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  #601    
Old January 14th, 2012, 12:39 AM
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I'm currently building a team which just revolves around Pokemon's I love. The idea of the team is setting-up boosts. What's a good lead for a team in general? I'm thinking of entry-hazards, but I'm not sure which one to use.
  #602    
Old January 14th, 2012, 12:48 AM
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Originally Posted by Musica View Post
I'm currently building a team which just revolves around Pokemon's I love. The idea of the team is setting-up boosts. What's a good lead for a team in general? I'm thinking of entry-hazards, but I'm not sure which one to use.
If it's set up, then generally most of the time you're going with Hyper Offense and could use something for screens to allow you to set up. Generally Deoxys-D, Bronzong, Latios, Latias (to an extent), Azelf and Mew are all effective at setting up dual screens (reflect, light screen), depending on which fits into your team better. Most of those could also optionally use hazards on those sets too, so it's up to whatever you feel best fits.

But yeah, the lead type depends on what sort of team you're running - aka screener for HO, hazards for stall, weather abuser for weather, etc.
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  #603    
Old January 14th, 2012, 12:48 AM
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Quote:
Originally Posted by Musica View Post
I'm currently building a team which just revolves around Pokemon's I love. The idea of the team is setting-up boosts. What's a good lead for a team in general? I'm thinking of entry-hazards, but I'm not sure which one to use.
If it's centered around boosting, you might consider forming a baton pass team.

I'd reccomend Ninjask or Smeargle for your lead in that regard, maybe Ninjask over Smeargle because Ninjask is harder to stop without phazing, while Smeargle gets torn to pieces by the likes of Conkeldurr.

No offense, but it's nearly impossible to build a team of favorites that doesn't end up becoming unbalanced, but do what you want.
  #604    
Old January 14th, 2012, 08:09 AM
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Originally Posted by Forever View Post


I'd do it but I'm not sure how many of those in my clan actively battle and/or would want to do it, lol. Idea seems nice though :3
Thanks for the feedback

I'm currently in the process of constructing an actual post haha. I wanna give everyone an idea of what'd it'd actually be like

EDIT:

Please read through this and tell me what you think


^I'll make an actual banner if this idea goes through.^
The GamesRegistry & PoolTeams & BattlesMentorsVictorsThe Quarter QuellsRules & Clauses


The Survival Games


Clans are where camaraderies are formed, yet also where trainers strive to become better than their peers. Despite this, they are also a family of battlers. These families are no ordinary families, though, as they hold great pride in their proficiency in battle. As a result, the Survival Games were born. During the Games, each clan must offer two contestants. The two representatives will then be pooled with the representatives of other clans, and thrown into an arena where they must fight until only one is standing. Clans themselves decide how their representatives are chosen, whether it be through voting, volunteering, or other methods. Contestants can not participate in more than one game per five. For example, if player X participates in the first Games, no matter whether they win or lose, they cannot participate again until the sixth Games. Of course, the rest period may increase when the clans themselves get bigger. For now, the rest period may be decreased in order to accomodate clan size.

Pokémon Registry & Pokémon Pool


Upon entering the Games, each contestant will register 10 Pokemon. These 10 Pokémon will make up a player's initial Pokémon Pool. Only Pokémon from the Pokémon Pool may be used in battle. A player may switch around/substitute Pokemon in their team whenever they feel like. Movesets and/or EV/IV spreads are not required, and a single Pokemon may have multiple movesets and/or EV/IV spreads throughout the Games. Once a player has decided on the 10 Pokémon they would like to use, they are to send the Gamemaker a PM containing the names of the 10 species they want to register.

After each battle, Pokémon who have fainted must be reported to the thread/Gamemaker. Fainted Pokémon will no longer be available for battle and will promptly be removed from their player's Pokémon Pool. Pokémon may be reinstated into the pool through methods, discussed below. In addition, after defeating an opponent, a player may select one of the opponent's registered Pokémon and add it to their own pool of usable Pokémon. The Pokémon selected must have been present in the battle between the player and the loser. As with any Pokémon in the player's pool of usable Pokémon, movesets and/or EV/IV spreads may be changed at any time.

In order to enhance the survival feel, players can battle with teams that contain less than six Pokémon. For example, if a player narrowly defeats their first opponent with a 1-0 record, they'd only have five total usable Pokémon left, including the ones from their Pool. In addition to these five, the player will be able to select a single Pokémon from the team of the enemy they defeated. They now have a full team of six, again. Now let's say they defeat their next opponent through a 3-0. Including the Pokémon from the opponent's team they can take, they'll only have four Pokémon left. The player cannot add anymore Pokémon to the team. From there, the player will have to go through the remainder of the Games using only four Pokemon, until more are lost or more members are added.

The Games will not begin until all players have registered their Pokémon.

