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  #76    
Old February 18th, 2012, 09:04 AM
Team Fail's Avatar
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Quote:
Originally Posted by Cyndafan123 View Post
I cant use it it come as a rar file what can I do???
You have to extract it from the file. Get 7-Zip and open it with that.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #77    
Old March 1st, 2012, 04:53 AM
pitoflauta
Unhatched Egg
 
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well, i have some problems,

first: in the 2 and 2.1 version, the 3d screen, it´s black and when i open a map, it doesn´t change,

second: the 3d map is too big, i have a 1280 x 1024 screen and it doesn´t let me to use some functions,

please have you fixed this, or you know how to do it?

thanks
  #78    
Old March 1st, 2012, 08:40 AM
pichu2000
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Quote:
Originally Posted by pitoflauta View Post
well, i have some problems,

first: in the 2 and 2.1 version, the 3d screen, it´s black and when i open a map, it doesn´t change,

second: the 3d map is too big, i have a 1280 x 1024 screen and it doesn´t let me to use some functions,

please have you fixed this, or you know how to do it?

thanks
For the black screen, I don't know why in some pc the 3d render doesn't work. Also I tried to fix the second problem, but without good result.

I must study much more this period, so i cannot work on the tool. Maybe i can make open source, when i have time.
  #79    
Old March 2nd, 2012, 01:57 AM
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Platinum Lucario
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Quote:
Originally Posted by pichu2000 View Post
For the black screen, I don't know why in some pc the 3d render doesn't work. Also I tried to fix the second problem, but without good result.

I must study much more this period, so i cannot work on the tool. Maybe i can make open source, when i have time.
I have an NVIDIA GeForce GT 230M graphics card, and the 3D render doesn't display on the tool. I wonder what graphics card is compatible for the 3D render on the tool? If it seems to work for you, can you please tell me what graphics card you have on your computer?

Hm... I do indeed have a solution to the problem, we could use DeSmuME's softrasterizer and have an option between using OpenGL and Softrasterizer.
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
  #80    
Old March 2nd, 2012, 08:21 AM
pitoflauta
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well i have a nvidia geforce g105m and it doesn´t work...

edit: i´ve tried it on another pc, it´s semi-ok it´s still giving problems, but now whith the textures. they appear white.. does someone know how to fix it?

reedit: xD i´ve fix it, i have to charge the poligons one by one...

well, now,how i can edit the maps? i only know how to see them, but how can i create a grass or make a 2nd floor and how can i move a person?

and finaly, you can change the events?

Last edited by pitoflauta; March 2nd, 2012 at 10:26 AM.
  #81    
Old April 6th, 2012, 02:23 AM
pichu2000
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Hi! Sorry for the last period, I'm very busy with study and other stuff, so I have very
little time to work on my tool.
I start to rewrite the program, because I'm attending a course on Objects Programming and I discover that I wrote a very bad code.
I can release a new beta if you wanna, but I can't give you all the features of the old NPRE (The new beta could'nt save anything for now).
So, tell me, you wanna a preview beta or you prefer to wait (maybe much time) for a fully working program?
  #82    
Old April 6th, 2012, 05:38 AM
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link12552
just tired, that's all
 
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Quote:
Originally Posted by pichu2000 View Post
Hi! Sorry for the last period, I'm very busy with study and other stuff, so I have very
little time to work on my tool.
I start to rewrite the program, because I'm attending a course on Objects Programming and I discover that I wrote a very bad code.
I can release a new beta if you wanna, but I can't give you all the features of the old NPRE (The new beta could'nt save anything for now).
So, tell me, you wanna a preview beta or you prefer to wait (maybe much time) for a fully working program?
Feel free to post different versions as you develop the program.
Post EVERYTHING! (alpha, beta, theta all those Greek letters)

And may I ask, what language is it being RE-programmed in?
and is it open source?
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Last edited by link12552; April 6th, 2012 at 08:13 AM.
  #83    
Old April 6th, 2012, 05:39 AM
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TheZeno96
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Very usefull program man!
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  #84    
Old April 6th, 2012, 11:57 PM
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Team Fail
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Quote:
Originally Posted by pichu2000 View Post
Hi! Sorry for the last period, I'm very busy with study and other stuff, so I have very
little time to work on my tool.
I start to rewrite the program, because I'm attending a course on Objects Programming and I discover that I wrote a very bad code.
I can release a new beta if you wanna, but I can't give you all the features of the old NPRE (The new beta could'nt save anything for now).
So, tell me, you wanna a preview beta or you prefer to wait (maybe much time) for a fully working program?
I wouldn't mind seeing it. Hopefully the 3D render will work again for me.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #85    
Old April 7th, 2012, 05:15 AM
pichu2000
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Hi! Here's the new Alpha, a little buggy, but I hope it'll work for you!
The features are:

-- Open Nds Rom(All Roms)
-- Open Narc File (Problems with Narc contains files with specific name)
-- Open AB Archive.
-- Open 90% of the Maps (DPP, HGSS, BW -- Multi-model map not supported.)
-- Open BMD0 files (Not all)
-- Open Events (Partial)
-- Open Script (Only DPP, without movement support. Recognize only first 200 command);

Bugs:
--Sometimes, linked with stream exception, the program give strange message. My counsil, close and reopen it.

