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Old September 4th, 2011, 06:33 PM
Skymin's Avatar
Skymin
the gratitude pokémon
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UNDERGROUND

The Kanto Chronicles

Prior knowledge on The World Ends With You is not needed, though it is an advantage. Reading this link and looking through that wiki may help.
This is the OOC thread. You can post and view the missions in the IC thread.
The Underground is a chessboard for the Reaper’s Game that mirrors Shibuya and tests Players to the limit. It’s a dream to create anything you can imagine and an invisible world known only to those who have competed. It’s a war ground between the two worlds and a second chance for those who have lost their lives. But is Shibuya the only place with an Underground?

The Pokémon World is also the host to the Reaper’s Game, controlled by a Composer and his minions. The rules are one of the same with Shibuya with minor adjustments to suit the needs of the Players, though the main aim of the game is simple; survive the week and you might just get your life back.

There is one catch. To compete in the games, you give up the thing you hold most dear to you; your entry fee. If you get erased, you don’t only lose your existence, your entry fee is erased too.

Seven days, seven missions. You can do it, right?
The Rules
Like most games, this one has rules that need to be followed. Breaking or rebelling could mean erasure; your instantaneous death which will result in you being wiped from existence. These rules will be imprinted into your brain before you start so you’ll have no excuses.

Complete the mission; At the start of the day, you’ll be given a set task to your mobile phone. It could range from getting from A to B to destroying the noise in an area within a certain amount of time. As the week goes on, the challenges get harder. Each mission is set by the week’s Game Master. Once the mission is complete, the first team to finish it receive points. You don’t have to do the mission; if one team completes it, everyone is off the hook. Be wary though. Only the first team gets the points. If nobody completes it before the time is up, everyone gets erased.

Survive the Noise; Threats of all kind will be thrown your way and part of the game requires you to eliminate all threats. The Reapers seek the strong from the weak and the hunter from the prey. Show them what you're made of and you won't be underestimated. Dying is not an option. Not again.

Simple, yeah? Just do what you're told and you'll be okay. Hopefully.
Who are you?
You are a teenager who has tragically died in some kind of incident, whether it was an accident, suicide, sickness or murder. Lucky for you though, the Composer has decided that you can try again. You’ve cashed in your entry fee and have been thrust into this parallel world, survival the only thing on your mind. You’ll compete in the games for a week and if you win, you get to go back with your Entry Fee. No strings attached.

Current Players:
Gloria Robertson
Spoiler:
Inventory:
Caterpie
Nel Hughes
Spoiler:
Inventory:

Zorya Solistum
Spoiler:
Inventory:
Caterpie Meowth
Arron Hale
Spoiler:
Inventory:
Wheelchair
Brad Dumont
Spoiler:
Inventory:
Meowth Voltorb
Jessica Stark

Spoiler:
Inventory:
Fighting Gloves Fighting Boots Mienfoo
NPCs
Manny & Rush
Terminology
A bunch of terms and phrases which have been imprinted into your head before you started. You'd best well remember them if you mean to win.
Spoiler:
Partners; At the start of the week, you’ll need to make a pact with another Player. It’s a first come, first served basis since without one, you’ll be useless. Without one, you can’t use psyches, you can’t attack and you can’t survive. So team up. Team up before you die.

Player Pin; It’s an ID that you are in fact a Player in the Reaper’s game. You receive one when you arrive to the Underground. Touching it allows you to read the minds of the people on the Realground, as well as see the noise (after you’ve made a pact), imprint and perhaps to see hidden messages.

Pins & Psyches; This is how you attack. Each player has a different psyche, a different form of defence and offence, though the most common is pins. The pins in this world take the power of Pokémon. There are roughly 151 psyche pins which use the special abilities of each Pokémon of Kanto. You can only have a total of four on you at first, and six as you progress. Pins are activated by touch but once a pin is used, it takes a little time before its power is restored. If pins are your psyche, you’ll receive a few when you start but the best way to obtain more is to battle the noise. Pins level up after they earn enough experience and can evolve. Without a pin or a psyche, you’re powerless against the Noise.
If you are a unique one and your psyche is something different, you’ll need to send me a VM/PM detailing as such. Only those with prior knowledge of The World Ends With You may have a psyche other than pins.

Imprinting; Though the real world can’t hear or see you, there is a way to influence them. Using your mobile, you can imprint a word or phrase into a living person’s mind. This is sometimes used to complete missions or learn new information. You can only earn phrases though over time and each phrase depends on the mission.

Noise; As soon as you get into the Underground, creatures will attack you. These creatures, with limbs like floating tattoos, are called the noise. They take on the form of familiar animals which is in this case, Pokémon. If you don’t team up, they’ll become hostile and attack players on sight. Once you have a partner, they’ll leave you alone. They’re good to train up on though and can be seen and confronted when you press the player pin. Noise also surround and influence people on the RG who have a whole lot of negativity surrounding them. Defeating the noise will release the burden on them.

