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  #1    
Old June 24th, 2011, 10:14 PM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
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As I said in the last thread, this game is called Pokemon: Inferno Red. It's a remake of Red Version, but from start to finish, the timeframe spans between 1.5 Years, and Sideplots take up what would technically be 2 years. By the end of everything, it'll be taking place 3-1 years before GSC. That being said, there's a lot of interesting new features to be added.

Story/Plot
It's the same thing as Pokemon Red's plot, just with a few twists and turns. Post-game has more events that contribute to the storyline of what takes place before GSC.

Features:
* Will only have Pokemon 1-251, with some new Pokemon, such as MissingNo (Sans it's Glitchy Side Effects), and a few other "rumored" pokemon.
* Kanto being completely redone in Generation II tiles
* Various Johto routes will be in the game, due to it being important to the game's advancement.
* 9 HMs, with HM09 being Whirlpool
* Some of those disproved rumors of olden days will be in the game (Places such as Bill's Mountain Garden)
* There will be a new spin on some old events (An example of this will be in the video below labeled "Coffee Event")

Screenshots and Videos:
More will come as I progress further with the Event making, but as I've only evented up to the end of the Proof of Concept demo, that's all I have pictures for currently.
Spoiler:





Coffee Event: http://www.youtube.com/watch?v=Z0HemTauHYo

Credits:
The GSC Mesh Tileset I'm using - I don't know who the original maker of it, all I know was that I found it in the gadesx resource kit I downloaded. Due to it having a lack of necessary tiles, I imported some over from GSC.
The Kanto Generation II Starter Kit - D. Lawride
various events in the game - People on the Pokemon Essentials thread here who provided help.

And with that said, here is the download link
Version 1:
Link Forthcoming! Stay tuned!
Previous Versions in the spoiler below. (Archival Purposes)
Spoiler:

Version 0: Proof of Concept Demo
http://www.mediafire.com/?wiaao4ftn9kb3mz

What you'll see in this version:
Spoiler:

* Pallet Town
** Obtaining a Starter
** Battle with Rival Green
* Route 1
** Potion Obtaining
* Viridian City
** Obtaining Oak's Parcel
* Pallet Town (Return Visit)
** Obtaining Pokedex
* Viridian City (Return Visit)
** Coffee Event (NEW)
* Route 22
** Battle with Rival Green
** Pokemon League Reception Gate
* Viridian Forest
* Pewter City
** Pewter Gym
* Route 3
* Route 4
* Mt. Moon
* Cerulean City
** Cerulean Gym
Anything past that point is just for viewing purposes only and has no gameplay aspect.

I'd much appreciate if people could point out bugs if they see any so I know what else I need to fix. Thanks in advance
~ Derxwna Kapsyla

Last edited by Derxwna Kapsyla; July 8th, 2011 at 10:39 PM. Reason: Version 1 Info
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  #2    
Old June 25th, 2011, 01:04 AM
TheMarkCrafter's Avatar
TheMarkCrafter
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That game is a mixture of Gen 1 or II with Gen III. Edit the Gen I/II or the gen III.
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  #3    
Old June 25th, 2011, 02:14 AM
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Quote:
Originally Posted by KingSnivy View Post
That game is a mixture of Gen 1 or II with Gen III. Edit the Gen I/II or the gen III.
It's only the text, battle, and menu from Gen III. It's not like it is a mixture of Gen I-II and Gen III tiles. It works IMO, and the way you said that implies your way is the best and only way. Try being a little more respectful with your "advice."

@Derxwna Kapsyla
I like what you have so far. The added "rumor" pokemon sound fun and interesting (I really hope you put in Venustoise ) My advice is to try and add even more to make your game unique. Remakes of Pokemon RBY and GSC are fun and all, but we already played them when they came out. I see you are adding a good amount of new concepts and Pokemon to it, I suggest even more.

While I stand by what I said about the Gen III working IMO, maybe make your own Pokedex and text system. Some people like the Gen II text so you could look into editing that and making something new. Just a suggestion...

Other than that, keep up the good work!
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  #4    
Old June 25th, 2011, 04:59 AM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
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Age: 21
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Quote:
Originally Posted by KingSnivy View Post
That game is a mixture of Gen 1 or II with Gen III. Edit the Gen I/II or the gen III.
Not everything has been edited to graphically resemble Generation II yet. I'll be looking at ways to change that stuff without breaking stuff in-game. The only reason it's still got some Generation III stuff (Such as Overworlds) is because I don't have all the Overworlds from RBY/GSC yet. I decided to leave the Generation III Sprites in there for the Proof of Concept demo, mainly to say "Hey, I havesomething done. I'm totally not just showing off some maps I did. I actually did work, and it seems good."

Quote:
Originally Posted by Silver25 View Post
It's only the text, battle, and menu from Gen III. It's not like it is a mixture of Gen I-II and Gen III tiles. It works IMO, and the way you said that implies your way is the best and only way. Try being a little more respectful with your "advice."

@Derxwna Kapsyla
I like what you have so far. The added "rumor" pokemon sound fun and interesting (I really hope you put in Venustoise ) My advice is to try and add even more to make your game unique. Remakes of Pokemon RBY and GSC are fun and all, but we already played them when they came out. I see you are adding a good amount of new concepts and Pokemon to it, I suggest even more.

