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Old October 14th, 2011, 02:16 PM
Game Over1375's Avatar
Game Over1375
Hito-Shura is awesome
 
Join Date: Jul 2008
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Age: 23
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Final Fantasy Tactics A3:
The World of Chaos

The Story

Spoiler:
Twenty years have passed since Luso Clemens and Clan Gully prevented the great monster Neukhia from destroying Ivalice. Luso returned to his strange home in another world, and Clan Gully went on with its leader: Cid the Rev to become the most famous clan in Jylland. Famed, glorified and enriched, all of its members soon fell victim to retirement. But its name was forever to be etched into the history books.

Khamja, however, had been reduced to mere thieves and assasins after what Clan Gully did, and so have been trying to reach the status they once held... Until they became a part of something much bigger than they would ever know...

Jylland, Ivalice is now experiencing strange and horrible things. Natural disasters are being reported from all sorts of places. Floods are reported in small places such as Wood Village, and earthquakes of up to 7.0 have been reported in places like Goug and Fluorgis. More murders have been recorded, believed to have been sacrifices done by a cult. Cases of genocide have also taken place in some towns, making people scared to go out of their houses... All except those brave enough to become a part of a clan.

New clans are being formed more than ever, to try to profit from all the bills at the pub. The bartender has so many bills that he's had to throw out a few. Jylland is in chaos, and some distant travellers from other places in Ivalice report the same thing. All of Ivalice is undergoing these strange shifts in nature. It is as close to turmoil as the land has ever gotten.

Clan Gully has reacted to this danger, and has risen from the ashes. They now go under a new leader, and has been completely re-structured. The land of Jylland, and even beyond, expect the historical clan to make another great achievement in solving the mystery, and uncovering the truth behind these strange happenings.

Meanwhile, Khamja, now known as Nex Malum, have a new goal, along with new leaders. They are once again becoming feared, since many believe that it is they who are committing the murders and the cases of genocide. What many of the people don't realize is that even the former members of Khamja do not know what they are doing these things for. They don't even know what their goal is. All they know is that they must find something known as the "Chaos Staff," and they are going to do whatever it takes to find it.


You

Spoiler:
You can be a part of two factions. Clan Gully, the good guys, or Nex Malum, the bad guys. Clan Gully will not know that Khamja even exists still, now as Nex Malum, while Nex Malum won't know of Clan Gully's existance. Clan Gully's goal is to investigate the occurrences, while Nex Malum's purpose is to locate the Chaos Staff while doing what their Elders tell them to do. At the point in the RP when both sides find out about each other, the goal will become simple: Find the Chaos Staff before the other. However, keep in mind that the Elders of Nex Malum won't be telling why or what the Chaos Staff is needed for until much, much later into the story.

Job System

In this RP, there are seven playable species: Humes, Moogle, Viera, Bangaa, Nu Mou, Gria and Seeq. Each species comes with their own unique job system, that meaning you can select a profession for your character. For example, if you want to be a human, you can select out of any of the jobs available for that species, like Soldier, Fighter or Paladin.

There is something that should be noted, however. As you may or may not find, certain jobs are now able to use weapons that they weren't able to use in the games. An example of this would be the Hume Fighter job. In the games, the Fighter job can only use Blades. In this RP, however, a Fighter can still use Blades, but now they can also use Axes AND Lances. Also, I have added another kind of weapon to this RP, and that would be the Whip. Please click on the link I provided if you want more information on them. Now, whips are comparable to lances. While they are not long-ranged weapons, they have more range than your standard sword.

And yes, the special jobs will be available. If you want your character to have a special job, you better have a decent SU. Oh, and there is a limit. Only one person can have that special job.

The Hume:
Spoiler:

Hume


The most populous race in Ivalice, there are a few places where humes have made their mark. A well-rounded race, humes are equally suited to swordplay and magery. The Jobs available for them are:

------------------------------------

Soldier


Soldiers employ the arts of war to slow and weaken the opponents.

Weapons: Swords/ Broadswords

-------------------------------------------

White Mage


The Hume's most basic magick job. White mages use healing magick to heal their allies' wounds and restore them to health. This job is also available to the Viera and Nu Mou.

Weapon: Staves

---------------------------------------------

Thief


Dexterous and nimble, thieves excel at stealing from unwary and evading blows. Also available to the Moogle.

Weapons: Knives

---------------------------------------------

Black Mage


Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes. This job is also available to the Moogle and the Nu Mou

Weapons: Rods

-----------------------------------------------------------

Archer


Archers stand out of harm's way, raining arrows upon their foes from afar. This job is also available to the Viera.

Weapons: Bows

---------------------------------------------------------

Paladin


Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies.

Weapons: Knightswords/ Greatswords

-------------------------------------------------------

Fighter


Fighters are masters of the sword who put offense over defense.

Weapons: Blades/ Axes/ Lances

--------------------------------------------------

Hunter


Hunters are at their finest when fighting monsters and other beasts of the wild. This job is also available to the Gria.

Weapons: Bows/ Greatbows/ Knives

-------------------------------------------------------

Parivir


The parivir are swift and skillful combatants who finish their foes with flair.

Weapons: Katanas

-----------------------------------------------------

Blue Mage


These peculiar mages can learn the abilities of beasts and monsters, making them their own.

Weapons: Sabers/ Cards

------------------------------------------------------------

Illusionist


Mages who weave illusion to overcome their foes. This job is also available to the Nu Mou

Weapons: Rods

-------------------------------------------------------

Seer


With skills to restore magick power, this is among the most potent job to which a hume can aspire.

Weapons: Rods /Staves/ Tomes (Magickal Books)

------------------------------------------------------------

Ninja


Powerful swordsmen who can wield two weapons at once and use secret skills to evoke the power of wood and earth.

Weapons: Katanas/ Whips


The Moogle:
Spoiler:

Moogle


A fluffy pom-pom and bat-like wings set this race apart. Their small stature lends itself to leaping out and surprising people, in which they take great delight. With tiny and nimble hands, moogles excel at a number of unusual Jobs. The Jobs available for them are:

--------------------------------------------------

Animist


Animists have learned the secret language of the animals, tapping their primal powers in battle. The Nu Mou Beastmaster Job is very similar to this one.

Weapons: Instruments/ Whips

--------------------------------------------------

Thief


Dexterous and nimble, thieves excel at stealing from unwary and evading blows. This job is also available to the Hume.

Weapons: Knives

--------------------------------------------------------

Black Mage




Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes. This job is also available to the Nu Mou and the Hume.

Weapons: Rods

-------------------------------------------------------

Moogle Knight


The moogle knight stands equal to any hume or bangaa warrior in bravery, if not in height.

Weapons: Blades/ Axes

-----------------------------------------------------

Fusilier


Moogle machinists crafted the first guns, so it is no surprise that moogle fusiliers fire them with the greatest skill.

Weapons: Guns

-------------------------------------------------------

Juggler


Mayhem-making moogles in motley who juggle a variety of implements to dazzle and destroy.

Weapons: Knives/ Cards

-------------------------------------------------------

Tinker


One of the many brands of the machinist, the tinker wages battle with his clockwork creations.

Weapons: Knuckles

----------------------------------------------------------

Time Mage


These accomplished mages can alter space and time. This job is also available to the Nu Mou.

Weapons: Rods

---------------------------------------------------------

Chocobo Knight


Chocobo Knights harness the innate abilities of their feathered mounts.

Weapons: Any close-range weapon. (No guns, bows etc.)

---------------------------------------------------------

Flintlock


The flintlock supports his allies with magickally charged cannon attacks.

Weapons: Hand-cannons

(Note that Moogles say "kupo" at the end of each sentence, so if you're narrating in First Person you should say "kupo" at the end of each sentence even when a Moogle isn't talking. If it is third person, you are not required to say "kupo" at the end of each sentence, however when your character talks, it is traditional for them to say kupo at some point in the sentence. This is not a rule, however, so don't worry.)


The Viera:
Spoiler:

Viera


Members of this female-only race with hair of spun silver are often called People of the Wood or Wood People. Viera are lithe of limb and tremendously quick. Their slender bodies belie superior strength and masterful combat skill. Viera Jobs are:

------------------------------------------------

Fencer


Wielding a deadly rapier, the light-footed fencer strikes swift and sure.

Weapons: Rapiers

-----------------------------------------------------

White Mage


White mages use curing magicks to mend allies' wounds and restore them to health. This job is also available to the Hume and the Nu Mou

Weapons: Staves

------------------------------------------------------

Archer


Archers stand out of harm's way, raining arrows upon their foes from afar. This job is also available to the Hume.

Weapons: Bows

----------------------------------------------------------

Assassin


The finely honed skills of the assassin enable her to strike with deadly force.

Weapons: Katanas/ Greatbows

-------------------------------------------------------

Summoner


Summoners call powerful Espers from the world of illusion to fight at their side.

