Just remember, practice practice, and practice some more. And don't be shy in changing your approach to spriting to improve your skills. Experiment, try new things. If you don't, your skills won't develop because you'd be practicing amateur techniques.
Experimentation is how I learned, and comparing my first sprites to my last... I'm even shocked.
1) I use Photoshop for anything involving animation but Paint.NET is also fine if don't have PS handy and don't need to animate a sprite.
2) I am 19 and have great interest in fighting games and the 2D art and animation that go into then.
3) Fighting games and other arcade genres such as side-scrolling shooters and brawlers are often targeted, due to being popular during the pinnacle of 2D games and the golden age of sprites in general. Meanwhile Sonic the Hedgehog sprites are popular for people to make poorly drawn fursonas out of.
4) Recolours and Fusions are the most popular because almost anyone can crank them out regardless of skill level.
I used to use MS Paint but the recent upgrade of it from Windows 7 drawn me away. Now I just use Photoshop for my pixel art and animations, though I do want more tools or features that support pixel art. ):
Starting at 6pm Eastern Standard Time on Sunday, May 1st (tomorrow) and ending whenever people feel like going to bed, we will be making sprites, discussing fakemon, and all sorts of the fun things we usually do.
Times and panels are subject to change.
Hosted by Twitch:
6:00 - 7:00 Antidote Tips: We look into making everyone's favorite status users (barring Grass), Poison-types!
7:00 - 8:00 Rox in the Box: How do you convincingly make an inanimate object into a Pokemon? From Magnemite to Vanilluxe, we'll take a peek at inanimate object-mon throughout the generations then make our own!
8:00 - 9:00 Sprite Critique: Everyone's favorite! Grab a sprite you want critique on and Twitch will expertly edit it for you!
Hosted by MM:
9:00 - 10:00 My Neighbor Snorlax: Pop-culture Pokemon? Pokemon based on your favorite characters? You betcha! We look at how to successfully make one in this panel.
10:00 - 11:00 Rivalries: Zangoose vs Seviper! Nidoking and Nidoqueen! Magmortar and Electivire! We take a look at famous "rivalries" in Pokemon and make one.
11:00 - whenever Happy Hour: par-taaaaay
I got a Question. I've been expanding out of OW sprites and into other areas, like Trainer Sprites, VS Sprites, actual Pokemon. So yeah, to my question. OW Sprites can pretty much be made Pixel by Pixel, while those others, as I see it, can't. You have to make the outline, and that's very hard to, well for me anyway.
What I've been doing as of now is drawing an outline, scanning it in, and then treating it as a pixel over. I also have a tablet and have been thinking about using that instead ... Any idea how well a tablet works in MS Paint (or any other free, similar program)?
That's the process used in most professional sprite production (Including our very own overworked artists at Game Freak!), and how I produce sprites.
MS Paint doesn't have much of the tools necessary to be able to draw well using a tablet. You're better off looking at more feature-filled programs such as Paint.NET and GIMP, which while not expressively designed for graphics tablets feature layering, adjustable brush size/anti-alias and better quality image resizing which will suffice for drawing outlines and basic detail before shrinking the image down.
Has anyone created a fakedex full of original amalgamons? (originals made from the parts of existing mon's so we all know what i'm talking about) Hah.
I searched but got nothing hah.
And if not what would everyone think if someone were to create one and use it for a hack?
Obviously they'd be beyond recognition of their original parts. The lazy persons path to spriting