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Archive January 2006 to April 2008 Second archival of the Game Development forums. Contains locked threads from between January 2006 to April 2008, and threads between this period that have been inactive for the last 120 days (since 26th April 2008).



 
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  #51    
Old May 17th, 2011 (03:04 AM).
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Quote originally posted by Opalescent:
I don't see why thats a good feature but whatever. Looking good!
Well, most of the time, the fakemon are poorly designed (mine, for example), and I hate fakemon, since this is a Pokémon Game and not a fakemon game :p
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  #52    
Old May 17th, 2011 (03:12 AM).
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Quote:
No fakemon
I don't see why thats a good feature but whatever. Looking good!
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  #53    
Old May 17th, 2011 (04:35 AM).
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Quote originally posted by Opalescent:
I don't see why thats a good feature but whatever. Looking good!
Quote originally posted by pkmntrainerpaul:
Well, most of the time, the fakemon are poorly designed (mine, for example), and I hate fakemon, since this is a Pokémon Game and not a fakemon game :p
Quote originally posted by Opalescent:
I don't see why thats a good feature but whatever. Looking good!
lolwut. Im guessing you got caught by that double posting bug.

And I agree, fakemon usually suck. and even if they're good, they don't look consistent with the official pokemon (but now with GenV's bizzare designs, anything goes.). That said, it's not a technically a feature.
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  #54    
Old May 17th, 2011 (04:55 AM).
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Quote originally posted by DarkDoom3000:
lolwut. Im guessing you got caught by that double posting bug.

And I agree, fakemon usually suck. and even if they're good, they don't look consistent with the official pokemon (but now with GenV's bizzare designs, anything goes.). That said, it's not a technically a feature.
Yeah, I could replace that :p
Also, the protagonists are decided:
Spoiler:



These are made by marisaotakuCSI and I've got permission to use these.

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  #55    
Old May 18th, 2011 (02:47 AM). Edited May 18th, 2011 by Opalescent.
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What about ENTIRE fakedex regions?
That said, I have seen some fakemon that look like officical sprites, but thats hard to do and most people don't like that.
It looks great

What about ENTIRE fakedex regions?
That said, I have seen some fakemon that look like officical sprites, but thats hard to do and most people don't like that.
It looks great
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  #56    
Old May 18th, 2011 (07:48 AM).
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Those are some nice looking protagonists you have up there, but something's off about them. They look a lot like the FireRed/LeafGreen protagonists, especially the male protagonist. I think it's just the style they're drawn though, with the bags like that. The male does look somewhat "generic" if you know what I mean. Maybe if you could, remove the hat, change the colour scheme of his clothing, and lose the hat, and you got yourself a winner. :) Girl looks really nice.

As for your actual screenshots, it seems like some of the menu backgrounds (Pawniard, Reshiram etc.) look like they've been stretched to fit completely onto the background. Try to avoid this, or you will get a horrible distortion. Other than that, I'm really impressed with the way you've gone about this. I can't wait to see some full-scale maps. :3
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  #57    
Old May 18th, 2011 (11:51 AM).
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Quote originally posted by Alternative:
Those are some nice looking protagonists you have up there, but something's off about them. They look a lot like the FireRed/LeafGreen protagonists, especially the male protagonist. I think it's just the style they're drawn though, with the bags like that. The male does look somewhat "generic" if you know what I mean. Maybe if you could, remove the hat, change the colour scheme of his clothing, and lose the hat, and you got yourself a winner. Girl looks really nice.

As for your actual screenshots, it seems like some of the menu backgrounds (Pawniard, Reshiram etc.) look like they've been stretched to fit completely onto the background. Try to avoid this, or you will get a horrible distortion. Other than that, I'm really impressed with the way you've gone about this. I can't wait to see some full-scale maps. :3
Okay, thank you very much.
I'll work on the menu backgrounds as soon as possible, I'll do the protagonists later, since they won't be in the demo.
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  #58    
Old May 19th, 2011 (04:43 PM).
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The girl look snice, the guy looks like a hipster tho. Probably his tall hat.
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  #59    
Old June 1st, 2011 (07:34 AM).
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The demo will probably be released later this week, probably sunday, because I'm really busy with school at the moment.
But, since there wasn't an update this week, here is a small teaser screen:

Be warned though as it isn't in the demo.
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  #60    
Old June 5th, 2011 (05:00 AM). Edited June 6th, 2011 by pkmntrainerpaul.
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Beta 1.0 is out:
http://dl.dropbox.com/u/30574107/Pokemon%20Deep%20Balance.zip

BUG LOG --------- Beta 1.0
-Can't catch Pokémon, this will be fixed ASAP
-Pokémon Sprites aren't positioned correctly
-Pokémon doesn't follow the player yet
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  #61    
Old June 5th, 2011 (06:45 AM).
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or goloog. that works too.
 
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Glitch:
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  #62    
Old June 5th, 2011 (06:59 AM). Edited June 5th, 2011 by pkmntrainerpaul.
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Quote originally posted by Neo-Spriteman:
Glitch:
That's strange, can you give me some more details?
I'm not having that glitch

EDIT: Nevermind, I'm fixing it.
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  #63    
Old June 5th, 2011 (07:09 AM).
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The pokemon front and backsprites don't show up for some reason. I think they're ill-positioned in the PBS documents. Also, after you leave your house in the beginning you can walk straight down into the little fenced in area because you overlapped a walkable tile over a non-walkable tile.
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Blow the candles out,

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Blow the candles out,


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  #64    
Old June 5th, 2011 (07:20 AM). Edited June 5th, 2011 by pkmntrainerpaul.
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Quote originally posted by Valora17:
The pokemon front and backsprites don't show up for some reason. I think they're ill-positioned in the PBS documents. Also, after you leave your house in the beginning you can walk straight down into the little fenced in area because you overlapped a walkable tile over a non-walkable tile.
Strangely enough, they do show up in the uncompressed project, so i don't think it's got something to do with the positions.

Also, I've fixed the walking over the fence problem.

Fixed the Pokémon Sprites not appearing, uploading a new version in 30 minutes.
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  #65    
Old June 6th, 2011 (06:47 AM).
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I fixed the problem by adding the Battlers folder to the .zip file.
The RMXP Encrypter apparently doesn't encrypt that folder XD

You can download Beta 1.1 via the same download link as Beta 1.0.
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  #66    
Old June 8th, 2011 (04:40 AM).
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Quote originally posted by pkmntrainerpaul:
I fixed the problem by adding the Battlers folder to the .zip file.
The RMXP Encrypter apparently doesn't encrypt that folder XD

You can download Beta 1.1 via the same download link as Beta 1.0.
RMXP only encrypts the following folders:

Graphics, Data, Audio, PBS. Any custom folders you add won't be encrytped :3
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  #67    
Old June 13th, 2011 (02:33 AM).
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Quote originally posted by Opalescent:
RMXP only encrypts the following folders:

Graphics, Data, Audio, PBS. Any custom folders you add won't be encrytped :3
Ok, strange xD


And a graphical update:
Warning, many screenshots
Spoiler:




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  #68    
Old June 15th, 2011 (05:58 PM).
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Uhh I have a problem.
I downloaded the demo and tried to open it (unzipped), and I got this error (attatched)

Please Help!
Attached Images
File Type: png problem.png‎ (18.6 KB, 25 views) (Save to Dropbox)
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  #69    
Old June 16th, 2011 (01:16 AM).
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Quote originally posted by Pera:
Uhh I have a problem.
I downloaded the demo and tried to open it (unzipped), and I got this error (attatched)

Please Help!
Try installing RPG Maker XP if you haven't and it should go away that error.
  #70    
Old June 16th, 2011 (02:42 AM).
titiy
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I downloaded it and tried it. Unfortunatly as soon as I got to the first town, some guy gave me a pokémon, said we should battle then it froze (I could hear the sound of something running into a wall so that might be it)
  #71    
Old June 16th, 2011 (07:00 AM).
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Quote originally posted by titiy:
I downloaded it and tried it. Unfortunatly as soon as I got to the first town, some guy gave me a pokémon, said we should battle then it froze (I could hear the sound of something running into a wall so that might be it)
Ok, that's strange, I am not having that error...
Could you try it again?
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  #72    
Old June 21st, 2011 (07:12 AM).
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Hello everyone, it's time for an update :D

First, I've made four userbars. Feel free to use them.





