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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1    
Old March 27th, 2016 (1:35 PM). Edited June 19th, 2016 by azurile13.
azurile13 azurile13 is offline
 
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That isn't a clever name. I legitimately have not come up with a name for this.

Introduction
A while back, I had an idea for a super duper awesome hack with fresh new ideas that allowed the player to play Pokemon like never before. This is not even close to it But I decided that I may as well post the engine in progress. This little hack is essentially an upgraded FireRed game. Few scripts have been changed and the plot is mostly the same except that the Sevii Islands are now purely post game and have a little more to offer. Anyways, they’re 99.99% of the hack, so on to the features!

Battles
- Physical/Special Split which is essentially a requirement nowadays, right?
- Gen IV - VI Attacks, Abilities, and Items (thank MrDollSteak for almost all of these)
- Mega Evolutions
- Removed those badge stat boosts because they aren’t at all fair

Pokemon
- Expanded dex, every non-legendary Pokemon obtainable in some way
- Proper forms for Pokemon like Kyurem, Arceus, Burmy, and even Unown
- Hidden abilities along with a conscientious distribution of crazy ones like Ninetales’
- ORAS level-up movesets, except for non-existent moves
- 120 TMs

Field
- Added Pokemon generation methods saves Kanto from feeling crowded - Hidden Grottos, pedometer-based Honey Trees, Swarms
- Field effects for abilities such as Synchronize, Magnet Pull, Cute Charm, Compound Eyes, Flame Body, and the other abilities that you don’t care about yet I added for completeness sake
- Dynamic dex areas to indicate swarms, roaming, and other stuff
- For lack of a better description, “wild triggers” such as babies automagically have 3 perfect IV
- Updated non-berry oriented Pickup table
- A very cheap phone system - I haven’t decided how I want to handle this yet, so it currently exists only for the essentials

Day-care(s)
- Two Day-cares (and I don’t mean that dude south of Cerulean City)
- “Phone” notifications when the Day-Care Man finds an egg
- Destiny Knot, Power items, 100% Everstone, 80% slotted ability inheritance, pokeball inheritance, and all those other future gen niceties
- Move tutors & TMs can both be inherited from either parent; this is mostly because many of the better TMs and tutors cannot be accessed until the late game
- Lamarckism

Miscellaneous
- Use TMs an infinite number of times
- Minor trolling (you may not even notice)
- Gigantic pockets
- Oval Charm, Shiny Charm
- Shiny rates match the (presumed) Gen VI rate
- You are not required to grind to beat the game
- You cannot run indoors
- Random words in the game ARE CapITALIZED. They add CHARACTER to NPCs. They’re 100% intentional, but tell me if you find them :D

Screenshots









Release Plans
This game, although fully playable, does not include everything I have planned. Except for bug fixes, I intend to release relatively large feature additions with each new update. For example, my plans for the next version is to include a Battle Tower & possibly other facilities. What I will release soon, however, is almost done. I created this thread because all that remains are tedious things like Pokedex entries and image insertion. I won’t fall into the trap of giving myself a deadline, but expect it in the near future

Credits
Bela: New Pokeball Images
Chaos Rush: 64x64 Sprite Resource
colcostyles: habit pages
daniils: Burmy ASM, Pokeball Hacking
Darthatron: BW2 Repel System
DoesntKnowHowToPlay: Phys/Special split, Pokedex expansion tutorial, Trainer EV
FBI Agent: Explaining C for GBA, ASM tutorials & resources, scrolling multichoice boxes
Jambo51: Move Expansion, Battle Script, Pokedex research
JPAN: Save data structure research (gave me a ton of ram), battle script research
karatekid552: Flags, Vars, & Script Tiles
KDS: battle script research and development, enter battlefield hooking
kleenexfeu: battle script research and development, stance change
Knizz: A gigantic amount of FireRed research & documentation (cannot be understated how crucial this is)
MrDollSteak: Rombase, battle script research and development, 64x64 Gen VI sprites, Gen VI Icons
Navenatox: Dynamic Overworld Palettes
Nex: FRLG style dive tiles
Shiny Quagsire: item selection bag exit hack
Taの境界: TM expansion
tayub121: Gen V Icons
Touched: C Environment for the GBA, Mega Evolutions, Hidden ability hooks, patient ASM explanations
874521: Gen IV Icons

