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  #1    
Old August 24th, 2011 (01:06 PM).
Cilerba Cilerba is offline
the hearts of lonely people
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Quick Question Thread


Have a question but don't want to make a separate thread? Post it here!

Short list of rules


  • Asking how to do a completely custom system like a CBS.
  • Asking for a complete custom system. Posts like these will be deleted.
  • Requesting a member to create a script exclusively for your use.
  • Requesting warez.

When troubleshooting


  • Provide a video or a screenshot.
  • Explain how you got to the problem.
  • Provide an error message if there is one.
These rules also apply for when creating a separate thread.

Some parts rewritten from older thread(s), by Avatar.
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  #2    
Old August 24th, 2011 (09:41 PM).
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Forestpelt Forestpelt is offline
 
Join Date: Jul 2011
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How do I make it so my character can't walk over water/houses/random objects? Some of them are solid but some aren't. O.o (total noob)

Also, where did all the old threads go? They were useful..
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  #3    
Old August 24th, 2011 (10:43 PM).
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DarkDoom3000 DarkDoom3000 is offline
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It would be useful if you tell us what program you're using.
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  #4    
Old August 26th, 2011 (11:06 AM). Edited August 26th, 2011 by Forestpelt.
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Forestpelt Forestpelt is offline
 
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I'm using Pokemon Essentials on RPG Maker XP. It should be the latest version.
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  #5    
Old August 27th, 2011 (05:53 AM).
Cilerba Cilerba is offline
the hearts of lonely people
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To prevent your character walking over tiles, open up the Database, head over to the 'Tilesets' tab. Select your tileset and left/right-click on the tiles you want to change.

X - Solid
O - Non-Solid

Oh, and if you're looking for the other help threads, you can search for them and I'm sure they'll show up.
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  #6    
Old September 13th, 2011 (04:24 AM). Edited September 13th, 2011 by Yero.
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Yero Yero is offline
 
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Hi there,
I keep struggling with probably one of the most simply scripts, and that is a continuous double battle stage. Despite the type of the trainer, wild encounter etc. What kind of script is necessary, and even more important, where exactly?
yero

And yes, before I forgot since it seems to make differences; I am using RPG maker XP. Hope someone can help me out with that...

Either, based on my previous question, which criteria needs to be changed for having two pokemon following instead of one or six?
I got the following script 3.9...
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  #7    
Old October 18th, 2011 (11:31 AM).
Derelict Derelict is offline
 
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Hey, I've got a problem with the movement of my character in a Java-based Pokémon game I'm working on. It looks stuttery, or at least not quite right.

Sorry for posting the original thread in the wrong section Cilerba, but hopefully you don't mind me referencing it here so I don't have to type it up again (or copy it in here for that matter, as it was quite large).

If in the URL bar you just change the ?t=260981 to ?t=265066 you'll see the original thread which has source code and describes the problem in more detail.
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  #8    
Old October 23rd, 2011 (12:23 AM).
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SilverStarSong SilverStarSong is offline
D e l t a R a y
 
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Does anyone on here use RMVX?
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  #9    
Old October 26th, 2011 (10:18 AM).
Ryokoie Ryokoie is offline
 
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Hello there, I have been messing around on the up to date Pokemon Essentials on RMXP. I had a quick question. Alright so I am struggling a bit with this. I have modified my trainer card to hold 32 badges[not going to use them all but still], 4 per row. I can get the first 4 badges to show up on the first row. How do i get the next 4 on the 2nd row, etc. etc. Same region just yeah I was curious. What do I need to do or add to get the 2nd row, and then I can figure out from there:

Script:
pbDrawTextPositions(overlay,textPositions)
x=362
region=pbGetCurrentRegion(0) # Get the current region
imagePositions=[]
for i in 0...4
if $Trainer.badges[i]
imagePositions[imagePositions.length]=[
"Graphics/Pictures/badges",x,13,i*25,region*32,32,32
]
end
x+=24


Thank you to anyone who can help me out.
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  #10    
Old October 31st, 2011 (12:53 PM).
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godo156 godo156 is offline
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Not to be an idiot, but I have a question;
Does a thread need to be accepted before it's shown?
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  #11    
Old December 4th, 2011 (01:42 PM).
SilverAbsol SilverAbsol is offline
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Um, hi. I have a question regarding actual mapping...

When you start to hack the rom, do you have to edit the areas given to you or is there a way to delete all the pre-existing ones and start from scratch?

Oh, for reference sake, I used AdvanceMap (Latest version) and am trying to hack Emerald.

Also, would editing Firered make it any easier for me to create a project? I notice there aren't a lot of noticeable Emerald hacks.
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  #12    
Old December 6th, 2011 (09:07 AM).
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Delta Stream Delta Stream is offline
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Quote originally posted by SilverAbsol:
Um, hi. I have a question regarding actual mapping...

When you start to hack the rom, do you have to edit the areas given to you or is there a way to delete all the pre-existing ones and start from scratch?

Oh, for reference sake, I used AdvanceMap (Latest version) and am trying to hack Emerald.

Also, would editing Firered make it any easier for me to create a project? I notice there aren't a lot of noticeable Emerald hacks.
Um, this isn't the section for ROM Hacking. This is. Hope that helped.
Alternatively, you could use the Pokemon Essentials Starter Kit for RPG Maker XP, though if you don't have RPG Maker XP, you'll have to buy it/obtain it through 'other' ways.
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