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  #651    
Old August 24th, 2013, 10:52 AM
Seapeekay
 
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wow, im relatively new here and these are really really cool
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  #652    
Old August 24th, 2013, 10:58 AM
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I have an issue, I've created a grid to orient myself, as I have a little smaller, because these measurements would be correct?

I use MS Paint and I checked the percentages and pixels.

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  #653    
Old August 24th, 2013, 11:22 AM
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^ If that is correct, that would be a HUGE help, especially to people who are new to this project.

I may try to contribute as well, and this grid would definitely be helpful. I'm assuming it still needs to be checked by Chaos?
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  #654    
Old August 24th, 2013, 12:19 PM
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Quote:
Originally Posted by Dragonflye View Post
I have an issue, I've created a grid to orient myself, as I have a little smaller, because these measurements would be correct?

I use MS Paint and I checked the percentages and pixels.

The percentage measurements seem wrong. The larger the Pokemon, the lower the number that you resize it should be. For instance, a huge fat Pokemon that fills up an 80x80 border would have to be resized at 80% or 81%. A small Pokemon from an 80x80 border that looks a bit too big in 64x64 should be resized at say, 90%-95%.

Also the only rules I really follow when I resize is "make sure it doesn't look ridiculously huge". You shouldn't rely on the width and height of the R/S/E sprites, because then you're not taking their pose into account. Using Quilava as an example, let's say we want to resize HG/SS Quilava. You would have to look at its R/S/E sprite, and imagine how big it would be if it were to pose like HG/SS Quilava. You can't just take HG/SS Quilava and shrink it to the exact width and height of R/S/E Quilava, because then not only would the proportions be messed up, but you're not taking the different poses into consideration.
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  #655    
Old August 24th, 2013, 12:38 PM
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I understand about what you mean, but I think the values ​​that you are properly scaled. Because if I resize a sprite is 64x64 in size 90%, then it is more likely 61x61 instead of 56x56 pixels that you actually want to achieve??

Exactly the same as in 80x80 to 64x64, as you have to decrease to 80% -81%, but since we are in agreement.

I have it tested for each dependent variable. It was smaller for each factor by 8 pixels. I'm sorry if I place myself stupid, but I want to understand it and try to help as well, and since I also want to make myself the 2nd frame. ^ ^

I'm confused more easily. xD

PS: With R / S / E, I do not really compare, because I know that the sprites have different perspectives and Propotionen and do not necessarily match that you could compare it.

Edit: How would it be exactly 100% correct, so I can understand ^ ^.
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  #656    
Old August 25th, 2013, 03:34 AM
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I'm not sure if you've done Muk or not, but I made it anyway!

Spoiler:


I'm also working on Gligar, I'm resizing it to 91% because Gliscor was resized quite a bit,
from looking at it about 88? 87? I don't want to make it smaller than 91% otherwise it'll
be smaller than its Gen 3 sprite.

EDIT: Finished Gligar, I think 91% was a good ratio, didn't lose much from the original sprite and looks good with the backsprite.
The backsprite itself shows quite alot of the sprite, so I was worried about how it would like in a rom at first, proportion-wise.
If you're not a big fan of the backsprite, I could either do the D/P one, or redo it again slightly bigger. Your choice!

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Quote:
Originally Posted by Dragonflye View Post
Because if I resize a sprite is 64x64 in size 90%, then it is more likely 61x61 instead of 56x56 pixels that you actually want to achieve??
If a sprite is 64x64 it doesn't need to be resized to 56x56. Those are just estimates. There isn't any 100% correct way to resize front sprites of any size, unless they take the full 80x80 pixels. As long as the vertical and horizontal percentage is the same it shouldn't be a problem.
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  #657    
Old August 25th, 2013, 05:41 AM
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Since there's only Suicuine backsprite, Wynaut Entei and Raikou too?
I think I'll do the front sprites of this trio later.
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  #658    
Old August 25th, 2013, 08:53 AM
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@Rizon:
@11bayerf1:
@PJBottomz:
From now on, every contribution you guys make will be automatically accepted.