Tools
Fu So Ya Niche: Lunar IPS
karatekid552: G3HS
link12552: Nameless Sprite Editor
LU-HO: Advanced Map
Nintenlord: GBA Graphics Editor
ridiculousfish: HexFiend
Spherical Ice: Mass Compatibility Editor
Wichu: Advanced Series
wntrmute: devkitPro
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  #2    
Old March 29th, 2016 (9:05 AM).
Danybroken245 Danybroken245 is offline
 
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I'm waiting for this hack :D
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  #3    
Old March 29th, 2016 (4:38 PM).
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waiting to download :D
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  #4    
Old March 29th, 2016 (5:53 PM).
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Always ready to try this type of ROM hack. Keep it up
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  #5    
Old March 29th, 2016 (6:34 PM).
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I'm not into putting so much 'mons into a small region like Kanto...
...but you got my attention with all these new things. I can't wait for it.
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  #6    
Old March 29th, 2016 (11:07 PM).
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Seems nice , let's hope he can add joto and make a story line for it because one region is just too small
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  #7    
Old March 30th, 2016 (3:50 AM).
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Ooh this looks really nice!

Definitely looking forward to a playable release, I wasn't even aware you were working on a hack!
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  #8    
Old March 30th, 2016 (3:57 AM).
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...DAAAAAAAMN. This is the kind of passion hackers should have - and the kind I wish I had.

See ya when it's playable - I'll be looking forward to it!
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  #9    
Old March 30th, 2016 (7:14 AM).
drachenherr drachenherr is offline
 
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cool thats a hack that i will play
love it
cant wait to play the game
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  #10    
Old March 30th, 2016 (10:52 AM).
Nylon Nylon is offline
 
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Wow looks really cool. That's a neat list of features.

I'll be sure play this as soon as it's released.

Just one thing: How did you managed to expand the TM list?
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  #11    
Old March 30th, 2016 (6:50 PM).
azurile13 azurile13 is offline
 
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Thank you everyone To address the crowded thing - I'm not a fan of cramming Pokemon either, but between hidden grottos (which have 3 or 4 families of Pokemon each) and swarms, I think it "feels" less crowded than you might expect. In fact, the Kanto regional dex is only 300 Pokemon, with a lot more of the variety occurring post game with more of the aforementioned swarms/ on the Sevii Islands (because they are strictly post E4, even 1-3 island can have more variety).
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Originally Posted by Nylon View Post
Wow looks really cool. That's a neat list of features.

I'll be sure play this as soon as it's released.

Just one thing: How did you managed to expand the TM list?
http://www.pokecommunity.com/showpost.php?p=8580286&postcount=21
I *think* that version is complete. If it isn't, let me know and I'll bump the thread with whatever fixes are missing. There's one weird graphical thing with the positioning of the TM for those past 50 that I'd like to fix, but there is no longer anything game breaking as far as I'm aware.
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  #12    
Old April 5th, 2016 (4:50 AM).
GarNite19 GarNite19 is offline
 
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Just asking is this gonna be a base rom? Because from what I can piece together it's rom base with a few other features. If it isn't is there gonna be an expanded or new story? Cause I always find Fire Red very short.
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  #13    
Old April 5th, 2016 (5:09 AM).
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Now THIS is the kind of hacks that make me leave my study table even though I have an exam tomorrow! :p
This is everything that I wanted basically. So a HUGE thank you for making this (and sharing it with us)! :D

I have a few queries though
- Mega Evolutions
Will this have the legit mega stones evolutions like in Pokemon Gaia hack?
- Removed those badge stat boosts because they aren’t at all fair
What does this mean?
- Added Pokemon generation methods saves Kanto from feeling crowded - Hidden Grottos, pedometer-based Honey Trees, Swarms
OOH I love Hidden Grottos! So happy to hear this! XD
- For lack of a better description, “wild triggers” such as babies automagically have 3 perfect IV
Can you explain this better? I don't understand what you mean by "wild triggers".
- You are not required to grind to beat the game.
I do hope that this doesn't mean the game is easy though. I (and many others I beleive) would LOVE a challenging game where trainers are tough and smart.
- You cannot run indoors.
I wish we could but no problem XD

What if you name it Fire Red Plus or Fire Red Advanced? I know I suck at creativity

Also since I see story and gameplay wise it will be more or less Fire Red (unless you haven't showcased everything) I really do suggest to increase the difficulty of the game a bit.
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  #14    
Old April 6th, 2016 (9:07 AM).
mrmoonbeam mrmoonbeam is offline
 