Note: Open the program first, so it create Maps and Texture directory, and after this extract Texture.zip into Texture directory.

All the other old features (like saving and some more stuff) aren't implemented yet.

Link:
https://rapidshare.com/files/1828887...ha_3.0.0.0.rar

I know, it's not a very good program, but I haven't much time to spend on it...
Please, help me with testing and signaling every bug you find!
  #86    
Old April 7th, 2012, 12:26 PM
Christian13
Beginning Trainer
 
Join Date: Feb 2012
Location: near Nuremberg (Nürnberg)
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I have a question. I have opened the file a\0\0\8 from Pokémon Schwarz (Black German). There is an error message No BMD0 Header at expected offset!.. What should I do?
  #87    
Old April 7th, 2012, 12:51 PM
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nbranger
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Does anybody know what to do if you open XSE and an error message pops up saying that the command database is not found please reconfigure. Can anyone help me with that? please?

Does anyone know how to fix the error message in xse thatsays "command database not found please restore it"? I really need help with this. please if anyone knows how to fix this please tell me.

Last edited by nbranger; April 7th, 2012 at 01:03 PM. Reason: Your double post has been automatically merged.
  #88    
Old April 7th, 2012, 01:48 PM
pichu2000
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Quote:
Originally Posted by Christian13 View Post
I have a question. I have opened the file a\0\0\8 from Pokémon Schwarz (Black German). There is an error message No BMD0 Header at expected offset!.. What should I do?
Have you followed this procedure?
1 Open the Rom
2 Go to a008
3 Right click -> Open
4 Right click on a internal file -> Open as->Map
5 Choose BW(If is a BW Rom)

The program only support entire Rom for now.
  #89    
Old June 2nd, 2012, 09:42 AM
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Nyndyll
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Might sound a little stupid, but what do you mean by a/0/0/8 ?
(Quit rom hacking for a while, now trying out what's new)

EDIT: And i am having some sort of issue w/ you NPRE Beta 3.
When i use the map editor, i get like a blue/white/black screen.
I think it has to do with me not loading the a/0/0/8 file.
  #90    
Old June 4th, 2012, 04:57 AM
Platinum Lucario's Avatar
Platinum Lucario
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Quote:
Originally Posted by Nyndyll View Post
Might sound a little stupid, but what do you mean by a/0/0/8 ?
(Quit rom hacking for a while, now trying out what's new)

EDIT: And i am having some sort of issue w/ you NPRE Beta 3.
When i use the map editor, i get like a blue/white/black screen.
I think it has to do with me not loading the a/0/0/8 file.
a/0/0/8 is the location of the Nitro Archive (.narc) file that contains the map layout data in Pokémon Black/White. Like when you open up the ROM, you right click on the 8 file and click open when you're in a/0/0/.

Lemme recap that. First off, double click on the [ROM name].nds once you've opened it, secondly... click on the "a" folder, then "0" folder, then "0" folder, then thirdly... right click on the "8" file and click open, then fourthly... open up any file in the "8" file that you opened. And there you should be able to open up the map you desire, such as Nuvema Town, which is located as "8-0", which you then right click it and click open as > Map, then simply select BW as the map origin. ;)
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
  #91    
Old June 15th, 2012, 04:00 PM
pichu2000
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Hi, guys! Sorry for the lack of updates, but I was (and I am) very busy with UI and my life...
I worked on tool to make more stable and more user friendly, so I decided to release an Alpha with this new features.

- Open almost all maps (Also Platinum, divided from DP for better distinction)
- Open NDS file.
- Open NARC as 3D container (Showing a list of 3d contents - for access this feature, go to right click --> Open As ---> Narc(3D)
- Open maps, NSBMD from every possible sources (File System, Narc or single model file). Most important, the tool open suddenly all Polygon of Model (So use scrollbar and enjoy it). You can also use the polygon-by-step old method.
- Movements and Object are editable.

There's bugs, expecially if you force to open and close 6 kind of maps and model and other things (Sometimes Render fault (A big X appear). To solve, reopen only the Render form).

