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  #26    
Old November 30th, 2010 (10:48 PM).
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The name seems confusing. Onix.. Onyx..

You definetly need to scale back your ideas. Having all regions and whatnot is a crazy task. Its highly unlikely that you'll ever finish.

Set your sights on one region. Then expand from there if you still have the sprit.

Good luck on your project :)
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  #27    
Old November 30th, 2010 (11:41 PM).
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Quote originally posted by DarkDoom3000:
The name seems confusing. Onix.. Onyx..

You definetly need to scale back your ideas. Having all regions and whatnot is a crazy task. Its highly unlikely that you'll ever finish.

Set your sights on one region. Then expand from there if you still have the sprit.

Good luck on your project
The names likely to changed

And yeah, maybe one other Region, like Hoenn. Hoenn is my favourite Region so far. Then if I still wanna do it. I'll add the other 3.
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  #28    
Old December 1st, 2010 (12:01 AM).
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Nice effort but don't you think traveling to space is a bit to much to think about now.
And all those Regions? Set a few goals for your game now that ain't to hard, and if you think you got what it takes to make your game that good do it. But by looking at the little progress you've done and the mistakes you've made in those screenies i don't think nows a good time to set out features for your game that most likely wont come along.

Though i like your effort keep working on it and never give up.
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  #29    
Old December 1st, 2010 (11:09 PM).
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Quote originally posted by ProdigyX:
Nice effort but don't you think traveling to space is a bit to much to think about now.
And all those Regions? Set a few goals for your game now that ain't to hard, and if you think you got what it takes to make your game that good do it. But by looking at the little progress you've done and the mistakes you've made in those screenies i don't think nows a good time to set out features for your game that most likely wont come along.

Though i like your effort keep working on it and never give up.
Traveling to Space will happen, probably once. In the Rocket Center in Hoenn, you go up there to explore strange happenings that the scientists found, and you meat some Pokemon up there.
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  #30    
Old December 3rd, 2010 (12:30 AM).
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Update: I have an update!

I've decided to use Poccil's Pokemon Essentials. And I've been working on the Dual Screen thing, but I need help.



Well, I have 2 problems; first, that is the size I want of the screen. I want the bar to be in the middle, how would I do this. I'm still looking through codes. And secondly, how do I make maps only appear on the top screen? I'm not going to upload a screenshot, though.
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  #31    
Old December 3rd, 2010 (01:08 AM).
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Nice, the starter kit will make it a lot easier to get your game completed if you're new to rpgmaker.

never worked with rmxp, so wouldn't know how to help you with the dual screen stuff.
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  #32    
Old December 3rd, 2010 (01:42 AM). Edited December 3rd, 2010 by chriskid198.
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Quote originally posted by DarkDoom3000:
Nice, the starter kit will make it a lot easier to get your game completed if you're new to rpgmaker.

never worked with rmxp, so wouldn't know how to help you with the dual screen stuff.
Thanks. I am about to add Poccil to a Credits part in the first page (Been busy since I posted update).

EDIT: Updated first page.
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  #33    
Old December 3rd, 2010 (10:29 AM).
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But the bar in the Main script place this under Graphics.freeze.
Code:
    $bar=Sprite.new(@viewport)
    $bar.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/spacer.png")
    $bar.x = 0
    $bar.y = Y
    $bar.z = 999999999
Put for the Y the half of the size in height. E.g You're screen is 480x720 than you just do 720 divided by 2 is 360.

As for making the map only on the top screen, just put a picture on the bottom screen so you don't see it. Do this just like the code I posted, just make sure you selected the right graphic. And put it right under the bar.
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  #34    
Old December 3rd, 2010 (10:42 AM).
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You can't expect to make a dual screen just by resizing the screen to ds size which by the way is the wrong way to do it. Resize the screen to 784 height and 512 width then change the resize factor to 0.5. If you can't do this method then I would strongly suggest to learn how to code first before trying to make a dual screen out of the blues.
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  #35    
Old December 4th, 2010 (06:44 PM).
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Quote originally posted by carmaniac:
You can't expect to make a dual screen just by resizing the screen to ds size which by the way is the wrong way to do it. Resize the screen to 784 height and 512 width then change the resize factor to 0.5. If you can't do this method then I would strongly suggest to learn how to code first before trying to make a dual screen out of the blues.
I did what you said and it didn't really do anything.. And by the way, I'm trying to learn RGSS as I go..

