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  #426    
Old March 23rd, 2012 (07:02 AM).
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
Quote:
Originally Posted by poopydude View Post
Started playing this And I absolutely love it. are you by any chance thinking about adding jhoto to the game or is it just gonna be kanto? thank you!
I've answered this several times already. It was answered a few posts above yours
Quote:
Originally Posted by desbrina View Post
Johto and the Sevii Islands are being thought about but i've not decided yet. I'm looking to get the main part of the game finished at the moment.

If enough people want it then i'll probably add it in after Kanto is finished
GUI completion: 100% (not going to redo the casino, its fine as it is)
Maps Redone: 46%
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #427    
Old March 23rd, 2012 (10:52 AM).
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DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
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Good stuff getting the gui redone. what kinda work is required for the maps to be redone?
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  #428    
Old March 23rd, 2012 (10:57 AM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
with the maps its just a simple case of getting rid of the black borders since the sides now use 11 squares and the top needs 7 for the borders
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  #429    
Old April 2nd, 2012 (07:49 AM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
Small update.
Current map progress: 66.66%

Next GTS giveaway i'm planning to start on the release of 0.14. Still debating what it should be, i have a few ideas, though i'd like to know what you want.

Also planning on redesigning the interface for the GTS, now that it has a larger screen i'll be able to add more details to it and make it look nicer. Whether it'll be in 0.14 or 0.15 is undecided at the moment
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #430    
Old April 4th, 2012 (09:20 PM).
ipredict
Beginning Trainer
 
Join Date: Mar 2012
Gender: Male
Amazing but i get an error after i click 'New game' heres a pic imageshack.us/photo/my-images/442/plyerror.jpg/
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  #431    
Old April 5th, 2012 (03:39 AM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
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That error is normally caused by the game not being up to date. You need to run the updater.exe file located in the game folder before playing
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  #432    
Old April 6th, 2012 (01:41 PM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
Version 0.14 is finally uploaded. I had major problems getting it to encrypt but everything seems ok now.

Unfortunately the file size has shot up to 418MB due to the animated sprites.


0.14 can be downloaded either using the updater, or the Demo link on the first post has been updated to 0.14. Heres the link for the demo
http://lightning-yellow.com/Demo.zip

As usual, let me know if somethings not working
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  #433    
Old April 7th, 2012 (04:42 PM).
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Reck
Supreme Overlord
 
Join Date: Jan 2009
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Age: 19
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Looks pretty promising. I'm going to keep an eye on this thread to see how far you progress. If you happen to finish it I'll be sure to give it a try, as I LOVED Pokemon yellow.
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  #434    
Old April 13th, 2012 (04:16 PM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
Thanks.

Yeah, the title screen needs updating which'll get done at some point

Anyway. Redone the tileset for pokemarts


And Route 15 done except for entering trainer battles
Route 15
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  #435    
Old April 14th, 2012 (10:27 AM).
doubledax
Beginning Trainer
 
Join Date: Apr 2012
Gender: Male
Hi, I've updated the game to the new version (0.14) and I got a issue when I try to play the game. I attached some pics to show you the problem.
In the pics you can see on the pics there's the annoying gray square in front of the game, I thinks it's a resolution problem but I can't find the option to change it on the Options menu. Someone has an ideia how to solve this? Thanks.
Attached Thumbnails
Pics.png‎   pics2.png‎   pics3.png‎  
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  #436    
Old April 14th, 2012 (12:16 PM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
does this issue appear when playing an existing game from version 0.13 below, or does it appear on a new game?

I suspect its to do with the resolution in the save file being different from what version 0.14 wants.

The resolution can't be changed, i had several issues with it when changing resolutions messing up the screen, this being one of them.
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #437    
Old April 14th, 2012 (01:25 PM).
doubledax
Beginning Trainer
 
Join Date: Apr 2012
Gender: Male
I played the 0.13 version and then updated the game to 0.14 and got this issue.
I deleted the save folder from C:\Users\*username*\Saved Games, and it fixed the problem erasing my adventure and fixing the resolution. This shows that 0.14 version is incompatible with 0.13 saved games and configuration, oh well not too bad because I did only beat Brock .

One question: Pokemons that need to be traded to evolve like Graveler to Golem, Machoke to Machap , etc. In this game they need to be traded to someone else or it’s by leveling up?
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  #438    
Old April 14th, 2012 (01:29 PM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
I thought that might be the issue. What you can do is redownload version 0.13 from here (http://lightning-yellow.com/download.php) load your save file up and change the resolution to the lowest setting. save the game then load the save in 0.14. seemed to work for me

At the moment they need to be traded via GTS, though I may make the final evolutions available somehow at a later stage
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #439    
Old April 14th, 2012 (01:49 PM).
doubledax
Beginning Trainer
 
Join Date: Apr 2012
Gender: Male
Yeah that worked but the resolution itself it’s too tiny I think
Anyway keep up with the good work, loving it so far.
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  #440    
Old April 14th, 2012 (02:01 PM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
Doing that the resolution should change to the new one, like in the screenshots

The resolution is bigger than what the DS screen uses, and larger than whats planned for the new essentials. The problem with going with a very high resolution is you end up with a lot of unused space on maps.

Anyway, new map and screenshots
Route 14 no trainers yet


Jr Trainer wants to fight on Route 15


Sea View on route 14
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  #441    
Old April 19th, 2012 (04:12 PM).
RikuCrafter
Togepi
 
Join Date: Jul 2011
Gender: Male
Wow, its getting much better with every version.

Semi off topic: How did you get those map pics on your site (as in, how did you capture the map in such detail)?

