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  #76  
Unread December 14th, 2011, 01:10 AM
Deadrocks's Avatar
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Quote:
Originally Posted by Drakow View Post


Copying the name will not work in this instance. The card states that the sacrifices must have the "original printed name" on them.
Then I see it being useless.
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  #77  
Unread December 14th, 2011, 02:24 AM
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Well both Obelisk and Slifer can be special summoned so really the only trouble would be normal summoning Ra since you can use haunted to bring Obelisk and Slifer out in the same turn.
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  #78  
Unread December 14th, 2011, 02:45 AM
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Quote:
Originally Posted by Deadrocks View Post
Then I see it being useless.
If you can swarm the field with Tribute fodder for all 3 Egyptian Gods, then you can get Horakthy out. Oh and as Wings Don't Cry said, you can Special Summon Obelisk and Slifer. Just by looking at the card text, Horakthy is a lot harder to summon than Armityle (the Chaos Phantom).

On a random note, has anyone tried out Sun Dragon Inti/Moon Dragon Quilla? They form a pretty interesting Special Summon loop.

Spoiler:


Spoiler:
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  #79  
Unread December 14th, 2011, 04:34 AM
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Quote:
Originally Posted by PlatinumDude View Post
On a random note, has anyone tried out Sun Dragon Inti/Moon Dragon Quilla? They form a pretty interesting Special Summon loop.

Spoiler:


Spoiler:
Yeah, they're alright. I wouldn't call them competitive quality, but if you run Cyber Dragon, and some of the older Dark Worlds you can come up with something pretty consistent.
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  #80  
Unread December 14th, 2011, 06:50 AM
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Excuse?

Horakhty looks VERY interesting as a wincon, but I'm too lazy to brew something that wins with it (why not just combo into card advantage, right? ).

Inti/Quilla is too easy to stop, by the way - it's alright I guess, but it doesn't have very much impact upon the board either and you probably wasted a bunch of advantage to summon it, so it's not worth it.
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  #81  
Unread December 14th, 2011, 12:48 PM
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Quote:
Originally Posted by Deadrocks View Post
Then I see it being useless.
It really isn't.
I highly doubt it will be a tier one deck, but it isn't useless.
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  #82  
Unread December 14th, 2011, 04:10 PM
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Quote:
Originally Posted by Captain Fabio View Post
It really isn't.
I highly doubt it will be a tier one deck, but it isn't useless.
Since it's almost virtually impossible to get out. Yes, you can special summon the two, if you can manage to have two special summoning cards in your hand, along with getting the other one out with enough tribute fodder staying on the field for such a task.

I mean possibly, since it's presence wins the game, but I just don't see it happening enough to actually want to run them in a deck.
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  #83  
Unread December 14th, 2011, 06:58 PM
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Could be done with a remove from game deck and special summon them that way apart from Ra, which can be done in the normal swarming ways.
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  #84  
Unread December 14th, 2011, 11:37 PM
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See, the problem with that, Fabio (why we say Horakhty is bad) - why wouldn't you just play a far more consistent deck? ; p It's kind of a waste to play inconsistent combo decks.

I guess it's cool, but not that useful in competitive play (certainly not entirely useless, since I like the flavor, but presumably this specific meaning is what Deadrocks means).
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宇宙に舞う探す惑星の光を掴み出す
此処に生まれた日の意味を知る
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36度のまま新しい道に辿りたい

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Last edited by Cirrus; December 15th, 2011 at 03:17 AM.
  #85  
Unread December 14th, 2011, 11:56 PM
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This deck would only ever be a fun deck in my eyes and me and my mates do like having random fun decks every now and then; nice break from the meta game.

I just think it is a cool deck to work with.
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  #86  
Unread December 15th, 2011, 04:37 AM
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Quote:
Originally Posted by Captain Fabio View Post
This deck would only ever be a fun deck in my eyes and me and my mates do like having random fun decks every now and then; nice break from the meta game.

I just think it is a cool deck to work with.
Indeed, the Inca Dragon were a fun thing. A good friend of mine manages to make fun decks competitive. He built a trap deck that revolves around Imperial Custom, Magic Planter, Safe Zone, and Uria. Most of the traps in the deck are continuous, and he does well at tournaments.
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  #87  
Unread December 16th, 2011, 01:58 PM
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Chaos Zone
Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 of your banished monsters whose Level is equal to the number of Chaos Counters removed; Special Summon that target. When this card is sent from the field to the Graveyard by an opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand whose Level is equal to or less than the number of Chaos Counters that this card had.


This baby is out in the new dragon structure deck early next year.
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  #88  
Unread December 16th, 2011, 05:29 PM
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@Captian: Yeah, it goes really well with one of the dragons in the deck. But I can see that card being used A LOT in other decks. I would be really awesome with Necroface.
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  #89  
Unread December 17th, 2011, 02:17 PM
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Seems like a slow-ish card, which is its only problem.