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This looks amazing, nice one.
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  #15    
Old April 6th, 2016 (3:25 PM).
azurile13 azurile13 is offline
 
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Hi people, I’ve been plugging away at finishing the remaining pokedex data/dex sorting, adding new item images, tweaking wild pokemon data, realizing that half of my old asm files said .equ oshwott, stuff like that… I haven’t even gotten to footprints and size comparisons. Respect to those who have inserted all of that stuff in the past because it is more tedious than I could possibly have imagined, even while simultaneously watching TV.
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Originally Posted by GarNite19 View Post
Just asking is this gonna be a base rom? Because from what I can piece together it's rom base with a few other features. If it isn't is there gonna be an expanded or new story? Cause I always find Fire Red very short.
It would not be feasible because it is incompatible with a number of tools that would be used by anyone who would want this to be a rom base. With the way I’ve changed some data structures, pokemon editors such as PGE/G3HS and trainer editors like UTE/HTE cannot handle the data no matter what you do to the ini. Last I checked, A-Map wasn’t even reading my new script pointers or wild pokemon data. That’s not even getting into the reasons why I don’t think it should be a base to begin with. But no, the story will pretty much be the same. If it were a new story, I’d be placing it in Progressing Hacks. Sideshow seems like a pretty normal place for this?
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Originally Posted by The ??? View Post
Now THIS is the kind of hacks that make me leave my study table even though I have an exam tomorrow! :p
This is everything that I wanted basically. So a HUGE thank you for making this (and sharing it with us)! :D
:D
Quote:
I have a few queries though
- Mega Evolutions
Will this have the legit mega stones evolutions like in Pokemon Gaia hack?
Yep, this one: http://www.pokecommunity.com/showthread.php?t=348182
Quote:
- Removed those badge stat boosts because they aren’t at all fair
What does this mean?
These things: http://bulbapedia.bulbagarden.net/wiki/Badge#Stat_boost
The player already has enough of an advantage as is, I don’t think they also need to have their pokemon do 10% more / take 10% less for flimsy reasons.
Quote:
- Added Pokemon generation methods saves Kanto from feeling crowded - Hidden Grottos, pedometer-based Honey Trees, Swarms
OOH I love Hidden Grottos! So happy to hear this! XD
:D
Quote:
- For lack of a better description, “wild triggers” such as babies automagically have 3 perfect IV
Can you explain this better? I don't understand what you mean by "wild triggers".
Things that occur before a battle starts. I suppose Synchronize and Cute Charm effects would also fall under this umbrella. Hidden ability pokemon only appearing on certain maps would be another example. I’m not sure what else to say without giving away all of the triggers :p
Quote:
- You are not required to grind to beat the game.
I do hope that this doesn't mean the game is easy though. I (and many others I beleive) would LOVE a challenging game where trainers are tough and smart.
I merely meant that it doesn’t have the type of “difficulty” in which the hacker gives crazy ten level jumps after each event. To get an idea of the level curve, here are (at the current moment) the levels for the gym leader and E4 teams:
Spoiler:
Brock: 10, 12, 13
Misty: 17, 18, 18, 20
Surge: 24, 25, 25, 26, 27
Erika: 30, 31, 31, 32, 32, 34
Koga: 40, 41, 41, 43, 43, 44
Sabrina: 46, 47, 48, 48, 48, 49 (can’t access saffron until after koga)
Blaine: 49, 50, 50, 51, 51, 53 (can’t access cinnabar until after sabrina)
Giovanni: 53, 54, 54, 55, 55, 57
Lorelei: 60, 59, 60, 60, 61, 62
Bruno: 62, 61, 62, 63, 63, 64
Agatha: 64, 64, 65, 65, 65, 66
Lance: 63, 64, 65, 65, 66, 67
Blue: 68, 69, 70, 70, 71, 72
It is harder than regular games, but still manageable without running back and forth in a patch of grass in super speed pressing the A button for five minutes. That said, in a future update, I’ll likely be adding a more difficult mode (like in Black 2) for the player to select with a steeper (but still consistent) curve. I haven’t started on that because I haven’t even solidified the trainers for the normal version. Even the gym levels I just gave you are still in flux
Quote:
- You cannot run indoors.
I wish we could but no problem XD
That’s mostly a joke because of all of the hacks that add it in their features section. I may end up adding it anyways while stealthily removing that line
Quote:
What if you name it Fire Red Plus or Fire Red Advanced? I know I suck at creativity