Teams & Battles


Unlike typical tournaments, the Survival Games will not have any sort of bracket. The contestants actually get to choose who they battle. This may seem unfair, but the tournament is based on survival, meaning even if weeding out the weaker is the only way to ensure your survival, what must be done, must be done. Each battle will only have one round. This means despite the possibility of hax, a player only gets one chance to defeat a player. If the player should lose, they are eliminated from the game effective immediate. However, players can also team up for both offensive and defensive purposes as well. Offensive teams, as the name suggests, go hunting for other players. They initiate the challenges. Defensive teams sit idly by and try to extend their stay, battling only when provoked. Despite being two different approaches, offensive and defensive teams function relatively the same.

Offensively, the team of attackers must attack until their victim(s) is/are defeated. In addition to the Pokémon that they may retrieve from their opponent's team after a victory, an attacker from a team may also revive one of their Pokémon that had fainted during the course of the battle. Not all members of a team must battle during an attack if the victim(s) is/are defeated before they get the chance to gear up. For example, say a team of two people try attacking a single player. The first attacker defeats the victim. The victim is eliminated from the team. Both members of the team may select a Pokémon from the victim's team to add to their own Pool. The player who actually dealt the finishing blow, obviously gets the first pick. Going back to earlier, if a member of the team doesn't actually participate in and win a battle, they cannot revive a Pokémon of their own.

Defensively, a defending team must defeat all of their attackers. Like usual, if a player on a defensive team wins, they can add a Pokémon from the team of their attacker to their own Pool. Unlike an offensive team, however, members of a defensive team do not have the privilege of reviving one of their own fainted Pokémon. They can, however, revive a teammate who'd been defeated in battle. In doing so, the teammate returns to the Games with only the Pokémon from their Pool who had not been yet fainted. All the fainted Pokémon are added to the revivers Pool and are in fully usable condition. For example, say that P1 and P2 teamed up. P2 began the team with a Charmander, Torchic, and Snivy. P2's Charmander had fainted prior to the two players teaming up. While a team, they are attacked by P3. P2 and their Torchic are defeated in the process. P1 then comes to the rescue and defeats P3. P1 then goes on to revive P2. At this point, P2 only has a Snivy left. Snivy is the only Pokémon P2 can use unless more are added through winning battles. P1, however, gets to add both Charmander and Torchic to their Pool in perfectly healthy conditions. Like with offensive teams, all members of a defensive team may select Pokemon from a defeated attacker's team and add it to their own Pool. This is provided, however, that the player himself was not defeated during battle. Going back to our example, P1 would be able to take one of P3's Pokémon, while P2 would not be able to do the same.

Mentors


Mentors are previous victors of the Games. They serve a few purposes during the Games. First off, a mentor can only assist a fellow member of the clan they belong to. Once the Games begin, mentors will all be sent a copy of every player's Pool. It is up to the mentor what to do with this information. They can keep it a secret, or they can help their student, the current contestant in the Games, come up with a strategy to stay alive. However, mentors are only to contact their student. They cannot talk to or help any other contestant during the Games. Aside from this, mentors can also send their student presents during the games. Whenever a contestant wins a battle, they earn 10 points. A mentor can use these points to purchase gifts for the student during the games. The price of gifts will grow with every elimination that occurs, save for the first. For example, after the first battle has occurred, it would cost a mentor one point to send their student a Potion. The student can then use this Potion to revive any fainted members of their Pool. However, by the end of the tournament, this same Potion could cost 10 points. A Points and Gifts system will be developed later.

Victors


The names of victors, along with a log of all their battles, will be recorded into an archive for all to see. In future Games, the victor will be able to take on the role of a mentor. Prizes can be discussed later on.

The Quarter Quells


The Quarter Quells take place every 25 Games. What sets them apart from normal Games is that they usually have additional rules to make the Game in particular more interesting. Possible Quarter Quell ideas involve having twice as many participants, allowing Pools to grow by 50%-100% in size, or letting players affected by the rest period to participate.

Rules and Clauses


Rules

  • All matches will be played on PC's Pokémon Online Server.
  • Battle logs must be saved in order to be referenced later on.
  • Contestants are not to scout the teams of their opponents.
  • There is a strict no do-over clause.
  • No items which rely on luck. As such, the following items are banned:
    • BrightPowder
    • Focus Band
    • King's Rock
    • Lucky Punch
    • Quick Claw
    • Razor Claw
    • Razor Fang
    • Scope Lens
    • Stick
  • Battle logs, results, and information on fainted Pokémon must be reported to the Gamemaker A.S.A.P.
  • The following Pokémon are banned:
    (All Forms)

Clauses

  • WiFi Clause
    Players must show their opponent their team before a battle by enabling team preview.
  • Freeze Clause
    You cannot freeze two or more Pokémon on your opponent's team.
  • Sleep Clause
    You cannot put two or more Pokémon on your opponent's team to sleep. Pokémon put asleep by Rest do not count towards the total.
  • Species Clause
    You cannot have two or more of the same Pokémon on your team.
  • Evasion Clause
    You cannot use any moves which boost your evasion.
  • OHKO Clause
    You cannot use moves that guarantee OHKOs such as Fissure and/or Sheer Cold.
  • Self-KO Clause
    The player who uses a move that causes all remaining Pokémon to faint, loses.


