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  #126  
Unread April 8th, 2012, 01:54 PM
link12552's Avatar
link12552
just tired, that's all
 
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Quote:
Originally Posted by rune_reaper View Post
Okay, so I'm free to edit their palettes so long as they're 16 colors?
Yep, any 16 color palette will work fine.
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  #127  
Unread April 8th, 2012, 02:02 PM
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rune_reaper
Black Rock Shootah
 
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Awesome, this is the best tool ever!
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  #128  
Unread April 9th, 2012, 12:43 PM
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Toph
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a very useful too lindeed!

I think I need a little help though, I've been looking for the Trainer Backsprites (in Emerald) for days now, I've only been able to find them in Tile Molester but they're scrambled and i can't get them right.

What I'm asking is, could anyone help me find the location and palette for those sprites for a bookmark? (or a plugin)
Thanks a lot!

EDIT:
I managed to find the backsprites again in Tile Molester, and managed to track their location and bookmarked them in NSE,
the only thing is that I couldn't find the right palette to go with those sprites;
I found the right colour palette in Tile Molester, but not it's location (which i need for it to work in NSE)
Is there any way to find this palette in NSE? or it's location in TM?

Thanks!
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Last edited by Toph; April 9th, 2012 at 04:12 PM. Reason: found sprites, wrong palette though.
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  #129  
Unread April 9th, 2012, 06:40 PM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 16
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Quote:
Originally Posted by Toph View Post
a very useful too lindeed!

I think I need a little help though, I've been looking for the Trainer Backsprites (in Emerald) for days now, I've only been able to find them in Tile Molester but they're scrambled and i can't get them right.

What I'm asking is, could anyone help me find the location and palette for those sprites for a bookmark? (or a plugin)
Thanks a lot!

EDIT:
I managed to find the backsprites again in Tile Molester, and managed to track their location and bookmarked them in NSE,
the only thing is that I couldn't find the right palette to go with those sprites;
I found the right colour palette in Tile Molester, but not it's location (which i need for it to work in NSE)
Is there any way to find this palette in NSE? or it's location in TM?

Thanks!
Okay, so I honestly do not know "where" the palettes are for emerald...

I do know a couple of things though
  • After a quick search, the sprites start at 0xD66480
  • The palettes are Lz compressed
  • You can use APE to search for them

EDIT:

I found part of an old bookmark file with the sprite offsets, but not the palette offsets.
Spoiler:
<Back Sprites>
Hero 0: &HD66480,+0,040040,Image
Hero 1: &HD66C80,+0,040040,Image
Hero 2: &HD67480,+0,040040,Image
Hero 3: &HD67C80,+0,040040,Image
Heroine 0: &HD68480,+0,040040,Image
Heroine 1: &HD68C80,+0,040040,Image
Heroine 2: &HD69480,+0,040040,Image
Heroine 3: &HD69C80,+0,040040,Image
</Back Sprites>
<Back Sprites linked game>
Ash 0: &HD6A480,Grayscale,040040,Image
Ash 1: &HD6AC80,Grayscale,040040,Image
Ash 2: &HD6B480,Grayscale,040040,Image
Ash 3: &HD6BC80,Grayscale,040040,Image
Ash 4: &HD6C480,Grayscale,040040,Image
Leaf 0: &HD6CC80,Grayscale,040040,Image
Leaf 1: &HD6D480,Grayscale,040040,Image
Leaf 2: &HD6DC80,Grayscale,040040,Image
Leaf 3: &HD6E480,Grayscale,040040,Image
Leaf 4: &HD6EC80,Grayscale,040040,Image
Brendan 0: &HD6F480,Grayscale,040040,Image
Brendan 1: &HD6FC80,Grayscale,040040,Image
Brendan 2: &HD70480,Grayscale,040040,Image
Brendan 3: &HD70C80,Grayscale,040040,Image
May 0: &HD71480,Grayscale,040040,Image
May 1: &HD71C80,Grayscale,040040,Image
May 2: &HD72480,Grayscale,040040,Image
May 3: &HD72C80,Grayscale,040040,Image
</Back Sprites linked game>
<Back Sprites friends>
Wally 0: &HD73480,Grayscale,040040,Image
Wally 1: &HD73C80,Grayscale,040040,Image
Wally 2: &HD74480,Grayscale,040040,Image
Wally 3: &HD74C80,Grayscale,040040,Image
Steven 0: &HD75480,Grayscale,040040,Image
Steven 1: &HD75C80,Grayscale,040040,Image
Steven 2: &HD76480,Grayscale,040040,Image
Steven 3: &HD76C80,Grayscale,040040,Image
</Back Sprites friends>