Also since I see story and gameplay wise it will be more or less Fire Red (unless you haven't showcased everything) I really do suggest to increase the difficulty of the game a bit.
I thought of the FireRed Plus as well, but then I realized it may be too similar to Red++ sooo :/ I believe FireRed Advanced is literally the name of another hack on the first page. Yeah, I can’t think of a name either But I'm exactly putting much effort into coming up with one, either.
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  #16    
Old April 15th, 2016 (4:04 PM).
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Man... That features are really amazing for a fire red hack... Good luck on this one... Cant wait for the release... (Just one question.) Do the Mega Evolution Pokemons will also have there Mega Cries and proper abilities too?
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  #17    
Old April 15th, 2016 (4:21 PM).
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Zef Zef is offline
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will enemy trainers mega?
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  #18    
Old April 16th, 2016 (9:49 AM).
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Looking forward to this. Any chance of getting special pokemon with moves they can't otherwise learn?
In Gen 1, you could get a Pikachu that knew Surf via Nintendo events or through Pokemon Stadium and you could also get a Psyduck that knew Amnesia.
In Gen 2, you could get a Gligar that knew Earthquake, Counter, and Wing Attack from Pokemon Stadium 2 and a Farfetch'd that knew Baton Pass. There was also the Extremespeed Dratini and odd-egg pokemon that knew Dizzy Punch.
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  #19    
Old April 16th, 2016 (2:57 PM).
azurile13 azurile13 is offline
 
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Hey everyone. I want to prove that I’m still doing stuff, so I’ve updated a few of the screenshots. I’m not particularly excited about the Red & Leaf dive sprites. I based their poses and skin palettes on RSE dive sprites, but I don’t love them. If anyone has a link to nicer Red/Leaf dive sprites, that’d be great, because I cannot pixel art to save my life. I also stole kleenexfeu’s Emerald Stance Change and created Illusion to make sure I don’t have to give any Pokemon abilities they shouldn’t have.
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Originally Posted by ElijahCabugao View Post
Man... That features are really amazing for a fire red hack... Good luck on this one... Cant wait for the release... (Just one question.) Do the Mega Evolution Pokemons will also have there Mega Cries and proper abilities too?
Abilities: Yes.
Cries: No. In fact, I should admit now that non-megas don’t have their updated cries either. The reason for this is that I found out from Spherical that the high quality cries took a lot of space in Gaia :/ Lower quality would take less space, but I’m not really sold on doing low quality cries. I may add them later, but at the moment, I’m not going to add new ones.
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Originally Posted by Zef View Post
will enemy trainers mega?
At the moment sparingly. I’ve run into a few bugs with them though, and I’m trying to separate out which ones come from the actual mega code and which may have come from new battle stuff I added.
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Originally Posted by Z34guy View Post
Looking forward to this. Any chance of getting special pokemon with moves they can't otherwise learn?
In Gen 1, you could get a Pikachu that knew Surf via Nintendo events or through Pokemon Stadium and you could also get a Psyduck that knew Amnesia.
In Gen 2, you could get a Gligar that knew Earthquake, Counter, and Wing Attack from Pokemon Stadium 2 and a Farfetch'd that knew Baton Pass. There was also the Extremespeed Dratini and odd-egg pokemon that knew Dizzy Punch.
Yeah good question. I’ve been pondering on that too. To start with, every Pokemon will have their ORAS level up moves, ORAS egg moves, ORAS TM/MT compatibility (except for old TMs that no longer exist in future gens for which I’ve added compatibility for future gen pokemon that I think would obviously be compatible with the TM if it still existed). For attacks like surf pikachu, amnesia psyduck, baton pass all of those XD pokemon, all of those other Pokemon you mentioned - I’ll probably be adding special move tutors in the post game, but it won’t be a part of their natural level up or TM/Move Tutor compatibility as I don’t think that feels natural.
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  #20    
Old April 16th, 2016 (4:10 PM). Edited April 16th, 2016 by Z34guy.
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Quote:
Originally Posted by azurile13 View Post
Yeah good question. I’ve been pondering on that too. To start with, every Pokemon will have their ORAS level up moves, ORAS egg moves, ORAS TM/MT compatibility (except for old TMs that no longer exist in future gens for which I’ve added compatibility for future gen pokemon that I think would obviously be compatible with the TM if it still existed). For attacks like surf pikachu, amnesia psyduck, baton pass all of those XD pokemon, all of those other Pokemon you mentioned - I’ll probably be adding special move tutors in the post game, but it won’t be a part of their natural level up or TM/Move Tutor compatibility as I don’t think that feels natural.
Good answer. If you got the Surfing Pikachu from Pokemon Stadium, it was done in a move-tutor way. I would love a way to get a Surfing Pichu egg, but that seems like too much to ask for. Besides, if it's a special move tutor, you may be able to get more than one depending on your plans.
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  #21    
Old April 16th, 2016 (8:31 PM).
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I just found this hack and I love it. I'm glad you aren't changing difficulty by drastically raising levels.
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  #22    
Old April 16th, 2016 (8:55 PM).
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Can't wait for this!!! Will there be a chance that IVs of pokemons are displayed in stat screen?
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  #23    
Old April 17th, 2016 (7:28 PM).
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Quote:
Originally Posted by azurile13 View Post
Abilities: Yes.
Cries: No. In fact, I should admit now that non-megas don’t have their updated cries either. The reason for this is that I found out from Spherical that the high quality cries took a lot of space in Gaia :/ Lower quality would take less space, but I’m not really sold on doing low quality cries. I may add them later, but at the moment, I’m not going to add new ones.
Yeah, that will be a cool feature if you add high quality mega cries in your future updates...anyways good luck... I think this will be a very good firered hack...
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  #24    
Old April 18th, 2016 (5:56 AM).
Spruceitup Spruceitup is offline
 
