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  #1    
Old July 3rd, 2011 (10:09 AM).
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We all know that each ability does something useful. Whether inside, or outside of battle. Things like Levitate and Mold Breaker that create useful battle effects. But, down to the point! If YOU could create an ability- what would it be and what would it do?

EX: Iron Body
Causes the Pokemon with the ability to be stuck to the ground. BUT, as an upside: ground type moves cause more damage.

Stuff like that.
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  #2    
Old July 3rd, 2011 (10:46 AM).
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just off the top of my head:

Hyper Energy
-> moves which require charging (e.g. solarbeam, sky attack) do not require the turn of charging.
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  #3    
Old July 3rd, 2011 (11:57 AM).
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Flame Restore (restores HP gradually when burned instead of reducing it).

Sand Body (restores HP gradually in a sandstorm)
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  #4    
Old July 3rd, 2011 (02:43 PM).
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Here are some ideas. Some may be already done (apologies if they have) and they aren't the best. But I just felt like contributing.

Trepidation
  • Occasionally causes the opposing Pokemon to get scared and miss a turn (to avoid it being over-powered, the percentage of it happening is 10%)

Leaf Blower
  • Makes grass-type moves not very effective.

Heavy Armour
  • Increases the Pokemons defence while decreasing its speed. Ability loses effect when the Pokemon's health is below 25%.
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Old July 3rd, 2011 (02:56 PM).
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super strength:
Fighting type moves get a boost
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  #6    
Old July 3rd, 2011 (03:05 PM).
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Wind Power:
When Pokemon gets hit by a Flying type moe it raises its Special Attack.
So that means there immune to Flying type moves.
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  #7    
Old July 3rd, 2011 (03:10 PM).
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Focus - When HP is below 50%, Attack and Special Attack is raised though Speed is decreased.
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  #8    
Old July 3rd, 2011 (03:15 PM).
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Devious
Dark and Ghost-type moves are powered up

Plushy
Physical moves do 25% less damage, despite defense stat of any kind

Freaky Body
Attacker has a 10% chance of being confused after physically attacking
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  #9    
Old July 4th, 2011 (10:31 AM). Edited August 12th, 2011 by ISA56 2.0.
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Traitorus-Pokemon with Ability takes 10% damage each turn. (for overpowered Pokemon)

Loudmouth-Ability causes 1.5 more damage when sound-related moves are used by the Pokemon with said Ability.

Peacekeeper-Occasionally stops opposing Pokemon from attacking. (5% chance)

Machoist-HP is halved when the Pokemon enters battle for maximized Attack.

Annoyance-Opposing Pokemon is occasionally forced out of battle.

Bookworm-Ability randomly changes to another Ability.

Disabeler-Erases all stat boosts for all Pokemon in battle.

Antagonist-Dark and Ghost-type moves do 1.5 times damage when health is lower than 50%.

Fever Pitch-Normal-type moves do 1.5 times damage when health is lower than 50%.

Narcan-Poison-type moves and the status heal instead of doing damage.

Swordsmaster-Blade-related moves do more damage.

Sensitive-If attacked with a direct move, Pokemon with this ability have their Defense and Speed sharply halved on the turn of the attack, but causes a 4X boost on Attack and Special Attack on the next turn.

Sadist-All Dark-type moves do double damage on Pokemon with health lower than 50%.

Ice Force-All direct moves are blocked in Hail.

Primal Instinct-Pokemon with this Ability cannot be controlled in battle, but have maximized Attack and Special Attack.

Idiotic-Pokemon with this Ability cannot be controlled in battle, but have maximized Defense and Special Defense.

Falcon Feet-Pokemon with this Ability may attack twice a turn. (3% chance)
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  #10    
Old July 4th, 2011 (02:11 PM).
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Information: Lowers the accuracy of opponents moves by 15%


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  #11    
Old July 4th, 2011 (05:09 PM).
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Invincibility - Immune to any direct attacks. Only mewtwo and arceus can have this ability. Pfft. I wish.

Unsanitary - Disallows usage of healing moves.

Provoked - Raises Sp. Atk when hit by physical move

Athletic - Raises Speed and Attack when opponent doesn't use attacking move
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Old July 30th, 2011 (11:08 AM).
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Overkill - When the pokemon is at 1 HP all it's stats get boosted up 100%.
Vampire Aura - When the pokemon uses a physical move on its opponent it will refill it's health with all the damage it did.
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  #13    
Old July 30th, 2011 (12:26 PM).
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Aikido: If the Pokemon is hit by the opponent's physical attack, it rebounds half the damage to the opponent.

Capoerialist: Increases the power of kicking moves by 30% (Iron Fist double).

Escape Artist: The Pokemon is capable of switching, regardless of its condition in battle or opponent's abilities.

Pride: The Pokemon cannot be switched, or run from battle. Moves like Whirlwind and Roar fail to make it switch.

