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  #151    
Old January 4th, 2011, 03:45 PM
Chesu's Avatar
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Hrm... Is this close to B/W-style?

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Updated 11/07/10.
  #152    
Old January 4th, 2011, 03:53 PM
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Quote:
Originally Posted by Chesu View Post
Hrm... Is this close to B/W-style?

I'd say it needs more of a black outline. I personally would also prefer a more vibrant palette, but it's not a necessity.
  #153    
Old January 4th, 2011, 04:14 PM
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The palette's not final, though I want to keep it kind of subdued since the Summer form will be bright. Then again, bright green and pink wouldn't be unusual for a rain forest snake. I'll try a few different palettes when I resume work on that one. More black outline, though? Where, up the back?

Also, oops, I meant to post that to the showcase/discussion thread... x_x
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Updated 11/07/10.
  #154    
Old January 4th, 2011, 04:19 PM
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I see you added fangs. But now I'm seeing that that snake is too big. Maybe it head should rest on the coiled part?

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  #155    
Old January 4th, 2011, 04:37 PM
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Quote:
Originally Posted by Chesu View Post
The palette's not final, though I want to keep it kind of subdued since the Summer form will be bright. Then again, bright green and pink wouldn't be unusual for a rain forest snake. I'll try a few different palettes when I resume work on that one. More black outline, though? Where, up the back?

Also, oops, I meant to post that to the showcase/discussion thread... x_x
On the inside of the coil and the right side of the sprite, and I'd try experimenting with black outlines on the coils towards the front of the sprite. I'm not sure exactly what would look good and fit with the style, I haven't really looked at the fifth gen sprites much, but that's what I would imagine from looking a the others descriptions of the style.
  #156    
Old January 4th, 2011, 04:45 PM
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I'm doing different head and tail positions for each version... The winter one's head is already rested on the coils, and the autumn's is coiled down and positioned right above them. I made it large on purpose, as that's the direction Scarf and tnguye are going, but I didn't realize just how big I made it; it happens to be exactly the same height as Zekrom. Though, that's only the spring form, the others are all smaller. I might shave some off the neck if I really need to.

It probably is big enough to warrant a "pre-evolution" (I hate that term), though.
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Updated 11/07/10.
  #157    
Old January 4th, 2011, 10:24 PM
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ooh that vampire flamingo is awesome! work on those legs a bit more and it's gonna be epic.

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  #158    
Old January 4th, 2011, 10:55 PM
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I'm posting these sprites, instead of coming up of sprites how about coming up of ideas and descriptions? c:





Winged sharks.
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  #159    
Old January 5th, 2011, 04:13 AM
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Quote:
Originally Posted by Logiedan View Post
I'm posting these sprites, instead of coming up of sprites how about coming up of ideas and descriptions? c:





Winged sharks.
That's a great idea, but I think an additional evolution would be better. The second one is weird, it looks like it could have an evolution, but it also looks like it could stand alone as is.
  #160    
Old January 5th, 2011, 06:49 AM
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To be honest, I was going to make an evoltuion but i'm out of concept ideas. ):
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  #161    
Old January 5th, 2011, 08:05 AM
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Quote:
Originally Posted by Logiedan View Post
To be honest, I was going to make an evoltuion but i'm out of concept ideas. ):
Maybe make it slightly bigger, standing of two feel, teeth and then giving it hands (sorta like charizards)
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  #162    
Old January 5th, 2011, 12:10 PM
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hmm well i'm thinking the natural evolution for that line is a large, jet-like shark. more fins on top, longer wings, etc.

do a google image search for "shamu plane".

also, i think you should do some palette changes to the first stage. the basic and first have identical palettes. change it up a bit.

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  #163    
Old January 5th, 2011, 12:18 PM
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Shouldn't the front page be updated with the new sprites being posted?
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  #164    
Old January 5th, 2011, 12:20 PM
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Shouldn't the front page be updated with the new sprites being posted?
It will be when spherical ice comes and does it u_u.
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  #165    
Old January 5th, 2011, 12:46 PM
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Originally Posted by Samson View Post
ooh that vampire flamingo is awesome! work on those legs a bit more and it's gonna be epic.
Thanks. Yeah, the legs are kind of ugly at the moment. They're giving me more trouble than anything. I suppose I could just cut them off, add some shadowy mists and say "Hey, it's a ghost flamingo. It's got incorporeal legs." :p

Quote:
Originally Posted by Logiedan View Post
To be honest, I was going to make an evoltuion but i'm out of concept ideas. ):
I like the shark plane idea, but if you want something else to think about you could always try an idea based around one of those big-mouthed sharks. The mouth sort of looks like a jet turbine. That might be too silly though.

