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  #1    
Old March 16th, 2016 (1:18 AM). Edited March 17th, 2016 by thedarkdragon11.
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Hello! So I'll be just posting some item icon sprites for R/S/FR/LG/E hacks... The sprites here are for the "new" items from Gen. 4 games onwards and Mystery Dungeon series that might be featured by some hacks...

While making this sprites can be easy for some, there are some who, for several reasons, are unable to convert these sprites for their hack's use... These will save time for those who will be using many items from here...

Lastly, the only thing I made in these sprites is indexing them in 16-colors with background (few are resized)... So there's no reason for me to be credited...

Here they are (don't forget to read the Important Notes below):

Evolutionary Stones:
Spoiler:

Dawn Stone:
Dusk Stone:
Shiny Stone:
Link Cable:
Beauty Scarf:
Lunar Ribbon:
Sun Ribbon:
Coronet Rock:
Frozen Rock:
Mossy Rock:


Evolution-inducing Hold Items:
Spoiler:

Oval Stone:
Razor Claw:
Razor Fang:
Dubious Disc:
Electirizer:
Magmarizer:
Prism Scale:
Protector:
Reaper Cloth:
Sachet:
Whipped Dream:


Incenses:
Spoiler:

Full Incense:
Luck Incense:
Odd Incense:
Pure Incense:
Rock Incense:
Rose Incense:
Wave Incense:


Fossils:
Spoiler:

Armor Fossil:
Cover Fossil:
Jaw Fossil:
Plume Fossil:
Sail Fossil:
Skull Fossil:


Key Stones:
Spoiler:

Mega Bracelet:
Mega Charm:
Mega Cuff:
Mega Ring:


Mega Stones from X/Y games:
Spoiler:

Abomasite:
Absolite:
Aerodactylite:
Aggronite:
Alakazite:
Ampharosite:
Banettite:
Blastoisinite:
Blazikenite:
Charizardite X:
Charizardite Y:
Garchompite:
Gardevoirite:
Gengarite:
Gyaradosite:
Heracronite:
Houndoominite:
Kangaskhanite:
Lucarionite:
Manectite:
Mawilite:
Medichamite:
Mewtwonite X:
Mewtwonite Y:
Pinsirite:
Scizorite:
Tyranitarite:
Venusaurite:


Mega Stones from OR/AS games:
Spoiler:

Altarianite:
Audinite:
Beedrillite:
Cameruptite:
Diancite:
Galladite:
Glalitite:
Latiasite:
Latiosite:
Lopunnite:
Metagrossite:
Pidgeotite:
Sablenite:
Salamencite:
Sceptilite:
Sharpedonite:
Slowbronite:
Steelixite:
Swampertite:


Primal Reversion Orbs:
Spoiler:

Blue Orb:
Red Orb:


Genesect Drives:
Spoiler:

Burn Drive:
Chill Drive:
Douse Drive:
Shock Drive:


Arceus Plates:
Spoiler:

Draco Plate:
Dread Plate:
Earth Plate:
Fist Plate:
Flame Plate:
Icicle Plate:
Insect Plate:
Iron Plate:
Meadow Plate:
Mind Plate:
Pixie Plate:
Sky Plate:
Splash Plate:
Spooky Plate:
Stone Plate:
Toxic Plate:
Zap Plate:


Other Forme-changing Items:
Spoiler:

DNA Splicers:
Gracidea:
Griseous Orb:
Prison Bottle:
Reveal Glass:


Pokéballs:
Spoiler:

Cherish Ball:
Dream Ball:
Dusk Ball:
Fast Ball:
Friend Ball:
Heal Ball:
Heavy Ball:
Level Ball:
Love Ball:
Lure Ball:
Moon Ball:
Park Ball:
Quick Ball:
Sport Ball:


Apricorns:
Spoiler:

Blk Apricorn:
Blu Apricorn:
Grn Apricorn:
Pnk Apricorn:
Red Apricorn:
Wht Apricorn:
Ylw Apricorn:


Others:
Spoiler:

Fairy TM:
X Sp.Def:
Flame Orb:
Toxic Orb:
Quick Powder:
Adamant Orb:
Lustrous Orb:


Important Notes:
  • Italicized are from Mystery Dungeon series...
    • Link Cable is used to evolve Pokémon that normally requires trade (e.g. Kadabra to Alakazam, etc.)...
    • Beauty Scarf is used to evolve Pokémon that normally requires Max Beauty (e.g. Feebas to Milotic)...
    • Lunar Ribbon is used to evolve Pokémon that normally requires Night Friendship (e.g. Eevee to Umbreon)...
    • Sun Ribbon is used to evolve Pokémon that normally requires Day Friendship (e.g. Eevee to Espeon)...
    • Coronet Rock is used to evolve Pokémon that normally requires Mt. Coronet level-up (e.g. Magneton to Magnezone)...
    • Frozen Rock is used to evolve Pokémon that normally requires near an Ice Rock level-up (e.g. Eevee to Glaceon)...
    • Mossy Rock is used to evolve Pokémon that normally requires near a Moss Rock level-up (e.g. Eevee to Leafeon)...
  • The following can share the same sprite, just import the palettes for each item:
    • Genesect Plates
    • Arceus Drives
    • Apricorns
    • Beauty Scarf, Lunar Ribbon and Sun Ribbon
    • Coronet Rock, Frozen Rock and Mossy Rock
  • Fairy TM can share the same sprite as the in-game sprite for TMs...
  • X Sp.Def can share the same sprite as the in-game sprite for X items...
Will be posting the following next:
  • Choice Specs
  • Choice Scarf
  • Assault Vest
  • Eviolite
  • Black Sludge
  • Life Orb
  • Power Band
  • Expert Belt
  • Lagging Tail
Might be posting Berries soon... What else should I be posting? Any problems with the sprites?

I hope these will be useful...
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  #2    
Old March 16th, 2016 (11:20 AM).
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Awesome! I really needed those mega stone sprites...
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  #3    
Old March 16th, 2016 (12:35 PM).
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This is amazing! Great work. I don't know if you need but here are sprites for mega stones:
https :/ /www .dropbox. com/s/uxlyom17270ig8n/Mega%20Stones.rar?dl=0

And maybe you could post sprites of held items (black sludge, life orb, power band, etc).
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  #4    
Old March 16th, 2016 (3:11 PM).
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Quote:
Originally Posted by Bobsomeness View Post
Awesome! I really needed those mega stone sprites...
Mega Stones are now posted...

Quote:
Originally Posted by Froddy View Post
This is amazing! Great work. I don't know if you need but here are sprites for mega stones:
https :/ /www .dropbox. com/s/uxlyom17270ig8n/Mega%20Stones.rar?dl=0

And maybe you could post sprites of held items (black sludge, life orb, power band, etc).
Thanks but I already have all prepared... They are now posted...

Sure, I'll add those items soon...
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  #5    
Old March 16th, 2016 (4:48 PM).
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i have question im noob in inserting icons what tool should i use if ever i want it in fire red?
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  #6    
Old March 17th, 2016 (1:44 PM).
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Quote:
Originally Posted by curiters View Post
i have question im noob in inserting icons what tool should i use if ever i want it in fire red?
Try NSE or UNLZ-GBA...
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  #7    
Old March 17th, 2016 (4:08 PM).
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Quote:
Originally Posted by thedarkdragon11 View Post
Try NSE or UNLZ-GBA...
thanks man! :D
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  #8    
Old March 18th, 2016 (4:28 AM).
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Trying to insert these sprites using NSE 2.1 (insert image data), but when I navigate back to the image offset it's all messed up?
How do I correctly insert these sprites using NSE?
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  #9    
Old March 18th, 2016 (6:17 AM).
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Nice work! But sadly for the ds hackers out there who wants to add a link cable coronet rock etc. You need to make them bigger, and a a palette file for every single one

