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  #376    
Old September 9th, 2013, 06:05 PM
Jerrys123111's Avatar
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Quote:
Originally Posted by dsgamer1993 View Post
I noticed something strange and this might be the reason it's difficult to get in game saving to work. When I examine the properly patched Pokemon Cobalt rom with GBATA, I noticed I get the following:

"Save Type: NONE"

I have noticed a similar issue when using the EZ-Flash Client. The save information by default is 256k, whereas a clean rom of something like Pokemon FireRed or Emerald or whatever is 1024k. Not sure if that's what the issue is, but it very well could be

Pokecommunity won't let me post any URL's so I can PM you the images if you would like
I haven't tested this out yet, but have you sent the ROM to the EZ-Flash IV with it manually changed to 1024Kbits and FLASH save? Maybe the header for the game was changed, so the client doesn't recognize the game as Pokemon FireRed. I believe this is what DestinedJagold did with his hack too.

Last edited by Jerrys123111; September 9th, 2013 at 06:06 PM. Reason: I made a typo.
  #377    
Old September 9th, 2013, 10:28 PM
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Quote:
Originally Posted by Jerrys123111 View Post
I haven't tested this out yet, but have you sent the ROM to the EZ-Flash IV with it manually changed to 1024Kbits and FLASH save? Maybe the header for the game was changed, so the client doesn't recognize the game as Pokemon FireRed. I believe this is what DestinedJagold did with his hack too.
Yes, I manually changed it to FLASH memory and 1024k, but sadly it didn't work =\ I remember when I first tried to load ShinyGold on my EZ-Flash IV, I needed to fix the header and it worked, but there isn't an option to fix the header in this rom within GBATA for whatever reason
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  #378    
Old September 13th, 2013, 03:35 PM
CoolTrainer_J
 
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love it so much right now, i am playing it.
  #379    
Old September 21st, 2013, 11:54 PM
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This looks really good. I wouldn't have downloaded
the beta had I not known it was 4 gyms length .
Looking forward to playing it GG
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  #380    
Old September 22nd, 2013, 06:14 AM
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Quote:
Originally Posted by classiccartoonsftw View Post
This hack looks very promising! I mean, a Fakemon Remover Patch? That's awesome! I think more hacks should have something like that.
Thanks.

Quote:
Originally Posted by dsgamer1993 View Post
I noticed something strange and this might be the reason it's difficult to get in game saving to work. When I examine the properly patched Pokemon Cobalt rom with GBATA, I noticed I get the following:

"Save Type: NONE"

I have noticed a similar issue when using the EZ-Flash Client. The save information by default is 256k, whereas a clean rom of something like Pokemon FireRed or Emerald or whatever is 1024k. Not sure if that's what the issue is, but it very well could be

Pokecommunity won't let me post any URL's so I can PM you the images if you would like
Quote:
Originally Posted by Jerrys123111 View Post
I haven't tested this out yet, but have you sent the ROM to the EZ-Flash IV with it manually changed to 1024Kbits and FLASH save? Maybe the header for the game was changed, so the client doesn't recognize the game as Pokemon FireRed. I believe this is what DestinedJagold did with his hack too.
Quote:
Originally Posted by dsgamer1993 View Post
Yes, I manually changed it to FLASH memory and 1024k, but sadly it didn't work =\ I remember when I first tried to load ShinyGold on my EZ-Flash IV, I needed to fix the header and it worked, but there isn't an option to fix the header in this rom within GBATA for whatever reason
Well, I'm pretty sure it's an issue with the ROM itself but I'm not sure how to even start to fix it.

Quote:
Originally Posted by TheFafz View Post
Hey! I started playing today and i noticed a bug: when you start the game, talk to your mom and get out of the house and go check the mail box hitting the "foward key" (up /\ ) a "landing" animation plays (like when you use fly).
Anyway, great hack and you did such an amazing job by adding the 4th&5th Gen moves to the game, really improves the gameplay experience... and the 64x64 sprites... perfect!
Thanks for that bug, I didn't catch that.