Super Dreadnought Cannon Turret Gustaph Max

EARTH - Machine - Rank 10 - 3000/3000
2 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.

---

CLEARLY OP, NEEDS NERF. Not even joking. : I

(The card itself seems bad, but is actually remarkably useful)
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宇宙に舞う探す惑星の光を掴み出す
此処に生まれた日の意味を知る
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36度のまま新しい道に辿りたい

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  #90  
Unread December 17th, 2011, 03:58 PM
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Well it would be a good card if you could get it out...
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  #91  
Unread December 25th, 2011, 10:20 AM
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Quote:
Originally Posted by Cirrus View Post
Seems like a slow-ish card, which is its only problem.



Super Dreadnought Cannon Turret Gustaph Max

EARTH - Machine - Rank 10 - 3000/3000
2 Level 10 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.

---

CLEARLY OP, NEEDS NERF. Not even joking. : I

(The card itself seems bad, but is actually remarkably useful)
brb Going to make a deck around this card k.
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  #92  
Unread December 27th, 2011, 02:45 AM
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TOUR BUS FROM THE UNDERWORLD!

why is it not the same or near same effect, I probably will never understand, but hey, could make a key play out of it somehow

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  #93  
Unread December 27th, 2011, 04:36 PM
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"When this card is sent to the Graveyard: Target 1 monster in either player’s Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck."

That is the effect of Tour Bus if you can't see... it is a rubbish effect.
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  #94  
Unread December 30th, 2011, 07:15 PM
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Quote:
Originally Posted by Captain Fabio View Post
"When this card is sent to the Graveyard: Target 1 monster in either player’s Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck."

That is the effect of Tour Bus if you can't see... it is a rubbish effect.
What i was referring to was why doesn't it have the near/same effect as tour guide. anywho...there's ANOTHER NEW GOD card on the horizon. best be prepared for it, it is almighty!




It translates to The Turtle that will once be called God. Its effect is Neither player can special summon monsters with 1800 or more atk. even though you can overrun it with 1900/2000 beaters ie neos alius/tk raioh/alexandrite dragon its still pretty sweet.
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  #95  
Unread December 30th, 2011, 10:09 PM
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Quote:
Originally Posted by revelp8 View Post
What i was referring to was why doesn't it have the near/same effect as tour guide. anywho...there's ANOTHER NEW GOD card on the horizon. best be prepared for it, it is almighty!




It translates to The Turtle that will once be called God. Its effect is Neither player can special summon monsters with 1800 or more atk. even though you can overrun it with 1900/2000 beaters ie neos alius/tk raioh/alexandrite dragon its still pretty sweet.


Is just plain superior in the majority of circumstances.
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  #96  
Unread December 30th, 2011, 11:49 PM
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Quote:
Originally Posted by revelp8 View Post
What i was referring to was why doesn't it have the near/same effect as tour guide. anywho...there's ANOTHER NEW GOD card on the horizon. best be prepared for it, it is almighty!




It translates to The Turtle that will once be called God. Its effect is Neither player can special summon monsters with 1800 or more atk. even though you can overrun it with 1900/2000 beaters ie neos alius/tk raioh/alexandrite dragon its still pretty sweet.
The effect you cite belongs to its future counterpart, Testudo Erat Numen.
This card here prevents you from Special Summoning monsters with 1800 or less ATK.
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Khaled Hosseini

→ Refresh for a different picture
→ White FC: Haruka 0347 0171 1756


whoever disabled my signature:
my signature is not even close to 300px tall.
i dont understand why it was disabled.
  #97  
Unread January 4th, 2012, 12:04 AM
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Forgetting it can be raped with CtFD but it is pretty good:



"5 Machine-Type "roid" monsters.
This card can attack twice during the same Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effect(s) of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent."
  #98  
Unread January 5th, 2012, 05:55 AM
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Quote:
Originally Posted by Gymnotide View Post
The effect you cite belongs to its future counterpart, Testudo Erat Numen.
This card here prevents you from Special Summoning monsters with 1800 or less ATK.
whoops! haha, didn't know that *whistles* ill shut up now -.-

nah j/k

anywho, im excited for the new archetype, inzektors!



4 effects rolled into 1. can be equipped hand or graveyard, raises level and stats respectively, and pops anything on the field. derping my +s
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  #99  
Unread January 5th, 2012, 11:51 PM
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It is known that Inzektors are OP. I have repeatedly abused them in my decks.

That is all.

See: my recently posted Laserbird deck.

Spoiler:


The infamous Hunter / Rat / Zenmaighty loop. What are you doing Konami stop releasing these OP cards aaaaargh
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  #100  
Unread January 6th, 2012, 12:00 AM
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Yehhh, that loop isn't even out in TCG and it makes me rage already. Stupid Konami.
 
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