Download Link
https://rapidshare.com/files/3389039..._Alpha_3.5.zip

Please comments if something go wrong...
Stay tuned!
  #92    
Old June 15th, 2012, 08:44 PM
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The viewer is still black for me. Maps do load but I see nothing.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #93    
Old June 15th, 2012, 11:44 PM
Platinum Lucario's Avatar
Platinum Lucario
The Legendary Master of Light!
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Quote:
Originally Posted by pichu2000 View Post
Hi, guys! Sorry for the lack of updates, but I was (and I am) very busy with UI and my life...
I worked on tool to make more stable and more user friendly, so I decided to release an Alpha with this new features.

- Open almost all maps (Also Platinum, divided from DP for better distinction)
- Open NDS file.
- Open NARC as 3D container (Showing a list of 3d contents - for access this feature, go to right click --> Open As ---> Narc(3D)
- Open maps, NSBMD from every possible sources (File System, Narc or single model file). Most important, the tool open suddenly all Polygon of Model (So use scrollbar and enjoy it). You can also use the polygon-by-step old method.
- Movements and Object are editable.

There's bugs, expecially if you force to open and close 6 kind of maps and model and other things (Sometimes Render fault (A big X appear). To solve, reopen only the Render form).

Download Link
https://rapidshare.com/files/3389039..._Alpha_3.5.zip

Please comments if something go wrong...
Stay tuned!
Yay! This is excellent! We've now got a fully functional field layout editor. I'm sure if people are able to view the map layout on their computer... then I'm sure we'll be seeing some generation 4 and 5 hacks in the forum.

However, as for me... the map still appears blank. The data loads... but doesn't process the 3D rendering to my laptops' GPU. It may be incompatible with NVIDIA graphics cards, 'cause it still doesn't appear visible on my NVIDIA GeForce GT 230M graphics card.

I wonder if the 3D rendering works for ATI graphics cards? Just take a look at this:
__________________
[Platinum Lucario's Signature]
Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
  #94    
Old June 16th, 2012, 12:46 AM
pichu2000
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Hmm...
I don't know how to solve this problem, but it's strange that in some Pc works and in other not...

P.S I have an NVIDIA GeForce 610M, so it's not an NVIDIA problem...
But how many people have the "black screen " problem??

Last edited by pichu2000; June 16th, 2012 at 04:24 AM. Reason: p
  #95    
Old June 16th, 2012, 11:08 AM
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Nerketur
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A Pokemon ROM editor, eh? Pretty awesome if I do say so, myself. Certainly better than I could do as far as UI is concerned. I suck at making good UI's xD Anyway, I just wanted to say I fully support this project, and I'll be checking up on it from time to time as I get my own PMD Script Editor working. I do assume you'll only have support of loading the main games' maps, and not spinoffs, but it's still quite awesome =D As a C# programmer myself, I can also help if you need any, though I don't know what all I can do for this project. I do have to note one thing, however... VB, C++, C#, and ANY other .NET language can communicate with each other in the same program. So, although even I like C# better, VB and C# can communicate with no issues. Just so people know.
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I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!

Hacks I support 100% (MUST SEE!):


Very well made hacks:

My work:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
  #96    
Old June 16th, 2012, 07:55 PM
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Team Fail
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Quote:
Originally Posted by PokémonShinySilver View Post
However, as for me... the map still appears blank. The data loads... but doesn't process the 3D rendering to my laptops' GPU. It may be incompatible with NVIDIA graphics cards, 'cause it still doesn't appear visible on my NVIDIA GeForce GT 230M graphics card.

I wonder if the 3D rendering works for ATI graphics cards? Just take a look at this:
Yeah. This is exactly what I am having. I even tried loading a NSBMD file and got the same result.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #97    
Old June 17th, 2012, 06:53 AM
pichu2000
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Do you try to update framework?
Because I fixed this problem in a PC updating the framework...
  #98    
Old June 17th, 2012, 07:45 AM
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Team Fail
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Well, I'll try repairing it as I have 4.0 installed already.

It is Framework 4.0, right?
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #99    
Old June 17th, 2012, 07:48 AM
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Nerketur
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If I may make a suggestion, have the program log any errors that come up into a text file, so that if an error occurs, (like the black screen) then people can give you more information or even fix the problem themselves (Like if what they need is updated framework.) That way, if there's a problem, the Error log may hold the solution. =)
__________________
Want my help in PokéScripting? PM me =)
I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!

Hacks I support 100% (MUST SEE!):


Very well made hacks:

My work:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
  #100    
Old June 17th, 2012, 07:52 AM
Team Fail's Avatar
Team Fail
The fine line between in|sanity
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If the viewer is in VB.NET, perhaps make a Try/Catch statement to log the error (By converting the error generated to a string) and make it come up in an error box.

I'm pretty sure there's equivalent calls for other languages though.

Edit: Repairing/Updating my framework didn't help.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world

Last edited by Team Fail; June 17th, 2012 at 08:07 AM.
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