Quote:
Originally Posted by CoolTrainer_J View Post
love it so much right now, i am playing it.
Thanks.

Quote:
Originally Posted by Omega Zero View Post
This looks really good. :P I wouldn't have downloaded
the beta had I not known it was 4 gyms length :P.
Looking forward to playing it GG
Thanks.

Now, I've been doing some rearranging of the maps. Instead of entering Hoenn via Fallarbor Town, which, with some thought, makes little sense seeing as that part is a mountain range, you enter via the much more logical Slateport City. As such, Garnet's gym is now in Slateport City. Additionally, this means that Hoenn Port is at the north of Felith, instead of the south. This prompted me to reorganise Felith completely, which has made some of the maps change order.

I've also mapped out almost all of Hoenn, with only the areas from Fortree City through to Lilycove City being unmapped (excluding the water areas, which I'm still on the fence about including.)

Have some screenshots.


The new Felith map, and an updated Corona Walk.


Hoenn, Slateport City, and Slate Shore.


Mauville City.


Verdanturf Town, Rustturf Tunnel, and Rustboro City.


Chimney Valley and Fiery Path.


Petalburg Woods and Littleroot Town.

Just for clarification, this stuff isn't in the download yet.
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Last edited by Spherical Ice; September 22nd, 2013 at 06:30 AM.
  #381    
Old September 30th, 2013, 02:21 AM
Varion Bluefire's Avatar
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Sweeet, loving the hoenn maps.
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  #382    
Old October 8th, 2013, 11:14 AM
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Are you adding Hoenn Music?
  #383    
Old October 8th, 2013, 11:24 AM
Spherical Ice's Avatar
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Quote:
Originally Posted by Bagon13 View Post
Are you adding Hoenn Music?
Maybe, if I am not too lazy. The current ports though, aren't really high quality, so I dunno.
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Last edited by Spherical Ice; October 20th, 2013 at 02:13 AM.
  #384    
Old October 15th, 2013, 02:23 AM
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I don't know if someone has already said something about this, but when I try to go down the ladder in the Gold Plains cave (the one right after the Pokemaniac I think) I get stuck like the warps are messed up or something. Here's a picture.
Attached Images
File Type: png Pokemon Cobalt_01.png‎ (8.4 KB, 18 views) (Save to Dropbox)
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  #385    
Old October 23rd, 2013, 10:24 AM
awipe1's Avatar
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This game looks amazing! I can't wait till it comes out!
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Check out my Pokemon Rom! Click the Image Below!


Also I'm currently looking for a spriter for my ROM. Someone who can make OWs and possibly trainer sprites (I might make those myself). Message me if you would like to be a part of Pokemon Battle Brown!
NOTE: You wouldn't be designing your own sprites, I would be telling you what I needed, and you would make it for me ... as appealing as that sounds. I know it doesn't sound like a fun task, but if you want to be a part of this ROM, then that's what will happen. Also I would like to see some stuff you have made before I accept your offer.
  #386    
Old October 24th, 2013, 04:31 AM
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This game looks Amazing right now I'm downloading it I'll wait for the Full Version!
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  #387    
Old November 13th, 2013, 06:27 AM
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This is amazing hack man ! good job !
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  #388    
Old November 23rd, 2013, 08:14 AM
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The thing I really find standing out to me is the Virtopia thing. Can you tell me how you did that?
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  #389    
Old December 1st, 2013, 09:35 AM
Spherical Ice's Avatar
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Quote:
Originally Posted by LakituBroz View Post
The thing I really find standing out to me is the Virtopia thing. Can you tell me how you did that?
It's basically just scripts, a new eyecatch and new tiles. Then I just edited the strings for the Fame Checker and got some help from Darthatron in order to change the overworlds that the Fame Checker accessed. It's really kind of cheating -- hacking, if you will.
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  #390    
Old December 1st, 2013, 11:09 AM
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Spherical Ice, when are we getting updates bro, I have enjoyed playing beta 1 so far. Good work
  #391    
Old December 1st, 2013, 11:20 AM
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I'm in love with that multiple region map. Nice to see Hoenn accessible from another region! It adds regional integration in the Pokemon games. Sadly, something that Game Freak stopped doing after 2nd generation. Sigh.
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  #392    
Old December 5th, 2013, 12:47 AM
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Woow. the screens look awesome. And really really great tiles. Good hack. And the story goes great. Best of luck I am waiting for the upcoming verson.
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  #393    
Old December 5th, 2013, 12:52 AM
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Nice hoenn houses, I love it than before! Waiting for moreee~
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  #394    
Old December 7th, 2013, 07:17 PM
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From the very little I've played of the game, it's really good. It has a classic pokemon feel with a bit of a twist. The text colors, which normally I consider sort of jarring, are used very well. However, the Fakemon Remover wouldn't work for me, for some reason, which is the only reason I'm not going much further, as I really can't stand too many Fakemon. Otherwise, its great.
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  #395    
Old December 8th, 2013, 03:39 AM
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Spherical Ice
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Quote:
Originally Posted by FrozenInfernoZX View Post
I'm in love with that multiple region map. Nice to see Hoenn accessible from another region! It adds regional integration in the Pokemon games. Sadly, something that Game Freak stopped doing after 2nd generation. Sigh.
Thanks!