Weapons: Staves/ Whips

-------------------------------------------------------

Sniper


These elite hunters stalk their prey with immense greatbows.

Weapons: Bows/ Greatbows

-------------------------------------------------------

Elementalist


The elementalist calls on spirits of nature to lend her strength.

Weapons: Rapiers/ Staves

----------------------------------------------------------

Red Mage


The Red Mage commands not only white and black magicks, but also those uniquely her own.

Weapons: Rapiers/ Rods

-----------------------------------------------------------

Green Mage


The green mage lends support on the battlefield, shielding allies and crippling foes.

Weapons: Hammers/ Maces/ Axes

----------------------------------------------

Spellblade


Spellblades use their blade arts to damage and afflict foes with assorted maladies.

Weapons: Swords/ Knightswords


The Bangaa:
Spoiler:

Bangaa


Scales over the bodies of this reptilian race. Muscled and powerful, bangaa are physically imposing. Their rough, bellicose temparament leads them to pursue warrior-like Jobs. Their Jobs are mostly physical:

------------------------------------------------------------

Warrior


The Warrior is a master of melee combat, wielding one and two-handed swords with ease.

Weapons: Swords/ Broadswords

----------------------------------------------------------

White Monk


White monks eschew the steel of swords, tempering instead their fists and bodies.

Weapons: Knuckles

-------------------------------------------------------------

Dragoon


Masters of the spear. Dragoons leap high into the air, striking foes with deadly force.

Weapons: Lances/ Swords

------------------------------------------------------

Defenders



Well protected defenders stride the battlefield with little fear. They can even nullify certain attacks entirely.

Weapons: Knightswords/ Broadswords/ Greatswords

--------------------------------------------------------

Bishop


The bishop is a powerful mage equally skilled in offense, restorative, and supportive magicks.

Weapons: Staves

-------------------------------------------------------

Gladiator


Gladiators wake the magick that sleeps within the quiet steel of the blade with their sparring techniques.

Weapons: Blades/ Axes

-----------------------------------------------------------

Templar


Templar knights wield powerful weapons and have a repertoire of potent support magicks.

Weapons: Knightswords/ Lances

------------------------------------------------------

Cannoneer


Cannoneers support the front line with fire from their hand-cannons. This job is almost identical to the Moogle's flintlock job.

Weapons: Hand-cannons

----------------------------------------------------------

Master Monk


The martial arts of the master monk are without equal.

Weapons: Knuckles/ Poles/ Bare-Hand

------------------------------------------------------------

Trickster


Tricksters spin a web of deception, twisting the flow of battle to their advantage.

Weapons: Cards/ Knives


The Nu Mou:
Spoiler:

Nu Mou


With a dog-like face and ears that drag along the ground, there is no mistaking a Nu Mou. Extremely intelligent, they make for powerful mages, but their frail bodies are ill suited for physical combat. Because of their high intelligence, they are suited to magic-related Jobs:

-----------------------------------------------------------

White Mage


White mages use curing magicks to mend allies' wounds and restore them to health. This job is also available to the Viera and the Hume.

Weapons: Staves

---------------------------------------------------

Black Mage


Black Mages wield the elemental powers of fire, ice, and lightning to decimate foes.

Weapons: Rods

----------------------------------------------------

Beastmaster


Beastmasters use the innate gifts of the nu mou to command beasts to do their bidding. This job is almost identical to the Moogle's Animist job.

Weapon: Instruments/ Whips

--------------------------------------------------------------

Time Mage


These accomplished mages can alter space and time. This job is also available to the Moogle.

Weapon: Rods

--------------------------------------------------------

Illusionist


Mages who weave illusion to overcome their foes. This job is also available to the Hume.

Weapons: Rods

-----------------------------------------------------------------

Sage


The arts of the sage are rooted in long years of study.

Weapons: Maces/ Hammers

-----------------------------------------------------------

Alchemist


A master of transmutation, the alchemist can alter nature at a whim.

Weapons: Maces/ Staves

------------------------------------------------------

Arcanist


These archmages practice the forbidden arcane arts.

Weapons: Rods/ Axes

-------------------------------------------------------

Scholar


Scholars pore over the yellowed pages of ancient tomes in search of the lore that is their power. Whole armies have fallen before their might.

Weapons: Tomes (Magickal Books)/ Cards


The Seeq:
Spoiler:

Seeq


A portly, porcine race with stubby legs, one would not expect a Seeq to be quick, yet few can match their speed. Though dim-witted and unscrupulous, their knowledge of battle is formidable. Their Jobs are:

-------------------------------------------------------

Ranger


Rangers favor battle in the wild, setting traps to harry the enemy.

Weapons: Bows/ Knives

----------------------------------------------------------

Berserker


These Seeq warriors rely on their instincts, attacking with savage blows.

Weapons: Knuckles

------------------------------------------

Lanista


Long years of fighting in the arena have honed the skills of these swordsmen to perfection.

Weapons: Greatswords/ Knightswords/ Broadswords

------------------------------------------------

Viking


These vicious seeq charge into battle brandishing axes and sending lightning roaring through the enemy ranks. Vikings can also steal from their foes.

Weapons: Axes/ Hammers/ Sabers


The Gria:
Spoiler:

Gria


Wings of a dragon and powerful tail distinguish this unique race. Although weak-looking, some may even say cute, this female-exclusive race make fearsome opponents. They have a fierce and competitive spirit. Thier Jobs are:

----------------------------------------------------

Raptor


Mighty warriors whose skills of devastation wear away their enemies' defenses.

Weapons: Swords/ Broadswords

----------------------------------------------------

Hunter


Hunters are at their finest when fighting monsters and other beasts of the wild. This job is also available to the Hume.

Weapons: Bows/ Greatbows/ Knives

----------------------------------------------------

Ravager


Ravagers use brute strength to crush their foes.

Weapons: Knightswords/ Greatswords/ Axes/ Lances

---------------------------------------------------------

Geomancer


Geomancers utilize the power of the terrain and the weather to devastating effect.

Weapons: Poles/ Hammers


Special Jobs:
Spoiler:

Remember, only one character to each special job.
(Example: If someone already has a character with the Dancer job, then too bad. You can't get it. The only exception to this is the Bard job. Since Xilfer123's character has the Bard job, one other person can have it for their character.)

The pictures supplied here are only examples. Their uniform can be anything you want, except birthday suit. No one wants nude characters running around, especially Seeq... BLECK!

-----------------------------------------------------------

Bard


Bards wander the land with instrument in hand and song in tongue. Their magickal tunes are a source of delight and wonder

Only available to: Moogles, Nu Mou, and male Humes

Weapons: Instruments

-----------------------------------------------

Sky Pirate


Swift and dexterous, sky pirates sail the skies in search of treasure and adventure.

Only Available to: Humes, Seeq, and Bangaa

Weapons: Swords/ Sabers/ Blades

---------------------------------------------------

Dancer


An enchanting master of the dance who gyres and gyrates to evoke an array of magickal effects.

Only Available to: Female Humes, Gria, and Viera

Weapons: Poles/ Whips

--------------------------------------------------

Agent


Masters of espionage who travel the world in search of information. They are well known for keeping a woman–or several–in every port.

Only Available to: Humes, Moogles, and Viera

Weapons: Guns/ Knives


Rules

1) This RP is run by me, Game Over1375. What I say goes in this RP. If you have a problem with anything, please talk to me. I will try to be fair to not only you, but everyone as a whole.

2) No godmodding!!! This is your first warning already. You will receive only one more warning if we see any case of it. Bunnying, however, is different. If you bunny someone else's character with that person's permission, it's all good. If you bunny them WITHOUT that person's permission, then Xilfer123 and I will see it as godmodding.

3) No Mary Sues, Gary Stus, etc.

4) DO NOT ASK ME IF YOU CAN HAVE A SPECIAL JOB ALREADY TAKEN! PLEASE, I BEG OF YOU, DON'T DO IT!

5) This RP is rated T for Teen. It may involve romance, violence, and bad language. However, we do not want graphical romance (meaning keep it to kissing), gore, and/or continuous bad language.

6) One-liners are NOT welcome here! When we say we want to keep this alive, we don't mean by constant mini-posts.

7) No back-and-forths (as I call it). That means I don't want two or three people constantly posting toward each other, causing the next person to have to read it all. Forget not that we are all in different time zones here, and some of us don't have all day on PC either.

8) Please post any and all SUs here and not in the RP thread.

9) Stay active, please. Anybody who's not posted for two weeks will receive a warning, and if they have not posted two weeks more, they will be booted out and the spot given to someone else.

10) All Pokecommunity RPing rules apply.

11) Only one character is allowed in this RP, unless special permission is given by me, the GM.

12) When designing the appearance of your character, please stick to the uniform of your character's job. The only difference you may make is certain modifications to the uniform, like the color of the uniform. However, do not take these changes too far. This is different for those with special jobs. You may make whatever you want your uniform to be. Just nothing provacative, okay?