Reapers; These are the Composer’s subordinates, the ones that challenge and try to erase you. They are extremely powerful but have strict rules not to attack the players directly. Instead, they can control Noise and use them to attack you. They are easily recognised by their strange, tattoo wings. Don’t mess with them if you don’t want to die. There are three different kinds of Reapers; Support, Harriers and Officers. Support Reapers are the lowest ranking Reapers, setting up barriers and challenges to the Game Master’s whim. Harriers are Reapers that will cause you the most trouble, acting independently to do their best to erase Players. Officers organise the entire game and are the highest ranking Reapers below the Composer, the Game Master and the Conductor (the Composer’s personal assistant). The Reapers need points as well, as their survival depends on the rate that they erase players. Reapers can phase between the Underground and the Realground, their Reaper position acting as a part time job whilst living their normal lives. Players, if they make it to the end of the week, can choose to become a Reaper, but only those with the highest points and the most Imagination.

Underground (or UG); It’s where you are now. The Reaper’s Game, the noise and all the madness that commences lives here. The normal world is viewable from where you are, though they can’t see you. Or hear you. Or touch you. You’re like ghost to them. Only when you pass through the doors of a place that has a special decal can the world see you. You can influence the living though, using pins and imprinting.
The Underground is broken into many sections like Kanto is broken into cities and routes. Sometimes these routes and cities are blocked by psychic walls which are held up by Support Reapers. Sometimes they can be removed, sometimes they are permanent for the remainder of the day.

Realground (or RG; It’s where you were and trying to get back to. The real world.
Current Pin List:
Spoiler:

016 Pidgey - The Tiny Bird Monster. Using this pin blinds the enemies around you with a small dust cloud.
021 Spearow
- The Tiny Bird Monster. Using this pin raises your strength and determination in a pinch.
041 Zubat - The Bat Monster. Using this pin sucks health from your enemies and adds a little to your own.
046 Paras - The Mushroom Monster. Using this pin paralyses, poisons or puts your enemies to sleep for a short amount of time.
050 Diglett - The Mole Monster. Using this pin allows you to burrow underground.
074 Geodude - The Rock Monster. Using this pin summons a barrage of rocks to force on your enemies.
081 Magnemite - The Magnet Monster. Using this pin allows you to draw enemies towards you.
092 Gastly - The Gas Monster. Using this pin allows you to pass through solid objects for a short amount of time.
113 Chansey - The Egg Monster. Using this pin heals half of yours and your partner's health. Can only be used once per battle.
115 Kangaskhan - The Parent Monster. Using this pin raises your partner's strength and determination.
293 Whismur - The Whisper Monster. Using this pin turns your melodies into attacks.
479 Rotom - The Plasma Monster. Allows you to use Psychokinesis to take control of or possess inanimate objects.
The ACTUAL Rules
  • Be active. This is probably almost the most important rule. You are required to post as much as you can, even when you have little information as well as posting regularly in the OOC to make it known you’re still alive. Because this RP works with partners, you’ll need to be active. You need to be active. If you cannot, then don’t even bother joining. Nothing gets to me more than a roleplay with half assed members. If you have almost nothing to post about, then post anyway. A good roleplayer can post, no matter what. If you do happen to leave for an amount of time, please, dear god, let us know. If you’re away for long enough without notice, me or your partner will take control of your character.
  • Godmodding and such is out of the question, unless you have permission of course.
  • No flaming or fights. You’re all pre-adults, you can learn to get along. Even if that means completely hating on their character in the roleplay, I don’t care. Just don’t bring it to the OOC.
  • Be realistic. Don’t have a character that is over powered and a clone but don’t have some kind of ghost who doesn’t do anything. People react. You’re a person, how would you react?
  • Keep it at an M level. Read the roleplay rules if you don’t know what that means.
  • I am Game Master, I am God! What I say goes. As game master, I won’t be participating as a Player, but controlling the reapers and determining what pins you win and etc.
  • Have fun and stuff. You know, the reason why you do this?
Template
Name: (so, who are you?)
Age: (between 13 and 25)
Gender: (boy, girl, both, whatever!)
Entry Fee: (what you value the most. eg. your identity, a person, your appearance, etc. be creative!)
Appearance: (what you look like and what you wear)
Personality: (how you act and what you do)
History: (how you lived, how you died. Also state the reason of your Entry Fee)
Psyche: (pins or something else? If it’s something else, please PM/VM me)
Short Interview: (to determine your starting pins. Please put this in spoiler tags)
For you, what was your death like? Was it justified? That's if you remember it, of course.

There's a fork in the road, splitting off in several directions; a forest, a swamp, a dirt track, a city and a clear route. Which do you take?

What do you have to go back to? What are you fighting for? Why do you want to live? Why are you even here?

Any last words before you start your week?
Roleplay Sample: (your latest and greatest work. Please put this in spoiler tags)



GLHF
(goodluckhavefun)
Moderator of the Roleplay Corner <<
my art blogcommission infoCLOUD v2.0<<
Paired with revlis <<
avatar by me <<

Last edited by Skymin; October 21st, 2011 at 04:24 PM.
  #2    
Old September 4th, 2011, 06:58 PM
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TornZero
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Gonna be signing up immediately.

