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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1    
Old January 17th, 2016 (12:03 PM). Edited January 17th, 2016 by bynine.
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bynine bynine is offline
 
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Overview
Pokemon Crystal Clear came from me being frustrated with some parts of the original Pokemon Crystal. The gym rosters were awful (Falkner having a level 9 Pidgeotto, Bugsy having Metapod and Kakuna...), it was incredibly easy, a lot of the new Pokemon had really boring types, the HMs sucked and forced you to have 3 Water and Normal type moves, etc. So when I learned that Crystal had been disassembled and could be edited to my liking, I got to work, talking with my friends about what to change and really having fun with the whole thing. The project is almost purely gameplay oriented, with some new dialogue and graphics - it doesn’t try to redefine Crystal, just makes it how I wish it had been all those years ago. It was created by myself, with the use of the Pokemon Crystal dissassembly, and, obviously, Game Freak. Please enjoy!

Features
  • 5 new Pokemon have been added:
  • Calfeebl, the Farm Baby Pokemon. Evolves into Tauros or Miltank depending on its gender
  • Fawnov, the Littlehorn Pokemon. Evolves into Stantler when happy enough
  • Plessie, the Kindly Pokemon. Evolves into Lapras when happy enough
  • Samuright, the Honorable Pokemon. Evolves from Farfetch’d when happy enough
  • And a secret fifth! Find it for yourself
  • Pokemon have been changed, some slightly, some drastic. Many poor or uninteresting Pokemon have been given new typing, moves, evolution methods, and stats. Take nothing for granted, and try some new teammates - they might surprise you!
  • Moves have been rebalanced and renamed. For example, Present may deal catastrophic damage and Doubleslap will always hit twice. HMs are also quite a bit more powerful and varied in typing
  • TMs can be used as many times as you like
  • New moves have been added, like Swarm, a strong Bug type move
  • New items have been added, like the Alloy Stone, Fabled Stone, and Roe. Many wild Pokemon hold items now
  • Every trainer’s roster has been buffed and given diversity, especially Gym Leaders, providing a more challenging and interesting experience
  • Every Pokemon can be obtained through various means. Every route has a diverse bounty of Pokemon to find, and new legendary fights are sprawled throughout Kanto and Johto
  • No trading is necessary for evolution - Pokemon who previously evolved through trade now evolve in other ways
  • Types have been rebalanced - Ice is far stronger defensively, resisting Water, Grass, and Dragon as well as itself. Grass now does normal damage against Flying and Dragon types, and Ghost does normal damage against Steel types
  • Ghost is now Special and Dark is now Physical. Considering how most Dark type moves involved biting and hitting, and how Ghosts are intangible, this seemed logical
  • Gender based evolution has been added for Nidoran and Calfeebl
  • Both Kanto and Johto starters can be chosen from at the beginning
  • New menu icons added
  • Lavender Town has its RBY music back, and the creation of the Radio Tower there may have spawned something unfortunate...
  • Rarely, very high level Pokemon can be found in Kanto, to make wild encounters that were otherwise pitiful in that region more interesting
  • Several small glitches, like Kurt’s custom Pokeballs not working properly, have been fixed
  • Your mom actually believes you when you say you know how to use the Pokegear (and other small, sensible dialogue fixes)

Screenshots


Download
https://www.dropbox.com/sh/4ne9akxnv...ApYY-0BRa?dl=0 Check the README for info on how to install.
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  #2    
Old January 17th, 2016 (2:05 PM).
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HoennTM HoennTM is offline
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Looks interesting, will give this a go. There are not too many hacks from 2nd gen that add extra Pokemon, I want to use that Farfetch'd evo because the base form is terrible :/
Red hack - http://www.pokecommunity.com/showthread.php?t=341988
Blue hack - http://www.pokecommunity.com/showthread.php?t=318622
YouTube - https://www.youtube.com/user/TheLaJules


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  #3    
Old January 17th, 2016 (2:19 PM).
chrunch chrunch is offline
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Looks interesting but I'm not a fan of you changing around type effectiveness - I can understand your reasoning behind it but it's really unnecessary and only serves to confuse your players who've been playing with the same types for years. It really turns me off from playing if I'm expected to relearn all these basics just for a single hack.
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  #4    
Old January 17th, 2016 (2:59 PM).
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bynine bynine is offline
 
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Quote:
Originally Posted by ScytherTM View Post
Looks interesting, will give this a go. There are not too many hacks from 2nd gen that add extra Pokemon, I want to use that Farfetch'd evo because the base form is terrible :/
great, please enjoy!

