've ever seen... Maybe not the awesomest but on of the most awesome things or whatever...

Does samurunt have an evolution?
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  #9    
Old June 16th, 2010, 11:46 AM
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Pekin
I make Fakemon sprites.
 
Join Date: Mar 2009
Location: Denmark
Age: 20
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Nature: Relaxed
These are some really good sprites. I especially love Heliseed, that thing is epic!
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  #10    
Old July 5th, 2010, 09:50 AM
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Cyberglass
the stuff Porygon are made of
 
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First update in a while:

Stingle
Water/Psychic
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  #11    
Old July 5th, 2010, 04:52 PM
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Esper
 
Join Date: Jun 2009
Location: California
Quote:
Originally Posted by Cyberglass View Post
First update in a while:

Stingle
Water/Psychic
I like the reflective quality on the "dress" part, and really that part of the sprite is top notch. The head looks a bit off center though, probably because the arms are more or less mirror images of each other even though the sprite's angled a little to the left. The right arm doesn't quite take that into account so it looks like it's pulled back.

Oh, great colors by the way. They compliment each other well.
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  #12    
Old July 5th, 2010, 05:41 PM
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np7261
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COmpletely fantastic! I love your sprites. My favourites are heliseed, finchy and squill. But honestly, all of them are great. Only cc is if you're trying to sprite d/p/p style, use less highlights. Usually there are only two shades on the sprites

E.G:



Of course this definitely does not apply to all sprites, specially water or metal types.

Keep up the fantastic work!
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  #13    
Old July 7th, 2010, 09:52 AM
Cyberglass's Avatar
Cyberglass
the stuff Porygon are made of
 
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Thanks to everyone for the critiques!

For this sprite, I decided to do something less 'shiny' to practice variety in my shading. I also wanted to work on flames and smoke, both of which can be tricky to sprite, and luckily I had a fakemon concept with both:

Dolphlame
Water/Fire type. Does not evolve.
This is the largest sprite I have done so far, and I had a bit of trouble making a smooth curve this large, but I am very pleased with how all the details came out, especially the flames on its back.

Last edited by Cyberglass; July 7th, 2010 at 10:00 AM. Reason: Your double post has been automatically merged.
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  #14    
Old July 7th, 2010, 12:34 PM
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Esper
 
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Location: California
Quote:
Originally Posted by Cyberglass View Post
Thanks to everyone for the critiques!

For this sprite, I decided to do something less 'shiny' to practice variety in my shading. I also wanted to work on flames and smoke, both of which can be tricky to sprite, and luckily I had a fakemon concept with both:

Dolphlame
Water/Fire type. Does not evolve.
This is the largest sprite I have done so far, and I had a bit of trouble making a smooth curve this large, but I am very pleased with how all the details came out, especially the flames on its back.
You should be pleased. The outline looks very smooth and the details are pretty sharp. But since nothing's perfect, you might try making part of the top outline of smoke lighter.

On this sprite the top outline isn't completely dark as yours is.

One other thing. The tail looks a bit awkward to me. The way it's angled I imagine it's the underside of the tail we're looking at rather than the top side. I think it's because the lower point of the tail looks slightly larger and therefore closer, sort of similar to how this Gyarados sprite looks.

The bottom half of the tail fin sticks out to the side because it's made to look like it's sort of lying flat. That's how your tail looks to me.
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  #15    
Old July 7th, 2010, 11:19 PM
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Bloomeow and Flaribit's names seem kinda... unoriginal? I think that's the word I'm going for. And Urfin kinda reminds me of Solrock. Other than that, those are some really awesome designs!
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  #16    
Old July 15th, 2010, 10:21 AM
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Cyberglass
the stuff Porygon are made of
 
Join Date: Apr 2010
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@Scarf: you're right, the tail does look weird where it connects to the body; I'll try to fix that.

Here are some new Fakemon:
Unt, the ant fakemon.
Bug type. Evolves into Formignite at level 21.

Formignite, the fire ant fakemon.
Bug/Fire type. Evolves from Unt at level 21.
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  #17    
Old July 15th, 2010, 08:53 PM
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Esper
 
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Location: California
Quote:
Originally Posted by Cyberglass View Post
@Scarf: you're right, the tail does look weird where it connects to the body; I'll try to fix that.

