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Art & Design For digital, traditional, design, photography and mixed media art, Pokémon-related or not. Showcase or discuss anything related to the visual arts here.


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  #301    
Old August 12th, 2012, 06:50 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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Quote:
Originally Posted by Saving Raven View Post
I love all of the work you put into this, and as a (mediocre) spriter myself, I know just how much of a pain it is, especially having to make custom ones. These are amazing, and if you don't mind I will be using these amazing Gen 5 pokemon, thank you so much, and good luck with you're very daunting task!
Of course you can use these. If I was the only one to use these, then there would be absolutely no point in me posting these at all.
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  #302    
Old August 19th, 2012, 05:34 AM
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Tropical Sunlight
The Faltine
 
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Much has been done since I last visited this project, and it's coming along very nicely
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  #303    
Old August 21st, 2012, 05:18 PM
ShinyDragonHunter
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Will you be extending the number of PC boxes to support the new Pokémon?
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  #304    
Old August 21st, 2012, 06:04 PM
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Rodriguezjames55
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its a resource not a hack
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  #305    
Old August 21st, 2012, 10:23 PM
sbtb1
 
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someone has the ability to do more sprites of the first , second and third gen?
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  #306    
Old August 22nd, 2012, 08:29 AM
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Jambo51
Glory To Arstotzka
 
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Quote:
Originally Posted by sbtb1 View Post
someone has the ability to do more sprites of the first , second and third gen?
He already said this: He is concentrating on Gens 4 and 5 first because there are no (or very few, at least) good sprites for GBA for those gens. He will then do Gens 1-3 after completing 4 and 5.

Whereas Gens 1-3 have a set of official sprites which are of a good enough quality to be used. The styles may clash, but for the time being, they will suffice.
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  #307    
Old August 22nd, 2012, 04:24 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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Quote:
Originally Posted by ShinyDragonHunter View Post
Will you be extending the number of PC boxes to support the new Pokémon?
This isn't a ROM hack... it's a resource for ROM hackers to use.

Quote:
Originally Posted by sbtb1 View Post
someone has the ability to do more sprites of the first , second and third gen?
i have ability to do first second and third gen
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  #308    
Old August 22nd, 2012, 08:11 PM
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PsychoToxin
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Quote:
Originally Posted by Chaos Rush View Post
i have ability to do first second and third gen

All jokes aside, in regards to Jambo's comment about the clashing styles, I think they look like true gen III sprites!

I especially love the back sprites. They ooze detail and nostalgia.
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  #309    
Old August 22nd, 2012, 09:30 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
Join Date: May 2007
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Quote:
Originally Posted by PsychoToxin View Post

All jokes aside, in regards to Jambo's comment about the clashing styles, I think they look like true gen III sprites!

I especially love the back sprites. They ooze detail and nostalgia.
lol thank you, and believe me, I put a lot of effort into the custom backsprites. I look at the official Sugimori art of every single Pokemon to make sure details are correct.

As Jambo51 pointed out, yes, the Gen I, II, and III sprites will eventually be done. I have already chosen which sprite from which DS game will be resized for the first 386 Pokemon, and I have already assigned custom/alternate palettes to Pokemon that need them. After I'm done with Gen V, I will start with Gen I, then Gen II, then Gen III.

If anyone's wondering why I gave Magnezone a new palette when I was doing Gen IV, that's because it's the same new palette I did to my 80x80 sprites of Magnemite and Magneton. If anyone's wondering why I changed Gallade's red thing to maroon, that's because it's maroon in the official Sugimori art, and the B/W sprites of Ralts, Kirlia, and Gardevoir had maroon thingies instead of red, so I fixed Gallade for consistency. Basically, I have everything all planned out already, so when this resource is finished, all cross-generational evolutions will actually blend together, unlike the official games.
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  #310    
Old August 23rd, 2012, 03:29 AM
sbtb1
 
Join Date: Aug 2012
Gender: Male
I love 1-2 generation
the sprite of new hg and ss are very beautiful
what are a program to do a beautiful sprites?
i have paint, paint net, gimp are they ok?
is there a tutorial to do sprites?
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  #311    
Old August 23rd, 2012, 03:43 AM
Gerokunz
7
 
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Wow! Fast progress!
Good luck with this!
If I have an ability, I'll help you.
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  #312    
Old August 23rd, 2012, 05:10 AM
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Jambo51
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Quote:
Originally Posted by PsychoToxin View Post

All jokes aside, in regards to Jambo's comment about the clashing styles, I think they look like true gen III sprites!