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  #166    
Old January 5th, 2011, 01:13 PM
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Or you could extend the red into a big solid "mask" or helmet-type thing, with hammerhead-esque projections.
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Updated 11/07/10.
  #167    
Old January 5th, 2011, 03:14 PM
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Carrots...


Yup, the 1st stage is way too big. Just realised when I finished spriting the final stage. Oh well, if anyone is bothered to, feel free to resize.

Quote:
Originally Posted by Logiedan View Post
To be honest, I was going to make an evoltuion but i'm out of concept ideas. ):
Maybe you could make the wings "sharp" shaped in the final stage and make hom look intimidating, maybe shape his head like a torpedo or make a shark/submarine/plane hybrid? xD

Quote:
Originally Posted by Chesu View Post
Hrm... Is this close to B/W-style?

Maybe darken outlines and higher shade contrast.
I dunno I attempted a B/W restyle:

Last edited by tnguye3; January 5th, 2011 at 03:34 PM. Reason: Your double post has been automatically merged.
  #168    
Old January 5th, 2011, 04:19 PM
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Quote:
Originally Posted by tnguye3 View Post
Maybe darken outlines and higher shade contrast.
I dunno I attempted a B/W restyle:
I've actually already moved from there quite a bit, giving it more vibrant colors and adjusting the shading, but I really like what you did with the coils, so I'll be stealing it just a tiny bit. :D

It's hard to figure out the B/W style... There are so many inconsistencies! In some places it's shaded just like the GBA games, in others there's no shading at all, and those black outlines... I guess they were really designed with continuous animation in mind. You know, I--

Quote:
Originally Posted by tnguye3 View Post
Carrots...

....Carrots... @_@
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Updated 11/07/10.
  #169    
Old January 5th, 2011, 04:41 PM
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Just stopping by to say that you guys are doing great with the sprites and the concepts.
I especially like Bambear and the Carrots. I guess this post would be meaningless if I didn't give an idea:

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  #170    
Old January 5th, 2011, 07:30 PM
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NononoNO!

Why do you guys prefer the B/W style? is it because it's the latest style, and you're following it? ;(

@Logiedanbusyboy: Flying sharks, eh? pretty good concept, but I think that the evo is too similar to the first form. Also, since you might not be making a second evo, why not nourish the first one a bit?
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  #171    
Old January 5th, 2011, 08:21 PM
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Chesu
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Quote:
Originally Posted by Poster View Post
NononoNO!

Why do you guys prefer the B/W style? is it because it's the latest style, and you're following it? ;(
That's the gist of it, yeah. I prefer the GBA style, but hey. Oh, and you might not want to antagonize the moderators...
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Updated 11/07/10.
  #172    
Old January 6th, 2011, 12:40 AM
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This one seems rather too large to me as a first evolution. :/
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  #173    
Old January 6th, 2011, 06:09 AM
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tnguye3
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@Logiedan

Yup, I know. xD

Quote:
Originally Posted by tnguye3 View Post
Yup, the 1st stage is way too big. Just realised when I finished spriting the final stage. Oh well, if anyone is bothered to, feel free to resize.
@Poster
I actually like the B/W style. O.O
  #174    
Old January 6th, 2011, 06:17 AM
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Well I don't really care which style you choose, since my submissions are not of B/W style anyway. ;/

The reason I don't like this style is because of these thick black outlines. If Pixel Art was a religion then this should be a heresy
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  #175    
Old January 6th, 2011, 08:41 AM
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These are quite, quite, quite good. The final stage in particular. You used some very nice greens. Actually, I think that's what makes them so interesting, that you didn't overuse orange. The first one looks great, too, but I can't help seeing a carrot-shaped Diglett in it so it looks like a carrot coming out of the ground upside down.

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