13) To verify you've read the rules, you must say this at the beginning of your post: "THIS IS KUPO AWESOME!!!!" And yes, it has to be EXACTLY like that.

14) Don't ask for a job that is not available to the species you pick. (Example: An Assassin Hume)

15) In regards to having a character with more than one job, yes, that is possible in this RP. The only thing I ask is that you keep to keep it at three jobs max throughout the RP.

16) No Ultima abilities or Scions until I give the okay.

17) HAVE FUN!

Jylland

The land this RP takes place in is named Jylland. Jylland is a region in Ivalice made up of two peninsulas and several islands, and is divided into five territories that span two continents, the Loar Continent to the west and the western half of the Ordalia Continent to the east. Within these territories are several locations such as battlefields and towns. The River Silennia flows east through Loar.

The Loar continent:

Targ Wood - Birdsong fills this peaceful forest. A small village stands among the watchful trees.

Camoa - Camoa is a famed gathering spot for adventurers. The countryside surrounding the city is a verdant patchwork of crops and pastureland.

Baptiste Hill - Green grasses cover the gently sloping hillside. A refreshing wind eases the burdens of passing travelers.

Graszton - This narrow stretch of land overlooks the sea of Ewohl and goods stream the busy port city of Graszton.

Bisga Greenlands - Thick vegetation grows across this broad plain. Many travelers pass along its extensive network of roads.

Aldanna Range - Rugged highland with row upon row of soaring peaks. Hardy mountain shrubs grow among its crags and cliffs.

Zedlei Forest - Warm light plays through the canopy of this beautiful forest. The Silennia river runs through the heart of the wood on its eastward journey to the sea.

Moorabella - The magick city of Moorabella and its aerodrome sit atop this high, forest-covered plateau.

Galerria Deep - Countless tunnels make up this vast underground cavern. It's known in some circles as the Pit of the Larva.

Rupie Mountains - Said to be raised in the age of myth, these mountains have a stark, captivating beauty.

Ruins of Delgantua - This sprawling ruin is thought to date back to the Galtean era. The lost arts of the time are evident throughout.

The Ordalia Continent:

Fluorgis - Quaint shops and age-old houses line the streets of Fluorgis. Beyond the city, ruins of once mighty fortresses stand watch over the wilderness.

Tramdine Fens - The sun shines wanly over this desolate swampland. A pervasive gloom falls on all who enter.

Sant D'alsa Bluff - This high bluff looks down on the sea crashing against the rocks far below. The region is geologically active and warm the year round.

Nazan Mines - This magicite mine has lain dormant for long years. Only creatures of the dark now crawl its passages.

Goug - This island rising from the Mirhelian Sea is home to the moogle city of Goug.

Neslowe Passage - A cave passing beneath the narrow sea once connected this volcanic island with the mainland.

Aisenfield - The legend of the Thirteen was born long ago on this sweeping plain that time forgot.

Kthili Sands - Waves of sand rise and fall in this barren waste. The scorching sun burns bright in the sky.

Sigh-Ups

Name: (Your first and last names go here. Middle is optional.)

Age: (Your age. Right here. Keep it between fifteen and forty please.)

Gender: (Boy or girl? Leave this blank if your race is either Viera or Gria.)

Race: (Your Race/ Species. You can choose from Hume, Moogle, Viera, Bangaa, Nu Mou, Seeq, or Gria. No mixed races.)

Job: (What is your job? Can only be a job designated by selected species)

Side: (Gully or Nex Malum?)

Appearance: (Your appearance. The character itself is totally yours to make, but please stick to the uniform given to you by your job. You may only make a few modifications to the uniform, like colour, rips, etc, unless you have a special job. If that's the case, go nuts.)

History: (What did you do before you joined Clan Gully or Nex Malum/ Khamja? What have you experienced during your time in Gully or Nex Malum/ Khamja? Anything that makes you who you are today?)

Personality: (What is your character like? How do they act?)

Password: (Did you read the rules?)

Other: (Anything else.)

Here are my SUs:

Zellum Lacerti:
Spoiler:
Name: Zellum Lacerti

Age: 40

Gender: Male

Race: Bangaa

Job: Master Monk (Former White Monk)

Side: Gully

Appearance: A red Bangaa that is six and a half feet tall is a rather intimidating sight, and guess what? That's what Zellum is, a red Bangaa that is six and a half feet tall with a lean body, the result from years upon years of training as a White Monk. Unlike the usual Bangaa however, which has green eyes full of fierceness and intensity, Zellum has blue eyes that appear soft and gentle. His ears are just a little shorter than the average Bangaa as well.

His uniform looks just like the usual Warrior Monk uniform, except that where the usual uniform is red, his is black, and where the usual uniform is green, his is white. The reason for this is because his old uniform was worn out from years of training, so he got a new one that reflects his belief in yin and yang. On his left hip is a ceramic jug full of sake that he has personally made himself. A small silver rope is looped around the neck of the jug and tied around his waist. When in battle, Zellum has a Templar Shield on both of his arms, due to him fighting with just his fists. The reason as to why he can weild shields is thanks to his brief training as a Warrior, which was required for him to become a Master Monk.

History: The life of a Bangaa isn't easy. Usually, a Bangaa is taught to fight to survive, to kill in order to live. This might seem barbaric, but that's the way life works for a Bangaa. When he was born until he was twelve, Zellum was taught the same thing, and he was proving to be a great warrior. However, he would always think he was for some higher calling, to protect more than to kill. So, when a traveling clan of monks passed through the town he resided in, he went with them, leaving every possesion of his and his family behind. At first, the monks didn't pay attention to him, believing him to be too thirsty for battle, and they were right. Zellum, wanting to become one of them, simply kept on traveling with them, learning what he could. Luckily for him, the monks would share their food and tents with him while he learned.

Three years... It took Zellum three years before the monks finally accepted him as one of their own. When he was accepted, he was placed under a fierce master and trained under him, learning what it really meant to be a monk. To serve the gods, to keep one calm, to keep oneself balanced... Yes, these were the ways, and Zellum learned them. When five more years passed, Zellum proved himself as a White Monk and was sent away from the group, having learned all that they could teach him. Thanking the monks, Zellum went on a journey for self-improvement, becoming stronger and smarter as he did. Things stayed this way for three more years, until Zellum crossed paths with the leader of Clan Gully, Cid.

Zellum remembers that day well... He was in Zedlei Forest, just passing through when he was suddenly ambushed by multiple Marlboro. He was able to fight many of them off, but they eventually overpowered him with their numbers. Having not lost hope, he still fought, until a clan began helping him, slaying the Marlboros one by one. Cid, being the fearsome warrior he is, had slain the majority of them. Upon seeing the heavily injured Zellum, Cid took the White Monk into his clan, where Zellum was soon healed back to full-strength. Believing himself to be in debt after such a good deed, Zellum asked to join the group, to which Cid agreed. So, Zellum became a member of Clan Gully, where he continued to learn and become stronger, having stayed devout to the ways of the monk... Except for the usual sip of sake.

That was seventeen years ago. Cid and several other members of the original clan have retired since then. Zellum, now a Master Monk, has thought about retiring, but has decided to stay in the game, since Clan Gully is starting to rise up again. He is also still on his journey of self-improvement too, hoping that he may find Enlightenment.

Personality: When thinking of the Bangaa, one usually thinks of brash, crude, and loud lizard people. That couldn't be farther from the truth for Zellum. He is kind, gentle, and usually quiet and is always ready to lend some advice, be it for battle or life. He is also extremely patient. When he is drunk, which doesn't happen often, he will become a little loud, but it is with pure joy, as evident when one hears him sing a song, despite however bad it sounds.

Zellum keeps that part of his personality in battle as well. While he doesn't wish harm upon his enemies, he will do what it takes to make sure his allies survive any battle. Gods help you if you heavily damage one of his comrades though. If that happens, expect no mercy. Now, if Zellum ever fights while drunk, be ready to have the most intense battle of your life, as he fights with a speed almost unrivaled when like this.

Password: This RP is half-mine. Why do I need a password?

Other: Sake is Zellum's weakness. He absolutely loves the stuff. Just don't try to steal it. You might wind up with a bruised hand.

Gaol Coppersun:
Spoiler:
Name: Gaol Coppersun

Age: 21

Gender: Male

Race: Moogle

Job: Moogle Knight / Bard

Side: Gully

Appearance: In terms of appearance, Gaol isn't such a regular moogle. He's Albino, albino being completely white. Almost any living thing apart from plantlife can be albino. He was born with a white pom-pom, white wings and slightly paler skin than other Moogles. Despite all this, he is tall above average for a Moogle. He has a slight tuft of snow-white hair upon his head, which matches perfectly with his pale skin and the same-coloured pompom growing from it. His eyes, as with most albino, are red. Bright red, just dark enough so nobody will think they're pink. His ears are rather short, being only three forths their normal height. However, somehow this gives Gaol excelerated hearing. Gaol likes to keep his fur tidy, and so brushes it every now and then. The only place he cannot reach is the tip of his ears, so they remain as scruffy as ever. The rest of him would appear to be groomed every day.