I especially love the back sprites. They ooze detail and nostalgia.
Agreed. It's not so much the sprites themselves as the pallets. The Gen 4 and 5 sprites tend to be very full of colour, whereas the gen 1-3 pallets in FR, at least, have a kind of washed out quality. That's the clash I was referring to. Eventually, of course, this will no longer be an issue.

This is not a criticism. I love Chaos Rush's sprites. They are excellent quality, and perfectly resized to fit the hacks we intend to use them for. It's just a comment on how grating it can be seeing old style Pikachu with its washed out pallet, alongside new Ivysaur with its rich pallet.
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Last edited by Jambo51; August 23rd, 2012 at 05:15 AM.
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  #313    
Old August 23rd, 2012, 10:40 AM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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Quote:
Originally Posted by sbtb1 View Post
I love 1-2 generation
the sprite of new hg and ss are very beautiful
what are a program to do a beautiful sprites?
i have paint, paint net, gimp are they ok?
is there a tutorial to do sprites?
I use plain old Paint. That is ALL I use.

This is the process I'm going through:
1. First, I've downloaded every sprite from Generation IV and Generation V from Veekun.

2. Next, I create master sprite sheets of 80x80 sprites for each Generation (except Generation V, since they don't have multiple sprites to choose from). These are the sprites I've chosen to be resized. Basically I review every sprite of that Pokemon from whatever game, choosing from either it's D/P sprite, the Platinum sprite, the HG/SS sprite, or the B/W sprite. For Gen I and II Pokemon, usually the HG/SS sprite looked the best to me, and for Gen III Pokemon it was no doubt the B/W sprites.

3. Then I go through the Sugimori of every Pokemon, and I change the color palette of Pokemon that don't match their Sugimori art. For Gen I and II Pokemon, I would choose either the HG/SS palette or the B/W palette. If none of them match, I would do a custom palette altogether (such as Parasect). Here is my master 80x80 sheet for Gen I Pokemon. These are the very sprites that I will be resizing.

4. Then I simply start resizing the sprites with plain old MS Paint, and assemble the sheet in a way so that it's compatible with Wichu's sprite editor. All done with plain old Paint.

For backsprites, I just go to my folder with HG/SS sprites I got from Veekun, so ALL of my backsprites are ripped from HG/SS. Gen V Pokemon have custom backsprites, that I either make by taking a portion of the B/W backsprite and enlarging it then cleaning it up, or I just make a custom backsprite altogether). I don't have a master sprite sheet for Generation V Pokemon, and that's because they all only have 1 sprite (except Samurott and Cottonee, which got new sprites in Black 2 and White 2). Sometimes I'll even do a custom front sprite for Gen V Pokemon, like what I did with Sigilyph.

Quote:
Originally Posted by Jambo51 View Post
alongside new Ivysaur with its rich pallet.
Speaking of Ivysaur, I'm having trouble deciding what the palette should be.

So this is Ivysaur's official Sugimori art, probably made in around 2003-2004 when they were making new artwork of Gen I Pokemon in promotion of FR/LG. It was quite a new take on Ivysaur, since we've never seen it this dark before, we're used to it being significantly lighter. But since I'm trying to make Pokemon look like their official art, here's the Ivysaur sprite I currently have on the first post:

For all due purposes, I think this set of colors looks EXACTLY like the Sugimori art, which is cool. The sprite is based off of its B/W sprite:


However you'll notice the darker color in my sprite, which I took from HG/SS:


So basically, my Ivysaur sprite is the B/W sprite resized, but the body has been changed to HG/SS colors, while the leaves are B/W colors. For all due purposes, I think that color combination I made looks EXACTLY like the Sugimori art, which is what I'm aiming for. So why am I having trouble deciding then?

Well, first of all, the B/W palette of Ivysaur has it blend the best with it's evolutions. They're all relatively the same color in their B/W sprites. But with my palette thing, we have Ivysaur having a more prominent shade of blue than either of its evolutionary siblings, which I don't like. But then again, the Sugimori art is like that (having Ivysaur more blue than the others), so maybe I should just roll with it.

But is Ivysaur really supposed to be that blue? I mean, lets look at Ivysaur's Brawl model:

Definitely looks nothing like its official Suigmori art, but the B/W sprite matches this variation very closely.

And now for Pokedex 3D Pro:

He's definitely bluer than the Brawl model, but he's not quite as dark as the official Sugimori art, though its kind of hard to tell because the official Sugimori art of pretty much every Pokemon has a soft desaturated look, so maybe this is the real deal, and that this is how Ivysaur is supposed to look (oh great it has purple eyes ). I would like to point out that in Pokedex 3D Pro, Ivysaur looks a lot more blue than Bulbasaur's model (but they made Venusaur kinda bluish as well ), so perhaps the Ivysaur was always meant to look more blue than its siblings.