I will be moving my account to Songbird over the course of immediately. The signature will stay as is for posterity and reference.
  #3    
Old September 4th, 2011, 07:32 PM
Eucliffe's Avatar
Eucliffe
E N T E R T A I N E R
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Name: Nel Hughes
Age: 18
Gender: Female
Entry Fee: Nel's memories of all the good times she had with her grandmother

Appearance: One might have to take a double take when looking at Nel. She is a bit short for her age, standing at exactly five feet and weighing around 100 pounds, and her chest is flat as a board. Anyone could easily mistake her for a 12-13-year-old! ...Stature aside, Nel's skin is a fair peach, something the sun could burn easily. Her body is in a slight hourglass shape, though she could be completely straight if her hips were just a bit smaller or her small stomach a bit bigger. As for facial features, Nel's eyes are an azure blue and elliptical, not to mention they may remind someone of a puppy's eyes. Her nose is small and barely noticeable (but it's there), and her face is clear of any blemishes. Finally, Nel's hair is a grassy green, and she likes to keep it short (it usually ends at her neck) and in a left side ponytail.

As for attire, Nel further takes on the appearance of a younger child by wearing clothes that match such. Her favorite top is a white jacket with a yellow collar and a shamrock and other small green and yellow circles above aforementioned shamrock near the bottom left. To accompany this jacket are dark red knee-length skirt shorts and dark red buckle shoes with ankle-high white socks. And as far as accessories though, Nel likes to put red hairbands on a clump of hair and a white ribbon on an even bigger clump to form her side ponytail. She is also rarely seen without some kind of plush Pokemon in her arms, typically a dog or cat-like Pokemon.

Personality: Your typical energetic girl, Nel's got energy for almost anything. Ask her to climb a mountain in a day and she'll do it. Ask her to get her chores done...she'll procrastinate. Nel isn't too big on work, and will often try to avoid such. Which usually doesn't work. Though, if you ask politely enough, she will help out. Nel isn't one to stand by and watch others suffer while she's living the "good life". Even if the task is something she can't handle, she'll still approach it believing that she can overcome that impossibility. She hardly ever succeeds, but she's never put down by her failures. Instead, Nel just gets back up and promises that she will try harder the next time around. And when it comes to family, Nel will do anything (except work, most the time). She would sacrifice her life for her parents if it came to that.

As for interests, Nel loves plush Pokemon. She collects them like the world's gonna end in tomorrow and has at least one of every non-legendary plush Pokemon native to Kanto and Johto in her room. And if one tries to bring up the subject, she will talk their ear off. She even treats them as if they were living, feeling that every tear is an "injury" and being ripped to shreds meant they were "maimed". Bribing Nel with a Pokemon plush is also a way to get Nel to do work, something she absolutely despises. She is capable of doing anything from housework to some "blue collar" work, she just doesn't enjoy doing it. She prefers sweets to working, and Nel isn't a fan of sweets either (she prefers anything spicy).

History: Nel lived a nice, quiet life in the outskirts of Saffron City. As one can expect, "nice" and "quiet" are opposites from what life is normally like. But the outskirts were nothing like the boisterous, hectic atmosphere the main area exerted, and so Nel was quite content with where she lived. She also loved her family very much, and they loved her back. Her mother was cool and worked as a hair stylist over in Celadon, while her dad was your typical white collar cubicle-inhabiting worker in one of Saffron's office buildings.

In addition to her parents, Nel got to see her grandmother a lot of times. Her grandmother was a kind woman who made Pokemon plushies. The first one she ever made went to Nel. It was a Bulbasaur, given to Nel on her seventh birthday. Since that day, Nel fell in love with Pokemon plushies and began to collect them. Her grandmother was a huge contributer to Nel's collection; most of Nel's plushies were made by her. And, so Nel thought, each and every one of them had more love in them than the ones Nel had gotten elsewhere.

One tragic day, Nel's grandmother fell ill and had to be hospitalized. It seemed like her plush-making days were over. However, though death was just around the corner, one more plush was made with the remaining energy Nel's grandmother had. It was her worst one yet, a Growlithe with button eyes and scruffy "fur". But it was made with more love than all the others. The day before she died, Nel's grandmother gave her the plushie. Nel named it "Millie" and vowed to treasure it always. Nel was fifteen then.

Since her grandmother's death Nel carried around Millie wherever she went. She also brought other Pokemon plushies (enough to make a team of six), but while she alternated them everyday Millie was never swapped out. And like some people who let the Pokemon they had a close bond with walk beside them, Nel held Millie in her arms, making sure never to drop her. The two were inseparable.

Five months before her eighteenth birthday, Nel was to travel to Unova by boat. She was very excited, as she was given a lot of cash to spend on stuff, especially plushies (she didn't really care about her own health so much). She boarded the ship, unaware of the tragedy that was about to happen.

A storm hit, and things were getting rather dangerous. The ship rocked back and forth like no tomorrow, and passengers were warned to stay inside. But Nel, who felt seasick while inside her cabin, went out to look at the sky. It was then that a huge wave hit and took her and Millie down with it. Unable to escape, Nel felt everything going dark.

There was only one casualty that night. The victim was Nel Hughes.

Psyche: Pins
Short Interview:
Spoiler:
For you, what was your death like? Was it justified?
"It wasn't fair! I only wanted to go to Unova and collect plushies! I might have come up to avoid being seasick, but that's no reason for Mother Nature to suddenly take my life!"

