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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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View Poll Results: Overall Hack Rating!
★★★★★ 524 69.04%
★★★★ 165 21.74%
★★★ 36 4.74%
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27 3.56%
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  #476    
Old February 29th, 2012, 05:32 PM
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I've fixed and gave the abilities to the Pre-evolutions of the Pokémon of those who gained new second abilities.

I've also given Vileplume a separate new ability considering Bellossom, Gloom & Oddish gained one and that is Marvel Scale (Boosts Defense by 50% when under a status ailment)

This update was uploaded just before this post, it is just under the same name (Beta 7.27)
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  #477    
Old February 29th, 2012, 05:36 PM
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Quote:
Originally Posted by Suicune™ View Post


I was supposed to do this but kinda got side-tracked as you can see I did it for the likes of Carvanha/Sharpedo etc. Thanks for pointing this out though.




No problem!

I'm definitely planning on adding more Wally battles at one point because I agree there should be more, the last time I attempted it everything failed so I'll give it another shot soon and try and get another two or three in reasonable places.
We know you're doing the best, i'll just wait for the rest on the next update so i can update it. In the time i will just run around in circles while jumping over a pool full of sharks.

Edit: Everything is working fine so far. Thanks

Holy jesus on a basket. I just found a Shiny Wobbuffet in the Safari O_O. Got it on first throw, Quirky nature thought...Still my first shiny on a Safari.
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Last edited by Tofutheenderman; February 29th, 2012 at 06:17 PM. Reason: Your double post has been automatically merged.
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  #478    
Old March 1st, 2012, 02:22 AM
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Satoshi Ookami
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Wow, Suicune, you really are working hard on this =D


Quote:
Originally Posted by Tofutheenderman View Post
Actually. Yes i have and it was easy at first but then i didn't understood something and i got black screen and in other parts missing pokedex.


Edit:In this is what i got confuse. I will mark it with a star.

4) Go to offset 3005D8C and click on 32-bit. You will see some 32-bit numbers and *we need the first one.*
5) Add 1386 (in hex, use Windows Calculator e.g. for it =)) ( I assume is 0x56A?) But where to actually add it?
6) *Go to offset you get*. After that click on 8-bit to be sure. What do you mean by going to offset you get? the 0x56A? Or?
7) *Now we need to change 1st, 5th and 7th bit like this:
1st: raise the bit by 8
5th: raise the bit by 60* All that.
7th: raise the bit by 1
I see...


Well I might try to do a patch on the last version but seeing Suicune updating so quickly, I don't know when to do it =D

So first I'll try to explain the * parts.

4) There will be some numbers (offsets) that are like this 02andsomenumbers and we need the first one (the left upper one)
5) Just write the offset (02etc) to win calc (with hex mode on) and add 1386 then you will get (02something) and that is the offset that you need.
6) Go to the offset that calculator says.
7) If you enable the 8-bit then there will be 2numbered numbers in hex (e.g. 00, FF, FE, etc...) and you need to change the 1st, 5th and 7th by adding the numbers I mentioned, by adding I meant the same thing you do with offset. You just add them. e.g. raise the bit by 8 if you have the original bit 60 result in need to change 60 to 68.
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  #479    
Old March 1st, 2012, 07:27 AM
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Quote:
Originally Posted by Ash493 View Post
Wow, Suicune, you really are working hard on this =D



I see...


Well I might try to do a patch on the last version but seeing Suicune updating so quickly, I don't know when to do it =D

So first I'll try to explain the * parts.

4) There will be some numbers (offsets) that are like this 02andsomenumbers and we need the first one (the left upper one)
5) Just write the offset (02etc) to win calc (with hex mode on) and add 1386 then you will get (02something) and that is the offset that you need.
6) Go to the offset that calculator says.
7) If you enable the 8-bit then there will be 2numbered numbers in hex (e.g. 00, FF, FE, etc...) and you need to change the 1st, 5th and 7th by adding the numbers I mentioned, by adding I meant the same thing you do with offset. You just add them. e.g. raise the bit by 8 if you have the original bit 60 result in need to change 60 to 68.
A patch would be awesome but i will also try the explanation you just cleared me out with. Thanks.
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  #480    
Old March 2nd, 2012, 08:32 AM
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Heya..!