...or are they? Here's their Gen I artwork:



So my question is, what the hell is Ivysaur's color supposed to be? Is Ivysaur supposed to be the same color as its siblings like it is in B/W (and Gen I Sugimori, and Brawl), or is it supposed to be darker and more blue like it is in Gen III Sugimori and Pokedex 3D? I'm probably just going to leave it as it is, since I'm basing every Pokemon off of its official current Sugimori art (meaning the FR/LG art, the HG/SS art, the R/S art, the D/P art, and the B/W art), but it's still annoying that Ivysaur has this ridiculous amount of color inconsistencies.

I would like to hear your guys' opinion on what color you think Ivysaur should be.
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Last edited by Chaos Rush; August 23rd, 2012 at 11:18 AM.
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  #314    
Old August 23rd, 2012, 06:03 PM
Superjub's Avatar
Superjub
Pokémon Aureolin
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As you've basically pointed out, there really isn't a true colour for Ivysaur due to constantly alternating. While you'd think the B2/W2 palette would be the most accurate since they were the latest 'main' Pokemon games, the Pokedex 3D Pro begs to differ. I'd say it's up to you, but I personally love the current palette you're using, much more than the more greenish colour. Anyway, I think you're a really good spriter and I can't wait to see more. :D
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  #315    
Old August 23rd, 2012, 07:36 PM
ascension7's Avatar
ascension7
Creator of UnovaHGSS
 
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I've also noticed the same type of color discrepancy with Wartortle. Sometimes blue, sometimes purple. I've just liked to think of it as a regional thing, or age, breed, etc. Still odd to me though.
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  #316    
Old August 23rd, 2012, 10:16 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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Quote:
Originally Posted by ascension7 View Post
I've also noticed the same type of color discrepancy with Wartortle. Sometimes blue, sometimes purple. I've just liked to think of it as a regional thing, or age, breed, etc. Still odd to me though.
Well there was definitely some color inconsistency with Wartortle in the past, but that seems to have settled with the B/W sprite.

In Wartortle's Gen I artwork it is clearly light blue, and in its Gen II sprites it is also light blue. In Ruby/Sapphire it is also light blue. But then in FR/LG they decided to make it purple-ish, but the Gen III artwork had a more darker blue color, albeit it was kind of a faded blue. In Pokemon Emerald (which had sprites based off of Ruby/Sapphire) they actually bothered to change Wartortle's color palette to its FR/LG palette. All the Gen IV sprites uses a purple-ish shade similar to its FR/LG and Emerald sprites.

But in the Black/White sprite, Wartortle received a completely new color palette, and it matches the current Sugimori artwork spot-on. So unlike Ivysaur, Wartortle is no longer a problem, since we have the official Sugimori art and the most recent in-game sprite matching pretty closely.

I've decided however, that my sprites will be strictly based on the Sugimori art, so I'm going to leave Ivysaur as it is.
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The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
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  #317    
Old August 23rd, 2012, 10:23 PM
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PsychoToxin
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I believe the change in Ivysaur's pallete can be tracked using simple Punnett Squares. If I am correct, the Green color is the dominant allele due to the abundance of green ivysaur throughout the games.

Now for educational purposes we'll differentiate the two alleles using this key:
G=green g=blue

Now if two carriers of the recessive gene mate and have an egg, what are the chances it will be blue?

Draw your Punnett Square:

Therefore the chances of it being blue are 25%.



So yeah, I guess go with green. It was the most abundant one if you look back on the sprites, plus the minisprites are green.

But if you wanna be different and stand out, go blue!
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  #318    
Old August 23rd, 2012, 11:28 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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Quote:
Originally Posted by PsychoToxin View Post
So yeah, I guess go with green. It was the most abundant one if you look back on the sprites, plus the minisprites are green.

But if you wanna be different and stand out, go blue!
Actually looking back on it, Ivysaur should be blue. Ivysaur's Generation I Sugimori artwork, which is probably the very first artwork of Ivysaur ever, is blue. That was before the anime came along and tried to make it green. Then in Ivysaur's Gen III Sugimori artwork, he made it blue, again. Ken Sugimori has made Ivysaur blue in both artworks he made of it, while stupid anime artists and game pixel artists tried to make it green (except the HG/SS artist, thank you), but Ken Sugimori has consistently drawn it blue. Therefore, Ivysaur shall be blue!

huge rant about how some of the B/W palettes and sprites are stupid (some, not all)
Spoiler:

The B/W palettes are nothing to go by, whoever decided the B/W palettes should get fired from Game Freak. I don't want to make a huge post about how the B/W sprites are kinda clumsily put together, but I must rant:

First of all, the art styles are inconsistent, across all 649 Pokemon (but the 156 Gen V Pokemon are consistent with each other).