EDIT: Also, I'm going on a Gen I rampage right now, so I ask that you guys work on Gen II and III (don't worry 11bayerf1, I haven't done Muk yet, so your Muk is still accepted, but this is just to avoid future conflicts). Also, if you guys want, I give you three permission to do missing female sprites for the Gen IV Pokemon, since the only Pokemon that has one so far is Starly.
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Last edited by Chaos Rush; August 25th, 2013 at 09:09 AM.
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  #659    
Old August 25th, 2013, 10:49 AM
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Ooh, auto acceptance~ Me likey. I'll get to work on some Hoenn stuff. Hopefully the complicated sprites won't be too hard. And speaking of the female stuff, I was contemplating doing Wooper's female sprites.

EDIT: SPINDAAAAAAAA



Poor thing. It's gonna be plain with one spot for the rest of its video-game life.
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Last edited by Awkward.; August 25th, 2013 at 01:32 PM.
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  #660    
Old August 28th, 2013, 01:04 AM
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Alrighty, I made an Absol sprite because I kind of need it. It looks pretty good in-game. The images, as well the in-game preview are included as attachments to this post. Also, I was really careful to make the front sprite the same size as the R/S sprite and I think I succeeded. If there's any problems with it, tell me and I will fix them right up.
Attached Images
File Type: png absol-front.png‎ (1.6 KB, 342 views) (Save to Dropbox)
File Type: png absol-back.png‎ (1.0 KB, 344 views) (Save to Dropbox)
File Type: png absol-preview.PNG‎ (6.5 KB, 43 views) (Save to Dropbox)
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  #661    
Old August 28th, 2013, 08:44 AM
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Quote:
Originally Posted by Telinc1 View Post
Alrighty, I made an Absol sprite because I kind of need it. It looks pretty good in-game. The images, as well the in-game preview are included as attachments to this post. Also, I was really careful to make the front sprite the same size as the R/S sprite and I think I succeeded. If there's any problems with it, tell me and I will fix them right up.
The backsprite looks incomplete. Too many jaggy outlines, it just doesn't look smooth. You have to look at it and think, is this really believable as a scratch sprite?
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  #662    
Old August 28th, 2013, 09:16 AM
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Quote:
Originally Posted by Chaos Rush View Post
The backsprite looks incomplete. Too many jaggy outlines, it just doesn't look smooth. You have to look at it and think, is this really believable as a scratch sprite?
I have a Backsprite from Absol:
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  #663    
Old August 29th, 2013, 01:30 AM
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I've got some more Johto Pokemon. I don't think any of the fronts need to be resized.

Spoiler:


Also I have Sneasel's backsprite here. I'm going to resize the front to probably ~91%, I know Weavile was done to 89/90%
but I imagine Sneasel would look too small. I'll post that up once it's done.

Spoiler:


EDIT: Added Sneasel's front sprite! Took longer than I expected to get around to it, doing various things. Resized to 92%

Spoiler:


EDIT: Also added Seviper's backsprite as I noticed you needed one.

Spoiler:
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  #664    
Old August 30th, 2013, 10:28 PM
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Added a crapload of Gen I Pokemon. Just look at how much is completed in the first post lol.

Credits to these people:
Cubone back - dreamengine
Marowak back - dreamengine
Voltorb back - PJBottomz
Electrode front & back - PJBottomz
Diglett back - PJBottomz
Arcanine back - dragonflye (I didn't use your front sorry)
Muk front & back - 11bayerf1
Dugtrio back - Rizon

Quote:
Originally Posted by Dragonflye View Post
I have a Backsprite from Absol:
That's better but I'm not accepting it either. It still looks incomplete, some parts such as the neck fur doesn't look smooth.
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  #665    
Old August 31st, 2013, 12:58 PM
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Is that better?
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  #666    
Old September 1st, 2013, 07:38 AM
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Amazing! Just 22 more Kanto Pokemon to go! :O It is amazing how far this project has come!