Gaol wears the normal getup for a Bard. The wooden-like boots and the short, moogle-sized, brown baggypants, along with the light blue Bard shirt, however it has green buttons, pockets and lining, as opposed to the usual yellow. Over this he wears the short, formal vest that every Bard should have, with a blue bow tie under an absurdly large ruff. His arms are covered with long dark blue sleeves extenduing from the vest, all the way down to the wrist where they are folded to reveal the white underneath.

Unknown to the naked eye, however, under all this is concealed chain-mail, silver, glistening chan-mail. Under his light blue shirt, Gaol has a belt, with his Adamant Blade strapped to it. Over his right shoulder he has another strap, clearly holding his Shining Lute across his back.

History: Gaol was named after the hero Gaol from the book. He was born into a rich family, with a duke and duchess for parents. He was raised to be a Moogle Knight, like his father, and his father before him, and the whole lineage of Coppersun. However, the poor boy Gaol always wanted to be a Bard. He loved, enjoyed, and hade a passion for nothing but music, and wanted to be able to create some of his own brilliant tunes someday. His father, however, home-schooled him to be a Moogle Knight, he was trained in the ways of his father, but was never any good. For he lacked the enthusiasm. Instead, the training his father gave him only inspired him to develop his own style of fighting. He used absurd techniques, teaching himself to be nimble, quick but powerful. He bested his slow father many times over, and defeated the likes of Bangaa and Hume alike. Unfortunately, this was never enough for Gaol's father, and eventually he renounced him, and taught his brother, Zyle, the way of the Mog Knight.

Gaol was distraught. At the age of fourteen he'd been left to wander the streets. He'd been reduced from duke's heir to practically nobody. He had no parents, as far as anybody knew. Eventually he was taken in by a bunch of street rabble. kids of all sorts of ages and species. A group dedicated to surviving. Over the next five years, they got to know Gaol, and he taught them everything he knew of how to fight. Eventually they grew from a small rabble, to a band of thieves, to a gang in their small town. Their leader, of course, was Gaol.

By the time he'd become nineteen years old, Gaol had had enough of stealing and ravaging, he figured he'd made enough money to start a life. He bid adios to his rabble of thieves, bought his own home, and made a comfortable living. After a year, he grew bored and decided it was time to do what he'd always dreamed of: Make music.

The Moogle Knight got a job as a Bard in less than a year, everyone saw him as a prodigy. However, during the course of that year, Gaol had already decided that he wanted to use his newfound skills in a clan. He found Clan Gully, the famous clan which he had heard so much about, had started to investigate the recent shift in nature under a new leader. Gaol became obsessed with joining them. After countless asking and asking and asking, he finally caught up to them, and proved his worth to them.

He is a great warrior and an asset to the clan, able to aid his allies while flawlessely striking down his foes. And evades blows easily due to his small stature. He wields an Adamant Blade that he had stolen from a distant traveller-blacksmith who came into town. Along with that, he wields the beautiful Shining Lute he recieved as a gift from the guild of the Bard.

Personality: Gaol is a very social, interactive person. He has no problem making new friends, getting along with just about anyone easily. This leads to not having many enemies. He is also very graceful and peaceful. He always tries to stay optimistic, and is very nice to be around. His witty remarks will get him out of anything, and he is quite trained in verbal combat as well as physical. He can make just about anyone laugh, but he won't even try if he knows they don't have a sense of humor, as he hates getting embarrassed.

Gaol is competitive, very competitive, and always loves a challenge. He is confident and is always sure he can win, but he's not vain. He has a great sense of humor and doesn't get angry easily or often. Despite all this, when he does get angry, he gets very angry, and almost always attacks physically, unless he doesn't want to hurt that person.

Gaol isn't very sensitive, and isn't very sympathetic either, but he is compassionate. He will aid his allies in battle and outside of battle whenever he can, in fact, he takes pleasure in it.

Gaol is a Moogle and he is proud, he does not get angry often, and he is not sensititve, but if someone spits on the name of Moogle, that's when they light the fuse. He has no pride in his heritage, name or even his fighting capability, but he has pride in his status as a Moogle.

Password: This RP is half-mine. Why do I need a password?

Other: Nope.


Spots

Clan Gully:

Leader: Skymin as Florence Rennadam (Gria, Raptor/ Geomancer)
Member: Nideous as Kupeeri (Moogle, Black Mage/ Time Mage)
Member: Fearless Love as ... RESERVED
Member: Garet as Torgaz Zheitk (Hume, Parivir/ Thief)
Member: DarkAngel91 as Shadow Star Lightwood (Gria, Ravager)
Member: TiTaN.JuStIn as George McCollum (Hume, Paladin/ White Mage)
Member: Game Over1375 as Gaol Coppersun (Moogle, Bard/ Moogle Knight)
Member: Game Over1375 as Zellum Lacerti (Bangaa, Master Monk/ White Monk)

Nex Malum:

Squad Leader: Discordant Harmony as Gregory Barrowfoot (Hume, Soldier/ Blue Mage)
Member: Greiger as Corth Joleum (Bangaa, Gladiator/ Warrior)
Member: Spellsun as Luther Luna (Bangaa, Trickster/ Templar)
Member: Open
Member: Open
Member: Open

As you may notice, Nex Malum doesn't have a leader. The Squad Leader will report to the five Elders, who will give the Squad Leader missions and whatnot. In return, the Squad Leader reports to the Elders how the mission went and what happened. I will place brief bios of the Elders here later in the RP.

If you have any questions about this RP, please ask either me. However, if you have any questions about the Final Fantasy Tactics series (especially Advance and A2), or the Final Fantasy series in general, please click here, here, here, and here. I encourage research to be done before you join, as the series is rather complicated sometimes. However, if you would like to learn as you go, feel free. This RP is open to everyone.
__________________
Pokecommunity Family:
Nideous (Spamming Bro)
aspie3000 (Brother)
ShinyDiamond (Karate Bro)
PkMnTrainerYellow (Improbable Daughter)
Mr. Mammoth (Mammoth Gentleman Son)

Hey everybody! Once a week, I will change my avatar to a video game character(s). If you have any suggestions, PM me. My current avi is of Hito-Shura from Shin Megami Tensei III: Nocturne! It was suggested by TornZero. Someone better suggest the Space Core from Portal 2.

Last edited by Game Over1375; October 29th, 2011 at 07:41 PM.
  #2    
Old October 15th, 2011, 06:03 AM
Skymin's Avatar
Skymin
the gratitude pokémon
 
Join Date: Sep 2006
Location: australia
Age: 21
Nature: Quirky
Okay, gonna use my character from the last one! I hope this one will be more of a success! I'm pretty sure I don't have to add anything in due to the difference storyline, right?

uh... well, i don't really like the unsubtly of these weird passwords but... THIS IS KUPO AWESOME!!!!
Quote:
Name: Florence Rennadam
Age: 28
Gender: Female
Race: Gria
Job: Raptor (with practices in Geomancy)
Side: Gully

Appearance:
Florence looks like most Grias, as she adorns the signature pointed ears, wings, tail and horns that most Gria wear proudly. She's not exceptionally tall, probably a little shorter than the average hume and keeps her body well in shape, fit for any battle. Her eyes are a dark brown and her fiery red hair is parted to the right and long at the back, tied off usually in a ponytail (though this sometimes varies). To any hume, she probably looks quite cute but her temper has been known to get the best of her at times.

She's usually armed with the high class sword, Estrella, and a Reverie Shield, which she spent years gathering the items needed and saving up the Gil for it. Her clothes are usually suited for a Raptor class, which means she's not wearing a whole lot of heavy clothes (or much clothes at all). They include a bikini and tight fitting undershirt, which is a dark grey in colour, a protective red and blue vest and a pair of brown gloves. Below her torso are traditional Gria pants, which are belted, dark blue in colour and cut off just below her knees. Her shoes are a protective pair of boots, brown in colour, fit with socks underneath. She also wears accessories to keep herself safe from magic and attacks, including a ring on her bicep, a pair of silver charmed sleeper earings and studs and a ring on her leg.
History:
Florence was born in Fluorgis to a loving Gria mother with two, younger twin hume half-brothers. She knew naught much of her father, only that he was a hume and was some kind of leader of a famous Guild, or so her mother told her. She spent a great deal of her childhood helping her mother take care of her brothers as financially, they weren't doing so well. Florence's mother worked in a tavern then finally joined a clan, often being away for months at a time. So, it was up to the young Florence to take care of Edward and Andrew. At first, she had no idea what she was doing and how she would get food. At once point, infact, a group of bandits passed through the town. Being only 10 years old and trying to protect her 7 year old siblings, she could do nothing when the bandits turned to them for Gil and jewels. She was saved in the nick of time though, by a few members from a clan passing by. They took them to their guild safehouse and took care of them until Florence's mother returned. From then on, these clan members inspired Florence to toughen up, join a clan and protect the innocent, just like those members had done for her.

