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  #301    
Old July 16th, 2013 (05:44 PM).
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Is it possible that you modified it in a Hex Editor? Check the filesize of your ROM. If it isn't exactly 16MB to the exact byte, then most likely, something went wrong.

Also, I would advise for you to make backups of your ROM often, if you do not already. That way, whenever something goes wrong, you can revert to the last backup and not lose much work.
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  #302    
Old July 20th, 2013 (09:51 PM).
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Yeah, I only edited it in AM and the file is exactly 16mB. That's okay! I'll just remember to back up more often in future. Thanks for your help.
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  #303    
Old August 11th, 2013 (03:14 AM).
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once i open,i select city,in item box it show [&h3f][&h3f][&h3f] ..... how to fix it ?
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  #304    
Old August 11th, 2013 (05:15 PM).
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GUYS, YOU SHOULD REALLY USE ADVANCE MAP 1.92 SINCE THIS VERSION IS JUST AN UNFINISHED BETA WITH A LOT OF ERRORS. SO THINK TWICE BEFORE USING THIS.
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  #305    
Old September 13th, 2013 (03:32 PM). Edited September 13th, 2013 by CoolTrainer_J.
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This helped me so much making my hack, its no joke its the best thing in rom hacking

(ps I am half way into alpha in a mater of days because of this)
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  #306    
Old November 13th, 2013 (06:41 PM).
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Firstly, Does this program contain any viruses or malware?

I am planning on making a hack of FireRed, so I will need this, I had it before, but, my computers containing it died, however, my first computer had this for almost a year before it died and my emachine died shortly after it was downloaded.
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  #307    
Old November 13th, 2013 (07:07 PM).
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Quote originally posted by Mr. Luigi Fletcher:
Firstly, Does this program contain any viruses or malware?

I am planning on making a hack of FireRed, so I will need this, I had it before, but, my computers containing it died, however, my first computer had this for almost a year before it died and my emachine died shortly after it was downloaded.
I'm inferring that you're saying that Advance Map 1.95 killed your computers, which is kinda funny to me, but probably not to you. I don't think it has viruses, but just so you know....

Quote:
GUYS, YOU SHOULD REALLY USE ADVANCE MAP 1.92 SINCE THIS VERSION IS JUST AN UNFINISHED BETA WITH A LOT OF ERRORS. SO THINK TWICE BEFORE USING THIS.
Quote originally posted by gogojjtech:
1: Advance map 1.95 just randmoly throws your data wherever it wants, which is why it's unsafe. It's just a beta that wasn't ever done.
Quote originally posted by gogojjtech:
Map connections need to be set up on each map. So set it up on map B as well.
Use advance map 1.92.
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  #308    
Old November 13th, 2013 (07:57 PM). Edited November 13th, 2013 by Sideshow Bob.
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Quote originally posted by CayCay98:
I'm inferring that you're saying that Advance Map 1.95 killed your computers, which is kinda funny to me, but probably not to you. I don't think it has viruses, but just so you know....
No, I am not entirely blaming AM1.95, I did have lots of programs and wasn't careful, I'm just being sure.

Links aren't working!!
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  #309    
Old November 14th, 2013 (03:18 AM).
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Quote originally posted by Mr. Luigi Fletcher:
Firstly, Does this program contain any viruses or malware?

I am planning on making a hack of FireRed, so I will need this, I had it before, but, my computers containing it died, however, my first computer had this for almost a year before it died and my emachine died shortly after it was downloaded.
This thread was just outside the revival limit. Since it was so very close (just about 3 hours), I can see how there was a misunderstanding, perhaps. I'll leave it open for now for the sake of discussion.
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  #310    
Old November 14th, 2013 (05:15 AM).
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Can someone port this to Android xD
Or make his own map tool for android
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  #311    
Old November 16th, 2013 (07:53 PM).
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I have attempted to download this, with both links that were provided and the links are dead... Can somebody help me?
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  #312    
Old November 16th, 2013 (08:42 PM).
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Quote originally posted by Mr. Luigi Fletcher:
I have attempted to download this, with both links that were provided and the links are dead... Can somebody help me?
Luigi... Don't use this version of Advance Map. Unless you want to intentionally throw your rom's data in random spots, then you can use it. Advance Map 1.92 is the safer version. I'm pretty sure gogojjtech has a link to it somewhere. Search for it.
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  #313    
Old November 16th, 2013 (10:26 PM).
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Quote originally posted by CayCay98:
Luigi... Don't use this version of Advance Map. Unless you want to intentionally throw your rom's data in random spots, then you can use it. Advance Map 1.92 is the safer version. I'm pretty sure gogojjtech has a link to it somewhere. Search for it.
I'm planning on 1.92, but, I don't trust any other sites, it could contain viruses.
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Anne Francis stars in (Ooh ooh ooh) Forbidden Planet.
(Oh, oh, oh, oh, oh, oh)
At the late night, double feature, picture show.