There's a fork in the road, splitting off in several directions; a forest, a swamp, a dirt track, a city and a clear route. Which do you take?
"What a weird question. I guess I'd take the city route. After all, I might pass a store with a plush I don't own yet!"

What do you have to go back to? What are you fighting for? Why do you want to live? Why are you even here?
"My parents still aren't over granny's death. I want to be with them and support them, because granny meant a lot to me too, so I know how they feel! And...I don't want to lose all the good memories I had with granny forever. She means so much, and if I let her disappear for good, it'd be like saying 'good riddance' to her...

"I don't know why I'm here, but it must be for good reason, right? I bet it's 'cause this place needs someone energetic like me!"

Any last words before you start your week?
"Let's do this, Millie."


---

You said in the PM you didn't need the RP Sample from me, right? :B If you changed your mind though I'll definitely add it! Or lazily tell you to look at Broken or Kanto Rewinded or wherever XD;
SHOWTIME
cssgifsflavors.memain

Last edited by Eucliffe; September 5th, 2011 at 06:02 AM.
  #4    
Old September 4th, 2011, 08:39 PM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
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A character I used for another RP, but, didn't go on, sooo here; with a whole lot of edits! ^__^

Name:
Gloria Robertson
Age: 19
Gender: Girl
Entry Fee: Her father.

Appearance:
Gloria is about 5'3''; considered to be a pretty short person. She's a person that likes to wear a variety of outfits; to her eccentric style; in which as a result, she's basically dressed as a rock star. Mostly, she likes to wear a blue t-shirt with a red-star, outlined by yellow lining. Also, while this is not an occasional wear, on a cold day, sometimes over neath her T-shirt, she wears a short, black vest that does at least cover her upper abdomen, that's completely covered in silver glitter, to add the effect that it sparkles in sunlight. On the back of the vest, is a white skull, that was stylized and painted on it. She also wears a skirt, which is also completely pink. On her left hand, she wears a black glove hand warmer, which the fingers of the glove have been cut off, so that her fingers would stick out.

Her hair is blond, that is also very long; it goes to about Gloria's lower back. Gloria usually ties it so that it would puff up, (kind of like Hilda from Pokemon White's hair style) in which even so, the hair is so long that it also drops down to her mid-back. Her big hair is all supported by a pink bow that holds it all together, so that it wouldn't drop down all the way back to her lower back.
On her right eye, she has a pink star painted on, like what a generic rock-star would have on some occasions, which the star acted like her eye-liner. She also wears black long boots with light blue laces that is long enough to be just below her knee when she wears them.

Personality: First of all, Gloria is a girl that you might call a tomboy. Not following the "strict rules of femininity" as she calls it, she would only act, and be like herself. More ever, she's not a person that simply "goes with the flow", she would act, and coordinate the way she sees fit; spicing things up her own way, depending on the situation. Also, she's a girl with a lot of attitude, with an eccentric ego to boost. Her ego, is an attitude that derives her to be the top of everyone, but only in terms of talent, but entertainment.

Gloria also loves music; and with her love of music, she likes to reveal herself as someone with a "diva" persona. Due to this diva persona, she likes the concept of "trash talking" to others; but not just others, mainly, those on who she considered to be a rival. This trash talking however, is very comical when she combines it along with her energetic speeches and conversations with people. Speaking of her hyper energetic attitude, sometimes she would yell her dreams, or hop and jump around a room or a wide open space, trying to energize and psyche herself before completing a task, or just performing music.

History: Gloria had a eccentric life growing up in Vermillion City. Of course, she was born in Vermillion City, in which she had a Mom and Dad, but one day, her mother divorced her father, due to implications of child support, which in term, left her alone with her father to take care of her. When she was five, she was naturally depressed all the time because she never even knew her mother. Her father always knew this as well, which then one day, he had an idea. One day, her father bought a bass guitar, and he played a song for Gloria for an hour. Gloria loved that playing so much, that she developed a passion and likeness for music.

Two years later when she turned seven years old, she was finally
inspired enough to make her own themes and music. Her first song, was about her mother. Her only audience however, was her father. Fortunately, her father was devoted enough, to listen to her song that one day when she decided to perform it, in which the only thing he said, that day when her song was over, was: "Gloria, no one can top you in entertainment."

Of course, with that said, Gloria developed a swelled head; when she turned 9, she began having an ego throughout elementary school, where she always challenged herself to be the top of the class; whether it be writing, reading quicker, or even cleaning up the fastest in "clean up time". You could argue however, that the sudden confidence boost was inspired to her, from her father, who helped he during those depressing times on when her mother left the family.

Carrying on her ego and her love of music, she turned 19, where she, along with a couple of friends of hers, made up an all girl rock band known as "Gozzy". The name, of course was chosen by random. The purpose of this band, was to enlighten the seemingly "boring" world, with the delight of music, and the performance of especially Gloria, still hot headed as ever. One day, during one of their practice sessions, her father interrupted them. For what purpose? Her father was proud of the way she became independent, and was proud on how she have grown despite her mother leaving the two of them. As such, her father gave her a gift: the first instrument that Gloria heard that sparked her love of music: the base guitar her father first played her. Her eyes sparking and filled with emotions, she swore that she would always cherish this guitar, in memory of her father, her mother....and music.

