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  #651    
Old August 23rd, 2011, 04:24 PM
rosebunny's Avatar
rosebunny
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Sorry are these insert trainers extra or do they replace the normal trainers that were in Crystal
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  #652    
Old August 24th, 2011, 02:51 AM
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Originally Posted by rosebunny View Post
Sorry are these insert trainers extra or do they replace the normal trainers that were in Crystal
Insert trainers? Do you mean the ones from trainer request? They are extras.
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  #653    
Old August 27th, 2011, 01:24 AM
Maxim
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Originally Posted by linkandzelda View Post
For the record, I respect your opinions but I think its nice to have some extra events in a hack, something you would never see from Nintendo. After all, theres only about 5 battles from zane in the whole hack, and 4 from axel. Thats an extra 9 battles out of hundreds that don't have a large impact on the hack really compared to the rest of the battles. You could say that about the other trainers in the game that they "delay progress in the story". And another thing, the story would be shorter and the game over much quickly if those rivals didn't exist at all, and would make the hack generic and boring in my opinion.
Additional battles barely add anything to the story. If you want to make your hack more exciting then try some scripting or something. Battles aren't hard to add, while scripting requires some real skill.

I'm not against additions in general, I'm against forced rivals who annoyingly approach you in the least expected moments, are blatantly fanmade and don't fit into the canonical world at all. Look at Zel's Shiny Gold. Zel stuffed hundreds of useless characters to his hack, with the most annoying one being Carlos. He was approaching you in practically every single town, his sprite was poorly done (an obvious edit of Noland's sprite), his team was drastically overpowered. His addition felt very random and forced. He was simply annoying, not interesting.

Motherloads of rivals are no good, many previous hacks have proved that.

Quote:
Originally Posted by linkandzelda View Post
Also about these extras, they are there to add an extra layer to the existing story. When I didn't have anyone back in the early days of LC I let someone play it, then asked them how far they got after 30 mins. And they said they got bored of the game and stopped playing, told me they would rather play the original Crystal.

Anyway... I like the extra events as it sets the scene for other things.. The extra battles also make things harder at times as you battle new pokemon you didn't expect in that area. You should take that on as a challenge and be intrigued about who they are, rather than find it an annoyance.
As I said, there are better ways to make your hack more original and intriguing that merely adding character-less, oddball rivals. If you really want to amaze your players, try something more technical, like some sidequests or something.

If you want more battles, then adding more Trainers on Routes would work just as well (and it'd be much less annoying).
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  #654    
Old August 27th, 2011, 01:34 AM
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Quote:
Originally Posted by Maxim View Post
Additional battles barely add anything to the story. If you want to make your hack more exciting then try some scripting or something. Battles aren't hard to add, while scripting requires some real skill.

I'm not against additions in general, I'm against forced rivals who annoyingly approach you in the least expected moments, are blatantly fanmade and don't fit into the canonical world at all. Look at Zel's Shiny Gold. Zel stuffed hundreds of useless characters to his hack, with the most annoying one being Carlos. He was approaching you in practically every single town, his sprite was poorly done (an obvious edit of Noland's sprite), his team was drastically overpowered. His addition felt very random and forced. He was simply annoying, not interesting.

Motherloads of rivals are no good, many previous hacks have proved that.



As I said, there are better ways to make your hack more original and intriguing that merely adding character-less, oddball rivals. If you really want to amaze your players, try something more technical, like some sidequests or something.

