Quote:
Originally Posted by tente2
(Most of the spoilers are images, for some reason they won't shrink and them being so big is obnoxious...)
Sorry, my fault for not elaborating...
Firstly, the shading style isn't digimon, but it's most definetely not Sugimori (at least I don't see it that way). The color tones are sort of... intense. The color tones in the official artwork is more softer, I find these ones "hard".
I compared Sinistrunk to to Shiftry, the most similar Pokemon I could think of. See the difference?
Of course, the simplistic shading magnifies this. Still, I feel the Sugimori tones are harmonius, but these are strong and sort of battle for attention. I have a few more examples.
Another thing, apart from the harsh tones, are the random color combinations on some of these. In pokemon, the colors on a pokemon are considered and coordinated to be (once again) harmonius, but here it feels (on some pokemon, others were better) you stuck them on randomly to grab attention, which is VERY characteristic of Digimon.
It hurts my eyes!
Another issue with detail is the seemingly random patterns on some.
Whenever you felt a pokemon was sort of empty, you put a bunch of paterns on (in a few cases, in colors that disrupt the color scheme). Sound familiar?
(Just to make this clear: the following isn't directed at your designs, it's just explaining why I don't like the patterns. You barely overdesign a few, and the rest are fine.)
I feel this greatly disrupts the 'natural' theme I get from Pokemon. Most of the pokemon feel more or less realistic. Obviously, I don't mean Rattata realistic (that's just unorginal) or that floating dream-eating tapirs are realistic, but they aren't overachievers. They know not to overdesign a pokemon and to keep the design fairly simplistic.
Next, answering the "do you think the new pokemon look like digimon" question: absolutely not. The differences aren't from generation to generation, but from Sugimori to yours. I think the reasons above explain that.
Lastly, the "do any particular designs remind you of digimon?" question.
I'm kind of short on time won't go in depth with all, but here's one I found...coincidental.
|
Dude, now that's a response :D
I do see the intensity of the colors being too high, and the fact you picked Sinistrunk as example is a confirmation, as its been bothering me for a long time.
There was a point when I thought "why do I bother about the colors being too saturated if I don't care about the shading not being even close to sugimoris style, my focus is the design, shapes and the color choices and combinations..". For example way back, like 3 years, when I made Cycadino, after it was done, I have tried changing it so the colors are less intense about 5 times, hence why its so light green. You can see it was actually quite a dark tone of green from it's sprite I made one time

I will go through the myoto fakemon and adjust them a bit soon as I don't like the current saturation on a few others myself.
As for the color combinations, they are not random, at all.
I mean I didnt just go for whatever colors.
Even when I'm already sure on the perfect combination for a fakemon Im currently working on for weeks already, when its done, I still try changing the Hue of each color around to see how it would look in comparison.
Look at the examples you picked again. If these are the worse you found, I think I'm doing fine. Snowg has white-lightblue-blue-purple, which is totally fine. Swimroach with its blue-orange contrast, yea it's harsh, but we've seen such before,

Magneans blue stripes however really may be too much. My inspiration were the main legends of Ruby/Sapphire.
The patterns are a regular part of pokemon designs just as much.

I actually have a folder on my desktop with sugimori artworks and sugimori artwork sheets sorted by types etc, which I browse through quite a lot, especially when I'm concerned that I'm going too far with something on a particular fakemon. And I thought I spend too much time on all overanalyzing of the official ones instead of making the actual art lol.
Thanks very much for the post, it did show me some things I didn't notice.
Quote:
Originally Posted by Charicific
Oh My Arceus!
Look man, I'll go straight forward to the point. You shouldn't feel down if your art is criticized, creating one Pokemon is one HUGE task. It needs tons of creativity and consideration. You must feel proud, you just designed idk..r they 100? Anyway, 100 designing isn't an instant. Its something extremely difficult. I do agree with the above poster that adding patterns was a way to hide their emptiness, it is not appealing but I DONT CARE. Creating a basic Pokemon is harder than it may seem. You did a very good job, keep it up....
|
I dont feel down at all from it being criticized, it's just depressing when the only criticism you get in months doesn't remotely help to figure out how I could improve, and even includes an imitation of a digimon theme song.
Thank you :)
Quote:
Originally Posted by Harpalyce
I believe I glanced at this on another forum, and now that I'm taking the time to slow down and look at all of it, I'm very impressed!
You do a very good job of capturing the Pokemon style: reminiscent of real-world creatures, but not overwhelmingly so; unique yet intuitively familiar at the same time. I really like the Fire starter and its transition from sweet and cuddly to something far more menacing.
Looking up, I'm really not seeing the 'looks like digimon' thing. I'm by no means an expert but the quality of lines are totally different between the two styles. Even when drawing spiky things, Pokemon look a lot rounder and softer than Digimon; it's a different system of stylization and you're very much on the Pokemon side of things.
|
Im curious, do you mean Bunnignite or Fluemur?
I had the feeling Bunnignite was always like the neglected one of the myoto starters looking at multiple poll results but not sure why..
Thanks for checking them out closer, Ive put quite some time into this hobby of mine and Ill try completing Urora too, which should be a harder task with my oldest, most remade and original ideas used up for Myoto and the higher goal number.