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Old March 9th, 2016 (10:53 PM). Edited March 10th, 2016 by Skeli789.
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Skeli789 Skeli789 is offline
 
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Introduction

Hello everyone! This is my first tutorial so I hope it's easy to understand.
I'm writing this tutorial based on another thread I read the other day by ipatix for his High Quality Sound Mixer. It didn't seem so clear to me as it was meant to be a development post rather than a tutorial, so I thought I'd make it easier for everyone in the future.

PLEASE NOTE: The offsets provided in this tutorial, only apply to an English Fire Red (BPRE). If you want offsets for an English or German Fire Red, Leaf Green, or Emerald, they are all in the original post.

WARNING: If you assemble this code, be aware that any previously saved states will no longer be openable in your Rom. Only in-game saves will be still be functionable.

Also make sure to disable the help menu by changing the button mode from 'help' to to 'LR' in the options, or the game will freeze. Another way to do this is by placing 1D E0 at 0x13B8C.


I'm not allowed to post an actual link yet, but you can follow this to the original thread by ipatix: pokecommunity.com/showthread.php?t=324673

Requirements
You will need the following:
- A Hex Editor (preferably HxD)
- Visual Boy Advance
- A Basic Understanding of Hex Editing

Actual Tutorial

Step 1:
Spoiler:
The first thing you need to do is do a paste write (not paste insert) of the following code into your Rom at any offset with 0xD00 (3328 in decimal) free bytes:
Code:
43 79 9B 08 40 D0 01 A1 08 47 C0 46 02 00 54 E3 35 7E 80 02 08 70 85 10 08 40 A0 E1 03 38 83 E1 00 41 2D E9 60 E1 9F E5 D6 00 95 E1 D1 10 D5 E0 D6 20 97 E1 D1 80 D7 E0 D6 90 95 E1 D1 A0 D5 E0 D6 B0 97 E1 D1 C0 D7 E0 01 00 80 E0 02 00 80 E0 08 00 90 E0 04 00 80 42 0A 10 89 E0 0B 10 81 E0 0C 10 91 E0 04 10 81 42 93 00 00 E0 93 01 01 E0 03 00 AE E8 02 40 54 E2 EA FF FF CA 00 41 BD E8 27 00 8F E2 10 FF 2F E1 40 4B 41 46 00 24 00 25 00 26 00 27 C9 08 00 D3 F0 C3 49 08 01 D3 F0 C3 F0 C3 F0 C3 F0 C3 F0 C3 F0 C3 01 39 F9 DC 44 46 37 A0 04 60 06 9C A0 69 84 46 A0 79 50 34 01 90 63 6A 26 78 C7 20 30 42 1D D0 70 06 12 D3 18 D4 03 26 18 1C 10 30 A1 69 40 18 A0 62 D8 68 40 1A A0 61 00 25 65 72 E5 61 DA 78 90 09 2A D0 10 20 06 43 27 E0 65 7A 70 07 06 D5 60 7B 01 38 60 73 27 D8 00 20 20 70 89 E2 70 06 0C D5 E0 79 45 43 2D 0A 02 D0 20 7B 85 42 1B D8 25 7B 00 2D F0 D0 04 20 06 43 14 E0 03 22 32 40 02 2A 08 D1 60 79 45 43 2D 0A A0 79 