So it looks like you are going to have to search the ROM, which isn't too hard.
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  #130  
Unread April 12th, 2012, 02:27 PM
Shadowdarkrailord
Beginning Trainer
 
Join Date: Mar 2012
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i cant get any of these to work what exactly do i need to do to change the trainers sprites and what program do i need?
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  #131  
Unread April 25th, 2012, 11:00 AM
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MidnightShine
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Join Date: Mar 2012
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Oh, thank you so much for NSE 2.X. I know this is late but thanks anyways.
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  #132  
Unread May 4th, 2012, 04:50 PM
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Dragonflye
Unhatched Egg
 
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OW Editor Offsets for German Roms on NSE 2.0 COSTUM. I hope you can install it.

Pokémon Smaragd (Emerlad) [BPED]
0x517350 Sprite Table
0x51D8F8 Pallete Table

Pokemon Rubin (Ruby] [AXVD]
0x379440 Sprite Table
0x37EF60 Pallete Table

Pokemon Saphir (Spahir) [AXPD]
0x3793D0 Sprite Table
0x37EEF8 Pallete Table

Pokemon Feuerrot (Firered) [BPRD]
0x39FC70 Sprite Table
0x3A5018 Pallete Table

Pokemon Blattgrün (Leafgreen) [BPGD]
0x39FC50 Sprite Table
0x3A4FF8 Pallete Table

NSE 2.X and NSE Classic is a brilliant Tool. :D
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  #133  
Unread May 16th, 2012, 11:53 PM
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RealMrFaceMan
Beginning Trainer
 
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Great work, this is pretty awesome =D
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  #134  
Unread June 4th, 2012, 09:24 PM
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link12552
just tired, that's all
 
Join Date: Dec 2007
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Happy Birthday to me!
Well, long story short, NSE 2.X is open source now, as my birthday gift to you...

Here's the Codeplex page.

I still need to finish setting up the page/ documentation / set up my source control, but for the time being feel free to download the source and peer into my inner-mind!
Tomorrow is the end of finals, so the page should be done by next week.

Enjoy
-Link12552
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Last edited by link12552; June 4th, 2012 at 09:33 PM.
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  #135  
Unread June 5th, 2012, 03:34 AM
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shiny quagsire
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Awesome! I was just about to ask you to compile it with better Mono compatability, but I think I'll just do it myself. Although, you did make it a bit difficult with all of those darn P/Invokes. I'm working on making it more Mono compatible for those Linux and Mac users out there.

EDIT:
I haz success!

So far I've gotten around a few Windows-only or .NET only problems. However, some things are broken and I'll fix as soon as possible:
The eye dropper tool used a P/Invoke I attempted to get around but still needs to be cleaned up, The icon-to-cursor also used a P/Invoke and it was a low priority to fix, and plugins won't load at all (I might have temporarily commented something by accident to test )

Other than that, the editor works and it can view the ROM quite well. :D
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Last edited by shiny quagsire; June 5th, 2012 at 03:08 PM.
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  #136  
Unread June 5th, 2012, 07:09 PM
agentgeo's Avatar
agentgeo
うにゅ?
 