I searched this thread but I can't seem to find any other posts about this but it appears as though there is an error in some of the dialogue of one of the trainers.

On the beach of southern Route 104, the fisherman standing next to the bug catcher says "Hey, MAGIKARP, you sure don't live up to your name, do you?" when he had no Magikarp in his team after the edits.

If you wish, I could report other small issues like this as I find them.

Also, great hack by the way! The challenge has really ramped up, and I am having a lot of fun going through Hoenn again with this extra challenge.
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  #481    
Old March 2nd, 2012, 08:50 AM
Kaxitaz
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I think I found a problem!
After the new patch (29th Fev) I started a new game and have just finished 1st gym. On my way from Route 116 into Rusturf Tunnel, I was blocked into an unreachable map square inside the cave.
Is this happening to anyone else?

Please fix this issue. I appreciate very much your effort in this hack.
Great work!

===== EDIT: =====
The solution Suicune gives in the post below solved the problem. Thank you for your quick reply!

Last edited by Kaxitaz; March 2nd, 2012 at 10:57 AM. Reason: Solved!
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  #482    
Old March 2nd, 2012, 09:03 AM
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Quote:
Originally Posted by Kaxitaz View Post
I think I found a problem!
After the new patch (29th Fev) I started a new game and have just finished 1st gym. On my way from Route 116 into Rusturf Tunnel, I was blocked into an unreachable map square inside the cave.
Is this happening to anyone else?

Please fix this issue. I appreciate very much your effort in this hack.
Great work!
It could just be the ROM or multiple patches to it, there was a problem similar to this that was solved and there have been no reports of this error since, try re-downloading a clean rom from i.e Coolrom and patch and try again, if it still remains I'll try and sort something.
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  #483    
Old March 3rd, 2012, 03:19 AM
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Ninetales. Previously their abilities were flash fire which would result in one using flamethrower and the other absorbing it thus making the attack powerless (Flannery)

Rapidash now has Flame Body & Intimidate
Ninetales now just has Flame Body
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  #484    
Old March 3rd, 2012, 08:39 AM
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Why not just give Ninetales Drought? It is his DW ability and it powers up Flannery's Pokémon and weakens Water attacks providing more of a challenge :]
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  #485    
Old March 3rd, 2012, 09:20 AM
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Quote:
Originally Posted by Pokemon Trainer Kevin View Post
Why not just give Ninetales Drought? It is his DW ability and it powers up Flannery's Pokémon and weakens Water attacks providing more of a challenge :]
Well I wasn't aware of many of the abilities including fire so I just stuck to the limited choices but it would actually make sense as it would mix it up and as you said it would also make the battle more difficult so thanks!


Alright so I've edited many more abilities.. well mainly the Gym Leaders Pokémon to make the battles more strategic and difficult generally... the following changes have been made:


Nosepass now has the second ability Vital Spirit
Onix now has the ability Stench
Rhyhorn now has the ability Sturdy
Aron now has the ability Sand Stream
Machop now has the second ability Limber
Meditite now has the second ability Shed Skin
Heracross now has the second ability Pure Power
Makuhita now has the second ability Pressure
Ampharos now has the second ability Hustle
Magnemite & Magneton now has the second ability Levitate
Electrode now has the abilities CompoundEyes and Speed Boost
Electabuzz now has the second ability Volt Absorb
Lanturn now has the ability Swift Swim
Manectric now has the second ability Pure Power
Blissey now has the ability Sturdy
Granbull now has the second ability Trace
Slaking now has the second ability Pure Power
Kangaskhan now has the second ability Own Tempo
Tauros now has the abilities Pure Power and Speed Boost
Tropius now has the second ability Overgrow
Pelipper now has the second ability Torrent
Dodrio now has the ability Wonder Guard (subject to change if necessary)
Swellow now has the abilities Speed Boost and Pure Power
Alakazam now has the second ability Pressure
Gardevoir now has the ability Insomnia
Grumpig now has the second ability Pressure
Xatu now has the second ability Battle Armor
Starmie now has the second ability Swift Swim
Milotic now has the ability Drizzle