On topic: The beginning of your game really needs some grammar and punctuation work. I'm really glad to help out if you want!
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  #442    
Old April 19th, 2012 (04:44 PM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
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The map pics are made using a program called MapMaker. Its something someone created using rpg maker xp. I've had it so long now i can't remember where i got it from, though i think i've seen it posted on here somewhere.

As for the beginning, sure you can help


Edit: Thought i'd seen it on here
http://www.pokecommunity.com/showthread.php?t=230646


Its gets kinda funny about trainer events though. They need to be completely empty otherwise it errors
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  #443    
Old April 22nd, 2012 (01:14 PM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
Route 13 finally finished. That was a hard one
Both routes 13 and 14 have their trainers done.
Working on route 12 trainers next

Route 13
Route 14
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  #444    
Old April 22nd, 2012 (02:13 PM).
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
Those new routes look very much like the games, except tile errors, The fence on the left side to the point of end, the fencing continues, whereas the right side does not...

Again on route 14, the right side also continues.

Just looks odd to me... Like how far the game is coming along though. X
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  #445    
Old April 23rd, 2012 (04:01 AM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
can you explain what you mean, i'm not following you
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  #446    
Old April 27th, 2012 (08:35 AM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
Heres what i have so far for the new style gts
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  #447    
Old April 27th, 2012 (12:49 PM).
RikuCrafter
Togepi
 
Join Date: Jul 2011
Gender: Male
New GTS <3

Can't wait till its done :D
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  #448    
Old April 27th, 2012 (03:54 PM).
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
Just pointing out the fence looks odd that it has no end part of the fence... Although if you look on the one end it looks perfect... Both ends should match, it's like building a house, you wouldn't build one wall 11feet one side but 10 the other... Hard to explain but the pictures you can see what I mean... I like the new GTS, been following this for a while and it is actually getting better and better with each new update. X
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  #449    
Old April 27th, 2012 (04:11 PM). Edited April 27th, 2012 by WandererTJ.
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WandererTJ
Mechanical Engineer
 
Join Date: Apr 2012
Gender: Male
Nature: Adamant
Background Info: I'm running Windows XP, I saw this a while back but didn't really check it out till just yesterday. I originally installed v0.14, but didn't play it for long before I updated to v0.15. I took the "Patch (v0.15)" file out of the v0.14 folder, deleted v0.14, and extracted v0.15 into it's own folder. From there, I've been playing v0.15 and I've discovered a few problems.

1) I cannot buy anything from PokeMarts. I've made it as far as Pewter City, and neither it's, not Veridian City's PokeMarts work for me. Is there any way we could just spawn pokeballs for use or something? It's going to be pretty hard to Catch 'Em All without being able to buy anything.

2) On the Rival battle that occurs West of Veridian City, in conversation, you're rival refers to you as "Yellow" rather than what you have named yourself.

3) Upon returning Oak's Parcel to him, you are given the conversation: Oak: Oh, (Trainer Name)! How is my old POKEMON?
Well, since we are the ones to catch Pikachu in the beginning, the text for this needs to be modified.

4) Due to Prof. Oak allowing you to use Weedle at the beginning of the game, Weedle shows up in the Pokedex as a Pokemon that you have already caught.

5) This one is a killer, when you enter Veridian Forrest, everything works fine (although I am kind of curious as to why the pathway goes Left and Right when you are going up through the door to head to the forrest), HOWEVER, when you attempt to exit the forrest at the North or South entrance, it forces me to get stuck in a wall. When I exit North, pressing Down then Up allows me to escape and be on my way, but the South exit is completely trapping and glitches for me.

Also, in your post #360 of this thread when you were asking opinions about the battle screen, my suggestion is to make sure that the trainers are always in the center of the disc they are standing on, not off to one side. I like the 2nd image of Pidgeotto where it is in the air. As for option A and B at the bottom, both are fine, if fact, you should use option A for when the user has a larger Pokemon so that things fit better and option B otherwise.
Additionally, I personally do not care for the image I saw for the update where for the user's pokemon healthbars overlapped one another in a 2 vs. 2 battle. Spread out the screen more, such as the circular pads that the pokemon stand upon. This will help Pokemon Overlapping issues.

I messed around with a photo in Paint, it looks very crude, but the reason I made it was to get a point across of how you could spread things out so that they would still look good. Primarily what I did, was spread out the base that the pokemon are on and move them closer to the middle. I will try to post it again at a later date. To view the photo, please copy the link below and remove the spaces in it and replace the DOT's with a (.)
http: // i296 DOT photobucket DOT com/albums/mm193/WandererTJ/new-size-double-battle-close2 DOT png

On another note, I was hoping 1) that the controls could be listed not only at the game's start, but also in the save select screen, or even in a Read Me when you download the game. Also, 2) could you add more to the in-game options such as skipping animations or allowing to skip/speed up text.

Is it possible to increase the screen size at all? It's pretty small on my screen, and while full screen would be a bit too much, I'd at least like to double what it is now.
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  #450    
Old April 27th, 2012 (04:58 PM).
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 26
Gender: Female
Nature: Quiet
gts is being a bit of a pain, for some reason its failing to save after a certain point and wreaking the save file.
I think i've managed to solve it though, after running tests for several hours

WandererTJ
1. Do the marts act as though they've given you the items? Does it just happen with pokeballs or do all items do it?
I can't replicate this with my version

2. Thanks, thats updated in the next version

3. I noticed this and has been sorted for the next version

4. Thats somewhat deliberate

5. Those errors are fixed in the next version.

As for the overlapping health bars, that has been sorted out.
Moving the bases aren't easy, i had a nightmare just getting them where they are now.

Screen size can't be increased. It would cause huge wasted space.
The screensize has double since the project originally began
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