Join Date: Mar 2010
Age: 16
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Yay! This is great. A real help to all other developers. Thanks!
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  #137  
Unread June 6th, 2012, 12:49 AM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
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Quote:
Originally Posted by shiny quagsire View Post
Awesome! I was just about to ask you to compile it with better Mono compatability, but I think I'll just do it myself. Although, you did make it a bit difficult with all of those darn P/Invokes. I'm working on making it more Mono compatible for those Linux and Mac users out there.

EDIT:
I haz success!

So far I've gotten around a few Windows-only or .NET only problems. However, some things are broken and I'll fix as soon as possible:
The eye dropper tool used a P/Invoke I attempted to get around but still needs to be cleaned up, The icon-to-cursor also used a P/Invoke and it was a low priority to fix, and plugins won't load at all (I might have temporarily commented something by accident to test )

Other than that, the editor works and it can view the ROM quite well. :D
That's AWESOME!!!! I'm really super interested in how you ported it to Mono so easily.

Quote:
Originally Posted by agentgeo View Post
Yay! This is great. A real help to all other developers. Thanks!
Your welcome

P.S. I'm in the process of building a new PC so I might be out for a day or two... School's OUT!
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  #138  
Unread June 6th, 2012, 03:24 PM
shiny quagsire's Avatar
shiny quagsire
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I finally finished porting last night and I was going to post but right after I finished typing my post the database went into it's "scheduled backup," so I'm posting it today.

I managed to finish the port to Mono with a few drawbacks: First, plugins must be compiled for BOTH platforms. There is Mono for Windows, just make sure that if you are a developer to use NO P/INVOKES, as these are not compatible with Mono on other systems. Second, the source code was split in the process, so Mono only works with Mono and not .NET, so if your using Windows, get the main download. This wasn't my intention, but I couldn't find a way to do it otherwise. If you can't compile it yourself feel free to let me compile it.

I also made a wrapper around a new INI reader, so the usual classes are the same and work the same, but they use nini, an open-source multiplatform INI editor. Also, updates are disabled for now as well in the Mono version. Until I get a code platform for the source, I'll post them in ZIP files here.

Source ZIP
Binary ZIP

The only shortcomings are the cursors and screen-to-eyedropper thing, which aren't too bad of a setback, but I'll attempt to fix it. Here's a screenie of it in action!
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  #139  
Unread June 14th, 2012, 02:30 AM
someone from tk 6D's Avatar
someone from tk 6D
Beginning Trainer
 
Join Date: Feb 2012
Gender: Male
Bravo! Awsome tool man! You could compete with hackmew someday!
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Last edited by someone from tk 6D; June 14th, 2012 at 02:31 AM. Reason: Spelling errors...
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  #140  
Unread June 22nd, 2012, 01:07 PM
Shafic's Avatar
Shafic
PMU User :>
 
Join Date: May 2012
Location: In White Forest
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Link, I'm new to NSE, and I'm using it to change the hero in Emerald to something else, but I want to change the back sprites so its more realistic. When I was looking in the Navigate section, I found where it was labeled "Backsprites", but the pattete was all one color, I was wondering if you could help with this.
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  #141  
Unread July 4th, 2012, 02:29 AM
Figuresk8er
Beginning Trainer
 
Join Date: Jul 2012
Gender: Male
Umm.... Hi Link, I'm new to Rom hacking, so I was wondering of you could help me. I love your nse tool. It is the best. Thank you. But I was wondering if you could maybe add a text editor plugin to nse, because I've tried advance text and it never works. I really hope you could do this, it would be very useful.
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  #142  
Unread July 15th, 2012, 04:26 PM
Mr.Man's Avatar
Mr.Man
A man. Mr.Man to be exact
 
Join Date: Jul 2012
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I wouldn't be surprised if it's said somewhere, but I can't find how to edit an overworld sprite with NSE 2X... Anyone feeling helpful?

