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  #26    
Old February 2nd, 2011, 10:22 AM
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I used R8brain.

It was Sewaddle's cry.
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Last edited by Tetra; February 2nd, 2011 at 10:31 AM.
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  #27    
Old February 13th, 2011, 07:42 PM
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It says I need to convert the cry to a 8bit 11kHz .wav sound i converted it to a 8bit wav but it still say i need to convert it pleese help because i try to insert most of the 156 B/W pokes
Ps. I'm hacking Firered
Pps.I'm converting with r8brian or what ever its called.
EDIT: that might be it i'll try that thanks ;D

Last edited by JustKidingYa; February 18th, 2011 at 04:50 PM.
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  #28    
Old February 15th, 2011, 07:16 PM
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Shiny Quagsire
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Quote:
Originally Posted by JustKidingYa View Post
It says I need to convert the cry to a 8bit 11kHz .wav sound i converted it to a 8bit wav but it still say i need to convert it pleese help because i try to insert most of the 156 B/W pokes
Ps. I'm hacking Firered
Pps.I'm converting with r8brian or what ever its called.
Be sure you also converted it to 11kHz. It might be why it doesn't work.
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  #29    
Old February 19th, 2011, 09:10 PM
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Hey SQ! I think that you could release A-Cry 1.2 xD

Because 1.0 version got a lot of bugs :/
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  #30    
Old March 20th, 2011, 02:33 PM
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Hmm, not working, saying my .wav is invalid - have I converted it right?

Image:
Spoiler:

Last edited by Complans; March 20th, 2011 at 03:19 PM.
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  #31    
Old March 21st, 2011, 05:24 AM
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Quote:
Originally Posted by Complans View Post
Hmm, not working, saying my .wav is invalid - have I converted it right?

Image:
Spoiler:
http://www.voxengo.com/product/r8brain/
Just use this program instead, it's guaranteed to work.

Hey Shiny Quagsire, are you there?
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  #32    
Old March 21st, 2011, 08:09 AM
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Quote:
Originally Posted by Bozster View Post
http://www.voxengo.com/product/r8brain/
Just use this program instead, it's guaranteed to work.

Hey Shiny Quagsire, are you there?
I tried that too. Am I doing it right?

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  #33    
Old March 21st, 2011, 10:49 AM
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Quote:
Originally Posted by Complans View Post
I tried that too. Am I doing it right?

You appear to have selected 10,000Hz, when you should have chosen 11,025 Hz. Try with that.
Also, try turning the quality to 'Very high' to make it sound better.
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  #34    
Old March 21st, 2011, 11:35 AM
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Nope, still not working.. weird.
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  #35    
Old April 5th, 2011, 04:16 PM
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I'm having an issue that occurs after I click "Write to ROM." It says "Error: cannot find WAV audio data." Then it goes to an "Advanced Cry Editor has stopped working. Windows is checking for a solution to the problem." window. I am trying to replace Kyogre's cry with Reshiram's cry in Pokemon Ruby. I converted the WAV to 11025 Hz 8 bit using WavePad Sound Editor. I will attach the WAV file I'm trying to insert if it will help you to help me in any way.
Attached Files
File Type: wav Reshiram.wav‎ (19.1 KB, 25 views) (Save to Dropbox)
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  #36    
Old May 23rd, 2011, 05:22 AM
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I can report a couple of issues with this tool. The first one (which is pretty major) is that it inserts the cry unaligned. This means it won't play in the rom!

You need to make sure that the cry is word aligned (ends with a 0, 4, 8 or C) or the rom can't play it!

Secondly, and less importantly, it would be nice if we could set where we want the search for free space to start. Unless I missed that in the INI of course...

These issues aside, this is a great little tool, and the quality of the cries is a vast improvement over PokeCry's GUI.

Also: The tool has a bad habit of inserting new cries over the "quiet" sections of old cries. In older cries which the tool has inserted, if there is a certain amount of FF's back to back, the tool inserts the new cry over the old cry, causing problems.
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Last edited by Jambo51; May 25th, 2011 at 02:23 PM.
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  #37    
Old June 4th, 2011, 09:54 PM
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Shiny Quagsire
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A-Cry 1.2


Most bugs have been fixed, except for a few I don't know of. Here's the changelist:
  • Added a check for safe addresses
  • Added a way to see original cry's length
  • Added Auto Cry Fixing! this allows users to give the application the location to r8brain console, and it will automatically convert it when opening a cry!
  • Partially added the ability to play RAW cries. To be added next update.