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  #314    
Old November 17th, 2013 (01:22 AM).
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Quote originally posted by Mr. Luigi Fletcher:
I'm planning on 1.92, but, I don't trust any other sites, it could contain viruses.
I'm sorry, but I think that's your only option. I checked to see if his website is still running, but sadly it isn't. :c

So yeah, you'll just have to search Google for one. We can't provide any alternate links anyways, because LU-HO has requested us not to. ;)

Edit: Oh yeah, and also... don't worry about viruses. You can tell if it's legitimate if it has many .txt files in the index, a file called AdvanceMap.exe, along with two folders called "ini" and "ErrorLogs". No need to worry. ;)
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  #315    
Old November 17th, 2013 (09:53 AM).
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Quote originally posted by PokémonShinySilver:
I'm sorry, but I think that's your only option. I checked to see if his website is still running, but sadly it isn't. :c

So yeah, you'll just have to search Google for one. We can't provide any alternate links anyways, because LU-HO has requested us not to.

Edit: Oh yeah, and also... don't worry about viruses. You can tell if it's legitimate if it has many .txt files in the index, a file called AdvanceMap.exe, along with two folders called "ini" and "ErrorLogs". No need to worry.
Guys, you completely ignored my warning. This version is a BETA that was NOT FINISHED leaving many BUGS that WILL BREAK your GAMES. He didn't leave source code so a new map editor is coming out very soon. For now use 1.92 please
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  #316    
Old November 17th, 2013 (04:04 PM).
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Quote originally posted by PokémonShinySilver:
I'm sorry, but I think that's your only option. I checked to see if his website is still running, but sadly it isn't. :c

So yeah, you'll just have to search Google for one. We can't provide any alternate links anyways, because LU-HO has requested us not to.

Edit: Oh yeah, and also... don't worry about viruses. You can tell if it's legitimate if it has many .txt files in the index, a file called AdvanceMap.exe, along with two folders called "ini" and "ErrorLogs". No need to worry.
LU-HO isn't around, so why not? He's pretty much gone from the forums...
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Science fiction (Ooh ooh ooh) double feature.
Doctor X (Ooh ooh ooh) will build a creature.
See androids fighting (Ooh ooh ooh) Brad and Janet.
Anne Francis stars in (Ooh ooh ooh) Forbidden Planet.
(Oh, oh, oh, oh, oh, oh)
At the late night, double feature, picture show.

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  #317    
Old November 24th, 2013 (03:21 AM). Edited November 24th, 2013 by shenanigans.
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Edit: Fixed that problem, but now my game whitescreens. It corrupted somehow along the line (right after I deleted my backups because i got my current version working, go figure). People who do major hacks have to run into this problem, so there has to be a REAL fix- not a "ermagerd change yer save options to whatever flash" because that does not work for the ROM hack. Is there a way of pinpointing the part that went wrong and changing it back?

Hey, I'm new to the forums. I have a huge problem with Advance Map right now. I'm using version 1.92. My problem is that I coded my own simple legendary event and- it worked! Well, the first time. I reloaded the ROM to do it again and test some more things that didn't relate to the event. When I reached the event again, it simply played Groudon's cry. If I clicked on it again, it put my custom "It's a statue, blah, blah" message, as it's supposed to.

