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  #1    
Old November 29th, 2013 (1:54 PM). Edited January 9th, 2015 by Lost.
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Type Effectiveness Editor

Greetings once again! Today, I come to you with my latest tool for you all, the Type Effectiveness Editor! Basically, it is a tool to edit the Strength/Weakness table of all (English) 3rd generation Pokémon games!

Features
  • Edit Strengths/Weaknesses
  • Add/remove types!
  • Edit type names!

Images
Spoiler:

Version 2.0.
I'll add the new version later.



Download
Version 1.1: Here
* NOTE: .Net 4.5 is required for version 1.1 to work! *
Version 2.1: Here
* NOTE: .Net 4.0 is required for version 2.1 to work! *
Version 3.0: Here
* Once again, .Net 4.0 is required to run version 3.0! *

And for the source code, here is a link to the GitHub: Clicky

Enjoy~
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  #2    
Old November 29th, 2013 (4:23 PM).
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  #3    
Old November 29th, 2013 (4:31 PM).
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You should reupload the file, sounds interesting.
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  #4    
Old November 30th, 2013 (1:45 PM).
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It gave me a 404 error after I clicked the link?

But the tool seems cool and useful, so I'll grab it when the download is fixed.
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  #5    
Old November 30th, 2013 (3:31 PM).
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Quote:
Originally Posted by Merak View Post
It gave me a 404 error after I clicked the link?

But the tool seems cool and useful, so I'll grab it when the download is fixed.
Ah, I posted the wrong link, thanks.

It's fixed now.
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  #6    
Old November 30th, 2013 (5:46 PM).
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I hate to complain again, but I downloaded the file but all that comes out of the .rar file no matter what I do is roms.dat? Dunno what's wrong there.
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  #7    
Old November 30th, 2013 (7:04 PM).
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One quick question, I added fairy type on my hack, does/can your tool edit the strength and weaknesses of fairy type?
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  #8    
Old November 30th, 2013 (7:07 PM).
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Quote:
Originally Posted by ~Joker~ View Post
One quick question, I added fairy type on my hack, does/can your tool edit the strength and weaknesses of fairy type?
Maybe but first copy your ROM then paste the second ROM to somewhere safe that is not in the same place of the original ROM you used... Then test it if it works..... Hope this kinda' helps.
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  #9    
Old November 30th, 2013 (7:42 PM).
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Quote:
Originally Posted by agentgeo View Post
  • Add and remove from table! (Tool can re-point it!)
Yasssssss, finally a tool for people like me who suck at hex editing
Thank you! Can't wait to test it
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  #10    
Old December 1st, 2013 (2:10 AM).
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Got a little nitpick. It should be "Affected by Foresight" instead of effected.

Also, I'd like to ask how your tool deals with the foresight table? And does the tool ask before repointing or anything?
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  #11    
Old December 1st, 2013 (9:02 AM).
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Quote:
Originally Posted by Jambo51 View Post
Got a little nitpick. It should be "Affected by Foresight" instead of effected.

Also, I'd like to ask how your tool deals with the foresight table? And does the tool ask before repointing or anything?
Thanks for the grammar fix.

What it does is save any types that are affected by foresight into its special table after saving all the types that fit in the normal table. And no, it does not ask to repoint. It just does it automatically.
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  #12    
Old December 1st, 2013 (11:13 AM).
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Does this tool actually add and remove types? Or would you still have to replace other types to do that?
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  #13    
Old December 1st, 2013 (6:48 PM).
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Quote:
Originally Posted by Merak View Post
Does this tool actually add and remove types? Or would you still have to replace other types to do that?
No, it sticks with the original 18 types found in the games. You would need to replace others for it to work within my tool right now.
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  #14    
Old December 9th, 2013 (3:25 PM).
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After I edited a FR game I wanted to get rid of something I made. I went back and then when I pressed Save it said "Unhandled Exception has occurred in your application" and it said the index was outside the bounds of the array. I decided to close it and start again, but then the application didn't want to start my FireRed ROM. Do you know what the problem is?