Quote originally posted by me2hack:
But the bar in the Main script place this under Graphics.freeze.
Code:
    $bar=Sprite.new(@viewport)
    $bar.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/spacer.png")
    $bar.x = 0
    $bar.y = Y
    $bar.z = 999999999
Put for the Y the half of the size in height. E.g You're screen is 480x720 than you just do 720 divided by 2 is 360.

As for making the map only on the top screen, just put a picture on the bottom screen so you don't see it. Do this just like the code I posted, just make sure you selected the right graphic. And put it right under the bar.
Thanks for trying to help, but this code doesn't work properly..

Code:
    $bar=Sprite.new(@viewport)
    $bar.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/spacer.png")
    $bar.x = 0
    $bar.y = 392
    $bar.z = 999999999
    $screen=Spriite.new(@veiwport)
    $screen.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/bottom_screen.png")
    $screen.x = 0
    $screen.y = 398
    $screen.z = 99999999
I put it under Graphics.freeze in the Main script, it just gets this error:

Quote:
---------------------------
Pokemon Onyx Version
---------------------------
Exception: NameError

Message: uninitialized constant Spriite

Main:41:in `mainFunctionDebug'

Main:1 6:in `mainFunction'

Main:1 6:in `pbCriticalCode'

Main:1 6:in `mainFunction'

Main:59

Main:58:in `loop'

Main:67



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
What does that mean?
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  #36    
Old December 5th, 2010 (04:50 AM).
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Quote originally posted by chriskid198:

Code:
    $bar=Sprite.new(@viewport)
    $bar.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/spacer.png")
    $bar.x = 0
    $bar.y = 392
    $bar.z = 999999999
    $screen=Spriite.new(@veiwport)
    $screen.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/bottom_screen.png")
    $screen.x = 0
    $screen.y = 398
    $screen.z = 99999999
I put it under Graphics.freeze in the Main script, it just gets this error:

What does that mean?
You wrote $screen=Spriite.new, always check for spelling errors.
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  #37    
Old December 5th, 2010 (05:07 AM).
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Quote originally posted by chriskid198:
I did what you said and it didn't really do anything.. And by the way, I'm trying to learn RGSS as I go..

Thanks for trying to help, but this code doesn't work properly..

Code:
    $bar=Sprite.new(@viewport)
    $bar.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/spacer.png")
    $bar.x = 0
    $bar.y = 392
    $bar.z = 999999999
    $screen=Spriite.new(@veiwport)
    $screen.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/bottom_screen.png")
    $screen.x = 0
    $screen.y = 398
    $screen.z = 99999999
I put it under Graphics.freeze in the Main script, it just gets this error:

What does that mean?
The method does work seeming as I have done it . You just need to learn how to do it.
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  #38    
Old December 5th, 2010 (10:51 PM). Edited December 5th, 2010 by chriskid198.
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Quote originally posted by me2hack:
You wrote $screen=Spriite.new, always check for spelling errors.
Thanks for pointing that out. I'll fix it right now.

Quote originally posted by carmaniac:
The method does work seeming as I have done it . You just need to learn how to do it.
Do I need to put the:

Code:
#------------------------------------------------------------------------
# * Bar
#      x : x-coordinate
#      y : y-coordinate
#------------------------------------------------------------------------
Or something like that? Or were you referring to my spelling?

EDIT: I guess it was just the spelling xD

EDIT 2: How do I move the position of the player on the screen to be in the middle of the top screen?



