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  #151    
Old March 11th, 2005 (11:11 AM).
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A Massive Screen, Its of Route 3 and 4, Its a good replica, it isnt perfect but it is extremely hard to get it right

Enjoy them!
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  #152    
Old March 11th, 2005 (11:25 AM).
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Awesome, Esai! It seems a bit empty, though...if it was like that in the games, please ignore this comment.
  #153    
Old March 12th, 2005 (05:56 AM).
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Great! It does look a bit empty but there isn't anything you can do about that if you're recreating it exactly.
Yes, Peekimon that's how it looks in the games. Nintendo make fun games but their map desing is lacking .
Esai, I think you missed a small fence by the second patch of grass, but I'm not too sure.
  #154    
Old March 13th, 2005 (11:06 AM).
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I've made my first custom (not recreated) town!

It is currently called: Ye First Hydros Town. So i'd appericiate ideas for a name

It is a small town/city (not sure) surrounded by mountains, and 3 linked dungeons that take you around the town. Up on the mountains is the PokeMart and a path leading down (where someone gives you a pokemon) and a path leading up (where you will be chasing team rocket later)

You come from the route below which is actually the first place to go to when you arrive in Hydros. The House, resembling the front gate of the pokemon league, is where guards will check to see if you can enter Hydros. And you will have to fight a trainer to prove your strength.

And Im not going to spoil the game anymore for you!

Ill tell you one more thing (ill post a screen when ive made one )

When you change region, it will show a little screen showing the world map (from the town map). Also at the bottom it will display the regions badges and the league badge (if there is a league)
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  #155    
Old March 13th, 2005 (02:15 PM).
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I like that Town layout, great job! Constructive Criticism:
1 - The grey-ish rock part at the top looks a bit out of place with all the brown rocks around it.
2 - The Mart location looks like it would be a pain to get to, since you have to zig zag through the rocks. I'd suggest either making it easily accessible or allowing it so you go go straight down the side without being blocked, so you can get there quickly on the bike.
  #156    
Old March 13th, 2005 (02:23 PM).
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VERY VERY AWESOME First town.
1> Very creative
2> Very unique
3> The only improvement is the variety of rocks. Use more to make it more natural.
Need a new name?:
Here are some of which I can think of:
Hydrotius Town (Hydros, tius)
Primfirst Town (Primary, first)
Hydrate Way Town (Hydros GateWay)
Eins Hydros Town (One in German, Hydros)
  #157    
Old March 14th, 2005 (01:57 AM).
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I think that there are a bit too many rocks. It maybe just because we're looking at the whole map. I also think that gettting to the Mart might be a bit frustrating and time consuming.
  #158    
Old March 14th, 2005 (02:31 AM).
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I agree with Daegon and Phoenix.
It would take too long to reach the Mart.
It would be Ok if there was something in the Mart worth the time to get there.
  #159    
Old March 14th, 2005 (03:56 AM).
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Quote originally posted by Peekimon:
I agree with Daegon and Phoenix.
It would take too long to reach the Mart.
It would be Ok if there was something in the Mart worth the time to get there.
That's a good idea, maybe you could have that Mart be the only place to get the Evolution Stones from or some other rare, useful but not compulsary items.
  #160    
Old March 14th, 2005 (04:00 AM).
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Or maybe there's something special about that mart that the owner put up his/her store far away.
  #161    
Old March 15th, 2005 (12:13 PM).
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Thanks for the help, and yeah the mart will be important, containing rare items that can not be found anywhere else
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  #162    
Old March 15th, 2005 (12:22 PM).
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So great!
u use all graphics by yourself?

Thanks Matt
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  #163    
Old March 19th, 2005 (12:03 AM).
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Heres a little update, in that mart which is really hard to get to, it sells a cool item called a StatRock, basically when you use it inside a battle it will by random increase one stat (Atk, Def, Sp. Atk, Sp. Def, Spd) until the end of the battle. I would post a screenshot but neither the Shop Sys, The Bag Sys nor the CBS are working to show it in effect.

P.S. Soon i shall be showing you the route to the left of Hydrate Town, THe name of the Town Above! :D
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  #164    
Old March 19th, 2005 (12:23 AM).
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This was larg update , No little
cant wait for the screens(to Phoenix: I dont ask for the screens )

Thanks Matt
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-=POKEMON SUNSHINE=-

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Day / Night - 100%
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  #165    
Old March 19th, 2005 (01:48 AM).
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Cool, I can't wait to see some screenshots!
  #166    
Old March 21st, 2005 (11:56 AM).
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Heres a little summin' to update the thread.

Its the preview of part of the first route from Hydrate

Constructive Crticicsm appecreciated!
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  #167    
Old March 21st, 2005 (12:28 PM).
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You should add some flowers to fill the empty space because it is too plain
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  #168    
Old March 21st, 2005 (12:36 PM).
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It's a nicely layed map, a few dirt or sand paths would complete it though.
  #169    
Old March 21st, 2005 (01:40 PM).
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Thanks for the comments, yeah i forget the paths >_< ah well! After this its off to make that small cave to get past the barracades (rockets )
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  #170    
Old March 21st, 2005 (03:59 PM).
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I think it looks a bit too squarish
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  #171    
Old March 24th, 2005 (01:29 PM).
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Well soon i am leaving for one week on this trip thingie, so I cant work on my game im leaving saturday so dont expect any updates after that for a while, I will try my hardest to get another screen made for you tomorrow (friday)

@Krazy_Meerket: It's square as its just one part of the route that is shown in RPG Maker XP
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  #172    
Old March 25th, 2005 (01:53 AM).
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Sorry for the Double Post but I said ill get an update
its the final version of the route i showed you before,
comments and criticism (sp?) would be appreciated.
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  #173    
Old March 25th, 2005 (02:00 AM).
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I like but one thing, the trees have shadows that aren't needed. I mentioned this to someone else also, so maybe its certain sets your using or just everyone is missing it.

but here is a pic of route 1 from my game....



In the red is a tree by itself kinda, doesn't have the shadows like i'm saying, red part also shows the outside of the bunch not having shadows, in the blue, trees in a bunch with those shadows. Now yours have the shadows like in the blue. Take out the shadow part on the outside of bunches and off those ones by themselfs.

Does that help at all with what I said??
  #174    
Old March 25th, 2005 (04:30 AM).
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Another little update (i mean it this time It's just the PokťGears Map Section, serving the same functionality as the Town Map
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Old March 25th, 2005 (04:31 AM).
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For the recent route.
Constructive Critiscism (sp?)
Ok:
1 > It's a bit to empty. Fill it up with more trees.
2 > The grass is too squarish. Add more mixes.
3 > I think, flowers would look better in a pattern of some sort.

OVERALL:
Very AWESOME and very great but only ONE Problem:
It looks a bit empty. (Ignoring the NPCs)
 
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