One month later, however, it was the month of her demise. One day, after practice was over, she crossed the street in order to go to the records store, to purchase old albums of her favorite artists. However, what she didn't know, was that a car, was speeding her way, as she was walking on the road. The car honked on the horn, which attracted Gloria's attention. Before she knew it, she saw the speeding car. However, before Gloria could react...the speeding car hit her upper abdomen. The car did not stop speeding however; it was almost like it was a hit-and run affair. It knocked Gloria back some feet, with the base guitar she got from her father, fortunately, not badly dented. Gloria however, was not so lucky. She had been hit so hard, and gotten so badly injured that she could only stay awake for about seven seconds. During her struggle while she was awake, she reached...reached for that base guitar...but then... everything went black. Her body was unresponsive, and she herself, was fading away.

Psyche: Pins
Short Interview:
Spoiler:
For you, what was your death like? Was it justified? That's if you remember it, of course.

"Oh, I dunno; have YOU ever been hit by a car? I thought so. Anyway, it was hard. The car that is; I felt it almost pierced me from outside. Of course, I could buy a better car any day of the week if I wanted to, but...it still sucks. How I died, that is. Now, I don't give a Bahama bull's ASS why; but who would want to hit and run the Masta of boredom Disasta'? a.k.a. Me. That's what I would like to know!! "

There's a fork in the road, splitting off in several directions; a forest, a swamp, a dirt track, a city and a clear route. Which do you take?

"Now hold on a second; this isn't about what roads I want to take: THIS IS. ROADS. LEAD TO. GLORIA! Now, what would I want to take? Hell; I know that while those who have those iddy-bitty things they call "balls" would take a clear route, I, would take, the core of entertainment, the 7 tools of interest! The city. Why a city? Because there, I can show them, the people living inside it, how to really groove it."

What do you have to go back to? What are you fighting for? Why do you want to live? Why are you even here?

"What do I have to go back to? The PEOPLE of course! For I, Gloria, am their PARTY HOST, their NEW HERO, and most importantly: THE IOTOLA, OF ROCK. N'. ROLA! And of course, my father, who helped me along the way; I love you daddy-o. What a I fighting for? A vomit bag? A fig newton? No, its something much more important. Father...he inspired me. He helped my childhood, and teenage-hood, rock out loud. And that's why I need to live; to LIVE ON, that same musical lifestyle that I live, breathe, experience everyday, along with my closest friends, to rock on, and to entertain those in need of saving from boredom! Why am I here? Hell if I know. BUT! FINALLY! You have a girl that ANSWERS to your plea's of a hero; FINALLY, you have a girl that you can throw your FAT LITTLE HANDS in the air! Chanting: GO GLORIA GO! GO GLORIA GO!! GO GLORIA GO!!! For you see, I know another reason why I'm here! You are in a place where you think mediocrity is excellence! No. GLORIA. IS. EXCELLENCE."

Any last words before you start your week?

"When I'm finished, The world will never...EEEEEEEEEVER! Be the same...again."
Roleplay Sample:
Spoiler:
Tennille Nakumi
The Region of Argos

The locals at the Region of Argos were busily, yet steadily treading and wavering past the street blocks. As the day grew brighter, there was one citizen who stuck out; one in a black rope with a top silk hat. He appeared skinny, yet muscular to the citizens walking past him, as the stranger didn't care to notice them. Then the stranger stopped. He was on top of a hill on where he could then see a building. A rectangular building.

"So, that's it, huh..." he said to himself, observing the building.

The building was seemed to be a gym; where a variety of fighting pokemon, as well as certain pokemon with great fighting abilities were seen exiting and entering. The mysterious stranger started walking again, all the way towards the gym. The pokemon around gazed towards the stranger as he then entered. When he entered, he noticed that a variety of pokemon were working out at the different machinery. He gazed left and right, until he saw another pokemon; one that was repeatedly punching the punching bag several times. The punching seemed to have caught the strangers eye the most; so he decided to walk towards that certain pokemon. When he approached said pokemon, the pokemon didn't notice him, as it continued to work out. The pokemon in question was colored brown with accentuations of cream on its horn-like ears and belly, with black on the helmet-like patch on its head. It has red irises, fangs protruding from its upper jaw, epaulette-like patches on its shoulders, and square patches on its legs. It also has various ridges and patches down its back and two spikes on its tail.

The pokemon suddenly stopped punching the bag, taking a break. It still didn't seem to notice the stranger as it went back to working out. "Want something?" it suddenly asked. It would seem that it noticed the stranger after all.

"I'm here to see..." the stranger asked. "...The intercontinental boxing champion."

The pokemon suddenly stopped. It then finally turned towards the stranger and stared at him with its fiery-red eyes. "And what business do you have with them?" it asked. The stranger then quickly took of the robe and top hat it was wearing, finally revealing his identity.

"My name is Hitmonchan," he said while gazing back towards the pokemon. "I've travelled to country to country, here at last... to defeat him in a match!"