EDIT 3: What script do I change, so that it blocks off everything, and everything (Text) is on the top screen?
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  #39    
Old December 6th, 2010 (03:24 AM).
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Make a new script above main. Call it Fix, doesn't really matter. In it put $Graphics_height = 392
Then, go to Game_Player and replace every Graphics.height with $Graphics_height.
Do the same with the script PokeBattle_ActualScene, so that you can see it on the top screen.
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  #40    
Old December 6th, 2010 (11:25 PM).
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Quote originally posted by me2hack:
Make a new script above main. Call it Fix, doesn't really matter. In it put $Graphics_height = 392
Then, go to Game_Player and replace every Graphics.height with $Graphics_height.
Do the same with the script PokeBattle_ActualScene, so that you can see it on the top screen.
In Fix, do I only just put $Graphics_height = 392? Because, I tried that. And it didn't work.
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  #41    
Old December 7th, 2010 (04:03 AM).
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Yea, and then replace the Graphics.height with $Graphics_height in Game_Player and PokeBattle_ActualScene. To test if it works, make a new map and test it out.
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  #42    
Old December 7th, 2010 (10:07 PM).
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Quote originally posted by me2hack:
Yea, and then replace the Graphics.height with $Graphics_height in Game_Player and PokeBattle_ActualScene. To test if it works, make a new map and test it out.
It works now Thanks. I'll look through the codes to find the one for message boxes now.

EDIT: Got it, thank you so much me2hack! I'm putting you on the credits now :D
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  #43    
Old December 8th, 2010 (12:33 PM).
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Quote originally posted by chriskid198:
It works now Thanks. I'll look through the codes to find the one for message boxes now.

EDIT: Got it, thank you so much me2hack! I'm putting you on the credits now :D
XD, I'm the one who told him about the method on fixing the players centring problems .
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  #44    
Old December 8th, 2010 (03:09 PM).
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Quote originally posted by carmaniac:
XD, I'm the one who told him about the method on fixing the players centring problems .
Doesn't change the fact I helped him, by passing on the knowledge.
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  #45    
Old December 8th, 2010 (10:11 PM).
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Quote originally posted by carmaniac:
XD, I'm the one who told him about the method on fixing the players centring problems .
But you don't have any posts until that one, after I asked the questions. And I don't have any PM's from you xD

I'm about to start work on a TileSet for my game, at the moment I'll just but together some grass, tress, fences, buildings, and some others that look cool.
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  #46    
Old December 9th, 2010 (08:54 AM).
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Quote originally posted by me2hack:
Doesn't change the fact I helped him, by passing on the knowledge.
True on passing the knowledge I suppose But anyways, you're game is starting to come along nicely now just need to grasp up those skills in coding and you'll be perfectly fine.
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  #47    
Old December 9th, 2010 (05:26 PM). Edited December 9th, 2010 by chriskid198.
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Quote originally posted by carmaniac:
True on passing the knowledge I suppose But anyways, you're game is starting to come along nicely now just need to grasp up those skills in coding and you'll be perfectly fine.
Yeah, it is. I just need some spriters D:

EDIT: Mainly looking for Tile Spriters and Graphic Artists at the moment.
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  #48    
Old December 17th, 2010 (12:12 AM).
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I have put most Platinum tiles into a tileset, with Autotiles as well. New screenshots should be up by tomorrow with the new tiles.

Note: The tiles are temporary, just until Custom ones are made
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  #49    
Old December 18th, 2010 (09:57 PM).
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Hey chris your doing great progress just tell me when you have completely finished the Male Protagonist so i can start making the banner ok?
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  #50    
Old December 20th, 2010 (12:12 AM).
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Quote originally posted by chriskid198:
I have put most Platinum tiles into a tileset, with Autotiles as well. New screenshots should be up by tomorrow with the new tiles.

Note: The tiles are temporary, just until Custom ones are made
And they don't work properly...

Screens wont be up until I get a tileset.
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