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  #1  
Unread February 11th, 2011, 03:39 PM
NatureKeeper's Avatar
NatureKeeper
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Hello and welcome. I am Donnaclus, known on forums as "NatureKeeper". I have been using Game Maker 8L lately. After I finished the tutorial, I said to myself, why don't I try another style of Pokémon Gaming? I kept working and brainstorming until I came up with a plan. I codenamed it Project PokéBalaoia. The real name is going to be revealed by the demo.

Name Specs


Name: ????
Codename:Pokémon: Project Balaoia
Program\Language:Game Maker 8 Lite

Features


*A whole new style of Pokémon Gaming. Not like the main series, mystery dungeon or anything else! You get to capture Pokémon, then you keep them and battle with them like marbles inside your Pokéball.
*Redo the whole Kanto Adventure in this style.
*No navigation! Finishing the town's main events gives you access to the Route and Next Town.
*Capture 151 Pokémon.
*One 256x192 "Screen" with "Touch" Capabilities in some instances. Usually, Touch Capabilities are for buttons such as Yes\No, Choosing Location, etc..
*Introducing Mirror PokéBalls (No Miror B. in this game so do not get your hopes up.) which when you capture Pokémon with you can use them from inside the Pokéball.

Controls

* Navigation Keys, Z, X, A, S
* "Touch" Screen
* Probably Implementing the Joystick.

Screenies


Beta Screenshots




Alpha Screenshots



To-Do List


* Battle Engine
* PC Engine
* Inventory Engine


Oddities

-Major -Minor
* Text doesn't show in the Player's Room for some odd reason.


Credits

* The Spriters' Resource
* Magdiel for Textbox Engine

Downloads


*No releases as of now.
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Last edited by NatureKeeper; February 12th, 2011 at 01:49 PM.
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  #2  
Unread February 11th, 2011, 09:16 PM
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KittenCry66
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Sounds good. Let me demo test it!
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  #3  
Unread February 11th, 2011, 09:33 PM
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sound cool, but your supposed to have four screens (title and gameover do not count) or your thread will probs be closed
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  #4  
Unread February 11th, 2011, 09:58 PM
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NatureKeeper
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Quote:
Originally Posted by flamemaster View Post
sound cool, but your supposed to have four screens (title and gameover do not count) or your thread will probs be closed
No, since this is the Drawing Board, I guess..
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  #5  
Unread February 11th, 2011, 11:26 PM
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flamemaster
No school like the old school
 
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oh sorry youre right,i thought the requirement was four screens not two
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  #6  
Unread February 12th, 2011, 08:47 AM
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Rossay
Quack quack
 
Join Date: Oct 2010
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Ah, another GM8 user . For your inventory engine, I suggest you try making one with GM8's Data Structure Functions -- i.e. ds_grid_create(w,h). They are much easier to work with than artificial Arrays because you can sort through them and search for values etc.
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  #7  
Unread February 12th, 2011, 10:18 AM
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NatureKeeper
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Quote:
Originally Posted by Rossay View Post
Ah, another GM8 user . For your inventory engine, I suggest you try making one with GM8's Data Structure Functions -- i.e. ds_grid_create(w,h). They are much easier to work with than artificial Arrays because you can sort through them and search for values etc.
I officially thank you. I was looking for functions like that.
GML has a lot of functions.
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  #8  
Unread February 12th, 2011, 12:08 PM
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Quote:
Originally Posted by NatureKeeper View Post
I officially thank you. I was looking for functions like that.
GML has a lot of functions.
You're welcome.

Most people suggest that you should use Arrays for things like Inventories, however, Data Structure functions are generally better because you can sort through them like a database. They are slightly more complicated, and there aren't a lot of tutorials on using them, but once you get used to them, they are so much more efficient -- i.e. using the ds_stack functions allow you to make an inventory so that when you collect a new item, it's added to the bottom of the list (if that makes sense).
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  #9  
Unread February 12th, 2011, 01:51 PM
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NatureKeeper
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Up-Date!



I have fixed the room text glitches, and made screenshots. Now for some stuff.

@Rossay
I will try to learn that. XD
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  #10  
Unread February 12th, 2011, 05:24 PM
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KittenCry66
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I wanna play this.

Just as much as I want to learn Gijinka.

And that's ALOT.
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  #11  
Unread February 12th, 2011, 07:02 PM
NatureKeeper's Avatar
NatureKeeper
I am here for Craftrum.
 
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Quote:
Originally Posted by KittenCry66 View Post
I wanna play this.

Just as much as I want to learn Gijinka.

And that's ALOT.
Hey, thanks. That was encouraging.
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  #12  
Unread February 15th, 2011, 04:49 PM
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KittenCry66
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Heck, I can be a good friend.

I wanna learn GM8 but...I have it and itt has no 3d unction anymore.
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  #13  
Unread February 17th, 2011, 05:01 AM
NatureKeeper's Avatar
NatureKeeper
I am here for Craftrum.
 
Join Date: Jun 2008
Location: Planet Earth
Age: 15
Gender: Male
Nature: Lonely
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Quote:
Originally Posted by KittenCry66 View Post
Heck, I can be a good friend.

I wanna learn GM8 but...I have it and itt has no 3d unction anymore.
I am still learning myself. And 3D functions are in Game Maker 8, but Pro, so you should confirm that you have the Pro one. If you got the Pro One, reinstall and re-enter the Activation Code to fix anything.
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  #14  
Unread March 21st, 2011, 06:11 PM
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KittenCry66
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I do have pro, and which menu are they in?

Bump
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  #15  
Unread March 23rd, 2011, 05:55 PM
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triggerhappymonk
Strong as crap trainer
 
Join Date: Jan 2010
Gender: Male
To-Do list = fission mailed

Ta-Do List: basicly... everything.
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Pokémon Games I'm Making:

Pokémon Adenture Island
Pokémon Blastiose Blue/Charizard Red/Venasaur Green
Pokémon Pikachu Yellow
Pokémon Ho-Oh Gold/Lugia Silver
Pokémon Suicune Crystal
Pokémon Kyoger Sapphire/Groundon Ruby
Pokémon Rayquaza Emerald
Pokémon Dialga Diamond/Palkia Pearl
Pokémon Giratina Platnuim
Pokemon Reshiram Black/Zekrom White
Pokémon Tin/Steel
May seem like a lot, but i'll get them done. I apologize for any misspelling

Games I Support:
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