85 42 0B D8 05 1C ED D0 06 E0 03 2A 06 D1 20 79 2D 18 FF 2D 01 D3 FF 25 01 3E 26 70 65 72 06 98 C0 79 01 30 45 43 E0 78 68 43 40 0B 82 46 A0 78 68 43 40 0B 83 46 10 20 30 40 04 D0 08 33 03 CB C3 18 03 93 08 1A 04 90 03 4D A2 69 A3 6A 60 78 03 A1 08 47 C0 46 E0 28 00 03 FF FF FF FF 0C 80 1F E5 0B B8 9A E1 1C 01 00 0A 08 00 10 E3 E4 00 00 1A 30 00 10 E3 B8 01 00 1A 10 12 2D E9 02 20 B0 E1 40 00 80 03 01 00 C4 05 1C 40 84 E2 80 40 94 E8 9C 0E 04 E0 D1 60 D3 E0 D0 C0 D3 E1 40 00 10 E3 40 01 00 1A 06 C0 4C E0 AB B0 B0 E1 02 B9 AB E2 FF BC CB E3 07 10 A0 E1 94 18 A0 E0 A1 1B A0 E1 80 04 81 E1 00 00 52 E1 97 00 00 DA 00 20 42 E0 04 A2 9F E5 00 A0 8A E0 0D 00 5A E1 00 A0 83 E0 7A 9F 8F E2 04 24 89 E8 01 0B 50 33 0D 00 00 2A 03 10 C3 E3 01 93 A0 E3 D4 90 89 E2 07 00 80 E2 20 01 A0 E1 00 D1 4D E0 03 30 03 E2 0D 30 83 E0 21 E3 80 E3 02 60 89 E8 00 00 A0 E3 00 10 A0 E1 01 20 A0 E1 07 00 89 E8 02 45 54 E2 8B B0 A0 51 6B 0F 8F E2 18 00 80 52 02 45 54 52 18 00 80 52 02 45 84 52 94 21 9F E5 02 00 50 E1 0D 00 00 0A 88 01 8F E5 07 07 90 E8 34 E0 8F E2 03 00 8E E8 98 E0 8E E2 03 00 8E E8 8C E0 4E E2 04 07 8E E8 98 E0 8E E2 04 07 8E E8 80 E0 4E E2 01 51 95 E2 F5 FF FF 3A 34 81 1F E5 FF 24 A0 E3 03 44 95 E8 97 0C 09 E0 00 00 A0 E1 00 00 A0 E1 9B 09 20 10 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 C2 70 C7 E1 97 0C 09 10 00 00 A0 E1 00 00 A0 E1 9B 19 21 10 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 C2 70 C7 E1 97 0C 09 10 00 00 A0 E1 00 00 A0 E1 9B A9 2A 10 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 C2 70 C7 E1 97 0C 09 10 00 00 A0 E1 00 00 A0 E1 9B E9 2E 10 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 C2 70 C7 E1 03 44 A5 E8 03 44 95 E8 97 0C 09 10 00 00 A0 E1 00 00 A0 E1 9B 09 20 10 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 C2 70 C7 E1 97 0C 09 10 00 00 A0 E1 00 00 A0 E1 9B 19 21 10 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 C2 70 C7 E1 97 0C 09 10 00 00 A0 E1 00 00 A0 E1 9B A9 2A 10 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 C2 70 C7 E1 97 0C 09 10 00 00 A0 E1 00 00 A0 E1 9B E9 2E 10 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 00 00 A0 E1 C2 70 C7 E1 03 44 A5 E8 08 80 58 E2 B1 FF FF CA 04 C0 8F E2 0C 20 9C E8 2A 00 00 EA 00 00 00 00 00 00 00 00 00 00 00 00 10 79 00 03 00 00 00 00 49 9B A0 E1 86 90 99 E0 04 70 97 E0 06 60 8C 50 D1 C0 F3 51 06 C0 5C 50 C9 9B 96 E0 06 60 8C E0 04 70 97 E0 D1 60 F3 51 D1 C0 F3 E1 06 C0 5C E0 C9 9B 96 E0 04 70 87 E0 A7 3B 83 E0 D0 60 D3 E1 D1 C0 F3 E1 06 C0 5C E0 08 51 85 E0 97 0C 09 E0 49 9B A0 E1 86 90 99 E0 08 01 15 17 9B 09 20 10 08 01 05 17 04 70 87 E0 A7 