Now- what could be causing this? I desperately need this fixed. I hope the spoiler commands work here, because if not, this will get unorganized fast. Here's the code I'm using:

Spoiler:

#org 0x8304FC4
'-----------------------------------
lock
faceplayer
checkflag 0x5B
setflag 0x5B
if true jump 0x8304FE3 ' Flag is set
checkflag RS_BADGE_6
if true jump 0x815F2A6 ' Flag is set
if false jump 0x837FD80 ' Flag is unset
end

#org 0x8304FE3
'-----------------------------------
msgbox 0x8740347 ' It's a lifeless stat...
callstd MSG_NOCLOSE ' Non-closing message
releaseall
' Release commands close any open messages
end

#org 0x815F2A6
'-----------------------------------
lock
faceplayer
battle GROUDON 30 LEFTOVERS
cry 0xA1 0x195
end

#org 0x837FD80
'-----------------------------------
msgbox 0x837FD5B ' You're not ready \n ...
callstd MSG_NOCLOSE ' Non-closing message
releaseall
' Release commands close any open messages
end


#org 0x8740347
= It's a lifeless statue..

#org 0x837FD5B
= You're not ready \n to fight Groudon.


Be noted that this WORKED the first time around, and with NO CHANGES, it proceeded to STOP working. It makes no sense to me.

I really wish I could get some help here. I managed to fix my previous problems, but I'm not getting around this one on my own. My new setflags reset when i leave the current area (ie, entering a building, flying, leaving a route).... That destroys anything involving flags. Is there a way to fix this?
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  #318    
Old November 24th, 2013 (11:20 AM).
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Quote originally posted by KillerKrabs:
I really wish I could get some help here. I managed to fix my previous problems, but I'm not getting around this one on my own. My new setflags reset when i leave the current area (ie, entering a building, flying, leaving a route).... That destroys anything involving flags. Is there a way to fix this?
http://www.pokecommunity.com/showpost.php?p=7940837&postcount=315
Use am-1.92. Also, ruby's engine is REAL bad so either FR or Emerald. But it's your choice
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  #319    
Old November 24th, 2013 (03:50 PM).
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Quote originally posted by KillerKrabs:
Edit: Fixed that problem, but now my game whitescreens. It corrupted somehow along the line (right after I deleted my backups because i got my current version working, go figure). People who do major hacks have to run into this problem, so there has to be a REAL fix- not a "ermagerd change yer save options to whatever flash" because that does not work for the ROM hack. Is there a way of pinpointing the part that went wrong and changing it back?

Hey, I'm new to the forums. I have a huge problem with Advance Map right now. I'm using version 1.92. My problem is that I coded my own simple legendary event and- it worked! Well, the first time. I reloaded the ROM to do it again and test some more things that didn't relate to the event. When I reached the event again, it simply played Groudon's cry. If I clicked on it again, it put my custom "It's a statue, blah, blah" message, as it's supposed to.

Now- what could be causing this? I desperately need this fixed. I hope the spoiler commands work here, because if not, this will get unorganized fast. Here's the code I'm using:

Spoiler:

#org 0x8304FC4
'-----------------------------------
lock
faceplayer
checkflag 0x5B
setflag 0x5B
if true jump 0x8304FE3 ' Flag is set
checkflag RS_BADGE_6
if true jump 0x815F2A6 ' Flag is set
if false jump 0x837FD80 ' Flag is unset
end

#org 0x8304FE3
'-----------------------------------
msgbox 0x8740347 ' It's a lifeless stat...
callstd MSG_NOCLOSE ' Non-closing message
releaseall
' Release commands close any open messages
end

#org 0x815F2A6
'-----------------------------------
lock
faceplayer
battle GROUDON 30 LEFTOVERS
cry 0xA1 0x195
end

#org 0x837FD80
'-----------------------------------
msgbox 0x837FD5B ' You're not ready \n ...
callstd MSG_NOCLOSE ' Non-closing message
releaseall
' Release commands close any open messages
end


#org 0x8740347
= It's a lifeless statue..

#org 0x837FD5B
= You're not ready \n to fight Groudon.


Be noted that this WORKED the first time around, and with NO CHANGES, it proceeded to STOP working. It makes no sense to me.