Here in B/W, we have bad looking sprites from D/P:
Spoiler:


And we also have some decent Platinum sprites:
Spoiler:


And then we have actually good HG/SS sprites that blends well with the style that the Gen V Pokemon were in:
Spoiler:


And then we have HG/SS sprites that were stupidly recolored to their less-accurate D/P/Pt palettes:
Spoiler:
HG/SS:

B/W:


And then we have D/P/Pt sprites that were smartly recolored to their HG/SS palettes:
Spoiler:
D/P/Pt:


HG/SS:


B/W:


And we also got Pokemon with new custom sprites, but they stupidly use their D/P/Pt palette rather than their more accurate HG/SS palette:
Spoiler:


We also have Pokemon that look absolutely nothing like their official Sugimori art, color-wise:
Spoiler:







Also, let me point out something. Notice how in their official Sugimori art, Magnemite, Magneton, and Magnezone are all the same color. Yet in terms of sprites, Magnemite and Magneton are greenish, while Magnezone is blue. Also notice how Ralts, Kirlia, and Gallade all have maroon thingies. Yet in their sprites, Gallade's thing is freaking red instead of maroon like it should be.
Spoiler:







My main point is, the sprite selection in the B/W sprites is just stupid, and they paid absolutely no attention to color and style inconsistencies. The B/W sprites should not be considered the "true standard", the only thing sprites should go by is the official Sugimori art, in my opinion.

In my sprite project, all of these flaws have been/will be taken care of. I'm choosing decent-looking sprites that actually blend well together. Pokemon will actually be colored like their official art. Cross-generational evolutions will actually blend together like they were intended to, such as the Magnemite family.
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  #319    
Old August 28th, 2012, 08:44 AM
LetterSequence's Avatar
LetterSequence
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Join Date: Feb 2012
Gender: Male
Hey, you're awesome for making these sprites.

I was wondering where you got those menu icons for the 4th gen pokemon in your Signature.
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  #320    
Old August 28th, 2012, 06:44 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
Join Date: May 2007
Location: Taylor Swift
Gender: Male
Nature: Adamant
yay more sprites weeeeeeeeeeeeeeeee










if anyone is wondering why I made the ear thingies on the backsprite look like that, this will explain why






Also for anyone that is curious, here is the overall progress with Generation V:



Does anyone have any suggestions for Reuniclus poses?

There's no way I'm fitting that into 64x64 pixels.
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The Chaos Emerald ROM Base (it's gonna take awhile)

DS-style 64x64 Pokémon Sprite Resource NOW COMPLETED
Custom Sugimori-style Pokémon Sprite Resource IN PROGRESS


My PM box is full and I am choosing to keep it that way.

Non-Pokémon hacks I support:
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  #321    
Old August 28th, 2012, 10:56 PM
Thundrake
 
Join Date: Jan 2008
Gender:
I think it would look neat if it had its arms crossed, like lando/thund/tornadus.

Or maybe you could try and make it like the sprite I attached, but less squished?
Attached Images
File Type: png reuni.png‎ (1.5 KB, 378 views) (Save to Dropbox)
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  #322    
Old August 29th, 2012, 06:22 AM
drawkars
Beginning Trainer
 
Join Date: Aug 2011
Gender: Male
Good job
I have seen so many sprites, but nearly all of them have serious problems of proportion
Your sprites is the best that I have ever seen



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  #323    
Old August 31st, 2012, 06:13 AM
sbtb1
 
Join Date: Aug 2012
Gender: Male
thank you
you are a great pixel artist

Last edited by sbtb1; September 6th, 2012 at 03:45 AM.
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  #324    
Old September 9th, 2012, 06:29 AM
Hasan's Avatar
Hasan
Unhatched Egg
 
Join Date: Aug 2010
Gender: Male
I love these sprites i would use them but im using black and white sprites for all pokemon sorry but im still suporting you
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  #325    
Old September 9th, 2012, 04:50 PM
dreamengine's Avatar
dreamengine
 
Join Date: Aug 2012
Gender: Male
I absolutely love these sprites. I can't wait for you to finish then make your hacks because it'll be absolutely beautiful.
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