Envious: If the opponent uses a stat-boosting move, this Pokemon receives a random stat boost by 1 stage.

Warrior's Will: The Pokemon's Attack and Defense are increased by 2 stages when its HP reaches 1/3rd or less.

Frigid Armor: If the opponent makes physical contact with the Pokemon, there's a 15% chance of the opponent becoming Frozen.

Defensive Specialist: The Pokemon is protected from super-effective damage, but cannot deliver super-effective hits. (Basically, the Pokemon won't take super-effective damage, it'll just take regular damage. Same for the opponent who is hit by this Pokemon with a super-effective move.)
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  #14    
Old July 30th, 2011 (12:40 PM).
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what
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Ice Skates: Speed is boosted in hail.

Because there's not much else to do in hail. :\
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Old August 5th, 2011 (01:16 AM).
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Disorientation: Attack is raised by 10%, but accuracy is decreased by 10%
Could perhaps work for a Pokemon like Machamp.
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  #16    
Old August 6th, 2011 (05:11 PM).
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Growth:If hit by a grass move evadeness is increased.
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  #17    
Old August 7th, 2011 (01:35 AM).
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Light weight: If the opponent is heavier then the increases the attack by 10%.
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  #18    
Old August 7th, 2011 (01:49 AM).
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Delay- If the opponent uses a move that requires a turn of charge-up, the move is delayed by another turn.

Mirror- If the opponent uses a move that does not make contact, it will be damaged by 1/8 of their maximum HP (equivalent of Rough Skin).
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Old August 7th, 2011 (03:41 AM).
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Frozen Body
30% of freezing the opponent if contacted physically.
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  #20    
Old August 7th, 2011 (11:01 AM).
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Quick Recovery: Able to move immediately after using a variation of Hyper Beam.

Parasite: 50% chance of stealing 1/8 of the opponent's max HP when hit by a contact move.

Gigantic: Only abnormally large Pokemon have this ability. Contact moves get a 50% power boost when used on Pokemon smaller than 2 feet high.

Keen Hearing: The Pokemon's hearing is extremely keen, allowing it to closely hear its opponent's movements, giving it +1 evasiveness.
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  #21    
Old August 7th, 2011 (06:50 PM).
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Mind Boost: Pokemon's Speed and Sp. Atk increase by 1 stage if hit by a Psychic-type attack.

Paralyze Rush: This Pokemon's Speed increases if paralyzed.

Damage Heal: Pokemon recovers health if struck by contact moves.

Dazzle: Opponent's Accuracy is reduced when this Pokemon is sent into battle.

Ignoration: If Pokemon is confused, it cannot attack itself.
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  #22    
Old August 29th, 2011 (06:32 AM).
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Burn Grip
When the pokemon with the abilty and the opponent make contact the opponent is burned and trapped in the vortex. (Like with whirlpool)
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  #23    
Old August 29th, 2011 (10:33 AM).
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Transparency - This Pokemon is immune to physical attacks, but takes double damage from special attacks.
Shield Spell - This Pokemon is immune to special attacks, but takes double damage from physical attacks.
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  #24    
Old August 29th, 2011 (12:42 PM).
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Tracer: Priority Attacks won't have their Effect.

For example, a quick attack or Mach Punch will not strike first. Weird Idea huh? But its just to avoid overpowered abilities.
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  #25    
Old August 29th, 2011 (01:23 PM). Edited August 29th, 2011 by CrystalOcean.
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Shinobi Dash- Steals opponent's Item at start of battle. Fails if user is holding an item.

Concealed Weapon- Deals 1/8 Max HP to opponent if either Attack Stat is decreased.

Melody- Boosts accuracy of moves like Sing, Grasswhistle, etc.

Germophobe- Water moves recover 1/2 HP. However, takes double damage from Poison moves.

Dramatizer- Sharply lowers Defense at start of battle, but halves opponents accuracy.

Microsize- Sharply boosts Evasiveness at start of battle, but lowers Attack.

Macrosize- Sharply raises Attack at start of battle, but lowers Speed.

Copy Gaurd- Halves damage taken from attacks that are the same type as the opponent.

Data Stream- Reflects damage taken from Electric- and Steel-Type moves.

Rinse- May removes status effect. (Like Shed Skin for Water-Types)

Optimism- Boost a random stat if hit by a Physical Attack.

Hacker- Reverses ANY of the opponent's stat boosts.

Mind Wipe- Randomly disables one of the opponents moves when sent out.

Scavenger- Picks up a random Item at start of battle

Mythic Aura- Greatly boosts the power of Dragon, Fire, and Flying type moves

Barb Wired- May release Spikes if hit by a Physical Attack

Soul Transfer- Keeps user's Item, Stat Changes, and Type when switching out. (This would be ridiculously overpowered)

Impatient- Boosts the power of Priority Moves

Vaccination- Doubles power of moves used against Poison-types

Insecticide- All the stats of Bug-Type Pokemon are halved
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