While I stand by what I said about the Gen III working IMO, maybe make your own Pokedex and text system. Some people like the Gen II text so you could look into editing that and making something new. Just a suggestion...

Other than that, keep up the good work!
Venustoise was always on my mind for Rumor Pokemon to add, alongside Mewthree, and maybe a few Pokegods (Even though some were just Johto Pokemon, but I'll see what I can do.)

The Generation II Text is what I want to use. I have it, but I haven't yet received an answer on how to add new text into the program. Once I do, you can be sure that the font I make the game use will be Generation II (I already have the font file ready for work). As for the Pokedex, I'll work on something for it. While the change may not be right away, I do wish to see the current Pokedex changed.
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  #5    
Old June 26th, 2011, 01:04 AM
Daedalus's Avatar
Daedalus
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Quote:
Originally Posted by Silver25 View Post
It's only the text, battle, and menu from Gen III. It's not like it is a mixture of Gen I-II and Gen III tiles. It works IMO, and the way you said that implies your way is the best and only way. Try being a little more respectful with your "advice."
I disagree. I don't really think it works well; it's bit mixing and it's really distracting I think. I also don't think he was trying to imply anything with his advice, and he didn't say anything beyond it that seemed very disrespectful. I'm glad to see he's going to make it completely second generation, though. More retro games the merrier!

Quote:
Originally Posted by Derxwna Kapsyla View Post
The Generation II Text is what I want to use. I have it, but I haven't yet received an answer on how to add new text into the program. Once I do, you can be sure that the font I make the game use will be Generation II (I already have the font file ready for work). As for the Pokedex, I'll work on something for it. While the change may not be right away, I do wish to see the current Pokedex changed.
You'll want to edit the font file (assuming you're using one similar to what I used) since the spacing between letters is pretty distracting, and there's no letter for é. Here's a side by side comparison I did, with the GSC font and the FRLG font.
-

I suppose if your game isn't too dialogue heavy, the former would be alright, but it would just get difficult to read after a while. I find the latter a better choice since it doesn't seem TOO out of place.
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  #6    
Old June 26th, 2011, 07:07 AM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
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Join Date: Jun 2011
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Quote:
Originally Posted by Daedalus View Post
You'll want to edit the font file (assuming you're using one similar to what I used) since the spacing between letters is pretty distracting, and there's no letter for é. Here's a side by side comparison I did, with the GSC font and the FRLG font.
-

I suppose if your game isn't too dialogue heavy, the former would be alright, but it would just get difficult to read after a while. I find the latter a better choice since it doesn't seem TOO out of place.
What do you mean by edit the font file? Do you mean replacing one font with the GSC font? Also, I'm sure something could be done about the é if need be done.
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  #7    
Old June 26th, 2011, 01:00 PM
Daedalus's Avatar
Daedalus
tyrian
 
Join Date: Dec 2008
Location: Canada, BC
Age: 20
Quote:
Originally Posted by Derxwna Kapsyla View Post
What do you mean by edit the font file? Do you mean replacing one font with the GSC font? Also, I'm sure something could be done about the é if need be done.
Well, assuming you don't want the copious amount of space between the letters in the GSC font, you'll have to edit it, and add the é if you want. Attached is the RBYGSC font in case you didn't have it already.
Attached Files
File Type: zip PokemonRBYGSC.zip‎ (21.0 KB, 4 views)
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  #8    
Old June 26th, 2011, 08:32 PM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
Location: Margate, FL
Age: 21
Gender: Male
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Well, I can't get the Pokemon GSC font working. But that hasn't stopped, nor will it stop, progress from being achieved! I'm currently working on Pewter City and the events in Viridian Forest and Pewter City as we speak. Also, the placeholder sprites are removed due to a new wave of Overworlds, provided to me by D. Lawride. I hope to get the next version, which should go up to Cerulean City, out by July 9th or 10th approximately, but I make no promises.
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  #9    
Old June 29th, 2011, 11:22 PM
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Looks pretty good, battle screen, status screens and text boxes need to get "downgraded" but asides from that, it looks nice.

keep it up!
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  #10    
Old July 8th, 2011, 10:31 PM
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
Location: Margate, FL
Age: 21
Gender: Male
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Quote:
Originally Posted by DarkDoom3000 View Post
Looks pretty good, battle screen, status screens and text boxes need to get "downgraded" but asides from that, it looks nice.

keep it up!
This will come when I am able to do so without breaking everything. It's one of those things on my to-do list!

Anyways, I bet people who glanced at this thread said "Eh, this is probably dead" (That or they didn't notice or care, whichever works). Ah-ha, it's not! I'm just not one who fancies forums. Aside from that, I've been doing Community Service hours for school graduation requirements. Despite that... Version 1 is now finished. The upload will be put into the first post after Bug Testing is done. Right now, the first post will be edited to signify what's in the new version.
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    The following version is outdated a great deal. Do not bother downloading it. I will have a new, revised version up eventually. If you really want the engine, I can provide you with the current engine Faith & Prayer version uses.
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  #11    
Old July 8th, 2011, 11:24 PM
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I like the idea of using GENII graphics; I think you should probably change the battle screen & menus so that they fit into that style.
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  #12    
Old July 9th, 2011, 05:26 AM
restlessknight
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sound so funny to play the old game once again
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