She had her mother train her whenever she could, so that she could defend herself if the problem was to arise again. She was quite determined to become a respectable fighter, training by herself when her mother was away on quests. Indeed, when she turned 15, she was able to fend off a pair of hellhounds with ease. At this point, her mother had retired from her clan and returned to work at the tavern, now having time to look after Edward and Andrew (though, they were old enough now to look after themselves). Florence took this time to move on. She wanted to pursue her dream in becoming part of a clan. That didn't take long at all, as a small guild called Clan Don accepted her and took her on several missions. Though not all were successful, Florence always did the best she possibly could and made sure there were never any casualties. Though, with each passing quest, her rate of failure became smaller and smaller.

After five years with Clan Don, she decided she needed to move onto bigger things. That's when she found Clan Gully, a clan she had heard much about. Their name was known far and wide about their defeat of the evil Khamja and Neukhia about a decade ago. At that time, Cid was still Leader and the team was known to take on a variety of missions, several units out at once helping all kinds of people. When Florence initially approached Cid, she was declined a spot and was told come back when she had more experience. Not taking no for an answer, she challenged Cid to a fight, which he accepted with a laugh. Though she lost miserably, she kept her ground the entire time, never giving up or backing away. Cid commended her for her diligence, her persistence and her never-give-up attitude and offered Florence a place among Clan Gully, which Florence hastily accepted.

Florence has been in Clan Gully for a good eight years now, now at the top of her game and one of the best Raptors around. She's an asset to any mission always does the very best she can to complete the mission. Though she does have the odd failure now and again, she always makes sure that the targets she is defending are safe and sound and her team members are never in mortal danger. And now the leader of Clan Gully, she takes this more seriously than ever.
Personality:
Florence is a no nonsense kind of Gria. She's quite blunt and doesn't like to sugar coat the truth. She tends to get angry quite suddenly or without warning, throwing off her cute demeanour. If you're being annoying or doing something stupid, she'll make sure you know about it. If you're her subordinate, she'll demand at least some kind of respect. If you treat her like a kid or underestimate her, she'll give you a mouthing and make sure her place is known. In saying that, she knows when you've made an honest mistake and knows how to give second chances; she herself had to get one to become a part of the clan in the first place. She's quite firm, but fair.

She's a fairly bright Gria, she knows tactics and how to get around the battlefield with strategy. Though if she does go into plan with a strategy or two, she can get snappy and crack under pressure if her plan(s) don't go according to plan. She can improvise, but it can get sloppy sometimes and mainly involves her putting herself at risk. This rarely ever happens though, as her plans are usually well thought out and she goes into battle having at least two ways of attacking the enemy. She never underestimates anyone, and hopes her foes doesn't make the mistake of underestimating her; she enjoys battles that challenges her wits.
Password: I'm not sure I was subtle enough...
Other: I will ask if Florence can be the Gully Leader. Please. <:
__________________
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Last edited by Skymin; October 25th, 2011 at 02:44 AM.
  #3    
Old October 15th, 2011, 06:50 AM
Nideous's Avatar
Nideous
The world refused to change...
 
Join Date: Jun 2011
Location: Somewhere over the rainbow
Nature: Gentle
Another FFTA RP? THIS IS KUPO AWESOME!!!! Reserve me please! I'll finish my SU soon.

Name: Kupeeri

Age: 19

Gender: Boy

Race: Moogle

Job: Black Mage-Time Mage

Side: Gully

Appearance: Kupeeri is average height for a moogle. He is very skinny, and not very muscular either. His fur is a pristine white, and he keeps it very well groomed. Unlike most other moogles, his pom-pom is blue, not red, as are his wings. His ears are a tad bit longer than most moogles, and he keeps them just as well groomed as the rest of his fur, yet how he reaches all the way to the top is a mystery. His eyes are a deep blue color, with a slightly sarcastic look to them. He generally is not smiling, instead, keeping a scowl on his face.

His clothing matchs the rest of him, neat, tidy, and organized. His Black Mage robes are precisely the right size for him, neither too long, nor too short. There are no rips or tears in them. His shoes are well polished, and shine like no tomorrow. As for the hat, he refuses to wear one. He hates the way it looks on his head. He is armed with a Thor's Rod, as he is still mastering the mighty Thundaga, the last spell he can learn. His robe's are Sage's Robes, though he has mastered the arts of Geomancy. He has nothing better to wear, and he likes the way the robe fits him. On his finger is a Fortune Ring, which protects him from many status efects (If that's still what it does.). On his feet, he keeps a pair of Dash Boots, just so that he can keep up with his taller allies.

History: Kupeeri was born in Tarq Woods. He was raised by a Hume White Mage that happened to be living their as well. It was clear from the beginning that Kupeeri was skilled in magic, and the Hume knew it. He taught Kupeeri everything he knew about magic, though it was of little use to the moogle. Kupeeri soon was sent to Moorabella to learn more in depth magically abilities. He trained at the mage city for many years, gaining a reputation as a quick study, but soon grew bored when it was clear he was more talented than his tutors. So, at the age of fourteen, he set out on his own to teach himself more magic. He wandered the land, chasing after rumors of lost relics. And, more times than not, he found them. To survive, he would offer his magical services to those that would pay for it, considering he had no friends or family to support him, as his adoptive father had died long ago.

However, artifacts weren't the only thing he found. He also found trouble, and a great deal of it. At such times when he got himself into trouble that he couldn't get out of, he would put up a request for a clan to aid him. One such clan was Clan Gully. The new clan has come out and helped him rather a lot, and he surprisingly found himself longing for the fellowship and companionship they showed. He had spent far too long in isolation. He felt it was time to rejoin the world instead of chasing off after lost treasures. So, after he got back from his latest journey, he found Clan Gully and joined them.

Personality: Kupeeri is in a word, tidy. He always has to keep things neat, pristine, and organized. Always. And not just his things. Anyone else that he views as dirty or disorganized he automatically has to fix. He has to. Something compells him to keep everything clean and neat. Though, he will never tell anyone why he feels this way. He doesn't even know himself. And when things are up to his exacting standards, he's a very friendly moogle. Though, he'll always be distracted be even a piece of dust on the table or a hair out of place.

However, given his odd obsession with cleaning, he's a generally nice guy. Even though he may annoy people with his oddities. He'll stop at nothing to protect the people he cares for, except getting himself filthy. That one he isn't sure which would be worse to him. On the battlefield, he's all about buisiness. He does what's asked of him, seeing as how he's both a support mage and a damage mage, he feels he is invaluable to the clan. He doesn't want to lose his new found friends.

Kupeeri, when confronted with something dirty, goes into an odd state. He gets highly agitated, and will become very pushy, especially if denied being able to clean said item. And if he does try, and finds he can't get it perfectly, he gets angry and frustrated. He becomes very irrate, yelling and screaming like a child who didn't get his way. However, even in anger, he would never do anything that might injure his new friends.

Password: LEEERRROOOYYY JAAANNNKKKIIINNNSSS!!!!!!!! What? That is always the password. :D

Other: (Anything else.)
__________________
What is real? What is truth? Is it something you can touch? Can you see it? Find it? Hold it in your hands? What is true for you is not always the truth for someone else.

RIANBOW SPADE! (My answer to everything. )

Last edited by Nideous; October 16th, 2011 at 04:43 AM.
  #4    
Old October 15th, 2011, 09:22 AM
Game Over1375's Avatar
Game Over1375
Hito-Shura is awesome
 
Join Date: Jul 2008
Location: ?????
Age: 23
Gender: Male
Nature: Relaxed
Send a message via Yahoo to Game Over1375
@ Skymin: You are accepted!
@ Nideous: You are reserved!

And now we wait for more people to sign up.
__________________
Pokecommunity Family:
Nideous (Spamming Bro)
aspie3000 (Brother)
ShinyDiamond (Karate Bro)
PkMnTrainerYellow (Improbable Daughter)
Mr. Mammoth (Mammoth Gentleman Son)

Hey everybody! Once a week, I will change my avatar to a video game character(s). If you have any suggestions, PM me. My current avi is of Hito-Shura from Shin Megami Tensei III: Nocturne! It was suggested by TornZero. Someone better suggest the Space Core from Portal 2.
  #5    
Old October 15th, 2011, 12:31 PM
SylveonStar's Avatar
SylveonStar
Sylveon
 
Join Date: Aug 2011
Age: 18
Gender: Female
Nature: Lonely
I'd like to Reserve please THIS IS KUPO AWESOME!!!!


