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  #26    
Old August 11th, 2011 (06:58 AM).
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Full Metal
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Haha, okay. I really was going to just try and debug WOA's issue, but it looks like you've got it figured out. (:
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  #27    
Old August 11th, 2011 (07:15 AM).
Robey
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Yesss! Finally a replacement for sappy!

Just one part I don't understand though. Does the delete byte have to be anything in particular? If so, how do we know what it is?
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  #28    
Old August 11th, 2011 (09:15 AM). Edited August 11th, 2011 by ruup20.
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You can find the voicegroups for FR here
Oh, and is the delete byte just FF or 00? And I really don't know how to place it in a town like Pallet town.
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  #29    
Old August 11th, 2011 (10:03 AM).
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WrathOfArceus
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No,But It dosen't work for me
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  #30    
Old August 11th, 2011 (01:47 PM).
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ipatix
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For all people that don't understand: Your old trackdata will get filled with the value of "delete byte" for saving space.

So usually the delete byte is "0xFF" but you can use any other value you want!
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  #31    
Old August 11th, 2011 (02:06 PM).
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Okay I tried to replace Pallet Town, and I believe I put all of the right values, and the tool said song successfully imported, but when I opened my ROM Pallet Town still played?
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  #32    
Old August 12th, 2011 (01:17 AM).
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ipatix
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I think you did use a not correct song pointer offset.
Make sure you did the calculation like I showed in the first post.

You can also look if some other songs now have changed!
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  #33    
Old August 12th, 2011 (03:50 PM). Edited August 12th, 2011 by SK3.
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Yeah, I multiplied the Pallet Town song number (012C) by 0x8 and then added the songlist pointer to that, and then I completed the rest of the steps and nothing happened.

I'll check to see if the other songs changed though.

Edit: So the music that plays when Oak first confronts you changes to the song I inserted XD. I don't know how that happened.
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  #34    
Old October 22nd, 2011 (08:34 AM). Edited October 22nd, 2011 by johnr754.
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I did not try it out yet, but I hope I can import songs from Mother 1+2 and Mother 3 to my hack. If I can, I would change Pallet Town to.....let's just say Eagleland after defeating Giygas. And, several others. I would not do Sappy anyways. I guess Sappy is sappy right now!
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  #35    
Old December 8th, 2012 (09:08 PM).
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Alrighty, I can insert the song and it plays, however, the song is just on 1 channel, and it's just a "boop" noise, something that sounds like an undefined instrument. Is there something I'm doing wrong? Am I compiling the song wrong in MID2ABG?
If it helps, I don't strip the MIDI into seperate files for each track because I can't recompile the .s files into one large .s file.
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  #36    
Old December 9th, 2012 (08:41 AM).
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Quote originally posted by supershadow64ds:
Alrighty, I can insert the song and it plays, however, the song is just on 1 channel, and it's just a "boop" noise, something that sounds like an undefined instrument. Is there something I'm doing wrong? Am I compiling the song wrong in MID2ABG?
If it helps, I don't strip the MIDI into seperate files for each track because I can't recompile the .s files into one large .s file.
One thing that could cause that is that you may be using the wrong voicegroup. Are you sure you're using the correct one?
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  #37    
Old December 22nd, 2012 (05:23 PM).
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Dylanrockin
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I keep getting this error, I am not quite sure what this means or how to get around it. Deleting temporary files...
Running ARM Assembler...

Assembly failed!
Song import halted!
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