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This looks absolutely excellent. Only question I have is whether or not you'll release .inis for it to be compatible with tools? Specifically the Universal Randomiser, but also anything else notable.

And am I able to second Pokemon Firered+ as a name choice? It's concise and to the point - who cares if it sounds similar to Red++?
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  #25    
Old April 20th, 2016 (4:42 PM).
azurile13 azurile13 is offline
 
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Anyone have a strong opinion on footprints? I was going to add them all until I realized that there are no foot prints for Gen VI pokemon since it was done away with. So I can
1) Take out footprints completely
2) Use footprints for gen I - V pokemon where they look correct
3) Make Gen VI footprints
I’ll start by saying there is virtually zero chance of 3 happening. I’m leaning towards 1 since that matches the regular game format, and also doesn't force me to create "fake" footprints. Unless someone has some compelling argument against it. Does anyone even care about footprints?
Quote:
Originally Posted by Z34guy View Post
Good answer. If you got the Surfing Pikachu from Pokemon Stadium, it was done in a move-tutor way. I would love a way to get a Surfing Pichu egg, but that seems like too much to ask for. Besides, if it's a special move tutor, you may be able to get more than one depending on your plans.
In general, all tutors should be renewable. Perhaps not free, but renewable. That entire model of one TM per save, 1 move tutor per save etc - Pokemon seems to have moved away from it, and I think its particularly pointless in a ROM Hack.
Quote:
Originally Posted by zestyjam View Post
I just found this hack and I love it. I'm glad you aren't changing difficulty by drastically raising levels.
Thanks :D
Quote:
Originally Posted by Nuisance View Post
Can't wait for this!!! Will there be a chance that IVs of pokemons are displayed in stat screen?
I could, I guess. Would an IV grader not be enough?
Quote:
Originally Posted by ElijahCabugao View Post
Yeah, that will be a cool feature if you add high quality mega cries in your future updates...anyways good luck... I think this will be a very good firered hack...
Yeah, you’re right. But it isn’t that I don’t want to do it, its just that there are other things that I think I’d prefer and I have to prioritize. To put it in perspective, Spherical said that adding new (high quality) cries took almost 8 mb, which is 1/4th the size of even an expanded ROM. I may do it eventually, but we’ll have to see…
Quote:
Originally Posted by Spruceitup View Post
This looks absolutely excellent. Only question I have is whether or not you'll release .inis for it to be compatible with tools? Specifically the Universal Randomiser, but also anything else notable.

And am I able to second Pokemon Firered+ as a name choice? It's concise and to the point - who cares if it sounds similar to Red++?
Thanks Ummm I’m not sure. Because I don’t know how the Universal Randomiser works on a byte level. You could try, but it seems reeeally unlikely, sorry.
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