Hello! i've edited an original essentials script with a simple equation that calculates the level of all the WILD pokemon found!
just remove this part in PField_EncounterModifiers:
pokemon.level=pbBalancedLevel($Trainer.party) - 4 + rand(5) # For variety
and replace it with this:
pokemon.level=($game_map.map_id/7)+10+rand($game_map.map_id/7) # For variety
you can edit the
with any map ID you want the script to sart... you can also change the parameters in the equation if you need to!
My equation calculates levels which get higher and have a higher range with a rhythm similar to the original Pokémon games.
Levels are calculated using the map ID: the higher is the ID, the higher are the levels!