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  #10    
Old March 18th, 2016 (6:47 AM).
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Quote:
Originally Posted by Salamence™ View Post
Nice work! But sadly for the ds hackers out there who wants to add a link cable coronet rock etc. You need to make them bigger, and a a palette file for every single one
This is for GBA games, read the OP.
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  #11    
Old March 18th, 2016 (6:48 AM).
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Originally Posted by NewDenverCity View Post
This is for GBA games.
I know i know! Would just be cool if there was something for ds

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  #12    
Old March 18th, 2016 (4:56 PM).
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thedarkdragon11 thedarkdragon11 is offline
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Quote:
Originally Posted by EdgeZard X View Post
Trying to insert these sprites using NSE 2.1 (insert image data), but when I navigate back to the image offset it's all messed up?
How do I correctly insert these sprites using NSE?
I'm not really sure how to fix your problem, but did you properly insert the sprite? There are many tutorials around... Though just to make sure, insert the image and the sprite separately...

Quote:
Originally Posted by Salamence™ View Post
Nice work! But sadly for the ds hackers out there who wants to add a link cable coronet rock etc. You need to make them bigger, and a a palette file for every single one
I'm not sure if I can do that as I haven't tried resizing a sprite to a larger size... Though that would be great for a support for Gen. 4-6 games (not my priority for now, I'll focus with some "in-demand" items first)... About the palette file, you can import only the palette of each sprites without importing the image...
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  #13    
Old March 21st, 2016 (3:00 AM).
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Never mind.......it seems that you have to insert the item sprites as compressed image data.

The items are fine, now.

Thanks for the resource.
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  #14    
Old March 21st, 2016 (3:46 PM).
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dark when i insert mega bracelet in unlz gba it says that the sprite is too big "88" idk why sometimes when i insert other sprites it doubles the images.
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  #15    
Old March 22nd, 2016 (3:28 PM).
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Quote:
Originally Posted by curiters View Post
dark when i insert mega bracelet in unlz gba it says that the sprite is too big "88" idk why sometimes when i insert other sprites it doubles the images.
I assume that it's your first time inserting sprites... You need to find a free space with the size given (in your case: 88)... You should insert the image or the palette separately, not together at once for better results... There are tutorials for sprite insertion in this forum though...
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  #16    
Old March 22nd, 2016 (3:59 PM).
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Quote:
Originally Posted by thedarkdragon11 View Post
I assume that it's your first time inserting sprites... You need to find a free space with the size given (in your case: 88)... You should insert the image or the palette separately, not together at once for better results... There are tutorials for sprite insertion in this forum though...
ty dark i insert already, btw do you have any mega blaziken sprites for now?
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  #17    
Old March 22nd, 2016 (7:03 PM).
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Quote:
Originally Posted by curiters View Post
ty dark i insert already, btw do you have any mega blaziken sprites for now?
Sorry, I don't have one... Though there's someone who posted a Mega Blaziken spritesheet in MrDS' thread but not in "proper" style... But I think it can be a nice placeholder...

By the way, I think I should also compile some ME spritesheet placeholders for a limited time (until a "proper" spritesheet will be posted) here?
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  #18    
Old March 22nd, 2016 (10:54 PM).
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Originally Posted by thedarkdragon11 View Post
Sorry, I don't have one... Though there's someone who posted a Mega Blaziken spritesheet in MrDS' thread but not in "proper" style... But I think it can be a nice placeholder...

By the way, I think I should also compile some ME spritesheet placeholders for a limited time (until a "proper" spritesheet will be posted) here?
yes yes it can be helped, good job on your qc for providing us :D
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  #19    
Old March 23rd, 2016 (4:00 PM).
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yes yes it can be helped, good job on your qc for providing us :D
Though I think those placeholders should be posted in another thread... I'll try to come up with a solution before posting them... But most probably not in this thread...
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  #20    
Old March 23rd, 2016 (7:14 PM).
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Originally Posted by thedarkdragon11 View Post
Though I think those placeholders should be posted in another thread... I'll try to come up with a solution before posting them... But most probably not in this thread...
oh! okay :D
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