If you want more battles, then adding more Trainers on Routes would work just as well (and it'd be much less annoying).
Zane and Axel, are not 'oddball' random battles. They play huge roles in LC, intact Zane plays major roles on the Orange Islands. Oh and telling me to "try some scripting" is rather offensive too me as all the scripts in the hack were made by me so I obviously had tried scripting... Not sure if I should take offence but I did... Just wondering but how much of the hack have you played?
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  #655    
Old August 27th, 2011, 01:42 AM
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To be honest I like all the things Maxim doesn't like. The rivals make the game more than just a boring GSC remake. Even HG/SS had some new/old things that made it interesting like the Battle Frontier, GB Sounds, Hoenn & Sinnoh Pokemon in Kanto, etc. This ROM Hack has Zane & Axel, Orange Islands, another evil team, getting to be a trainer to battle, etc. I like the new additions, and they make your ROM Hack more exciting.
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  #656    
Old August 27th, 2011, 01:52 AM
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Quote:
Originally Posted by Maxim View Post
Wouldn't the game be simply better without all those forced self-made rivals like "Zane"? All those rivals do is popping out in the least expected moments and delaying your progress in story. Not to mention that they don't fit the world at all, they feel like a forced, useless addition. Also, why does this new rival battle the player before he gets to see Mr. Pokemon. That makes him the first battled player in the game. Why him and not Silver - THE rival of this story? This makes no sense.
Quote:
Originally Posted by Maxim View Post

I don't really care about fan GSC remakes all that much anymore but it's really outraging to see that most of them share the same failure. Those annoying self-made rivals were one of Zel's biggest mistakes in his Shiny Gold.

And if those rivals are incarnation of the author and/or his friends then they should be put into an optional Game Freak-like place, not scattered all over the world, if the author DESPERATELY wants to put them in the hack.

Annoying "new rivals", who don't fit the canonical world of Kanto/Johto at all, have ugly sprites (usually) and overpowered Pokemon teams only crowd the game and make it worse. There are much better ways to make a hack more exciting and original than just crowding it with dozens of unneeded battles with forced "rivals". Don't make the same errors as Zel!
I could just not help myself from laughing at how much you hate rivals for no reason. Maybe you got stuck somewhere in the game and couldn't beat one of them...?

Also this is no place to start ranting about how GSC remakes are failures and such. Try a remake yourself.

Quote:
Originally Posted by Maxim View Post
Additional battles barely add anything to the story. If you want to make your hack more exciting then try some scripting or something. Battles aren't hard to add, while scripting requires some real skill.
Quote:
Originally Posted by Maxim View Post

I'm not against additions in general, I'm against forced rivals who annoyingly approach you in the least expected moments, are blatantly fanmade and don't fit into the canonical world at all. Look at Zel's Shiny Gold. Zel stuffed hundreds of useless characters to his hack, with the most annoying one being Carlos. He was approaching you in practically every single town, his sprite was poorly done (an obvious edit of Noland's sprite), his team was drastically overpowered. His addition felt very random and forced. He was simply annoying, not interesting.

Motherloads of rivals are no good, many previous hacks have proved that.



As I said, there are better ways to make your hack more original and intriguing that merely adding character-less, oddball rivals. If you really want to amaze your players, try something more technical, like some sidequests or something.

If you want more battles, then adding more Trainers on Routes would work just as well (and it'd be much less annoying).
I'm terribly sorry but you seem to be repeating yourself blatantly. If this hack is just annoying or boring to you, don't play it, simple as that.. No need to post offensive comments.


@Laz I'll play this sometime, I swear laz.. xD

An idea about a sidequest, Dustdune Island or something. That was in my hack but it's better in yours, imo xD It was a Regigigas event, sending you the map in msn.
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  #657    
Old August 27th, 2011, 11:30 AM
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hey, this has probably already been asked, but will I be able to play the 2.1 beta save file on the beta 3 game? LaZ, great job! with all the added stuff like zane, team static (so cool btw), the new ledgendaries, changed story, ... I feel like i'm playing a new game, the most fun pokemon game ever! great stuff LaZ, please don't give up! i'd also like some beta testing if i'm welcome, I pay attention to the slightest details, typo's,... Is that still possible or am i one of the many who gets rejected :( anyway, great job!!! <3
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  #658    
Old August 28th, 2011, 09:39 PM
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I was just wondering if team magmar,aqua or glatic will we involved in the game in anyway?
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  #659    
Old August 29th, 2011, 01:44 PM
Nintendork15
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I was just wondering if team magmar,aqua or glatic will we involved in the game in anyway?
Why would they be?
There's already rockets and sparks...
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  #660    
Old August 30th, 2011, 06:03 AM
gundy
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Don't get offended with what some people say, LaZ, just ignore the haters. There's plenty of people who love what you have done so far, and are eagerly awaiting what we hope will come next, myself included. Keep up the awesome work.
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  #661    
Old August 31st, 2011, 08:14 AM
revallsay
 
