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Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
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  #1  
Unread March 9th, 2011, 10:42 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
Pokemon Lightning Yellow
Current Version: 0.18
Released: 27 July 2012

Plot:
The plot is basically Pokemon Yellow remade. There are a few main changes.
Professor Oaks tests out your skills by lending you a Pokemon in order to capture the Pikachu at the begining.
All 151 Pokemon are obtainable in some way or another, as well as the original 151's pre/post evolutions from later gens
Breeding is possible like in the later games.


Credits:
RPG Maker XP using Pokemon Essentials Starter Kit. HG/SS sprites.
Essentials DS - VS screen script reference and animated trainers script reference
Resources are from http://www.spriters-resource.com/ or ripped by me
Dave_ - VS Screen backgrounds, Title screen, userbar
Maruno - Level up bug fix, selecting an empty slot in battle fix, Better Bridges
Curt's Region Starter Kit - Door animations
Kyldove & Speed - Indoor tileset
tebited15 - Red Sprite
mustafa505 - Gen5 style Jessie & James trainer sprites
spaceemotion - B&W/HGSS Font
Ęℓαчиıı - Lorelei & Agatha VS Sprites
Sichlor - Sloped clycling road tutorial
nissemann123456789 - Lorelei & Agatha Overworld sprites
Fl . - Egg available script
Pia Carrot - Channeller battler sprite

I'm looking for someone who can do the following in HGSS style
Rocker overworld and trainer sprite
Engineer overworld and trainer sprite
Lorelei trainer sprite.
Agatha trainer sprite.
Let me know if you can.

Features
Ability to obtain all 151 original Pokemon, plus their pre/post evolutions from later Gens
Encounters change once you beat the elite four
Mystery Gift (Online)
GTS Trade Center

Website:
Website

Demo:
http://adf.ly/3500604/ply---demo <- 417MB
Demo is updated to 0.14

Updates: - Please use the provided updater to update
If for some reason you can't update, please wait an hour or so, the webserver may be busy or having trouble

red is what I'm hoping/working on being done

0.19
Route 21
Cinnabar
Fixed pikachu appearing while surfing/cycling on map change
Route 22
Route 23
Seafoam Islands
Viridian Gym

To Do at some point
Sort out move descriptions and such
Sort out item descriptions and icons
Do attack animations

Screenshots
Please see the website for previous screenshots
Version 0.18


Know bugs / Improvements
Spoiler:

And the reflection in pallet town starts a tile earlier so you're reflected on the grass looks a bit strange
Your reflection is on part of the bank, and in some places, does not reflect all of you. Also, Pikachu has no reflection.
Player animations needs sorting



Maps
http://adf.ly/KFP0B

Videos
Spoiler:




Userbars


Last edited by desbrina; March 4th, 2013 at 04:34 PM.
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  #2  
Unread March 12th, 2011, 10:05 AM
NatureKeeper's Avatar
NatureKeeper
I am here for Craftrum.
 
Join Date: Jun 2008
Location: Planet Earth
Age: 15
Gender: Male
Nature: Lonely
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The name is taken as a ROM Hack and as a Game Before. Change it.

Overall, good progress. Nice yellow remake.
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  #3  
Unread March 12th, 2011, 10:16 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
Thanks, i'll think of another name. A demo should be soon. It will have everything up to and including Pewter.
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  #4  
Unread March 12th, 2011, 11:23 AM
KingSnivy's Avatar
KingSnivy
=KingSnivy at dA
 
Join Date: Jan 2011
Location: With Zim and GIR
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Nature: Brave
If you want the game look better, add new titlesets, make it dual screen. Dual Screen Script is here
But give credit to Crazyninjaguy

If you want the game look better, add new titlesets, make it dual screen. Dual Screen Script is here
But give credit to Crazyninjaguy
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Last edited by KingSnivy; March 12th, 2011 at 11:24 AM. Reason: Your double post has been automatically merged.
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  #5  
Unread March 12th, 2011, 12:05 PM
Rossay's Avatar
Rossay
Quack quack
 
Join Date: Oct 2010
Location: Scotland
Age: 21
Gender: Male
Nature: Careful
Nice start but I think you should try using newer tilesets. Also, because you're using the small R/S/E/FR/LG character and the large HGSS Pikachu it makes the Pikachu look larger than the character himself lol.
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  #6  
Unread March 12th, 2011, 12:52 PM
carmaniac's Avatar
carmaniac
Where the pickle surprise at?
 
