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  #1    
Old November 19th, 2010 (08:56 PM). Edited February 5th, 2011 by chriskid198.
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chriskid198 chriskid198 is offline
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Pokémon: Onyx Version

Made in RPG Maker XP

I will try to get some CSS or something for this, but for the time being, it'll have too do.

The Story:
Not completed yet! More to be added/taken away.
Today is your 13th birthday. On this day, you will be old enough to travel the Region of (insert Region Name here). Along your journey you will meet countless characters, solve challenging puzzle, defeat strong trainers. And become the League Champion! Team (Insert team name here) has plans to take over all the the Pokémon World, and enslave the worlds Pokémon to hard labor. You defeat this dark evil. But your job is not done; through-out the other Regions of the Pokémon world, people have other plans. Team Magma and Team Aqua are back, and are fighting again, now with new leaders. Team Rocket has returned to the Kanto Region and plan to steal all the Pokémon of loving trainers, Team Galactic have come back to try again to use Diagla, Palkia and Girantia to create a new Dimension. The Johto Region is full of Team Rocket, Team Aqua, Team Magma and Team Galactic Grunts trying to get Celebi to show itself, so they can travel back in time and find the Youths that disbanded them.

Features:
More to come!
Brand new Region
100+ Brand new Pokémon never seen before!
Brand new, custom made tiles.
A PokéPhone type thing - Still thinking of a name :/ Feel free to suggest a name.
Dual Screen layout.

Screenshots:
Everyone loves them!
Spoiler:
NOTE: These are not tiles that are going to be used. This doesn't have the Dual Screen feature yet. It doesn't have custom overworlds. The screens are bigger than it will be when finished. These maps are not in-game.



The Team:
People who are helping out.
Me (chriskid198) - I'll be mapping, scripting, I'll give spriting a shot too.

Credits:
More people who helped out! (But not actually part of the team).
Poccil - His amazing Starter Kit.
me2hack - For being a major helper so far.
klnothincomin - Outdoor Platinum rips.
KokinhoKokeiro - Rips from Platinum.

Would you like to help out?
What can you do?
Tile Spriter - A couple of these are wanted.
Fakemon/Trainer Spriter - Not desperately wanted at the moment.
Spriter - For anything else I need done; graphic related.
Engines Coder - Just someone to help me get started with coding the games engines.

Progress:
What we I have done so far.
Kanto: Planning Stages.
Johto: Planning Stages.
Hoenn: Planning Stages.
Sinnoh: Planning Stages.
(Insert Region name here): Planning stages.
Battle scene: Planning Stages.
Features: Planning stages.
Dual Screen Feature:I'm working on it..
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  #2    
Old November 20th, 2010 (03:50 AM).
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You must say in which language you are programming this or if its just game maker
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Old November 20th, 2010 (04:45 AM).
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Take a closer look at your tilesets. They seem to be off by a pixel or two in one direction. Or maybe it's because of the resolution. You shouldn't be able to see random grid lines in the grass, or by the basses of your trees.
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Old November 20th, 2010 (05:13 AM).
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Quote originally posted by Pablo49:
Take a closer look at your tilesets. They seem to be off by a pixel or two in one direction. Or maybe it's because of the resolution. You shouldn't be able to see random grid lines in the grass, or by the basses of your trees.
Yes, I know. Those are not the tiles that are even going to be used. Thet are just temporary.

Quote originally posted by PoKeNation2010:
You must say in which language you are programming this or if its just game maker
It's in RMXP, RPG Maker XP. I'm sure I put that in somewhere.. I better add it.
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Old November 20th, 2010 (05:35 AM).
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Sounds interesting. It might be a little over ambitious to attempt to include every region + your own custom region. Perhaps you could start with your own custom one and expand from there once it is completed?

You could call the poke-phone an iPhione lol.
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Old November 20th, 2010 (05:49 AM).
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Why don't use poccil's starter kit?
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  #7    
Old November 20th, 2010 (05:12 PM).
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Quote originally posted by Rossay:
Sounds interesting. It might be a little over ambitious to attempt to include every region + your own custom region. Perhaps you could start with your own custom one and expand from there once it is completed?