Last edited by XEL; January 14th, 2012 at 09:41 AM.
  #605    
Old January 16th, 2012, 09:20 PM
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Read through! Yeah idk about everyone else but it makes sense to me. Except... I think that kinda killed this thread, lol. :(

On the plus side at least the section is starting to look active in the main forum at least. I have a feeling activity won't be able to stay the same in all three. :x
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  #606    
Old January 17th, 2012, 04:05 PM
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XEL
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Thanks

I just did some shameless advertising on our PC server Hopefully they'll read through it lol

Personally, I think it'd be an interesting way to add more activity to clans, not only by increasing their member roster, but also by encouraging clans to participate in community activities, instead of just hosting their own tournaments and the like.
  #607    
Old January 18th, 2012, 01:24 PM
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Hi! I'm a Tournament Director on a different forum for a different game. That's not too important for what I want to ask the competitive chat.

I want to know;

If I were to organize a competitive hacked pokemon league, would anyone be interested in joining?
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  #608    
Old January 18th, 2012, 11:08 PM
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Quote:
Originally Posted by Konou View Post
Hi! I'm a Tournament Director on a different forum for a different game. That's not too important for what I want to ask the competitive chat.

I want to know;

If I were to organize a competitive hacked pokemon league, would anyone be interested in joining?
Quote:
— Hacked Pokémon are banned.
Pokémon with typing, stats, ability, height/weight, and moves that can't be obtained in-game without the use of a cheating device (such as Action Replay) are banned. Hacked Pokémon with normal features (AKA legal hacks) are allowed though. If both you and the opponent agree on allowing hacked Pokémon, you may use them. Any suspicion of illegal use of hacked Pokémon should be reported.

@ T&E's rules.
Yeaaah so no. :(

Aaand without illegal abilities they aren't really hacked Pokemon, but rather just a normal wifi tornament. :x
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  #609    
Old January 19th, 2012, 05:48 PM
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So get this: breeding for an Adamant Oshawott with good IVs. Egg hatches, Timid nature. I figure "OK, next egg." Then, I check its IVs. With the exception of Sp. Atk, not a single IV was below 28, most were 31.
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  #610    
Old January 19th, 2012, 09:46 PM
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Ooka and I just had a 154-turn neck-to-neck battle in which Bronzong didn't have a chance to struggle quick enough, unlike Roselia on Ooka's which managed to Stuggle at the right time, allowing Dugtrio to come in and take the win, which ultimately lost the match for me.

You couldn't have picked a winner it was that close!!
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  #611    
Old January 19th, 2012, 09:49 PM
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Yeah, Tornadus was a beast in that match, Rhydon only lasted so long against it. I'm glad I managed to get rocks up. But yeah, was a really long, great match.
  #612    
Old January 19th, 2012, 09:50 PM
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If you hadn't have rested on the turn before, I don't know what I would've done! To me, I was about to die at the hands of Rhydon... it was that bad.
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  #613    
Old January 19th, 2012, 09:52 PM
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http://pokemon.aesoft.org/replay-Dei...ng--2012-01-20 < logness

Rhydon is so awesome with Eviolite.
  #614    
Old January 20th, 2012, 05:08 AM
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I wonder what the V-Create event Rayquaza will do to Ubers. The speed drop is an issue though...
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  #615    
Old January 20th, 2012, 05:32 AM
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I don't personally think the speed drop will be that troublesome. Run LO and you got something like Dragon Claw or Outrage/Earthquake/Extremespeed/V-Create. ES gives you priority to make up for the speed loss and V-Create lets you poop on Skarmory/Forry etc.
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  #616    
Old January 20th, 2012, 05:54 AM
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Quote:
Originally Posted by .Gamer View Post
I don't personally think the speed drop will be that troublesome. Run LO and you got something like Dragon Claw or Outrage/Earthquake/Extremespeed/V-Create. ES gives you priority to make up for the speed loss and V-Create lets you poop on Skarmory/Forry etc.
Or Rayquaza can opt for a Choice set. Choice sets tend to switch a lot, so the (Special) Defense and Speed drops become almost a non-issue there as well.
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Old January 20th, 2012, 05:56 AM
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I was thinking of a Dragon Dance set lol. Can negate speed drops with Dragon Dance which could be quite good. Can always give it a White Herb too.
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  #618    
Old January 20th, 2012, 06:00 AM
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Yeah I'd probably go with PlatDude's suggestion of Choice items because really, while I can handle defense drops of CC, I wouldn't be able to handle Speed drops unless they're defensively based like Quagsire & Curse. :x

Idk just having to DD after every attack would be annoying to do imo unless you do have screens up in that time.