I got rid of Normal's Foresight thing because I was making an inverse hack. I forgot Fighting, so then I changed Fighting and saved - that's how it happened first.
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  #15    
Old December 9th, 2013 (4:43 PM).
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Quote:
Originally Posted by Flametix the Charizard View Post
After I edited a FR game I wanted to get rid of something I made. I went back and then when I pressed Save it said "Unhandled Exception has occurred in your application" and it said the index was outside the bounds of the array. I decided to close it and start again, but then the application didn't want to start my FireRed ROM. Do you know what the problem is?

I got rid of Normal's Foresight thing because I was making an inverse hack. I forgot Fighting, so then I changed Fighting and saved - that's how it happened first.
Ah, thanks for the info. I fixed the issue, and I put up a fresh download in the first post. :D
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  #16    
Old December 10th, 2013 (4:03 PM).
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Hm. I tried 1.1 and made a FAIRY type replacing ??? for fun. After I made a bunch of new matchups, it gave me an error and didn't let me edit anything else - I could remove stuff, but not edit. I'll get rid of Fairy as I don't want to cause any troubles.
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  #17    
Old December 10th, 2013 (4:28 PM).
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Quote:
Originally Posted by Flametix the Charizard View Post
Hm. I tried 1.1 and made a FAIRY type replacing ??? for fun. After I made a bunch of new matchups, it gave me an error and didn't let me edit anything else - I could remove stuff, but not edit. I'll get rid of Fairy as I don't want to cause any troubles.
Well I'm not really sure what you messed up there...
I can say that I have used to tool to correctly insert repace ??? in Emerald, so I don't know why it could have locked up.
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  #18    
Old December 11th, 2013 (12:48 PM).
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Maybe it was too much matchups and it could not repoint it to a good place?
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  #19    
Old January 2nd, 2014 (5:48 PM).
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Quote:
Originally Posted by Flametix the Charizard View Post
Hm. I tried 1.1 and made a FAIRY type replacing ??? for fun. After I made a bunch of new matchups, it gave me an error and didn't let me edit anything else - I could remove stuff, but not edit. I'll get rid of Fairy as I don't want to cause any troubles.
I'm sort of having the same problem; whenever I try to add new matchups to the ??? type, it just keeps on adding "Normal 0%" instead of the matchups I intended and the program eventually crashes.
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  #20    
Old January 2nd, 2014 (10:05 PM).
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Quote:
Originally Posted by LaprasTG View Post
I'm sort of having the same problem; whenever I try to add new matchups to the ??? type, it just keeps on adding "Normal 0%" instead of the matchups I intended and the program eventually crashes.
There's no more free space on the type effectiveness table, hex editing is always better btw
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  #21    
Old January 3rd, 2014 (10:14 AM).
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Quote:
Originally Posted by LaprasTG View Post
I'm sort of having the same problem; whenever I try to add new matchups to the ??? type, it just keeps on adding "Normal 0%" instead of the matchups I intended and the program eventually crashes.
I think you just misunderstand how to work the program.

I guess this goes for all that are confused, but here is how you work the program:


Hope that helps~
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  #22    
Old January 3rd, 2014 (2:50 PM).
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Quote:
Originally Posted by itari View Post
I think you just misunderstand how to work the program.

I guess this goes for all that are confused, but here is how you work the program:
... Derp. That was my fault, it works perfectly now, lol. Thanks!
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  #23    
Old January 3rd, 2014 (8:14 PM).
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I don't know how I missed this useful little tool until now.

Anyway, I have a random suggestion. Have you considered expanding slightly so that it also edits the contest types? They're technically working types that can be given strengths and weaknesses iirc. I personally like contests and always leave them in on RSE hacks, but I know that a lot of the hackers here don't give a flip about them. They might appreciate having 5 more type slots to work with. It's just an arbitrary add, but I thought it might be worth mentioning.
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  #24    
Old January 27th, 2014 (10:46 AM).
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A very useful tool that does what it sets out to do. Thank you!
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  #25    
Old January 28th, 2014 (5:17 AM).
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Thank you so much for that tool... Finally option to add new Type without risik of rom corruption.
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