Name: (Your first and last names go here. Middle is optional.)

Age: (Your age. Right here. Keep it between fifteen and forty please.)

Gender:

Race: Viera

Job: Elementalist

Side: Gully

Appearance: (Your appearance. The character itself is totally yours to make, but please stick to the uniform given to you by your job. You may only make a few modifications to the uniform, like colour, rips, etc, unless you have a special job. If that's the case, go nuts.)

History: (What did you do before you joined Clan Gully or Nex Malum/ Khamja? What have you experienced during your time in Gully or Nex Malum/ Khamja? Anything that makes you who you are today?)

Personality: (What is your character like? How do they act?)

Password: (Did you read the rules?)

Other: (Anything else.
__________________

Last edited by SylveonStar; October 15th, 2011 at 01:26 PM.
  #6    
Old October 15th, 2011, 12:45 PM
Yagerbomb's Avatar
Yagerbomb
←Apple Jack
 
Join Date: Mar 2011
Location: The Magical Land of Cheeseburgers and Liquor
Gender: Male
Nature: Relaxed
Could I reserve the Nex Malum squad leader and the sky Pirate spot? THIS IS KUPO AWESOME!!!!

Name: Ragnar Levance

Age: 30

Gender: Male

Race: Hume

Job: Sky Pirate

Side: Nex Malum

Appearance: (Your appearance. The character itself is totally yours to make, but please stick to the uniform given to you by your job. You may only make a few modifications to the uniform, like colour, rips, etc, unless you have a special job. If that's the case, go nuts.)

History: (What did you do before you joined Clan Gully or Nex Malum/ Khamja? What have you experienced during your time in Gully or Nex Malum/ Khamja? Anything that makes you who you are today?)

Personality: (What is your character like? How do they act?)

Password: THIS IS KUPO AWESOME!!!!

Other: (Anything else.)
__________________

Team Apple Jack My RP -Star Wars: A Republic Dark Age

RP's I am In:

New World Order as Arro Malthesis
  #7    
Old October 15th, 2011, 01:25 PM
Game Over1375's Avatar
Game Over1375
Hito-Shura is awesome
 
Join Date: Jul 2008
Location: ?????
Age: 23
Gender: Male
Nature: Relaxed
Send a message via Yahoo to Game Over1375
@ Yagerbomb: You are reserved!

@ Supervegeta and ~Genevieve~: Until I see the password at the beginning of your SUs, neither of you are reserved. Sorry, but it's a rule I gotta enforce.

@ EVERYBODY: You can reserve spots... But you CANNOT reserve special jobs. In other words, if you want that special job, you gotta have a full SU before someone else does.
__________________
Pokecommunity Family:
Nideous (Spamming Bro)
aspie3000 (Brother)
ShinyDiamond (Karate Bro)
PkMnTrainerYellow (Improbable Daughter)
Mr. Mammoth (Mammoth Gentleman Son)

Hey everybody! Once a week, I will change my avatar to a video game character(s). If you have any suggestions, PM me. My current avi is of Hito-Shura from Shin Megami Tensei III: Nocturne! It was suggested by TornZero. Someone better suggest the Space Core from Portal 2.
  #8    
Old October 15th, 2011, 01:34 PM
SylveonStar's Avatar
SylveonStar
Sylveon
 
Join Date: Aug 2011
Age: 18
Gender: Female
Nature: Lonely
I added the password :D should have the sign up finished soon
__________________
  #9    
Old October 15th, 2011, 02:15 PM
Game Over1375's Avatar
Game Over1375
Hito-Shura is awesome
 
Join Date: Jul 2008
Location: ?????
Age: 23
Gender: Male
Nature: Relaxed
Send a message via Yahoo to Game Over1375
@ ~Genevieve~: You are reserved!
__________________
Pokecommunity Family:
Nideous (Spamming Bro)
aspie3000 (Brother)
ShinyDiamond (Karate Bro)
PkMnTrainerYellow (Improbable Daughter)
Mr. Mammoth (Mammoth Gentleman Son)

Hey everybody! Once a week, I will change my avatar to a video game character(s). If you have any suggestions, PM me. My current avi is of Hito-Shura from Shin Megami Tensei III: Nocturne! It was suggested by TornZero. Someone better suggest the Space Core from Portal 2.
  #10    
Old October 15th, 2011, 04:06 PM
Garet's Avatar
Garet
GhostFire
 
Join Date: Dec 2010
Location: ...And I Dance
Gender: Male
THIS IS KUPO AWESOME!!!! Now I get to try out a new character of mine.
Anywho, I'd like to reserve a Clan Gully spot. I shall finish my SU sometime soon. My SU is now done and ready for official review.

Name: Torgaz Zheitk
Age: 33 years
Gender: Male
Race: Hume
Job: Parivir (main) / Thief (secondary)
Side: Gully

Appearance: Torgaz stands at a height of roughly five-and-a-half feet, with amber eyes that can register minor details and black hair that is kept neck-length in the back and on the sides. He wears a Gold Hairpin that keeps his bangs out of his face. His skin is a light shade of brown, with several scars on his forearms and hands. He has, thus far, never been able to grow any facial hair. Physical-wise, Torgaz is wiry and built more for offense and speed, which is often reflected in his personal strategy.

Torgaz wears the usual parivir uniform, with a smoke-grey variation of the shirt, and a set of Ninja Gear, also smoke-grey in color, underneath. He carries a Sumihomura as his weapon and would likely throw a fit or something if it were to be stolen, as he inherited it from his father. Torgaz wears a pair of Brigand's Gloves and a Ruby Earring, which hangs from his right ear. He carries no shield.

History:
Spoiler:

Torgaz Zheitk grew up in a family that was at the head of one of the better clans, Hayabusa, of the eastern realms beyond Jylland. He was the fifth of seven brothers and sisters; though he was often overlooked, Torgaz was expected to do his part of the work and do it well. Throughout his childhood, Torgaz was homeschooled and tested to see what area he'd be best in. He showed some promise in the areas of magic and just as much, if not more, in the areas of melee combat and thieving skills.
It was during the months leading up to his fourteenth birthday that Hayabusa began to receive news of one Clan Gully based in Jylland. Over the years afterwards, as he heard more and more of Clan Gully, Torgaz wanted more and more to be a part of that fame. After all, during his childhood and teenage years, there was nothing that really challenged the Falcons anymore.

After an argument among adults (which he didn't understand at the time), Torgaz became an apprentice White Mage at the age of fourteen. It became apparent after several months, though, that he wasn't committing himself to it, instead being more interested in combat magic. After several months of being a Black Mage, Torgaz had lost his interest in that, as well (though he did learn a useful passive skill during that time). When his father learned from Torgaz's teachers that the boy, now nearing the age of sixteen, simply was not the mage-type, Torgaz was pushed into his other areas of talent - melee combat and thieving skills. He flourished in these areas, growing to be adept at one-on-one combat and stealing valuable accessories from enemies.

At the age of eighteen, mainly as a Thief, Torgaz was allowed to go on his first mission. His job was to steal what he could from the opponents during the battle. The mission was a success, but Torgaz felt that stealing wasn't enough for him - he wanted to fight. After asking and pleading and arguing with his father, Torgaz was granted his wish after he threatened to renounce his family and clan. At the age of twenty, he began his training as a Parivir, one of the jobs that Hayabusa specialized in. The passive skill he'd learned as a Black Mage was now a real benefit to Torgaz, who continued as a Parivir for four more years, with some thieving on the side.

When he was twenty-four years old, Torgaz was thrust into the middle of a new feud between Hayabusa and a rival clan, Clan Taka, that insulted and challenged his clan and, specifically, his family name. This feud was mostly fought out through battles for the next few months...then a member of Clan Taka assassinated Torgaz's father and oldest brother, leaving the second-oldest brother as Hayabusa's leader and only Torgaz in reserve if the leadership was to stay in the Zheitk family. From his father's inheritance, Torgaz received the Sumihomura katana he now wields and a somewhat small portion of his father's personal wealth.

Torgaz wanted revenge, and he did not want to wait for the chance. He became reckless in battle against members of Taka, more often going on the offensive when he should have stayed defensive. After several battles such as this, a few assassination attempts, and some years, Torgaz's remaining brother sent him to Jylland, as much to protect him from further attempts on his life as to keep him from becoming too reckless in the feud against Taka. Once in Jylland, at the age of twenty-eight, Torgaz found and joined a Judge-less clan to avoid becoming a lazy sit-around.

For the next four years, Torgaz stayed with this clan and, with some various deeds, made it more notable. He left, though, after a mission during which he was Charmed and nearly killed one of his clanmates. The main thing that stopped him was an arrow to each of his arms. Torgaz bought a Ruby Earring from the bazaar in the following weeks. He remained a loner in Jylland from that time to when Clan Gully rose from retirement. From what he could see, they needed a few more members. Torgaz had nothing better to do in Jylland, and he hadn't received any word that he could return to his homeland.
Torgaz asked to be a member of Clan Gully, proved himself, and was accepted into the clan.