You could call the poke-phone an iPhione lol.
I am making a custom one, and then expanding. But things you do in other Regions affect what happens in the Region.

Quote originally posted by aSeRo141414:
Why don't use poccil's starter kit?
Too me, it seems like the easy way out of coding it. I would like to code it myself so I can learn how to do it and making my own scripts and stuff.
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Old November 20th, 2010 (07:29 PM).
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Quote originally posted by chriskid198:
Too me, it seems like the easy way out of coding it. I would like to code it myself so I can learn how to do it and making my own scripts and stuff.
Might want to take the whole plunge and code it using C++ and SDL if that's the case
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Old November 20th, 2010 (08:32 PM).
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Quote originally posted by Dragonite Ernston:
Might want to take the whole plunge and code it using C++ and SDL if that's the case
Is C++ and SDL the way RPG Maker XP is coded?
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Old November 20th, 2010 (08:52 PM).
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Quote originally posted by chriskid198:
Is C++ and SDL the way RPG Maker XP is coded?
It's coded in RGSS. But I heard you can change it to C++.
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Old November 20th, 2010 (08:55 PM).
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Quote originally posted by me2hack:
It's coded in RGSS. But I heard you can change it to C++.
Okay, I guess I'll have a look at RGSS first. Is anyone willing to help me with this at the moment, also? I can't do it on my own.
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Old November 20th, 2010 (10:12 PM).
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Nice work chris and yeah the tiles are off its pixels
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Old November 20th, 2010 (10:53 PM). Edited November 20th, 2010 by chriskid198.
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Quote originally posted by Mark975:
Nice work chris and yeah the tiles are off its pixels
It was probably just when I resized it. Read the Notes bit in the Spoiler... -.-

EDIT: How would I code the dual Screen Feature? I've looked around in the settings for ages. Also, me2hack, would you wanna create graphical stuff for me? I see in your signature that you say your moderate at it? You would have to be better then me. What do you say?
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Old November 21st, 2010 (06:14 AM).
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Quote originally posted by chriskid198:
It was probably just when I resized it. Read the Notes bit in the Spoiler... -.-

EDIT: How would I code the dual Screen Feature? I've looked around in the settings for ages. Also, me2hack, would you wanna create graphical stuff for me? I see in your signature that you say your moderate at it? You would have to be better then me. What do you say?
Look for Crazyninjaguy's dual screen, it's not just for Essentials.
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Old November 21st, 2010 (10:52 PM).
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Quote originally posted by carmaniac:
Look for Crazyninjaguy's dual screen, it's not just for Essentials.
I see, I see. I'll take a look at it now.

EDIT: Well, The starter kit doesn't have a release yet... So I guess, I'll need to try and code it myself.
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Old November 22nd, 2010 (06:11 AM).
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I don't think I'll have enough time to make some for you, as I'm making my own game.
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Old November 22nd, 2010 (07:36 AM).
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Quote originally posted by chriskid198:
I see, I see. I'll take a look at it now.

EDIT: Well, The starter kit doesn't have a release yet... So I guess, I'll need to try and code it myself.
, not his starter kit... His actual dual screen thread. Use the search threads of user feature and you should be able to find it.
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Old November 22nd, 2010 (10:51 PM).
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chriskid198 chriskid198 is offline
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Quote originally posted by carmaniac:
, not his starter kit... His actual dual screen thread. Use the search threads of user feature and you should be able to find it.
Okay, I'll have a look.

Quote originally posted by me2hack:
I don't think I'll have enough time to make some for you, as I'm making my own game.
Okay.. No biggie.

If anyone sees this and can make good graphical things. Please send me a PM.
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Old November 26th, 2010 (12:47 AM).
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Bump..?