Quote:
Originally Posted by AnsirentRhythm View Post
Woow. the screens look awesome. And really really great tiles. Good hack. And the story goes great. Best of luck I am waiting for the upcoming verson.
Thanks!

Quote:
Originally Posted by Saturnus View Post


Nice hoenn houses, I love it than before! Waiting for moreee~
Thanks! Those tiles were mostly made by Mateo.

Quote:
Originally Posted by Ziposaki View Post
From the very little I've played of the game, it's really good. It has a classic pokemon feel with a bit of a twist. The text colors, which normally I consider sort of jarring, are used very well. However, the Fakemon Remover wouldn't work for me, for some reason, which is the only reason I'm not going much further, as I really can't stand too many Fakemon. Otherwise, its great.
Thanks! I'll look into updating the Fakemon Remover for the next patch I release.

Anyway, I added Fairy-type last night.



I haven't added new Fairy Pokémon or moves yet, though, I've only updated the likes of Sweet Kiss and Marill and got the actual type working in-game.

Oh and I updated the type chart so that Steel-types no long resist Dark- and Ghost-type moves.
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Last edited by Spherical Ice; December 16th, 2013 at 12:22 PM.
  #396    
Old December 8th, 2013, 11:00 AM
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Looks great, I'll give it a try when I get home from work later.
Oh god those tiles are eyegasmic.
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  #397    
Old December 8th, 2013, 11:19 AM
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It's been a while since I visited this thread and I'm very interested to see how the Hoenn region will be incorporated in this hack.
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  #398    
Old December 8th, 2013, 11:55 AM
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Would you like any help with the Hoenn Music? If you haven't already got a music guy/gal
I'm putting hoenn songs in my game anyway, so, if you need help, it's no trouble at all :)
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  #399    
Old December 9th, 2013, 05:07 PM
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The remove fakemon patch doesn't work for some reason.
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  #400    
Old December 10th, 2013, 07:58 AM
shreyanshvalentino
 
Join Date: Jun 2012
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Oh my God! Virtual world!!!!
I remember when I first saw an image of virtual world (2nd gen graphics in 3rd gen) in Pokemon RijonAdventures but I wasn't implemented back then (somewhere May'13)..
& now I'm so excited to go to Virtopia now!!!! :D
Keep up the good work buddy!!!!!


Ps: In the post from where we get d/l link I think the rom base version should be "1636" instead of "1635"
(coz 1635 - Crushed Baseball (U) & 1636 - Pokemon - Fire Red GBA ROM (U)(Squirrels))
I may be wrong so please do check that!!!!

edit2 - I'm unable to save using the menu save (it says "save error please exchange backup memory" I'm using "automatic 128kflash option for saving in VBA")..any solutions??

Last edited by shreyanshvalentino; December 10th, 2013 at 08:52 AM.
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