9B B0 E1 07 00 00 0A A7 2B 52 E0 0B 00 00 DB 01 90 59 E2 06 60 8C 00 D9 60 B3 11 D1 C0 F3 E1 06 C0 4C E0 FE 75 C7 E3 01 80 58 E2 EC FF FF CA 01 30 43 E2 10 12 BD E8 1C 70 84 E5 51 00 00 EA 18 30 8D E2 48 00 93 E8 00 00 56 E3 00 90 62 12 02 20 86 10 08 F0 8E 12 10 12 BD E8 04 00 00 EA 18 20 9D E5 02 60 B0 E1 14 30 9D 15 1E FF 2F 11 10 02 BD E8 00 60 C4 E5 44 00 00 EA 0A 6C B0 E1 46 6C B0 E1 0A 68 B0 E1 46 6C B0 E1 0A 64 B0 E1 46 6C B0 E1 4A 6C B0 E1 00 04 B3 E8 0A 6C B0 E1 46 6C B0 E1 0A 68 B0 E1 46 6C B0 E1 0A 64 B0 E1 46 6C B0 E1 10 12 BD E8 10 02 2D E9 02 E0 A0 E1 08 00 52 E1 08 E0 A0 C1 01 E0 4E E2 2E E1 B0 E1 20 00 00 0A 0E 81 48 E0 0E 21 42 E0 34 10 8F E2 6C 00 4F E2 03 9F A0 E1 A9 0D 80 E0 C0 06 B0 E8 C0 00 81 E8 0C 10 81 E2 00 06 81 E8 0C 10 81 E2 C0 06 90 E8 C0 00 81 E8 0C 10 81 E2 00 06 81 E8 00 04 B3 E8 83 02 95 E8 00 00 A0 E1 00 00 A0 E1 9B 06 20 10 00 00 A0 E1 00 00 A0 E1 9B 16 21 10 00 00 A0 E1 00 00 A0 E1 9B 76 27 10 00 00 A0 E1 00 00 A0 E1 9B 96 29 10 83 02 A5 E8 01 E0 5E E2 EF FF FF 1A 04 30 43 E2 04 10 A0 E3 00 00 95 E5 D1 60 D3 E0 9B 06 20 E0 04 00 85 E4 01 20 52 E2 BA FF FF 0B 01 10 51 E2 F7 FF FF CA 04 80 58 E2 CD FF FF CA 10 02 BD E8 18 20 84 E5 28 30 84 E5 01 00 8F E2 10 FF 2F E1 01 98 01 38 01 DD 40 34 4B E5 07 A0 00 47 06 98 04 4B 03 60 07 B0 FF BC 80 46 89 46 92 46 9B 46 08 BC 18 47 53 6D 73 68 C0 A4 1F E5 08 90 9D E5 C4 84 1F E5 FF B0 A0 E3 00 C0 E0 E3 0C C7 A0 E1 63 7E A0 E3 F2 20 DA E0 F2 00 DA E0 F2 30 DA E0 F2 10 DA E0 01 09 50 E3 FE 0D A0 A3 01 09 70 E3 0C 00 A0 B1 01 09 51 E3 FE 1D A0 A3 01 09 71 E3 0C 10 A0 B1 01 09 52 E3 FE 2D A0 A3 01 09 72 E3 0C 20 A0 B1 01 09 53 E3 FE 3D A0 A3 01 09 73 E3 0C 30 A0 B1 C0 03 0B E0 C1 13 0B E0 C2 23 0B E0 C3 33 0B E0 03 24 82 E1 01 04 80 E1 B7 20 89 E1 B2 00 C9 E0 02 80 58 E2 E1 FF FF CA B5 00 4F E2 10 FF 2F E1 00 00 5C E3 30 00 00 1A 02 60 D3 E5 06 2C 82 E0 04 60 D3 E5 06 6C 92 E0 06 60 E0 41 26 A4 A0 E1 03 10 D3 E5 01 00 D3 E5 00 0C A0 E1 9A 01 26 E0 0C 12 2D E9 0F 56 95 E8 06 00 57 E1 0B 03 80 30 0B 03 40 20 84 71 97 E0 06 00 57 E1 0B 13 81 30 0B 13 41 20 84 71 97 E0 06 00 57 E1 0B 23 82 30 0B 23 42 20 84 71 97 E0 06 00 57 E1 0B 33 83 30 0B 33 43 20 84 71 97 E0 06 00 57 E1 0B 93 89 30 0B 93 49 20 84 71 97 E0 06 00 57 E1 0B A3 8A 30 0B A3 4A 20 84 71 97 E0 06 00 57 E1 0B C3 8C 30 0B C3 4C 20 84 71 97 E0 06 00 57 E1 0B E3 8E 30 0B E3 4E 20 84 71 97 E0 0F 56 A5 E8 08 80 58 E2 DB FF FF CA 0C 12 BD E8 41 FF FF EA 01 C0 5C E2 20 00 00 1A 03 6C A0 E3 AB B0 A0 E1 FF BC CB E3 70 C0 A0 E3 03 44 95 E8 84 71 97 E0 27 9C 6C E0 87 60 A0 E1 A6 9D 49 E0 C2 20 99 E0 9B 02 20 10 84 71 97 E0 27 9C 6C E0 