Join Date: Apr 2009
Location: England
Age: 18
Nature: Relaxed
Quote:
Originally Posted by KingSnivy View Post
If you want the game look better, add new titlesets, make it dual screen. Dual Screen Script is here
But give credit to Crazyninjaguy

If you want the game look better, add new titlesets, make it dual screen. Dual Screen Script is here
But give credit to Crazyninjaguy
Game doesn't always have to be dual screen to make it look better and that script is sooooooo outdated it's believable. Most people just go into the sprite resizer and change the resolution there. But, one thing you need to think of, is the game creator able to script.

The game actually looks fine, it seems your mapping style Desbrina suits the gen III style and I kinda like it although the Gen IV overworlds don't seem to mix well with the tiles so either down grade the overworlds or maybe upgrade the tileset. Other than that I don't see anything wrong with your game. Plot seems basic at the moment but I can see you are planning for something big.
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  #7  
Unread March 12th, 2011, 03:36 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
KingSnivy
I'm using the FR/LG tilesets to keep in with that generations style.

Rossay
I need to resize the pokemon overworld sprites, among some others

Carmaniac
Most of the overworld sprites are placeholders at the moment. They will be switched to Gen III style.

As for the plot, it mostly stays the same as yellow, except for after the elite four it changes


My RGSS scripting is still basic though i'm learning. I pick things up pretty quickly, but at the moment theres not really much script change wise, just a few bug fixes
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  #8  
Unread March 15th, 2011, 10:25 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
Route 3 has been completed and a demo is now available. Please let me know if you find any errors or anything. I have played through it but may have missed something. The demo contains everything up till route 3

Last edited by desbrina; March 16th, 2011 at 10:44 PM.
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  #9  
Unread March 23rd, 2011, 11:21 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
Maps up to Cerulean City and half of the city are done. I've also made it so that the Pikachu you get at the biginning won't evolve (like the series). Others that you can get will (and you will have the chance to encounter/get 1 more Pikachu)

New demo will be available when Cerulean city and its gym is done. This time i'll make the bgm files a seperate download since they are large in size
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  #10  
Unread March 30th, 2011, 01:01 AM
thepsynergist's Avatar
thepsynergist
A Gym Leader, Kyushu Region
 
Join Date: Mar 2009
Location: California, USA
Age: 23
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Nature: Adamant
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You know, you can just use Curt's Region Starter Kit. It's fully mapped out already save for a few cave maps, and its in your tileset style.
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  Click here to go to the next staff post in this thread.   #11  
Unread March 30th, 2011, 01:15 AM
Cilerba
the hearts of lonely people
 
Join Date: Feb 2010
Location: Massachusetts
Age: 16
Gender: Male
Nature: Quiet
Quote:
Originally Posted by thepsynergist View Post
You know, you can just use Curt's Region Starter Kit. It's fully mapped out already save for a few cave maps, and its in your tileset style.
Maybe she'd like to map them out on her own instead of having the entire game mapped out for her. (And if I'm not mistaken, the events are already made, too.)

Anyways, yes I have to agree with what a few members have said here. You should definitely switch to some more modern graphics when remaking a game. Otherwise, it'll be FRLG with a few tweaks to it.
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  #12  
Unread March 30th, 2011, 02:45 AM
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thepsynergist
A Gym Leader, Kyushu Region
 
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Quote:
Originally Posted by Cilerba View Post


Maybe she'd like to map them out on her own instead of having the entire game mapped out for her. (And if I'm not mistaken, the events are already made, too.)

Anyways, yes I have to agree with what a few members have said here. You should definitely switch to some more modern graphics when remaking a game. Otherwise, it'll be FRLG with a few tweaks to it.
Just helping her out. Maybe she wanted to save some time and effort.
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  #13  
Unread March 30th, 2011, 04:28 AM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 25
Gender: Male
Nature: Naive
Quote:
I'm still debating whether to include pre/post evolutions of the 151 pokemon or not
I say you do it, adds more to the game. Just 151 isn't all that many, and honestly, they are related Pokémon. If your going to include breeding, the entire families should be there.