The pokemon then quickly chuckled at the Hitmonchan's resolve. "Sorry, that's not possible." it explained.

"And why ever not?!" the Hitmonchan said.

"For two reasons," the pokemon started again. "For one thing, about the
intercontinental boxing champion, he's a she."

"A-a-a female?!" the Hitmonchan asked in outburst. "A female...But how...how is this poss-- "

"And one more reason," the pokemon interuptted. "That so called
intercontinental boxing champion? That would be...me."

"WHA -- WHA -- WHA -- "

"Tennille Nakumi the Kangashkan!" she said introducing herself. "Ya'll should know that despite title... I can make a mean pie. Cherry pie."

"I DON'T BELIEVE THIS!" the Hitmonchan said in rage. "The champion!! He...she... whatever! They were undefeated!"

"Still am!" Tennile chuckled. "11 years in my career, and still, this sista' doesn't know how to lose."

"But..but...BUT!!!" Hitmonchan roused. "I...I traveled all over the world and thought -- "

"Thought nothin'!" Tennille smirked. "Cause baby: in the ring, I
look like a piece of GOOD GOD wrapped up in some HAVE MERCY with a side of UHHHHHHGGG!"

"Fine!" Hitmonchan announced. "Tennille! I challenge you to a match! And I swear to you -- I SHALL PREVAIL!"

"Ohoho, that's right...you wanted to challenge the champion!" Tennille chuckled. "To help ya out, ya'll should know that this Kangashkan has a deep fear. A fear that no one in the history of the world knows about. A fear that is jenville...outraged...SACRED...EVIL!! FROM THE DEPTHS OF HELL ITSELF!!!"

"What can that possibly be?"

"Spiders."

"SPIIIIIIDEEEEEEEERRRRRRSSSSS?!?!?"

"Yup, this sista' can't stand the sight of those eight legged fiends. When I see one...it gun get got."

"Your...serious?" Hitmonchan asked.

"Haha! Nooooooo!" Tennille laughed. "I actually love spiders! Anyhow, while I love to, this sista's got other plans."

"Like...?"

"Well," Tennile started. "I've got a score to settle with this Heracross; he posted my hot, hot picture o nwhere I went to this beach somewhere, y'know. Hm... y'know,
I think I've seen the picture somewhere before... oh yeah thats right! It was in the dictionary next to KABLAAAYYM!"

"Um..."

"Haha, no I'm funnin'," Tennile scuffed. "I just gotta be at this... tournament downtown. I passed the try-outs, and uh...yeah! It gun be happy happy fun!"

"But... I traveled -- "

"Oh, don't you worry about that now, my brother!" Tennile said. "I promise, when its all finished and all that, I'm gonna give ya the best match you can ever hope for, you dig? Anyhow, chao, this sista's gotta be headin' out now." Tennille got her gym bag, and put on her white scarf. She headed out the door, with the Hitmonchan still trying to grasp on what just happened.

"Oh! I guess I outta show you..." Tennile suddenly blurted out, heading
back towards the punching bag. "What ya'll are up against!"

The Hitmonchan didn't understand at first, as Tennille then quickle clenched her right paw into a fist, then performed a Fire Punch towards the bag. The bag burst upon impact, and there was then a milestone of the fluff packaging that was inside the punching bag, which flew all over the gym, raining down on the different pokemon. Hitmonchan was suprised on Tennille's overall power and control. Even before getting contact towards the bag, the Fire Punch seemed to be powerful -- it radiated the whole room. Tennille, however, winked towards the Hitmonchan, probably to keep him on notice, and exited out the door.

Tennille was just a middle aged Kangaskan, with ambitions and dreams only she could carry and create for herself. She was a boxing champ for about 11 years, undefeated and widely known for her punching moves. Her signature move was the move Dizzy Punch; a move that was rumored to be so powerful that even a induced romantic robot itself would get confused. Tennille still wondered how that rumor came about. Tennille carried her gym bag over her spiky back, as she then gazed upon where the tournament ceramony was going to be held; the Spire. She smiled, as she always loved a good challenge. Dark, tall things as well, but mostly the challenge part.

"Watch out hunnies..." Tennille said to herself. "Last person who called this sista' an weak old pokemon, I then called him a hospital." With that, Tennille made her way towards the Spire.

Also with that, came the story of Tennille... the non-parent Kangashkan.


From Pokemon Odyssey 2: The Dark Tournament.

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Last edited by Miss Doronjo; September 6th, 2011 at 04:05 PM.
  #5    
Old September 5th, 2011, 01:13 AM
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Quote:
Originally Posted by Roswell View Post
Name: Nel Hughes
Quote:
Originally Posted by Miss Doronjo View Post
Name: Gloria Robertson
The quality of these are both amazing, but I think you can both do one better with the Entry Fees.

For Nel, Millie seems to be symbolic to the loving memory of her Grandmother, yes? So, I think that maybe instead of the plushie as an entry fee, maybe it could be Millie, but within Millie holds the good memories of Nel and her Grandmother. So, when she's in the UG, she knows she had good memories of her grandmother, but all she can remember are the negative ones. You know? Can you think of something else?