Here are some new Fakemon:
Unt, the ant fakemon.
Bug type. Evolves into Formignite at level 21.
Those are nice colors. I think you did great on shading. There are a lot of overlapping parts, but they don't get lost. They're all quite clear.

The back leg on the right looks too straight though. The others are curved so it seems out of place. I also think it could stand out a bit more. It's mostly covered up.

Quote:
Formignite, the fire ant fakemon.
Bug/Fire type. Evolves from Unt at level 21.
Again, well done on all the technical fronts: shading, color, linework, etc. I can't help but feel that the body, that is, the thorax, is very small looking. Smaller than the head. To me it looks a little out of balance, especially since it only has two legs on a side.
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  #18    
Old July 16th, 2010, 05:55 PM
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Kam the Narwhal
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On Formignite, the abdomen is oddly placed. See, the way the abdomen and thorax are connected right now makes it look like the abdomen is always pointed upwards like that. So what you're going to want to do is make it look as if the abdomen is being curved upwards instead of just attached that way.

Unt doesn't really look all that much like an ant, anatomy-wise at least. Look at Formignite; there's a clear seperation between the three main body sections.
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  #19    
Old July 17th, 2010, 06:36 AM
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Cyberglass
the stuff Porygon are made of
 
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Quote:
Originally Posted by Scarf View Post
Again, well done on all the technical fronts: shading, color, linework, etc. I can't help but feel that the body, that is, the thorax, is very small looking. Smaller than the head. To me it looks a little out of balance, especially since it only has two legs on a side.
I agree with the balance issue; the legs should really be splayed more. As for the thorax, it's based on an ant, so it's supposed to be smaller than the head.

Quote:
Originally Posted by Kam the Narwhal
On Formignite, the abdomen is oddly placed. See, the way the abdomen and thorax are connected right now makes it look like the abdomen is always pointed upwards like that. So what you're going to want to do is make it look as if the abdomen is being curved upwards instead of just attached that way.
I actually dsigned it so it IS always pointing up. It's a miniature volcano crater, so if it tipped back it would spill all the magma.
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  #20    
Old July 17th, 2010, 06:41 AM
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Kam the Narwhal
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That makes sense. I assumed you were trying to get sort of cannon tail there.
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  #21    
Old September 26th, 2010, 05:50 PM
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Cyberglass
the stuff Porygon are made of
 
Join Date: Apr 2010
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Gender: Male
Cyberglass used revive! Thread regained health!

...Been a while since my last post; here's what I've been able to complete since then:



I've also updated my sprites for Overkapi and Dolphlame in the OP to fix problems with perspective.
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  #22    
Old September 28th, 2010, 07:30 AM
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Esper
 
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Location: California


Wigglytuff and Tyrogue's cousins? Good pose on the fighting one, but yellow with red polka dots? :/

I think the normal could use a little more color. It's a little too normal, color-wise. Even the plainest sprites will usually have a prominent color and at least a white area for variety (like Marill or Wigglytuff). Not to say that it's a bad sprite. The color is good, and so is the shading, line work, etc., but it just needs a little something else to make it not look so much like a Wigglytuff/Clefairy.

Oh, and now that I look harder that ear seems to have a notch in it since the dark inner part of the ear nearly touches the outline.
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  #23    
Old September 28th, 2010, 07:58 AM
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Thanks for the crit, as always. I was having some troubles picking out a color for the fighting type; do you have any suggestions?
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  #24    
Old September 28th, 2010, 08:09 AM
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dragoniteuser
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Quote:
Originally Posted by Cyberglass View Post
Thanks for the crit, as always. I was having some troubles picking out a color for the fighting type; do you have any suggestions?
How about red. It's very agressive colour, and it definetly isn't,what some may think, girly colour.
Just a thought...
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  #25    
Old September 28th, 2010, 12:08 PM
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Quote:
Originally Posted by Cyberglass View Post
Thanks for the crit, as always. I was having some troubles picking out a color for the fighting type; do you have any suggestions?
I'd try out a couple of combinations and compare them side by side to see what works best. Shouldn't be too hard since it's a small area to recolor. If it were me I'd just take two colors from an official sprite since they generally have good combinations going.

But if you want to know what I would try first, I'd go with something blue.
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