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  #26    
Old January 7th, 2011, 03:06 PM
Shiny_Jirachi
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Join Date: Jan 2011
Gender: Male
Quote:
Will there be Fakemon, or is it undecided?
No, but there will be a system in place that you can actually create your own Pokemon that the game engine can understand. (I'm obviously Shiny Jirachi, one of the programmers). I've been developing a type of plugin system that allows programmers to easily create new Pokemon and insert them into the game using the Interface system of the .NET Framework.

Non-technical jargon: You can create your own fakemon with the engine.
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  #27    
Old January 7th, 2011, 05:17 PM
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HamishG1
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Location: New Zealand
Age: 20
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Quote:
Originally Posted by Shiny_Jirachi View Post
there will be a system in place that you can actually create your own Pokemon that the game engine can understand.
Sound like a nice idea Im gonna have to keep an eye on this game
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  #28    
Old January 7th, 2011, 05:21 PM
Shiny_Jirachi
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Quote:
Originally Posted by HamishG1 View Post
Sound like a nice idea Im gonna have to keep an eye on this game
Glad you think it's a nice idea. I've got a proof of concept done for the system and it loads pretty fast.
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  #29    
Old January 7th, 2011, 05:46 PM
Dragonite Ernston's Avatar
Dragonite Ernston
I rival Lance's.
 
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May I see this proof of concept? I want to see what I'm up against...
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  #30    
Old January 7th, 2011, 09:28 PM
Shiny_Jirachi
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Quote:
Originally Posted by Dragonite Ernston View Post
May I see this proof of concept? I want to see what I'm up against...
It's basically an interface that a class can implement. You can compile them inside DLL's and place them in the specified folder and the game will load them all up and have full access. I'd rather not show any code but I can show a preview of the interface that combines both a Pokemon loader and a Move loader:

[link removed]

Last edited by Shiny_Jirachi; January 14th, 2011 at 10:08 AM. Reason: Removed the link
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  #31    
Old January 7th, 2011, 09:50 PM
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KaiVii
Mime Jr.
 
Join Date: Jan 2010
Location: USA
Gender: Female
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Totally keeping an eye on this, it sounds Epic. Is each region getting a different game or will they be linked at all?
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  #32    
Old January 7th, 2011, 10:01 PM
Shiny_Jirachi
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Quote:
Originally Posted by KaiVii View Post
Totally keeping an eye on this, it sounds Epic. Is each region getting a different game or will they be linked at all?
Each region is its own game, but at the same time, it's possible to have some interaction between them such as transferring Pokemon between them (since some regions don't have all the Pokemon, it's the only way to literally get them all). For example, a thought is that at the end of the game (or region), it could be possible to transfer Pokemon from other completed regions over to train and do other parts of the game you couldn't do originally.
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  #33    
Old January 9th, 2011, 09:01 PM
Dragonite Ernston's Avatar
Dragonite Ernston
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Join Date: May 2010
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This is quite an ambitious project. I have doubts that you'll complete it by spring.

But best of luck anyway. May the best engine win
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  #34    
Old January 9th, 2011, 10:37 PM
Shiny_Jirachi
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Quote:
Originally Posted by Dragonite Ernston View Post
This is quite an ambitious project. I have doubts that you'll complete it by spring.

But best of luck anyway. May the best engine win
We just want a workable release by then, being totally complete is not a goal for Spring.
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  #35    
Old January 10th, 2011, 02:41 PM
Dragonite Ernston's Avatar
Dragonite Ernston
I rival Lance's.
 
Join Date: May 2010
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Quote:
Originally Posted by Shiny_Jirachi View Post
We just want a workable release by then, being totally complete is not a goal for Spring.
Oh, okay.

What would constitute a workable release?
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  #36    
Old January 11th, 2011, 11:53 AM
Shiny_Jirachi
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Quote:
Originally Posted by Dragonite Ernston View Post
Oh, okay.

What would constitute a workable release?
Basically, it should be able to load and be playable. Doesn't have to be feature complete, but needs to be complete enough to actually work.
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  #37    
Old January 12th, 2011, 05:58 PM
Dragonite Ernston's Avatar
Dragonite Ernston
I rival Lance's.
 
Join Date: May 2010
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Quote:
Originally Posted by Shiny_Jirachi View Post
It's basically an interface that a class can implement. You can compile them inside DLL's and place them in the specified folder and the game will load them all up and have full access. I'd rather not show any code but I can show a preview of the interface that combines both a Pokemon loader and a Move loader:
Just wondering... why a DLL? Why not your own custom file? Seems kind of arbitrary.

Quote:
Originally Posted by Shiny_Jirachi View Post
Replace the *'s with t's. It won't let me link
'Cause you haven't made 15 posts yet. Might want to remove the link before a moderator does it for you.
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  #38    
Old January 14th, 2011, 10:07 AM
Shiny_Jirachi
Beginning Trainer
 
Join Date: Jan 2011
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Quote:
Originally Posted by Dragonite Ernston View Post
Just wondering... why a DLL? Why not your own custom file? Seems kind of arbitrary.
The idea I had isn't being used; a custom file type is being used as you have already said. I wasn't aware of this at the time of me making the system & posting about it.


Quote:
Originally Posted by Dragonite Ernston View Post
'Cause you haven't made 15 posts yet. Might want to remove the link before a moderator does it for you.
Even though it's a screenshot and used as a (now irrelevant) Proof of Concept post for someone else? Whatever, I'll remove the link.
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  #39    
Old January 14th, 2011, 11:47 AM
carmaniac's Avatar
carmaniac
Where the pickle surprise at?
 
Join Date: Apr 2009
Location: England
Age: 19
Nature: Relaxed
Quote:
Originally Posted by Dragonite Ernston View Post
Just wondering... why a DLL? Why not your own custom file? Seems kind of arbitrary.



'Cause you haven't made 15 posts yet. Might want to remove the link before a moderator does it for you.
A mod wont remove a link unless it is linked to age inappropriate images or other forums, linking a normal screen shot from an image hosting site is perfectly fine so no need for him to remove the link.
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  #40    
Old February 4th, 2011, 11:41 AM
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bigplrbear
C# programmer for the IAPL
 
Join Date: Sep 2010
Location: Ridgecrest, Ca
Age: 23
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Nature: Sassy
Updated information in the first post
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  #41    
Old February 4th, 2011, 02:47 PM
Dragonite Ernston's Avatar
Dragonite Ernston
I rival Lance's.
 
Join Date: May 2010
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Might want to put a link to the Four Star Mon thread under the C++ engine heading, methinks.
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  #42    
Old February 5th, 2011, 08:20 PM
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BlackSheep6
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Join Date: Jun 2009
Looking good keep up the fab work!
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