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hi, I just wanna tell that the games in amazing so far. I would play it again, but I'll wait for the new release. I know it'll be worth waiting

Great job!
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  #662    
Old September 3rd, 2011, 03:14 AM
maison123
Beginning Trainer
 
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Umm, Linkandzelda, I was thinking maybe you should... change the Gyarados sprite ? I mean, a Gyarados has a mightiness of a dragon but the sprite of the Gyarados here is a bit...you know, not mighty (?). It's a bit small and Gyarados seems to be rotating to much and looks to be too defensive, which doesn't really fit it's mightiness.
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  #663    
Old September 4th, 2011, 07:31 AM
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Guys, from this week progress will resume as normal. Again, don't give up hope - We have planned a release for this month or next.
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  #664    
Old September 4th, 2011, 12:15 PM
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Originally Posted by Zeikku™ View Post
Guys, from this week progress will resume as normal. Again, don't give up hope - We have planned a release for this month or next.
thanks for the info! looking forward to playing some more orange islands, will I be able to play 2.1 beta gamesave on the 3.0 beta? if so, how?
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  #665    
Old September 5th, 2011, 08:38 AM
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Sorry if my previous comment appeared to be 'spam' although I'm not sure how it came across that way but I am glad to see there's still interest in the completion of this masterpiece!
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  #666    
Old September 6th, 2011, 04:48 AM
torn00
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Do you already know when to beta 3.1? I know that in this mieściącu, but I want to know more. Sorry for my English I do not know the language well and I use the interpreter.
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  #667    
Old September 6th, 2011, 09:11 AM
revallsay
 
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Originally Posted by torn00 View Post
Do you already know when to beta 3.1? I know that in this mieściącu, but I want to know more. Sorry for my English I do not know the language well and I use the interpreter.
he/she means:

Is it already known when will be Beta 3.1 released? I know that it'll be out this month, ...

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  #668    
Old September 7th, 2011, 01:27 AM
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Nobdy knows this except the auther himself.

Did you also notice that it already said "coming soon" three months ago?
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  #669    
Old September 7th, 2011, 03:50 AM
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not even the author knows exactly when it will come out hence the coming soon 3 months ago. Just be patient, I can't believe I have found myself checking back here every day for an update ahaha :D
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  #670    
Old September 9th, 2011, 03:04 PM
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My, my. There's a lot of kiddy drama in this thread.

In any case, the adults are waiting long and patiently for this ROM to progress. Keep up the good work, Link.
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  #671    
Old September 12th, 2011, 04:55 PM
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linkandzelda
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Guys a quick update. Things are taking longer than planned, and I havent got much time to work on the hack right now.

...That is all.
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  #672    
Old September 12th, 2011, 08:36 PM
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That's really quick update xD
Do you need to do something more then just beta testing?
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  #673    
Old September 13th, 2011, 07:48 AM
torn00
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linkandzelda this hack looks so good that I can not wait for him. Sorry for my english.
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  #674    
Old September 13th, 2011, 09:25 AM
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Quote:
Originally Posted by linkandzelda View Post
Guys a quick update. Things are taking longer than planned, and I havent got much time to work on the hack right now.

...That is all.
no problem, we don't pay you so you're not forced to do anything (: thanks for the awesome game so far. If there's anything I can do to help, tell me (:
you've already made so many people happy with this, you don't need to rush things, i'm patient

-TB-
PS: thanks for keeping us updated
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  #675    
Old September 13th, 2011, 09:51 AM
Nintendork15
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Quote:
Originally Posted by revallsay View Post
he/she means:

Is it already known when will be Beta 3.1 released? I know that it'll be out this month, ...

Quote:
Originally Posted by ipatix View Post
Nobdy knows this except the auther himself.

Did you also notice that it already said "coming soon" three months ago?
I think LaZ or Ziekku said it will be out in October
but Laz's new update said it'll take a bit longer which I guess will be november December time ...
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