I really need help with this. Any help would be good help I guess.
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Old November 26th, 2010 (10:28 AM).
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If you really need help, try not to ask for it in your thread. Post in the Team Recruitment thread.
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Old November 26th, 2010 (06:10 PM).
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Quote originally posted by Cilerba:
If you really need help, try not to ask for it in your thread. Post in the Team Recruitment thread.
I did post there. Noone replied, only people that posted are people looking for help aswell.
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Old November 26th, 2010 (06:19 PM).
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Quote originally posted by chriskid198:
I did post there. Noone replied, only people that posted are people looking for help aswell.
It's only for people to post looking for help. You provide a method of contact so another member can contact you willing to help you.
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Old November 28th, 2010 (12:35 AM). Edited November 28th, 2010 by chriskid198.
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Quote originally posted by Cilerba:


It's only for people to post looking for help. You provide a method of contact so another member can contact you willing to help you.
Oh, okay then. I guess I'll have to wait till someone replies...


Anyway; on topic:

I've been trying to learn RGSS. It's hard, I must say. Mainly been working on the dual screen script. I've made a script, when I test my game; it has no errors, and the game plays normally. But the screen doesn't change a bit from what it normally looks like.

Spoiler:
Code:
#==============================================================================
# ** Window_DualScreen
#------------------------------------------------------------------------------
#  This is for the Dual Screen.
#==============================================================================

class Window_DualScreen < Window
  #----------------------------------------------------------------------------
  # * Object Initialization
  #     width    : window width
  #     height   : screen 1
  #----------------------------------------------------------------------------
  def initialize (width, hight)
    self.width    = 192
    self.height   = 256
    self.z = 100
  end
  #----------------------------------------------------------------------------
  # * Object Initialization
  #     width   : window width
  #     height  : bar height
  #----------------------------------------------------------------------------
  def initialize (width, height)
    self.width    = 192
    self.height   = 16
    self.z = 100
  end
  #----------------------------------------------------------------------------
  # * Object Initialization
  #     width   : window width
  #     height  : window height
  #----------------------------------------------------------------------------
  def initialize (width, height)
    super()
    @windowskin_name = $game_system.background_version_one
    self.windowskin = RPG::Cache.windowskin(@background_version_one)
    self.width     = 192
    self.height    = 256
    self.z = 100
  end
  #----------------------------------------------------------------------------
  # * Object Intialization
  #     x       : window x-coordinate
  #     y       : window y-coordinate
  #     width   : width
  #     height  : height
  #----------------------------------------------------------------------------
  def initialize (x, y, width, height)
    super()
    self.x = x
    self.y = y
    self.width = width
    self.height = height
    self.z = 100
  end
  #--------------------------------------------------------------------------
  # * Get Text Color
  #     n : text color number (0-7)
  #--------------------------------------------------------------------------
  def text_color(n)
    case n
    when 0
      return Color.new(255, 255, 255, 255)
    when 1
      return Color.new(128, 128, 255, 255)
    when 2
      return Color.new(255, 128, 128, 255)
    when 3
      return Color.new(128, 255, 128, 255)
    when 4
      return Color.new(128, 255, 255, 255)
    when 5
      return Color.new(255, 128, 255, 255)
    when 6
      return Color.new(255, 255, 128, 255)
    when 7
      return Color.new(192, 192, 192, 255)
    else
      normal_color
    end
  end
  #--------------------------------------------------------------------------
  # * Get Normal Text Color
  #--------------------------------------------------------------------------
  def normal_color
    return Color.new(255, 255, 255, 255)
  end
  #--------------------------------------------------------------------------
  # * Get Disabled Text Color
  #--------------------------------------------------------------------------
  def disabled_color
    return Color.new(255, 255, 255, 128)
  end
end


Theres the current code, could someone with skills in RGSS look over it for me and give me some tips, please? Also, some of the code was taken from other scripts.
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Old November 28th, 2010 (06:49 AM).
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I'll send you a pm soon with how you do it.
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Old November 28th, 2010 (10:18 PM).
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chriskid198 chriskid198 is offline
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Quote originally posted by me2hack:
I'll send you a pm soon with how you do it.
Yes. Thank you so much. I'm doing it right now
Should I add you to a Credits list or something?
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