Btw, a little off-topic but Chaos Rush; I discovered another thread by you that provided alternate 2nd frame sprites for Emerald made in the style of the FRLG sprites. I did a bit of searching but I couldn't find an Emerald patch that used these sprites, do you happen to know of any?
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  #667    
Old September 1st, 2013, 09:39 AM
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Quote:
Originally Posted by random-man View Post
Btw, a little off-topic but Chaos Rush; I discovered another thread by you that provided alternate 2nd frame sprites for Emerald made in the style of the FRLG sprites. I did a bit of searching but I couldn't find an Emerald patch that used these sprites, do you happen to know of any?
...

Spoiler:
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  #668    
Old September 1st, 2013, 10:59 AM
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Quote:
Originally Posted by LCCoolJ95 View Post
...

Spoiler:
Well I'm sorry but apart from it being slightly off-topic I really don't know what the problem is in me asking this. Chaos has made it very clear that this thread is about using 4th and 5th gen sprites WITHOUT a 2nd frame version, so I'm not asking for those. I was just mentioning one of his older projects since Emerald isn't catered for in this project specifically and the 2nd frame custom FRLG sprites aren't all available in their original uploaded locations anymore.
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  #669    
Old September 2nd, 2013, 08:09 PM
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Quote:
Originally Posted by random-man View Post
Well I'm sorry but apart from it being slightly off-topic I really don't know what the problem is in me asking this. Chaos has made it very clear that this thread is about using 4th and 5th gen sprites WITHOUT a 2nd frame version, so I'm not asking for those. I was just mentioning one of his older projects since Emerald isn't catered for in this project specifically and the 2nd frame custom FRLG sprites aren't all available in their original uploaded locations anymore.
The thread is here: http://www.pokecommunity.com/showthread.php?t=222966

Also I've added Sneasel's front and Seviper's back to my previous post, but I'll post them here anyway
for conveniences sake.

Spoiler:
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Last edited by MrDollSteak; September 3rd, 2013 at 05:39 AM.
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  #670    
Old September 3rd, 2013, 08:46 PM
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Aaaaand now Gen I is complete.




If any of you guys were wondering why I made some Gen IV Pokemon that were related to Gen I Pokemon had altered color palettes, hopefully this justifies why. Particularly, Magnezone and Munchlax sprites might have looked odd at first, but put them right next to the Magneton and Snorlax sprites and you'll see haha
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Last edited by Chaos Rush; September 3rd, 2013 at 09:07 PM.
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  #671    
Old September 4th, 2013, 03:19 AM
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Quote:
Originally Posted by Chaos Rush View Post
Aaaaand now Gen I is complete.
Fabulous! Will be finished very soon huh!

EDIT: Speaking of which... Snubbull and Granbull! Again I don't think the fronts need resizing.

Spoiler:
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Last edited by MrDollSteak; September 4th, 2013 at 05:31 AM. Reason: Added Snubbull and Granbull
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  #672    
Old September 4th, 2013, 03:45 AM
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Whoa, Gen I has been finished?!
This is so wonderful! :D

By the way, I can't do the front sprite of the Suicune trio, it's beyond my ability at the moment.
The sprites were terrible.

Anyways, I'll help with Gen III.

EDIT:
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Last edited by Falsever; September 4th, 2013 at 04:26 AM.
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  #673    
Old September 6th, 2013, 02:17 PM
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So these Sprites are not indexed?
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  #674    
Old September 6th, 2013, 02:54 PM
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Quote:
Originally Posted by Derpgasm View Post
So these Sprites are not indexed?
They are in a format that is 100% compatible with Wichu's Sprite Editor. They're not supposed to be indexed, Wichu's Sprite Editor will do all of the palette editing for you.
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  #675    
Old September 6th, 2013, 03:19 PM
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Quote:
Originally Posted by Chaos Rush View Post
They are in a format that is 100% compatible with Wichu's Sprite Editor. They're not supposed to be indexed, Wichu's Sprite Editor will do all of the palette editing for you.
There's a problem with Exeggutor.
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