87 60 A0 E1 A6 9D 49 E0 C2 20 99 E0 9B 12 21 10 84 71 97 E0 27 9C 6C E0 87 60 A0 E1 A6 9D 49 E0 C2 20 99 E0 9B A2 2A 10 84 71 97 E0 27 9C 6C E0 87 60 A0 E1 A6 9D 49 E0 C2 20 99 E0 9B E2 2E 10 03 44 A5 E8 04 80 58 E2 E3 FF FF CA 1E FF FF EA 80 60 A0 E3 06 CD A0 E3 03 44 95 E8 84 71 97 E0 C7 9B 66 50 A7 9B 4C 40 9B 09 20 E0 84 71 97 E0 C7 9B 66 50 A7 9B 4C 40 9B 19 21 E0 84 71 97 E0 C7 9B 66 50 A7 9B 4C 40 9B A9 2A E0 84 71 97 E0 C7 9B 66 50 A7 9B 4C 40 9B E9 2E E0 03 44 A5 E8 04 80 58 E2 EB FF FF CA 07 FF FF EA 24 60 94 E5 00 00 D4 E5 20 00 10 E3 0F 00 00 1A 20 00 80 E3 00 00 C4 E5 01 00 D4 E5 10 00 10 E3 04 00 00 0A 0C 10 96 E5 86 10 81 E0 20 10 81 E2 03 30 41 E0 28 30 84 E5 B0 00 D6 E1 00 00 50 E3 02 00 00 0A 06 30 43 E0 10 30 43 E2 28 30 84 E5 10 12 2D E9 AB B0 B0 E1 02 B9 AB E2 FF BC CB E3 1C 70 94 E5 20 10 94 E5 01 00 D4 E5 08 00 10 E3 02 15 A0 13 9C 01 01 00 08 51 85 E0 B0 00 D6 E1 00 00 50 E3 40 00 00 0A FF 04 A0 E3 3C 00 84 E5 01 00 D4 E5 10 00 10 E3 1C 00 00 1A 55 00 00 EB 0C 60 A0 E1 01 30 83 E2 52 00 00 EB 06 C0 4C E0 97 0C 09 E0 49 9B A0 E1 86 90 99 E0 08 01 15 17 9B 09 20 10 08 01 05 17 01 70 87 E0 A7 9B B0 E1 0B 00 00 0A A7 2B 52 E0 D4 FE FF DB 01 90 59 E2 06 60 8C 00 02 00 00 0A 09 30 83 E0 41 00 00 EB 0C 60 A0 E1 01 30 83 E2 3E 00 00 EB 06 C0 4C E0 FE 75 C7 E3 01 80 58 E2 E8 FF FF CA C3 FE FF EA 01 30 43 E2 37 00 00 EB 0C 60 A0 E1 01 30 43 E2 34 00 00 EB 06 C0 4C E0 97 0C 09 E0 49 9B A0 E1 86 90 99 E0 08 01 15 17 9B 09 20 10 08 01 05 17 01 70 87 E0 A7 9B B0 E1 0B 00 00 0A A7 2B 52 E0 B6 FE FF DB 01 90 59 E2 06 60 8C 00 02 00 00 0A 09 30 43 E0 23 00 00 EB 0C 60 A0 E1 01 30 43 E2 20 00 00 EB 06 C0 4C E0 FE 75 C7 E3 01 80 58 E2 E8 FF FF CA 03 30 83 E2 A4 FE FF EA 01 00 D4 E5 10 00 10 E3 A1 FE FF 0A D1 60 73 E1 D1 C0 53 E1 06 C0 4C E0 97 0C 09 E0 49 9B A0 E1 86 90 99 E0 08 01 15 17 9B 09 20 10 08 01 05 17 01 70 87 E0 A7 9B B0 E1 07 00 00 0A A7 2B 52 E0 97 FE FF DB 09 90 B0 E1 06 60 8C 00 D9 60 33 11 D1 C0 53 E1 06 C0 4C E0 FE 75 C7 E3 01 80 58 E2 EC FF FF CA 02 30 83 E2 89 FE FF EA E5 40 2D E9 23 03 A0 E1 3C C0 94 E5 0C 00 50 E1 17 00 00 0A 3C 00 84 E5 21 C0 A0 E3 9C 00 02 E0 24 C0 94 E5 0C 20 82 E0 10 20 82 E2 50 50 9F E5 50 60 8F E2 40 70 A0 E3 01 E0 D2 E4 01 E0 C5 E4 01 C0 D2 E4 04 00 00 EA 01 C0 D2 E4 2C 02 A0 E1 D0 00 96 E1 00 E0 8E E0 01 E0 C5 E4 0F 00 0C E2 D0 00 96 E1 00 E0 8E E0 01 E0 C5 E4 02 70 57 E2 F4 FF FF CA 08 50 9F E5 3F 00 03 E2 D0 C0 95 E1 E5 80 BD E8 88 20 00 03 00 01 04 09 10 19 24 31 C0 CF DC E7 F0 F7 FC FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Hang onto this code because you're going to need it again soon.