I really wish I could get some help here. I managed to fix my previous problems, but I'm not getting around this one on my own. My new setflags reset when i leave the current area (ie, entering a building, flying, leaving a route).... That destroys anything involving flags. Is there a way to fix this?
From looking at your script, I can notice some issues in it. However, this doesn't seem to be inherently an Advance Map problem. I think it's best you bring that to the appropriate thread for scripts. Click here for that.
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  #320    
Old November 25th, 2013 (07:59 PM). Edited November 25th, 2013 by KillerKrabs.
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Well, thanks for responding. I'm using AM 1.92. I researched both before picking which one I'd use.. having my memory thrown around in random locations didn't seem like the thing for me.

So, the Ruby/Sapphire engine is just atrocious then? It would make sense. None of my new flags are working past 0x91B. In fact, if I remove an older flag and place it in the new location, it still doesn't work. Maybe it's just Rustboro in general. Any custom tile scripts freeze there too. Not just that, but if move the Aqua event in Rustboro even one tile, it causes the game to freeze.

How bad is the Gen1 engine? Or 2, for that matter? I'd sooner go older than newer. I know FR/LG is 3, but I honestly don't want to use those. I'm thinking Crystal, because I have the patched, fixed up version of that ROM.

Also, I had to remove the "quote" because it counts as an url. Directed at gogojjtech.

At RichterSnipes:

Thanks; I fixed up all of my scripts a lot after learning more. I'll check it out.
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  #321    
Old December 15th, 2013 (05:15 AM).
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Hey, have some Problems with AM.
It's a really good Programm, but some graphics wouldn't be shown in the game.
-Black Parts are violet.
-Some of the Marketparts are also violet or have textures from other tilesets


I don't know what I've done wrong...




Also I have the Problem with own Trainers...
Everytime I want to battle with them the VBA turn violet.
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  #322    
Old December 19th, 2013 (08:54 PM).
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both links are dead for the download
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  #323    
Old December 19th, 2013 (10:57 PM).
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Quote originally posted by Cyb3rB3ast:
both links are dead for the download
Yep, because Lu-Ho's server is no longer running anymore. And by the looks of it, I highly doubt he will ever return back to PC.

But even so, there is no way we're allowed to provide links to other websites providing the downloads for AdvanceMap. You'll just have to search Google for a download to the program, I'm really sorry.
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  #324    
Old December 29th, 2013 (10:25 PM). Edited December 29th, 2013 by Tyroz.
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Quote originally posted by gogojjtech:
Guys, you completely ignored my warning. This version is a BETA that was NOT FINISHED leaving many BUGS that WILL BREAK your GAMES. He didn't leave source code so a new map editor is coming out very soon. For now use 1.92 please
Do you know who is creating this new editor and when it is coming out?
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  #325    
Old December 30th, 2013 (12:11 AM).
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Quote originally posted by Tyroz:
Do you know who is creating this new editor and when it is coming out?
It was long ago, about a year or two ago that ZodiacDaGreat was developing a map editor for Generation III, but it was never completed and was never released.

However, there is a source code of EliteMap that can be downloaded from TheHelmetedRodent. But be aware that the program is outdated and if anyone is a VisualBasic 6 programmer, then that person should at least be able to fix all the bugs and make the program fully compatible with all Generation III games. And not just that, but also providing the program completely open-source, so that we won't have the same tragedy that happened to LH-HO's AdvanceMap.

Which is why I say: whenever you're creating a new ROM Hacking tool, be sure to make it open source and hosting the source code on a website like SourceForge. Or else... what if the program is closed source and the person dies in real life? There would be absolutely no one to create a forked verity of it as a successor so it can continue and help to improve. It's simple as that.

And I'm sorry to say this... but I'm afraid LU-HO had decided in keeping it closed source, but hey... that was his choice, and this is consequence of what happens to a tool that isn't open source.

But what can we do about it? Nothing, there is absolutely nothing we can do about AdvanceMap anymore, we're gonna just have to either improve EliteMap and host it on a website like SourceForge, or create an entirely new open-source map editor for Generation III.
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sure does feel like a brand new adventure!

I'm gradually learning to use Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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