And for Gloria, same thing. Instead of the Bass (lol base) Guitar, it could be symbolic. Perhaps her ego, her confidence, her independence (so erasure would mean that all of her achievements would be forgotten? She wants to be remembered in the world?) or her ability to hear music maybe?

It's gotta be something that you would die for, really. What you hold dearest!
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  #6    
Old September 5th, 2011, 01:37 AM
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Oh yeah. Reserve me please.
  #7    
Old September 5th, 2011, 03:35 AM
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Well, I edited it, and put in her ability to hear music then -- which includes tunes, rhymes, beats, instruments, and so on. If that's okay.
And yeah, also edited the whole bass > base affair. /I was tired; stayed up past midnight to write it. ^^;

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Last edited by Miss Doronjo; September 5th, 2011 at 03:56 AM.
  #8    
Old September 5th, 2011, 03:47 AM
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KoboraX
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Reserve me, please. I need to get on my computer so I don't spend two to three hours on the RP Sample alone using Wii Internet.
Active Challenges:

Luvdisc Solo x4
FireRed 3/8 - Ruby - Platinum - White 2
Omastar Solo - FireRed 0/8
Armaldo Solo - Emerald 0/8
Furret Solo - Silver 0/8
Pokemon Emerald Randomizer Nuzlocke - 0/8
  #9    
Old September 5th, 2011, 03:54 AM
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Gloria Robertson is accepted!
She will receive four pins and a special item on arrival;
'Base' Guitar - Gloria's father's old bass guitar. You can tell this guitar is well loved when it sings.
000 The Player Pin - Proof that you are a player in the Reaper's Game. Pressing it lets you hear the thought fragments of those around you in the RG.
021 Spearow - The Tiny Bird Monster. Using this pin raises your strength and determination in a pinch.
113 Chansey - The Egg Monster. Using this pin heals half of yours and your partner's health. Can only be used once per battle.
293 Whismur - The Whisper Monster. Using this pin turns your melodies into attacks.
... though for Gloria, the Whismur pin only seems to work for her bass guitar. How odd!
(i'll make more pins later <: ) well i'm too lazy to make them all from scratch, so there d:
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Last edited by Skymin; September 7th, 2011 at 08:01 PM.
  #10    
Old September 5th, 2011, 04:52 AM
jvpski3
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Wow.... Don't know who I am... Nice though!
  #11    
Old September 5th, 2011, 05:26 AM
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Edited the Entry Fee and a couple of her answers to the survey :> I hope I didn't misunderstand what you said 'cause I'm still kind of drowsy XD; /9 in the morning
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  #12    
Old September 5th, 2011, 05:46 AM
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Quote:
Originally Posted by Roswell View Post
Edited the Entry Fee and a couple of her answers to the survey :> I hope I didn't misunderstand what you said 'cause I'm still kind of drowsy XD; /9 in the morning
I think you may have a little? d:

As in... okay, uh, i think the plushie itself is a little... it's not much to lose you know? It's a material object? Like, if you took Beat for example. When he had to give his entry fee in Week 3, he didn't just give a pin, he gave his whole sister?

So, an entry fee should be something that's irreplaceable. Something more close to home. I know the plushie means a lot to her, but it's more than the plushie that means something to her. It's her grandmother too. But her grandmother is already dead, so it would be the closes thing to her grandmother - the memories of her grandmother. But, if you had just that, then she doesn't even know she has an entry fee since you can't remember something you've forgotten.

Do you know what I'm saying? d:


IN OTHER NEWS; making pins is hard. I'm having so much trouble with Spearow ):
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  #13    
Old September 5th, 2011, 06:03 AM
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OK, I think I got what you meant this time (only changed Entry Fee). And if not then I'll edit later when I'm more awake XD;
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  #14    
Old September 5th, 2011, 06:06 AM
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Hahaha, yeah, that makes a little more sense. If you wanted, you could use Millie as Nel's psyche if you want?
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  #15    
Old September 5th, 2011, 06:28 AM
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Miss Doronjo
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Sooo... this RP is gonna last 7 days, right? :3

Just wondering if its 7 days in our time, or seven days in the "RP's time"...if you know what I mean. :B

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  #16    
Old September 5th, 2011, 06:33 AM
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Oh my, definitely NOT 7 days our time haha. I don't think that would work at all. I have 1 week planned, but I do have stuff written down for at least 3 weeks in game.
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  #17    
Old September 5th, 2011, 08:00 AM
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I'm nearly done with the SU, would it be okay to post it a little later tonight? (Life issues to sort out first, huzzah.)
  #18    
Old September 5th, 2011, 08:15 AM
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That's fine! I am in no absolute rush at all to start. <:
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  #19    
Old September 5th, 2011, 12:55 PM
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Millie as Nel's Psyche would be awesome! (so that would mean no Pins then, right? XD)

/was out all day, derp
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  #20    
Old September 5th, 2011, 02:52 PM
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You'd get to use some pins, but not all. <:

I'll formally add you as soon as I get to a PC. (on my phone d: )