Step 2:
Spoiler:
Once the code is inserted into the ROM, go to the offset, 0x1DD0B4 and replace the code there. Initially it should be:
Code:
A5 C0 1D 08
. Replace this with a pointer +1 to where you inserted the code from step 1. So if you inserted the code at 0x770000, then your pointer would look like this:
Code:
01 00 77 08
.


Step 3:
Spoiler:
Now it's time to open up Visual Boy Advance (VBA). You'll need to be quick for this part.
When VBA opens up, click on file and then open, or push ctrl+o to open your ROM.
As soon as the ROM loads up, before you hear any sounds playing, click on tools, and then memory viewer. This shouldn't be too hard as the game takes a few seconds to actually get to the star shooting across the screen.
Once the memory viewer is opened up, you should see something that looks like a hex editor. This is essentially what it is, except with this, you can also edit the game's RAM, which is pretty how it stores everything that you can't find with a regular hex editor.


Step 4:
Spoiler:
In the blank box at the top, type in the following and then press go:
Code:
03005F50
This takes you to what ipatix called the "sound area", and it is 0xFB0 (4016 in decimal) bytes long.
Now click the save button at the bottom, and make sure the address box is filled in with 03005F50, and the size box is filled in with FB0. Then choose a location on your computer to save the file in.


Step 5:
Spoiler:
Again, in the blank box at the top, type in the following and then press go:
Code:
0203E000
This takes you to some free space in the RAM.
Now click the load button at the bottom and choose the file you saved in step 4. Make sure the address box is filled in with 0203E000.
The sound area has now been successfully relocated. It's now time to repoint it.