Ninetales now has the second ability Drougt
Camerupt now has the second ability Huge Power
Rapidash now has the second ability Speed Boost
Arcanine now has the second ability Flame Body
Houndoom now has the ability Drought


~ You can download this in Beta 7.3
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  #486    
Old March 3rd, 2012, 02:39 PM
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If Ninetails has Draught, why not give Politoed Drizzle?
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  #487    
Old March 3rd, 2012, 03:33 PM
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Quote:
Originally Posted by Projectwolfie View Post
If Ninetails has Draught, why not give Politoed Drizzle?
Like I say I'm open to ability suggestions.. I was just focusing on the gyms Pokémon to make the game more difficult.
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  #488    
Old March 3rd, 2012, 04:22 PM
Zenasty
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Forgive me for being dumb. Put how do I actually patch my Emerald Rom? So I can play this?
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  #489    
Old March 3rd, 2012, 05:18 PM
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Quote:
Originally Posted by Zenasty View Post
Forgive me for being dumb. Put how do I actually patch my Emerald Rom? So I can play this?
No problem! Just download a programme called Lunar IPS and then once you have that, open it up and patch the Expert Emerald.IPS file onto a clean Pokémon Emerald ROM.
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  #490    
Old March 3rd, 2012, 06:15 PM
Zenasty
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Thanks, Spent all day looking for a mod like this, glad I finally found it
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  #491    
Old March 4th, 2012, 01:27 AM
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Quote:
Originally Posted by Suicune™ View Post


Well I wasn't aware of many of the abilities including fire so I just stuck to the limited choices but it would actually make sense as it would mix it up and as you said it would also make the battle more difficult so thanks!


Alright so I've edited many more abilities.. well mainly the Gym Leaders Pokémon to make the battles more strategic and difficult generally... the following changes have been made:


Nosepass now has the second ability Vital Spirit
Onix now has the ability Stench
Rhyhorn now has the ability Sturdy
Aron now has the ability Sand Stream
Machop now has the second ability Limber
Meditite now has the second ability Shed Skin
Heracross now has the second ability Pure Power
Makuhita now has the second ability Pressure
Ampharos now has the second ability Hustle
Magnemite & Magneton now has the second ability Levitate
Electrode now has the abilities CompoundEyes and Speed Boost
Electabuzz now has the second ability Volt Absorb
Lanturn now has the ability Swift Swim
Manectric now has the second ability Pure Power
Blissey now has the ability Sturdy
Granbull now has the second ability Trace
Slaking now has the second ability Pure Power
Kangaskhan now has the second ability Own Tempo
Tauros now has the abilities Pure Power and Speed Boost
Tropius now has the second ability Overgrow
Pelipper now has the second ability Torrent
Dodrio now has the ability Wonder Guard (subject to change if necessary)
Swellow now has the abilities Speed Boost and Pure Power
Alakazam now has the second ability Pressure
Gardevoir now has the ability Insomnia
Grumpig now has the second ability Pressure
Xatu now has the second ability Battle Armor
Starmie now has the second ability Swift Swim
Milotic now has the ability Drizzle

Ninetales now has the second ability Drougt
Camerupt now has the second ability Huge Power
Rapidash now has the second ability Speed Boost
Arcanine now has the second ability Flame Body
Houndoom now has the ability Drought