I also vote you take a few more liberties with your versions of the maps. Keep them close to the original, but mix them up a little and change a few things just to add your own creative twist.
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Last edited by IceGod64; March 30th, 2011 at 04:36 AM.
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  #14  
Unread March 30th, 2011, 10:27 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
Ok, i'm going to include the pre/post evolutions of the original 151 pokemon.

Just testing
Pallete Town - HG/SS Style
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  Click here to go to the next staff post in this thread.   #15  
Unread March 30th, 2011, 11:08 PM
Cilerba
the hearts of lonely people
 
Join Date: Feb 2010
Location: Massachusetts
Age: 16
Gender: Male
Nature: Quiet
The map seems to be a bit too open, and there's a few errors with the fencing and the pond.
If you just make the map smaller, then put everything closer together, I think it'll definitely improve it.
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  #16  
Unread March 31st, 2011, 12:34 AM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 25
Gender: Male
Nature: Naive
Quote:
Originally Posted by desbrina View Post
Ok, i'm going to include the pre/post evolutions of the original 151 pokemon.

Just testing
Pallete Town - HG/SS Style
I like it! This looks a lot better! With that said:

Quote:
Originally Posted by Cilerba View Post
The map seems to be a bit too open, and there's a few errors with the fencing and the pond.
If you just make the map smaller, then put everything closer together, I think it'll definitely improve it.
I agree, it should be a little less open, the pond a little wider. I like what I'm seeing so far though, keep up the good work!
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  #17  
Unread March 31st, 2011, 04:35 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
How about V2
http://pics.calona.net/Pokemon%20Lig...0Town%20V2.png
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  #18  
Unread March 31st, 2011, 05:11 PM
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Yagerbomb
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That's a lot better! Looks almost exactly like pallet town from HG/SS. Good job so far!
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  #19  
Unread March 31st, 2011, 10:54 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
Thanks

Updated Pallete Town
Start of Route 1
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  #20  
Unread March 31st, 2011, 11:49 PM
IceGod64's Avatar
IceGod64
My imagination.
 
Join Date: Oct 2008
Location: Castelia City
Age: 25
Gender: Male
Nature: Naive
Quote:
Originally Posted by desbrina View Post
There is a problem with your Pallet Town. Pay attention to the trees on both sides.

As for Route 1, looks alright so far, thought the right side of that little plateau looks like it's using a wrong tile, just in case you hadn't noticed.
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  #21  
Unread April 1st, 2011, 04:39 AM
KingSnivy's Avatar
KingSnivy
=KingSnivy at dA
 
Join Date: Jan 2011
Location: With Zim and GIR
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Nature: Brave
Quote:
Originally Posted by desbrina View Post
Updated Pallete Town

Cool but glitchy tree

Start of Route 1
Nice, but how can you go to the next side?
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  #22  
Unread April 1st, 2011, 06:22 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
Teach me to work at night when i'm supposed to be in bed.

New versions of them (with bourndary trees to prevent seeing the black edges)

Pallet Town

Route 1
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  #23  
Unread April 1st, 2011, 08:47 PM
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LePoisson
Beginning Trainer
 
Join Date: Apr 2010
Age: 18
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I may be wrong as I have never mapped before but arent the cliffs on the top right the wrong way around?
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  #24  
Unread April 2nd, 2011, 12:50 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 24
Gender: Female
Nature: Quiet
thanks, i forgot about that.

Not done much mapping today, but have been working on a mystery gift system. It works fine except i haven't inplimented specifing attacks yet
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  #25  
Unread April 3rd, 2011, 03:11 AM
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pokemonseablueversion
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Nice game, so far.
My only advice is that you should take screenshots when it is daytime.
That way, the screen will look clear.
And, about your doors in the houses, it will be better if you download the door animations. I'll provide an attachment. But, credit Curt's Region Starter Kit for the door animations!


Good luck!
Attached Files
File Type: zip Graphics.zip‎ (11.8 KB, 26 views)
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Last edited by pokemonseablueversion; April 3rd, 2011 at 03:37 AM.
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