Then again that's assuming I would play Ubers which I pretty much doubt I would, but still!
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  #619    
Old January 20th, 2012, 06:29 AM
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Quote:
Originally Posted by PlatinumDude View Post
Or Rayquaza can opt for a Choice set. Choice sets tend to switch a lot, so the (Special) Defense and Speed drops become almost a non-issue there as well.
But being weak to rocks makes switching an issue lol

Personally, I'd run a set similar to Dragonite:

-Dragon Dance
-Outrage
-ExtremeSpeed
-V-Create

After a DD, you have a free V-Create to launch off. If you get the chance you can DD again if you ever drop below your normal speed. If you drop below it again cause of V-Create, well, it wouldn't really matter then because Extremespeed with your attack boosts is going to hurt.
  #620    
Old January 20th, 2012, 06:53 AM
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Quote:
Originally Posted by XEL View Post
But being weak to rocks makes switching an issue lol

Personally, I'd run a set similar to Dragonite:

-Dragon Dance
-Outrage
-ExtremeSpeed
-V-Create

After a DD, you have a free V-Create to launch off. If you get the chance you can DD again if you ever drop below your normal speed. If you drop below it again cause of V-Create, well, it wouldn't really matter then because Extremespeed with your attack boosts is going to hurt.
That's what Rapid Spin support is for.

Still, I wouldn't use that set; even though ExtremeSpeed makes up for V-Create's Speed drops, it might not be enough to take down an opponent in some cases and V-Create's (Special) Defense drops make it difficult to set up another DD. True, you can switch, but SR causes problems (again, Rapid Spin support is needed).
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  #621    
Old January 20th, 2012, 08:09 AM
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Originally Posted by PlatinumDude View Post
That's what Rapid Spin support is for.

Still, I wouldn't use that set; even though ExtremeSpeed makes up for V-Create's Speed drops, it might not be enough to take down an opponent in some cases and V-Create's (Special) Defense drops make it difficult to set up another DD. True, you can switch, but SR causes problems (again, Rapid Spin support is needed).
It's just mostly my style shining through haha. I hate switching and I'm not a big fan of the choice items since they lock you in. The set I mentioned simply fit my style of play the best lol.

and I've don't really see a Choiced set sitting well with Rayquaza. It has a good list of resistances and an immunity, but it's defenses aren't all that amazing. Even with RS support, I don't see Rayquaza surviving all that long. Unless you Scarf if for revenge killing purposes in which case I feel like it's simply outclassed by Garchomp, especially if your Scarfed boost in speed is null after just one V-Create. But I guess it could work if you switch it out immediately, who knows? lol

Too much switching.. I don't like >< hahaha
  #622    
Old January 20th, 2012, 08:09 AM
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sd would probably be a better option than dragon dance, you're losing speed anyway, so you might as well as hit as hard as you can as fast as your can.
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  #623    
Old January 20th, 2012, 08:26 AM
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Quote:
Originally Posted by .Gamer View Post
sd would probably be a better option than dragon dance, you're losing speed anyway, so you might as well as hit as hard as you can as fast as your can.
The problem I see with SD is that Rayquaza's speed to begin with isn't that great. After a V-Create, not only will it lost speed, it'll also lose it's already average defenses. This just opens it up for revenge killing by.. Well, a ton of things. This would cause you to have to switch in and out constantly. If you run a set like this, you might as well go with a Choice Item and forgo the ability to switch attacks.

Besides, if after a SD and V-Create, you plan on firing off ExtremeSpeeds, the opponent could easily exploit the fact that a Normal attack is all you have in your arsenal that poses a moderate threat.

In any case, even with the threat of V-Create, after Rayquaza using it just once, I can see a banded Scizor easily coming in and offing it with Bullet Punch. Especially if it only stands a chance using ExtremeSpeed, unless +2 ES can OHKO Scizor (I haven't done any calculations).
  #624    
Old January 20th, 2012, 12:20 PM
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Or just run Expert Belt and fake CB. Hit something with V-Create like Ferrothorn, kill it off, then they bring in something weak (Deo-A) to revenge and surprise them with Extremespeed, if nothing else you do a lot of damage.

In the case of Scizor I'd just switch, they won't be bringing it in much with VCreate floating around.
  #625    
Old January 20th, 2012, 12:25 PM
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Expert Belt seems nice, but I think Gamer's suggestion is probably the best, not sure why you'd waste time boosting speed when you'll eventually lose it; +2 attack allows you to smash something with V0Create/STAB and then wreak additional havoc with Espeed.
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