~ You can download this in Beta 7.3
I think you should tone it down a bit on the ability giving. There are tons of abilities but you have to make sure they suit the pokemon themselves rather than just using it to make the pokemon cool. You're venturing in the realm of over powered and that destroys what made your hack so unique in the first place. Giving every pokemon speed boost and pure power cheapens that game. Slaking, pure power? really? No pokemon needs an attack power of over 900 not to mention it's speed is a base 100 as is. It was initially nerfed as is and it doesn't even have a dream world ability because of that. I think you should stick to dream world abilities, abilities that benifit gameplay or make sense in relation to the pokemon. You should know how a pokemon works and how/why it does what it does before assigning an ability. You should also at least stick to only giving second abilities not changing their exsisting ones.

I doubt I'll be updating to the newest beta because of this. You've kinda ruined some of my favorite pokemon.

Last edited by Zetsubou Johnny; March 4th, 2012 at 01:38 AM.
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  #492    
Old March 4th, 2012, 02:35 AM
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You should really reconsider all the pure power/huge power/speed boost changes.
Also, Wonder guard on a Dodrio is a no-go.
Gardevoir could probably use Serene Grace as it would fit.
Drizzle and Drought should be legendaries only, imo.
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  #493    
Old March 4th, 2012, 05:25 AM
Voids
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Hmmm defo going to check this out after I finish my let's Play of Light Platinum. What I would love to see in your hack is the back sprite from LP, it made battles better in my case anyway, as I could see most of my pokemon. Really made it stand out and it would help this hack out a little

I made me support thing but I can't post it until I get 15 posts :/
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  #494    
Old March 4th, 2012, 02:01 PM
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If I would make a suggestion, I would say that you up the Base Stats for Azumarill and replace Juan's Luvdisc with that. Maybe increase it to 460? It's just so weak but has a lot of potential. That being said, if you do that, maybe you should increase the level at which it evolves to maybe 25-30. That's my suggestion.
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  #495    
Old March 4th, 2012, 03:59 PM
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Suicune, are you sure 7.3 is the final beta. Because when I reached slateport Eevee was a pokeball near the exit, and I am not sure if this has changed or not but Doduo still has wonder guard.

Also the changes on the top of this page and the general pokemon changes are totally different.
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  #496    
Old March 4th, 2012, 04:20 PM
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Quote:
Originally Posted by Bibekdeep View Post
Suicune, are you sure 7.3 is the final beta. Because when I reached slateport Eevee was a pokeball near the exit, and I am not sure if this has changed or not but Doduo still has wonder guard.

Also the changes on the top of this page and the general pokemon changes are totally different.
Well the project is complete, any further releases are just minor add-ons or features. In 7.3 I added a ton of new second abilities to the Pokémon but these didn't go down so well so I'm going to re-release the previous beta which didn't have these.
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  #497    
Old March 4th, 2012, 08:11 PM
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Alright. For some reason I just read through all twenty pages of this thread...oh well xD

First of all, excellt work Suicune :3 Emerlad is my favorite of the games and I like what you've done <3 Second, I was wondering about some of the stones you get in the game. LIke, I'm trying to complete the whole Pokedex. And quite a few Pokemon evolve with the stones. And I know you can purchase the Fire, Thunder, and Waterstones somewhere. But I was wondering about the other three stones? I mean, for the Moon Stone there are six pokemon that use it to evolve, but only two in the game, I think. Except for wild Lunatone, I guess. Same with Sun Stone.

And then the Leaf Stone, lastly. I'm not sure how many Pokemon there are that use it, but is there any way to get enough of them to evolve all of them? Sorry if this is a stupid question and I'm missing something. ._. Which I probably am but oh well.