Secondly, I finished the game's logo:
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  #73    
Old June 21st, 2011 (07:43 PM). Edited June 21st, 2011 by DForte.
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Game crashed while trying to get mom to heal my charmander and when i tried to battle the girl outside the house(check attached files). Didn't get too far, but I'm liking the game so far. Any idea why its lagging?

you also become invisible while holding down shift
Attached Files
File Type: txt Deep Balance Crash.txt‎ (756 Bytes, 6 views) (Save to Dropbox)
File Type: txt Deep Balance Crash 2.txt‎ (821 Bytes, 3 views) (Save to Dropbox)
  #74    
Old June 21st, 2011 (10:42 PM). Edited June 22nd, 2011 by Pharetra.
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Quote originally posted by DForte:
Game crashed while trying to get mom to heal my charmander and when i tried to battle the girl outside the house(check attached files). Didn't get too far, but I'm liking the game so far. Any idea why its lagging?

you also become invisible while holding down shift
The two errors are already fixed, I just need to upload the new version right now, but it takes a bit longer since I'm already close to a beta 2 release xD

I thinkv the lag is probably due to the fact the HGSS Menu is scripted in the script Scene_Map, but that's fixed already since I switched to a side-menu. This causes the game to move more smoothly.

Major Update!

The thread is updated, and a lot of new information is included.
Quote originally posted by pkmntrainerpaul:
NOTE: Due to my new account here on PC, ALL updates will be made by P-Sign, my new account. This post will be updated, but not frequently. Thank you.




Introduction
I started working on this game since early january 2011. At the time, I wasn't really experienced with RPG Maker XP, so the quality of the game wasn't that high yet. The game was known as "Pokémon Climate Clash", but I switched to "Pokémon Deep Balance", due to the fact the link to the storyline is much deeper.

The project originally started on Planetdev, but after some help of the members there, my thread made it to the showcase section here on PC. The game's quality was much higher at that time, the graphics were better and the storyline received a boost too.


Pokémon Deep Balance is in the showcase section, next to great games like Xenotime, Blue Chrome, Sands of Time, Raptor and so much more. I'm proud of this achievement, and I hope this game meets the standard of the high quality games here on PC. Well, without further ado, here's the storyline:


Storyline

he Pokémon League of the year 2024 just ended.
It was a great championship, with the best trainers of the Balax Region competing.
Some well-recognized people were around, most notably Bryan, the founder of Brick Corp. He defeated all other trainers, and fought in the finals against four of the best trainers, the Elite 4, and won.
Now, he is going to face his biggest challenge:
He will fight the Champion.
Your dad.

While your dad is fighting Bryan, you are home, together with your mother.

It’s a big day for you too: You’re moving today!
While you’re saying goodbye to everyone in town, you will come across a friend:
Dennis, a Pokémon Trainer, will give you one of his Pokémon as a farewell gift.

But while you’re travelling from Calypso Island to Nestart Village, your dad is found to be missing…

Your mother is heartbroken, and you decide to search for him.
Many friends will help you, including Rick, a beginning Pokémon Trainer like you from Nestart Village, Dennis from Calypso Island and much more...

WARNING: THE FOLLOWING TEXT IS IN A SPOILER FOR A REASON!
Spoiler:

While traveling throughout the Balax Region, you'll notice there are a lot of thefts: many Pokémon are stolen by a gang named the Prod Gang. The goal of them is unknown, but it will be revealed at the end of the storyline: The Prod Gang is hired by Bryan, the founder of Brick CORP. He wants Pokémon to use as employees, so he can fire his current employees and save tons of money. Many Pokémon and Nature-loving people are against this idea, most notably your own dad. He is kidnapped by Brick CORP so he can't do anything against them.
Meanwhile, the legendary musketeers are racing through the region and are attacking all people they see, for causing all the harm done to the Pokémon by Bryan. You will need to stop them, before it's all getting out of hand. But this isn't the only problem: The Balance Tower is shaking! All sages of the Balax Region gather at Balance Tunnel, fearing the destruction of two Pokémon: the Deep Black Pokémon and the Vast White Pokémon.
The 5 five Legendary Pokémon gather at Victory Peak, the highest place in all of the Balax Region. This is the place where your father was kidnapped, and nobody other than the League Champion is allowed to pass. You enter the tournament, since you've collected all 8 badges, together with your friends. You become the champion, and go up, to Victory Peak. The five Legendary Pokémon will attack you, and you've got to calm them down. Bryan saw everything and feares you're just as strong as your dad, or maybe even stronger. He challenges you, but you win. Bryan is arrested by the Balax Police Departement, and is taken away. All Pokémon are brought to their respective owners, and the Balax Region is in harmony with nature and Pokémon again...


The Balax Region
Spoiler:





Characters

Spoiler:


PROTAGONISTS———-NATE/TERESA
The son/daughter of Gawain, the champion of the Balax Region.
15 years old, he/she decides to travel the Balax Region in order to find their lost father.

DAD, CHAMPION————-GAWAIN
Gawain is the dad of Nate/Teresa, and the Pokémon Champion of this region.
All his battles take place on the top of Victory Peak.
He is a strong trainer, and is famous for it’s love for nature and Pokémon.

BRICK CORP FOUNDER—————-BRYAN
Bryan is the founder of the famous corporation Brick CORP.
Little is known about him, except for the fact he does everything for money.

Pokémon League Challenge




Gym Order:
1->2->3
4->5->6
7->8



Screenshots
Spoiler:




More Screenshots on my Deviantart:
www.pokemondeepbalance.deviantart.com

Features
New maps.
Pokémon of all generations.
Double Screen
HGSS Battlesystem
Touch Screen
Renamed PokeGear, I probably will add more "apps" to the gear later.
Unique story
And I hope to implement some more.

Team
P-Sign Graphics Studio (Everything but Spriting)
Renekokkie (OW-Spriting)
Something-Memorable (Spriting)

Ollyheid (Beta Testing and Trainer Lineart Design)
BvOBart (Beta Testing and probably Video Editing or something )
iLifeLess (Beta Testing)

Achievements
None yet.



Support us








Credits
Dewitty
Alacus
Chimcharsfireworkd
Kyledove
Alistair
the_english_kiwi
Calisprojects.com
minorthreat
Poccil and Flameguru
Luka Sj
Cybersam & Astro_Mech
Alexandre
CNG
Help-14
CollosalPokemon
Wichu
FL
KitsuneKouta
venom12
Crystal_the_3chidna
erma96
Spaceemotion
Zetavares852
Giga-tom
b00mx-big


This credits list isn't complete yet, it will be updated. Did I forget you? Please tell me!

Download

Beta 1.3
http://dl.dropbox.com/u/30574107/Pokemon%20Deep%20Balance.zip

Bugs
Unable to catch Pokémon, I will fix this ASAP.
Some Pokémon sprites aren't positioned/resized correctly


Team Recruitment

I’m looking for a few people wanting to help me.
I need:
Componists
Scripters
Spriters

Mappers and Eventers aren’t needed, as I’m already quite experienced at mapping and eventing.
The download is updated too, you can download beta 1.3 right now.
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  #75    
Old June 22nd, 2011 (07:00 PM).
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Exile
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This game looks really good, graphics-wise, although there are a couple things that bother me. As Cilerba said, your mapping could improve. Inthis screenshot, you may want to add some variety to the houses shown, the fact that they had the same colors and all bothered me a bit. While I don't mind that you've used edited sprites, you could always go the extra mile and make it less obvious that they came from official sprites, like not having Zolux's head look like Luxray's. Finally, you may want to watch the position of some of the sprites in the battle system. In this screen, Rick would look better if he wasn't at the very back of the patch of grass, and in here, Cherubi is far too close to Oshawott's HP Bar. Other than that, this is certainly an impressive game and I wish you luck in developing it.
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