Personality: One of Torgaz Zheitk's main traits is his recklessness in battle, developed in part during the last several years. Torgaz now constantly favors an offensive approach with little regard for his personal safety, which has gotten him into trouble in the recent past. He feels that one only prolongs one's defeat by continuous defense and that the sooner you strike, the better. The parivir's general strategy of striking hard and fast appeals to Torgaz.

Another trait of Torgaz's is his short temper in combat. Having to be on the defensive is one thing that will certainly get him simmering; taking his time about bringing down his opponent is another. Torgaz is also short-tempered if he can't defeat an opponent in just a few minutes and more so if he's defeated in battle. He doesn't like to lose. What he'll be especially angry about is unfairness. Torgaz believes that everyone should fight fairly and, after the deaths of his father and oldest brother, have a chance to fight.

Recklessness and short temper aside, Torgaz strives to be as honest as possible at all times, and he deals fairly with his friends and clanmates. He tends to be more calm outside of battle. Torgaz can usually be found doing something or other, as long as he feels it's productive. If he was taught anything in his childhood, it was that lazy sit-arounds never last long.
Torgaz still holds his grudge against Clan Taka. He'll do almost anything to avenge his dead father and brother.

Password: Hrm...have I mentioned that THIS IS KUPO AWESOME!!!!

Other: Soon after his arrival in Jylland, Torgaz had bought a fresh brown Chocobo named Synko. He tends to ride Synko when convenient; otherwise, he'll be carrying some of Torgaz's supplies, belongings, and loot. Torgaz will never willingly bring Synko into battle - he'd seen Chocobos die during combat, and he intended to keep Synko alive.
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Last edited by Garet; October 16th, 2011 at 01:27 PM.
  #11    
Old October 15th, 2011, 05:28 PM
Eucliffe's Avatar
Eucliffe
E N T E R T A I N E R
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Hopefully you don't mind placeholders~? I'll have this finished Idk when probably soon. Keeping pretty much the same name and everything I originally had ftw.

---

Name: Eos Nyx

Age: 19

Gender: ---

Race: Viera

Job: Assassin (with some practice as a Sniper)

Side: Nex Malum

Appearance: Eos looks like most Viera, save for one difference: Her ears are floppy rather than straight and make her look more like the daughter of a Nu Mou and a Viera. She's as tall as the average Viera, however, and has the same tan-brown skin. Her eyes are a crimson red and her hair silver white, albeit some black streaks on the tips (dyed by Eos herself).

Eos's weapon of choice? Greatbows. Her favorite greatbow in specific is the Hades Bow, a Dark-elemental greatbow that Eos inherited from her late parents. Her uniform is also the typical Assassin style, but it is pitch black. Eos got it colored that way believing she would be able to blend into her surroundings better at night and thus becoming invincible. She had originally planned to have it colored a greenish color to hide in forests during the day, but decided against such.

History: Eos grew up in Moorabella with her parents and two older sisters. She was named by her mother, who thought a contradicting name would be fun ("Eos" means "dawn" whereas "Nyx" means "night"). Though Eos grew up innocent and carefree, she had no idea what sorts of "activities" her parents always seemed to be involved in. They would leave in the morning and not return until late night or later. Eos seldom saw her parents, but when she did, she noticed wounds that couldn't have just been simple accidents.

One day, curiosity got the better of Eos, so she followed her parents. As a result, Eos learned that her parents were mercenaries, taking on jobs for money.

Personality: Turn away from this section now if you were hoping for a bubbly, sane personality. Eos is neither. She has a huge aversion to practically all other races (including hers), and she will not flinch if she manages to kill anyone. Instead, Eos will smile whenever she watches someone die before her very eyes. Unless the person's another member of Nex Malum. Because they took her in as one of their own, Eos cares for them as if they were her true family, and so she would be devastated to find them dead on the ground. Eos also cares greatly for Chocobos, her reasoning explained earlier. Do not kill a Chocobo or eat Chocobo meat in front of Eos, ever. Your remains will never be found.

Besides her aversion to most species and love of Chocobos, Eos likes reading stories about knights and dragons. No, not stories regarding saving the princess and the village from fire-breathing dragons. She likes stories where the dragons burn the knights to ashes or swallow them whole. She has always liked dragons since she was young, and her love of them has yet to wane. Eos also enjoys being an assassin with a greatbow, and will not hold back. Did I mention she is a few cards short of a full deck? As for dislikes, Eos is not a fan of "girlish" things, though she does not mind skirts as much because they are easy to move around in. But begin talking to her about some "dreamy" male idol and she will either begin walking away from you or she will shoot an arrow at your face . Oh, and do not insult Eos in any way or form as she has a greatbow and will shoot you as many times as possible until she is 200% certain you are going to die.

Password: THIS IS KUPO AWESOME!!!!

Other: N/A
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Last edited by Eucliffe; October 22nd, 2011 at 04:19 AM. Reason: WIP; I SWEAR I'M ALMOST DONE.
  #12    
Old October 16th, 2011, 12:54 AM
dragonmaster101's Avatar
dragonmaster101
Beginning Trainer
 
Join Date: Jan 2011
Location: Philippines
Age: 24
Gender: Male
Nature: Lax
can you please reserve me?
i will have my SU ASAP!

"THIS IS KUPO AWESOME!!!!"
xD
uuuhhmmm..this is my first time RPing..
sorry for the wrong grammars(if ever there are)
ahahha..im just forced to join..but getting interested

Name: Errion Darksky

Age: 24

Gender:Boy

Race: Nu Mou

Job: Arcanist

Side: Gully

Appearance: Errion wears a gold and silver robe.He has yellow eyes which makes him unique.He also wears some special boots which makes him fast.He has 2 jeweled bracelets on his right arm which he received from his parents when he was 21 years old.This bracelets protects him from bad elements..He uses an Ancient Rod which was commonly used by his grandparents when war arrives.

History: Errion was raised by 2 master arcanists.His parents always lead their clan when some pirates want to invade their place.He also wants to defend their city so he decided to train early at the age of 10.His parents stood as his trainers.Errion pursued hard and when he turned 18,his parents let him join the battle.With his help,they always defend their city and celebrates.

It was midnight when some troops from far west invaded their city.It was a surprise battle and his parents tried to defend but they were defeated.Errion escaped and promised to revenge for his parents.He went into the wilds and trained himself there.He defeated many enemies but he thought his power was not enough.

While walking,he saw a giant ogre running towards him.He thought it was just a ordinary ogre so he went battling it.After some minutes,Errion was out of energy but the ogre is fully alive.When the ogre was about to attack him,a Human quickly slashed the enemy and at last,Errion was saved!He thanked him and the Human asked him to join their clan.Errion had no other choice and decided to join Clan Gully.

Personality: Even though Errion seeks revenge,he has a good heart.He likes to help people which are in danger.He always want to make new friends.He is very modest when people are thanking him after defending their place.He always said to them "I can't do this all without your support."

Password: (Did you read the rules?)

Other: Errion is scared of Ogres after what happened to him in the past.

Last edited by dragonmaster101; October 16th, 2011 at 02:03 AM. Reason: Your double post has been automatically merged.
  #13    
Old October 16th, 2011, 04:45 AM
Nideous's Avatar
Nideous
The world refused to change...
 
Join Date: Jun 2011
Location: Somewhere over the rainbow
Nature: Gentle
I finished my SU. Kupeeri is going to be fun. OCD moogle. XD
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  #14    
Old October 16th, 2011, 05:45 AM
TiTaN.JuStIn's Avatar
TiTaN.JuStIn
Fighting the army of Stress...
 
Join Date: Jan 2011
Location: Somewhere in the hills, waiting
Gender: Male
Nature: Lonely
Oh my god...
Ehem! THIS IS KUPO AWESOME!!!! Reserve me the last spot in Clan Gully. SU will be tomorrow or Wednesday.
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Pokemon: Fresh Start (as Richard J. Hope)

Last edited by TiTaN.JuStIn; October 16th, 2011 at 05:46 AM. Reason: Your double post has been automatically merged.
  #15    
Old October 16th, 2011, 06:15 AM
Thiefany's Avatar
Thiefany
.S t r a w B e r r y.
 
Join Date: Sep 2011
Gender: Female
Nature: Naive
THIS IS KUPO AWESOME!!

Please do reserve me for a spot on Nex Malum please? :3
I'll have my SU tomorrow. <3

Thank you so very much if you do~!
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  #16    
Old October 16th, 2011, 01:30 PM
Garet's Avatar
Garet
GhostFire
 
Join Date: Dec 2010
Location: ...And I Dance
Gender: Male
My SU (up that away ^) is done and ready for official review. I'm ready for this roleplay.
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  #17    
Old October 16th, 2011, 02:45 PM
Greiger's Avatar
Greiger
A mad mind... hehe
 
Join Date: Sep 2011
Location: A water pond, duh!
Age: 23
Gender: Male
Nature: Serious
Hooray! A final fantasy game that will be super-special-awesome!!