Nel Hughes is accepted!
She will receive four pins and one special item on arrival;
Millie the Growlithe Plush - Nel's beloved plushie. There's a strange look in its eyes... as if it's staring into your soul.
000 The Player Pin - Proof that you are a player in the Reaper's Game. Pressing it lets you hear the thought fragments of those around you in the RG.
113 Chansey - The Egg Monster. Using this pin heals half of yours and your partner's health. Can only be used once per battle.
115 Kangaskhan - The Parent Monster. Using this pin raises your partner's strength and determination.
479 Rotom - The Plasma Monster. Allows you to use Psychokinesis to take control of or possess inanimate objects.
... though for Nel, the Rotom pin only seems to work for Millie. How odd!
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Last edited by Skymin; September 7th, 2011 at 07:51 PM.
  #21    
Old September 6th, 2011, 11:10 AM
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Ima Sign-Up now, AND YOU SHALL ACCEPT ME!! I'll begin writing my SU now :)

Edit: Oh, by the way, I know nothing about... The World Ends With You, is it? I'm going to try anyways, just murder me if I get anything wrong, I can always play the game and come back to life ;P
  #22    
Old September 6th, 2011, 12:36 PM
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Can my character get a special item psyche... an electric guitar? :)
Well, even though her entry fee is her ability to listen music itself, its just noise to counter the...noise. :x

Or maybe its too..contradicting? @___@;;;

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Last edited by Miss Doronjo; September 6th, 2011 at 12:48 PM.
  #23    
Old September 6th, 2011, 01:56 PM
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You could change her entry fee if you wanted?

I was actually thinking about that before, using the bass as a psyche. Several Scott pilgrim references flow into my head XD
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  #24    
Old September 6th, 2011, 02:28 PM
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EDIT: Lol, I'll fix all the dramatic movie cliches soon X'D
EDIT2: I was thinking about salvaging Shadow in some way, then decided against it. So, I removed some of the clicheness ;P
It seems too short now :/ If I have to, I'll add on to it tommorow.

Name: Zorya Solistum (A combination of solis (sun) and ortum (rising) thanks to Skymin :D)
Age: 17
Gender: Female
Entry Fee: Daren, her boyfriend.

Appearance:
Spoiler:

*Her appearance is heavily inspired by Kluke's appearance from Blue Dragon.*
Zorya is caucasian and her hair is a dark brown and her eyes are a bright green.
Her dress is a dark purple, and the sash is green. The same goes for the stripes on her fingerless gloves. The backpack she carries is black and her boots are a dark purple with a green trim.

Personality:
Zorya is a bit of a klutz. She tends to lose her balance and occasionally breaks things by dropping them. She can also be a bit forgetful, and sometimes tends to zone out. Although this can sometimes bring mockery upon her, she tries to never let anything get her down, and she is relatively popular.

Zorya is a bit of a hopeless romantic, and one that believes in true love, and she believed that she had found it. She loves to spend as much time with her boyfriend as possible, and when she isn't with him she spends every waking moment thinking about him. That may be a bit of an exaggeration, but that's what she wrote in her diary, so hey.

History:
Zorya was a very kind child, but she was a bit flighty, as stated by a few people. She was always a bit clumsy and suffered from multiple broken limbs throughout her life. She was fairly popular in school; most people liked her. Though, even her friends sometimes made fun of her when she did something clumsy, which she did often enough it could become a great annoyance. She never let herself feel down though, she always found a way to push through it with a smile on her face.

When Zorya was in tenth grade at age fifteen, she began dating the 'love of her life', Daren Grey. He had been one of her best friends for years, and he was also the most popular guy in school. Of course this made people jealous, some more than others.

Soon after graduation, Daren, while at a friend's party, was talking to his friends about how he was going to propose to Zorya. This was overheard by a girl named Janine, whom had always been jealous of Zorya. Janine, in a fit of rage, decided she was going to get Daren, no matter what. It didn't really help that Janine was drunk from the party.

In order to get Daren, Janine went after Zorya, whom had just left the party. Janine followed her on her way home and ambushed her. Zorya wasn't exactly sure what hit her, all she remembered seeing was Janine holding a blood stained piece of wood, and she remembered her head throbbing.

The reason for Zorya's entry fee is, well, she loves Daren and he is probably the most important thing in her life. (Plus it brings on drama. DRAMA!)

Psyche: Pins
Short Interview:
Spoiler:

For you, what was your death like? Was it justified? That's if you remember it, of course.

"My death? ... There was nothing justified about it! It was murder, I just know it was! It was that ***** Janine that did it too!"

There's a fork in the road, splitting off in several directions; a forest, a swamp, a dirt track, a city and a clear route. Which do you take?

"Uhm, the forest. I'd take the forest path."

What do you have to go back to? What are you fighting for? Why do you want to live? Why are you even here?

"I have a family, friends, my boyfriend... we were in love and that Janine ruined it! I have to get back to them, and get payback on Janine!"

Any last words before you start your week?

"Only that I will make it out alive, no matter what the cost."


Roleplay Sample: [To Be Added]










Last edited by Nakuzami; September 7th, 2011 at 03:03 PM.
  #25    
Old September 6th, 2011, 03:00 PM
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Miss Doronjo
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Well, I changed her entry fee to her memory of her father, if that's okay. ^^

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