Step 6:
Spoiler:
Keep VBA open, but go back to your hex editor and go to the offset 0x7B4. The current code there should be:
Code:
50 5F 00 03
This is a pointer to our old sound area. But we need to repoint it. So replace the code with:
Code:
00 E0 03 02
Notice how the pointer here is 02 and not the usual 08. This is because we're dealing with the RAM.

Now do this repointing also at the offset 0x1DD0C0 by replacing the code there also with:
Code:
00 E0 03 02
The sound area has now been successfully repointed.


Step 7:
Spoiler:
Remember that long code from step 1? Well this is where you need it again.
In your hex editor, open a new file by pressing file, and the 'new' button, or just by pressing ctrl+N.
In this new file, copy all of the code from step 1, and do a paste insert (not a paste write, unlike what we do usually).
Then, press save and name it whatever you want, with the file extension being ".dmp". For example, you could save it as "New Mixer.dmp".
If you did this step right, the file's length should be 0xD00 (3328 in decimal) bytes.


Step 8:
Spoiler:
Minimize your hex editor again, and reopen VBA.
In the blank box at the top, type in the following and then press go:
Code:
03005F50
This takes you to the old sound area. But remember we repointed it, so the data here no longer matters.
Now click the load button at the bottom and choose the file you saved in step 7. Make sure the address box is filled in with 03005F50.
The new sound mixer has now been successfully inserted into the ram. It's now time to repoint it.


Step 9:
Spoiler:
Finally you can close VBA for good (assuming you did everything right) and reopen your hex editor.
Go to the offset 0x1DD0B8. The current code there should be:
Code:
E0 28 00 03
This is a pointer to our old sound mixer. But we need to repoint it to our new mixer. So replace the code with:
Code:
50 5F 00 03
Now go to the offset 0x1DC094. The current code there should be:
Code:
E1 28 00 03
This is a pointer +1 to our old sound mixer. But we need to repoint it to our new mixer +1. So replace the code with:
Code:
51 5F 00 03
Our new sound mixer has now been successfully repointed.
It's time for the final step now.


Step 10:
Spoiler:
Go to the offset 0x1DD0BC. The current code there should be:
Code:
00 02
This needs to be changed to:
Code:
C9 02
And that's it!


If you followed all these steps correctly, any new music you import into your Rom should be much higher quality with a lot less background noise (unless I made a mistake somewhere in the tutorial and then your Rom either won't open at all, or won't play music).

Again, I take zero credit for any of this. It all goes to ipatix for his amazing ASM code which I just assembled and put in step 1.

I hope this was useful and easy to understand!
Please let me know if there is anything I can improve on for next time.
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  #2    
Old March 10th, 2016 (6:59 PM).
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Diegoisawesome Diegoisawesome is offline
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Hey, just wanted to let you know that a bunch of this tutorial is superfluous. You can't insert anything permanent in the memory editor, it'll get cleared once VBA closes. Not sure about how the rest of the tutorial is because I don't personally need this myself but I just thought I should let you know.
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  #3    
Old March 10th, 2016 (8:20 PM).
Skeli789's Avatar
Skeli789 Skeli789 is offline
 
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Quote:
Hey, just wanted to let you know that a bunch of this tutorial is superfluous. You can't insert anything permanent in the memory editor, it'll get cleared once VBA closes. Not sure about how the rest of the tutorial is because I don't personally need this myself but I just thought I should let you know.
Thanks for letting me know. I'm sure you know more about this than I do since I only recently discovered Ram editing, but if what you're saying is true, this Tutorial still should work because of the repointing. The sound area is still repointed to a new, free location, the mixer is still repointed, and the new mixer placed in the Rom with the hex editor still replaces the old one. So the sound quality should still increase if you followed the repointing steps right.
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