Excellent work, thank you! :D
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  #498    
Old March 4th, 2012, 08:31 PM
Bibekdeep
 
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Suicune, I did not mean to bad mouth this hack because this is one of the best and most challenging hacks I have playing so thank you for that

Edit: found Larvitar... Really rare in B1F of the Granite Cave, you just have to keep looking

Awesome hack, really challenging

Last edited by Bibekdeep; March 5th, 2012 at 01:51 PM. Reason: Mistaken about Larvitar
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  #499    
Old March 5th, 2012, 04:08 AM
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I was waiting for someone to critique on this, I'll admit I kinda went over board with these, it was merely to buff up the Pokémon that I felt would increase the stragergies etc. but you make a good point. I initiually wasn't going to edit any abilities in the game, maybe a couple butI can easily revert back to the previous beta before I changed the abilities and just tae suggestions that are suppoorted by other members.


- This message will not concern you if you DIDN'T download Beta 7.3 -

Right, so unfortunately an problem has occured (on my behalf) after editing many abilities that were kind of unecessary it made the game unbalanced, the intention wasto do the opposite of this but basically I've re-released an earlier patch (7.23) with no ability changes aside some earlier ones and in order for the abilitys to revert back to normal on your game, you will have to use a new emerald ROM which will result in a new game but that is only if you wish to play the game without the changed abilities, if this doesn't bother you then play on as normal. You could try deleting your current rom but keeping the SAV file but I'm unsure if that works, again my apologies for this inconvenience.


Quote:
Originally Posted by King! View Post
Alright. For some reason I just read through all twenty pages of this thread...oh well xD

First of all, excellt work Suicune :3 Emerlad is my favorite of the games and I like what you've done <3 Second, I was wondering about some of the stones you get in the game. LIke, I'm trying to complete the whole Pokedex. And quite a few Pokemon evolve with the stones. And I know you can purchase the Fire, Thunder, and Waterstones somewhere. But I was wondering about the other three stones? I mean, for the Moon Stone there are six pokemon that use it to evolve, but only two in the game, I think. Except for wild Lunatone, I guess. Same with Sun Stone.

And then the Leaf Stone, lastly. I'm not sure how many Pokemon there are that use it, but is there any way to get enough of them to evolve all of them? Sorry if this is a stupid question and I'm missing something. ._. Which I probably am but oh well.

Excellent work, thank you! :D
Thank you very much ^^

Well, you can purchase the three elemental stones (Fire, Leaf & Water) at Fortree City Mart and then you can obtain both Sun & Moon stone at Route 112, there are screenshots in the Media section so their specific location is hard to miss really :3
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Last edited by Azure; March 5th, 2012 at 04:10 AM. Reason: Your double post has been automatically merged.
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  #500    
Old March 5th, 2012, 06:46 AM
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Quote:
Originally Posted by Suicune™ View Post
I was waiting for someone to critique on this, I'll admit I kinda went over board with these, it was merely to buff up the Pokémon that I felt would increase the stragergies etc. but you make a good point. I initiually wasn't going to edit any abilities in the game, maybe a couple butI can easily revert back to the previous beta before I changed the abilities and just tae suggestions that are suppoorted by other members.


- This message will not concern you if you DIDN'T download Beta 7.3 -

Right, so unfortunately an problem has occured (on my behalf) after editing many abilities that were kind of unecessary it made the game unbalanced, the intention wasto do the opposite of this but basically I've re-released an earlier patch (7.23) with no ability changes aside some earlier ones and in order for the abilitys to revert back to normal on your game, you will have to use a new emerald ROM which will result in a new game but that is only if you wish to play the game without the changed abilities, if this doesn't bother you then play on as normal. You could try deleting your current rom but keeping the SAV file but I'm unsure if that works, again my apologies for this inconvenience.




Thank you very much

Well, you can purchase the three elemental stones (Fire, Leaf & Water) at Fortree City Mart and then you can obtain both Sun & Moon stone at Route 112, there are screenshots in the Media section so their specific location is hard to miss really :3
Thank goodness i stood with 7.27, otherwise i would be pulling my hair off. Anyways thanks for everything you've done in this rom to make it allot more better and balance aside from a small mistake that has been fixed now. Keep up the cool work.
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