"THIS IS KUPO AWESOME!!!!"

Name: Corth Joleum

Age: 23

Gender: Male

Race: Bangaa

Job: Gladiator - Warrior

Side: Nex Malum

Appearance:

Corth is a brown bangaa sporting a height slightly higher than that of the average hume. Corth believes in keeping the blood of his enemies as trophies and so while he will bathe himself he will never clean his equipment, save his sword. Corth goes into battle like all gladiators do, whi no shirt, a brown helmet, brown gauntlets, brown leather shorts, and brown greaves. He also carries with him his trusty blade and his lucky round shield he has used ever since his warrior training.

History:

Corth was raised on the streets ever since he was born. With his family in desperate need of money Corth would use his special knack of intimidation to scare the living daylights out of higher class kids who happened to stray too close near the alleys. It was only after a few "conversations" with his prey when he was approached by one of the members of a street gang who offered Corth great wealth if he would help the gang with "reminding" clients of overdue loans. Corth eagerly agreed and during his time on the streets he learned a powerful lesson, to stay loyal to the guys who had power.

He had only spent two years in his new line of work when a rival gang began to weed out the competition, which fortunately included Corth's. I say fortunately here based on the fact that Corth realized that his new gang held more power than the one he was currently aligned with and in soon-to-be classic Corth fashion he abandoned his "client" to seek employment where there was more power, and of course more money.

Years passed and Corth eventually matured, and from all of the power swapping that had happened in his neighborhood he had gained a 'sense' to spot individuals with great power. It was this sense that happened to tune him to a nu mou that just happened to pass by him one day. Corth followed him to the Nex Malum headquarters into which the man disappeared. Corth, of course, demanded entry. When the two guards attempted to stop him, he bashed their skulls in. The nu mou he had followed was slightly impressed with the ruthlessness that Corth demonstrated and when he appeared before Corth the bangaa wasted no time in pledging his loyalty to him. The nu mou simply smiled and ordered him to rip off one of the guard's arms. He gladly did. Intrigued by the bangaa the nu mou offered him a spot in Nex Malum which Corth accepted in two seconds flat.

Personality:

Corth is considered a very obedient ally. As long as Corth is working for someone who holds all the power he will not cause trouble and will do anything his "client" asks of him. Of course if his "client" is no longer the most powerful individual in the room Corth will waste no time in backstabbing whoever he has pledged his loyalty to, will renounce any oath or promise he has made to his former employer and will go on to pledge his loyalty to his new "client".

Password: "THIS IS KUPO AWESOME!!!!"

Other:

Corth believes that those in power should be followed without hesitation and if he should see that hesitation in fellow "employees" he will not hesitate to correct the mistake by either informing his employer or by taking the matter into his own hands.
__________________

Last edited by Greiger; October 17th, 2011 at 01:46 PM.
  #18    
Old October 16th, 2011, 06:13 PM
shinysweety's Avatar
shinysweety
In it to win it! :D
 
Join Date: Sep 2010
Location: ♥ The Secret Spy--I mean Australia? ღ
Age: 14
Gender: Female
Nature: Jolly
Can you please Reserve me a spot? As a Moogle Agent from clan Gully if taken a Chocobo knight.
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  #19    
Old October 17th, 2011, 08:27 AM
Game Over1375's Avatar
Game Over1375
Hito-Shura is awesome
 
Join Date: Jul 2008
Location: ?????
Age: 23
Gender: Male
Nature: Relaxed
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So many SUs... So many reservations...

HOT DIGGITY DOG! *cracks knuckles* Time to do some work!

@ Nideous, Garet, Greiger: You three are accepted! Good job on the SUs, by the way. Great characters.

@ Roswell, TiTaN.JuStIn, Thiefany: You three are reserved!

@ shinysweety: Unfortunately, all of the spots for Clan Gully are either taken or reserved. You have two options: Either wait until someone who has reserved a spot to either switch sides or drop from the RP, or reserve a spot for Nex Malum.

@ dragonmaster101: ... Oi... Just... Oi...

First of all, your sentences aren't properly spaced out, making your SU hard to read. Also, the quality of your SU is rather... poor. If you could go into more detail about the Appearance and History of you character, I would gladly appreciate it. Since this is COULD be your first RP, I'll go easy on you and give you a reservation. Therefore, you are reserved! Correct the things I have addressed, and we'll see if I can accept you.

@ EVERYBODY WHO HAS A RESERVATION: You each only have five days to finish your SUs starting today. If they are not finished by then, then your reservations WILL BE dropped. You will, however, be able to still join the RP. You just won't be able to make another reservation.
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Mr. Mammoth (Mammoth Gentleman Son)

Hey everybody! Once a week, I will change my avatar to a video game character(s). If you have any suggestions, PM me. My current avi is of Hito-Shura from Shin Megami Tensei III: Nocturne! It was suggested by TornZero. Someone better suggest the Space Core from Portal 2.
  #20    
Old October 17th, 2011, 08:40 AM
shinysweety's Avatar
shinysweety
In it to win it! :D
 
Join Date: Sep 2010
Location: ♥ The Secret Spy--I mean Australia? ღ
Age: 14
Gender: Female
Nature: Jolly
Oh ok, i think i will drop out for now i might re join i don't know.
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  #21    
Old October 17th, 2011, 09:09 AM
Game Over1375's Avatar
Game Over1375
Hito-Shura is awesome
 
Join Date: Jul 2008
Location: ?????
Age: 23
Gender: Male
Nature: Relaxed
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I am sorry to hear that shinysweety, but it's fine. I hope that you will reconsider later if there are spots left.
__________________
Pokecommunity Family:
Nideous (Spamming Bro)
aspie3000 (Brother)
ShinyDiamond (Karate Bro)
PkMnTrainerYellow (Improbable Daughter)
Mr. Mammoth (Mammoth Gentleman Son)

Hey everybody! Once a week, I will change my avatar to a video game character(s). If you have any suggestions, PM me. My current avi is of Hito-Shura from Shin Megami Tensei III: Nocturne! It was suggested by TornZero. Someone better suggest the Space Core from Portal 2.
  #22    
Old October 17th, 2011, 02:50 PM
Discordant Harmony's Avatar
Discordant Harmony
Dispensing Donuts
 
Join Date: Jun 2011
Gender: Male
Nature: Calm
I would like to reserve a Nex Malum spot, please. This should be interesting, I don't often play a villain character.
  #23    
Old October 17th, 2011, 02:53 PM
Game Over1375's Avatar
Game Over1375
Hito-Shura is awesome
 
Join Date: Jul 2008
Location: ?????
Age: 23
Gender: Male
Nature: Relaxed
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@ Discordant Harmony: You might find that you enjoy it good sir. Villians are fun to play as. XD Anyways, you are reserved! Just note that you now have five days to have a complete SU before your name is dropped, k?
__________________
Pokecommunity Family:
Nideous (Spamming Bro)
aspie3000 (Brother)
ShinyDiamond (Karate Bro)
PkMnTrainerYellow (Improbable Daughter)
Mr. Mammoth (Mammoth Gentleman Son)

Hey everybody! Once a week, I will change my avatar to a video game character(s). If you have any suggestions, PM me. My current avi is of Hito-Shura from Shin Megami Tensei III: Nocturne! It was suggested by TornZero. Someone better suggest the Space Core from Portal 2.
  #24    
Old October 18th, 2011, 04:21 AM
dragonmaster101's Avatar
dragonmaster101
Beginning Trainer
 
Join Date: Jan 2011
Location: Philippines
Age: 24
Gender: Male
Nature: Lax
uuuhhhmm...maybe i just got to drop out..
i'm getting "busy" these days so i can't edit my SU..
*sighs*
  #25    
Old October 18th, 2011, 08:56 AM
Game Over1375's Avatar
Game Over1375
Hito-Shura is awesome
 
Join Date: Jul 2008
Location: ?????
Age: 23
Gender: Male
Nature: Relaxed
Send a message via Yahoo to Game Over1375
@ dragonmaster101: I'm sorry to hear that. If that's the case, then your reservation is dropped.
__________________
Pokecommunity Family:
Nideous (Spamming Bro)
aspie3000 (Brother)
ShinyDiamond (Karate Bro)
PkMnTrainerYellow (Improbable Daughter)
Mr. Mammoth (Mammoth Gentleman Son)

Hey everybody! Once a week, I will change my avatar to a video game character(s). If you have any suggestions, PM me. My current avi is of Hito-Shura from Shin Megami Tensei III: Nocturne! It was suggested by TornZero. Someone better suggest the Space Core from Portal 2.
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