Quote:
Originally Posted by chrunch View Post
Looks interesting but I'm not a fan of you changing around type effectiveness - I can understand your reasoning behind it but it's really unnecessary and only serves to confuse your players who've been playing with the same types for years. It really turns me off from playing if I'm expected to relearn all these basics just for a single hack.
i'm sorry to hear that! still, the type changes are quite minor, just some resistances made normally effective and vice versa - i don't think they'll majorly impact your gameplay
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  #5    
Old January 17th, 2016 (3:41 PM). Edited January 17th, 2016 by Crystal_.
Crystal_ Crystal_ is offline
 
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Quote:
Bulbasaur’s Pokeball isn’t removed if you choose it as your starter - this is a consequence of the way Elm’s lab is set up and I can’t change it. Thankfully this is very minor
This makes little sense assuming you didn't mess up the script. Each of the three scripts causes a different one of the pokeballs to disappear, independently of what the species of the starter is.
Quote:
Pokedex searching for Ghost will bring up Dark types and vice versa
Replace GHOST with DARK in this list. https://github.com/pret/pokecrystal/...edex.asm#L1997
Edit: You probably worked over an older version that hadn't labeled the types in the pokedex search so they weren't accounted for when you edited the types. If you only see a bunch of numbers where the types list should be, just replace them with the updated list and then replace ghost with dark.
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  #6    
Old January 17th, 2016 (4:38 PM).
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bynine bynine is offline
 
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Quote:
Originally Posted by Crystal_ View Post
This makes little sense assuming you didn't mess up the script. Each of the three scripts causes a different one of the pokeballs to disappear, independently of what the species of the starter is.
mm, i see what you mean! but the problem is that with the amount of events are in elm's lab, calling the disappear function on bulbasaur's pokeball event will instead remove the player character. i might see if i can't find a way to consolidate some events together, but for now this works fine.

Quote:
Originally Posted by Crystal_ View Post
Replace GHOST with DARK in this list. https://github.com/pret/pokecrystal/...edex.asm#L1997
Edit: You probably worked over an older version that hadn't labeled the types in the pokedex search so they weren't accounted for when you edited the types. If you only see a bunch of numbers where the types list should be, just replace them with the updated list and then replace ghost with dark.
i'll do that, thanks!
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  #7    
Old January 17th, 2016 (5:05 PM).
Crystal_ Crystal_ is offline
 
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disappear $1 always references the player sprite. you should look at which the sprite id of each pokeball is and call the disappear command with id+1 as the argument.
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  #8    
Old January 17th, 2016 (5:14 PM).
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bynine bynine is offline
 
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putting $10 or more after disappear deletes the player sprite, at least from what i tested, and since there are 9 events on the map, bulbasaur's id is 10
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  #9    
Old January 17th, 2016 (5:53 PM). Edited January 17th, 2016 by Mateo.
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Mateo Mateo is offline
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Quote:
Originally Posted by bynine View Post
putting $10 or more after disappear deletes the player sprite, at least from what i tested, and since there are 9 events on the map, bulbasaur's id is 10
If he is the 9th event, then his ID is $A not $10

EDIT: To clarify, the $ means the number is in hexadecimal, not normal decimal. The problem seems to come from you counting in decimal, but telling the game that the value is hexadecimal. $10 in hexadecimal is 16 in normal decimal.
mateo.





"I'm gonna, uh, demonstrate the hot moves..." - Flannery
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  #10    
Old January 17th, 2016 (6:41 PM).
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bynine bynine is offline
 
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oh, so $ denotes hex, i had no idea. cheers, i'm sure that'll fix it right up!
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  #11    
Old January 17th, 2016 (9:30 PM).
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GiovanniViridian GiovanniViridian is offline
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Are these new 5 Fakemon replacements of some of the Pokemon, or completely new ones, making it 256 in total?