Quote:
Originally Posted by Shafic View Post
Link, I'm new to NSE, and I'm using it to change the hero in Emerald to something else, but I want to change the back sprites so its more realistic. When I was looking in the Navigate section, I found where it was labeled "Backsprites", but the pattete was all one color, I was wondering if you could help with this.
Yeah, I've messed around with this, but still can't figure that out also....
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Last edited by Mr.Man; July 15th, 2012 at 04:38 PM. Reason: Your double post has been automatically merged.
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  #143  
Unread July 21st, 2012, 05:52 PM
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Lorenzo The Comic
Pokégen User
 
Join Date: Jan 2012
Location: Marriland
Gender: Male
Nature: Docile
As for editing text I'm limited to AdvanceMap and defining PSKV as a script editor.

No Sapphire support for Pokémon Sprite Editing yet... there are a few Pokémon with shadows that I want to remove.
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  #144  
Unread July 28th, 2012, 07:59 AM
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Aquamentis
Touhoumon Master
 
Join Date: Aug 2010
Age: 23
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At first I was a little nervous about using this since I am changing up all the sprites from RS trainers for my FireRed Rom. But this seems to hold up all the unlz.gba tools that I need for it and makes the entire thing a little easier to find. It's even better that I don't have to constantly check in A-Trainer to make sure that the sprites will look correctly.

Thank you very much!
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  #145  
Unread July 31st, 2012, 01:05 PM
Eggy0
Beginning Trainer
 
Join Date: Jul 2012
Gender: Female
Hello, could you, please, mirror your tool?(as in "upload it somewhere else")
Because I tried the link, but the site won't load at all, so I can't download it.
I've also tried to download your tool elsewhere, but those don't have the "Trainer Sprites" option and I desperately want to change at least one trainer sprite T_T I've also tried using Unlz.GBA, but no luck at all.
EDIT: Nevermind, I figured out that it was actually a plugin...

Last edited by Eggy0; July 31st, 2012 at 02:24 PM. Reason: The EDIT line says it all.
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  #146  
Unread July 31st, 2012, 05:16 PM
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Rodriguezjames55
I am number 69
 
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must thank hate unlz so much messed up my hack 5 times last time had no back up D: anyway ty for the alternative
EDIT this is my 50th post
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Last edited by Rodriguezjames55; August 1st, 2012 at 11:37 PM.
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  #147  
Unread July 31st, 2012, 11:02 PM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 16
Gender: Male
Nature: Calm
I should mention that NSE has been completely moved to Codeplex. All updates from now on will point to the Codeplex downloads page.

I've been very busy but I'll try to get some work on NSE done.
For one, I've been meaning to implement a "Recycle Bin" feature that would:
- Graphically show data that has been pointed-away-from
- Allow you to restore old data with automatic pointer fixing
- Give the ability to remove certain items from the recycle bin, erasing them from the ROM

Then I also wanted to update the importer, allowing the importing/indexing of non-indexed or more-than-16-color images (similar to ifran view)
While I was at it I was going to create the ability to import from a "region" of an image, thus allowing you to easily use sprite sheets...

Any ideas or help would be greatly appreciated as I'm running out of steam for NSE...
- Feel free to fork the project or start a plugin
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  #148  
Unread August 1st, 2012, 01:43 AM
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Dragonflye
Unhatched Egg
 
Join Date: Dec 2009
Gender: Male
If you could make an ini file, I could make the program compatible for other language of Rome, but until now has only the Footprint editor to create a ini file. And I can not live programming. if that were possible and hope for a reply.

PS: Is it really an awesome program! It would be a shame if it could use all ...

Please excuse my Engisch.

Regards,
Dragonflye
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  #149  
Unread August 3rd, 2012, 08:39 PM
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sethiey
*Doing nothing*
 
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I LOVE YOU, ALL THE HOMO IN THE WORLD!!!
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  #150  
Unread August 12th, 2012, 02:08 AM
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chumon
The Chu Monster
 
Join Date: Dec 2010
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I have a question. I am having issues with the intro sprites. Your tutorial on editing them worked, but I'd rather not re draw what I've already done...is there a way to insert the intro sprites like the 16 color ones? Have I missed it already being explained? I don't know...so can you help me with that please? thanks.
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