Update from the application, or download here.
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  #38    
Old June 5th, 2011, 03:11 AM
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I'd like to report that the update is nice but... the exit on the menu doesn't appear to have been coded.
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  #39    
Old June 5th, 2011, 04:45 PM
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Shiny Quagsire
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Quote:
Originally Posted by agentgeo View Post
I'd like to report that the update is nice but... the exit on the menu doesn't appear to have been coded.
Crap, didn't see that. XD

I'll fix it in the next update. For now, just use the X button to close out of it.
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  #40    
Old June 6th, 2011, 12:21 PM
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Gigafrost
Pokemon GBA Spriter and Coder
 
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Shiny quagsire the genius behind A-Cry, I must congradulate you for this handy tool and all the others you've made. I really can't thank you guys enough in the creation of all these wonderful tools. Is there like a banner or something that I can wear in my sig to promote you guys? Lol.

Okay so hear me out with this issue:

I am making custom made sounds via audacity (found out a method of making my own pokemon cries heheheh) anyway when I load them up in Emerald, everything seems fine, It imports well and everything and it loads it in. I am trying to replace some starters and was able to successfully replace MUDKIPs and TREECKO, but for some reason I can't find the ID for TORCHIC???? I tried inputting 280 as it's game ID but it does NOT work. It just plays it's own cry. This also applies to a lot of other pokemon, they simply will just play their original sounds. Tried this with zigzagoon and got the same results.

My belief is that the game ID is not being found. But i guess that doesn't make sense. A-Cry HAS to see the game ID right? So why isn't it playing????

You think you can include some sort of list of all the IDs of the pokemon that A-Cry determines is the cry of said pokemon (i.e 277 - Treecko 278 - Grovile and so on) that your program uses because for emerald the game ID might be a little different then yape is determining. I tried 277 for the game id and was able to replace treecko's sound and replaced sound for mudkip at 283, but torchic's will NOT CHANGE... It's like it skips over some, Which makes me cry inside
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  #41    
Old June 6th, 2011, 04:31 PM
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Shiny Quagsire
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To those with issues concerning pokemon over Treeko: I am working of fixing it. The cry table is a bit strange, and isn't as completely in order as I'd like, due to the 26 empty slots not being in the table, which causes some confusion.
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  #42    
Old June 7th, 2011, 06:27 AM
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Gigafrost
Pokemon GBA Spriter and Coder
 
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Thanks =) Also noted that for some reason, your A-Cry ver 1.1 actually recognizes the emerald table better than the 1.2 version? Just something I noticed as I was able to import more sounds into emerald using the older version. But still it skips over lots of pokemon. Cheers for dealing with our issues and attempting fixes, means a lot.

Keep up the good work
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  #43    
Old June 27th, 2011, 07:48 PM
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Tranitar
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Looks pretty easy to use =)
I just have one question...
What is the Pokemon ROM number?
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  #44    
Old July 1st, 2011, 05:54 AM
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Any idea about how to enlarge the cries table?
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  #45    
Old July 16th, 2011, 12:57 PM
jvpski3
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  #46    
Old August 9th, 2011, 01:41 AM
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I've inserted a cry over Qwilfish, after converting it to the proper type of wav file through r8brain, however ingame the cry is still Qwilfish's. The programme gave me no errors, and it seemed to work well. And I was assuming that Pokémon ROM Number means the decimal number you'd use (D3 in hex, 211 in Dec). I tried D3 but it didn't accept it so I went with 211. I suspect that is not what Qwilfish's ROM number actually is. :/
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  #47    
Old August 9th, 2011, 04:53 AM
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I have the same problem as Complans ;_;
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  #48    
Old January 15th, 2012, 02:17 PM
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When I hit Right to rom!
it stops responding or tells me that my cry is not in 11,000 hz. 8bit, when I'm possative it is.
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  #49    
Old May 16th, 2012, 04:08 PM
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I am trying to edit Spinda's cry to Rainbow Dash's laugh. It said it went through and everything, but it doesn't play when I send her out. I put in 308 for the ROM number.
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  #50    
Old May 19th, 2012, 06:25 AM
Farizerz
 
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when i tried to write to rom, it says error:could not find C\temp.wav
help!
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