Currently playing: The Ultimate Rodent Solo Run Challenge Marathon
Pokemon Blue Raticate Run: (8/8) (COMPLETED)
Pokemon Silver Furret Run: (16/16) (JOHTO + KANTO + RED COMPLETED)
Pokemon Sapphire Linoone Run: (8/8) (COMPLETED)
Pokemon Pearl Bibarel Run: (2/8)
Pokemon White Watchog Run: (N/A)
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  #12    
Old January 18th, 2016 (6:13 AM).
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bynine bynine is offline
 
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Quote:
Originally Posted by GiovanniViridian View Post
Are these new 5 Fakemon replacements of some of the Pokemon, or completely new ones, making it 256 in total?
a mixture of both. as i am a novice to hacking, i was only able to fill up 1 of what are technically 4 available slots for new pokemon (000, 252, 254, 255 - 253 is EGG.) 252 worked out fine, but i didn't seem to be able to execute the rest properly. i got another slot by consolidating nidoran female and nidoran male into one species - nidoran - that now evolves based on its gender. besides that i replaced 3 with new ones - i removed igglybuff, cleffa, and qwilfish in favor of adding needed pre-evolutions for stronger pokemon and type diversity, respectively
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  #13    
Old January 18th, 2016 (9:03 AM).
JahnFvN JahnFvN is offline
 
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This looks quiet nie. I give it a go. Thanks for sharing.
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  #14    
Old January 18th, 2016 (5:17 PM).
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looneyman1 looneyman1 is offline
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how long is this hack currently? How many badges are available to collect?
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  #15    
Old January 18th, 2016 (6:30 PM).
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bynine bynine is offline
 
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Quote:
Originally Posted by looneyman1 View Post
how long is this hack currently? How many badges are available to collect?
it's completely done! you can play through the whole game, 16 badges and all.
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  #16    
Old January 19th, 2016 (10:56 AM).
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looneyman1 looneyman1 is offline
The Psycho Pokemon
 
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wow nice. Are there any storyline changes by chance? or at the very least changed dialogue? Some vanilla text really doesn't work too well even for the time crystal was originally released I feel, especially when you defeat the rocket executives in the radio tower. I figured I'd mention it if you were to update the game further for whatever reason.
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  #17    
Old January 19th, 2016 (12:58 PM).
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bynine bynine is offline
 
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a bit of the dialogue was changed but for the most part it's intact. i'll take a look at the example you mentioned though!
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  #18    
Old January 19th, 2016 (2:08 PM).
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looneyman1 looneyman1 is offline
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yeah specifically I always found it strange how the final executive would just fold so easily after being beaten in the radio tower's top floor, I sorta expected something more drastic at that point considering Team Rocket was pretty wicked with their mind control scheme after all. But it was the GBC era, it isn't like there was much to be done like there was since the 3rd gen onwards.
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  #19    
Old January 23rd, 2016 (9:25 AM).
jstolze jstolze is offline
 
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Hey I'm enjoying your hack but do you have a list of PKMN locations? I think that would totally complete this hack.
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  #20    
Old January 24th, 2016 (7:32 AM).
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bynine bynine is offline
 
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Quote:
Originally Posted by jstolze View Post
Hey I'm enjoying your hack but do you have a list of PKMN locations? I think that would totally complete this hack.
sure, here you go: https://www.dropbox.com/s/p7e1uxpxqg...tions.zip?dl=0

also, if i can ask, what's your team right now? i'm curious
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  #21    
Old January 24th, 2016 (7:42 AM).
jstolze jstolze is offline
 
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Thanks! My current team with 6 badges is this:
1. Parasect Lv 39
2. Charizard Lv 40
3. Alakazam Lv 40
4. Gyarados Lv 40
5. Muk Lv 40
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  #22    
Old 4 Weeks Ago (4:18 AM). Edited 3 Weeks Ago by Fullmetalhood.
Fullmetalhood Fullmetalhood is offline
 
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Could you provide a list of some sort where i could see which pokemon now have different typings and what the typings are?

Edit: Also what do you do with the gs ball? Kurt doesnt say anything after you find it like one would think since thats what is supposed to happen. Did you mess up something or did you change what you must do with the GS Ball?
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