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Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
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  #26  
Unread January 15th, 2012, 11:17 PM
Evil Arms's Avatar
Evil Arms
Lina Inverse
 
Join Date: Aug 2010
Age: 17
Gender: Male
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Actually, my friend M.L and I are working on tiles together, so technically yes and no.
Thanks for pointing that out, I'll increase the map by about 2 squares.
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  #27  
Unread January 16th, 2012, 06:57 AM
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DarkDoom3000
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Join Date: Jul 2004
Location: New Zealand
Age: 21
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Nice map, does have a dungeon feel to it.

I noticed you can't reach the other side of the forest.
ie: theres no path that leads from one exit to the other. It that intentional?
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Last edited by DarkDoom3000; January 16th, 2012 at 08:34 AM.
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  #28  
Unread January 17th, 2012, 04:44 AM
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Evil Arms
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Join Date: Aug 2010
Age: 17
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Yes, unfortunately I couldn't show you guys the events. There is a method of teleporting from one side to the other.
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  #29  
Unread January 19th, 2012, 03:14 AM
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Evil Arms
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Join Date: Aug 2010
Age: 17
Gender: Male
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Just testing out a new simulator system similar to XD: Gale of Darkness. Please ignore the errors and bad map.

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  #30  
Unread January 20th, 2012, 01:27 PM
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Evil Arms
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Join Date: Aug 2010
Age: 17
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Nature: Brave

8-Way Movement has been implemented. Comments?
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  #31  
Unread January 20th, 2012, 11:47 PM
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Hyuga D
Unhatched Egg
 
Join Date: Sep 2009
Gender: Male
Nature: Timid
sounds great! (Shadow Lord Darkrai is awesome) tomorrow I'll play and comment
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  #32  
Unread January 21st, 2012, 05:08 AM
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Evil Arms
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Join Date: Aug 2010
Age: 17
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Thanks, though there's not much in the crappy demo. Once Beta 2 is out it will be MUCH better, intro and all.
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  #33  
Unread January 21st, 2012, 05:12 PM
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Hyuga D
Unhatched Egg
 
Join Date: Sep 2009
Gender: Male
Nature: Timid
I like the story... I found some errors but at general it's good! Keep up the good work :D
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  #34  
Unread February 3rd, 2012, 12:51 PM
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Evil Arms
Lina Inverse
 
Join Date: Aug 2010
Age: 17
Gender: Male
Nature: Brave
Beta 2 is coming out soon, just thought I'd show you guys some of the features/current bugs:

Features:
-New Tiles
-8 way movement (causes some event glitches, save often until it's fixed)
-Costume System (Available: Mint (No BS), May, Kris, Pikagirl (No BS), Yellow (Default))
-LP Currency (Obtained by talking to men xD)
-Honey Trees
-Animated Crystal Sprites (1-251)
-New Intro!
-Cameos (from PHO users and the anime)
-1 Fakémon Available :3


Current Catchable Pokémon:
-Hyerd (Ice/Dark)
-Hoppip (Grass/Flying)
-Skiploom (Grass/Flying)
-Jumpluff (Grass/Flying)
-Pidgey (Flying/Normal)
-Pidgeotto (Flying/Normal) RARE
-NidoranF (Poison)
-Nidorina (Poison) RARE
-Combee (Bug)
-Sentret (Normal)
-Furret (Normal)
-Shroomish (Poison/Grass)
-Finneon (Water)
-Lumineon (Water) RARE
-Magikarp (Water)
-Gyarados (Water/Flying)
-Growlithe (Fire)
-Wurmple (Bug)
-Silcoon (Bug)
-Cascoon (Bug)
-Beautifly (Bug/Flying) RARE
-Dustox (Bug/Poison) RARE
-Munchlax (Normal) RARE


Bugs:
-8 Way Movement can cause the game to freeze on certain player touch events
-Visual appeal when going through doors is lacking.
-Nothing else is game breaking, but you should still be aware there's some graphical flaws.
-Witch in Forest Entryway does not give you a "shiny" Shroomish as she is supposed to. You get a normal one -__-
-So far nothing else, hope there isn't anymore >.<
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  #35  
Unread February 18th, 2012, 04:59 AM
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sodaplant
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Join Date: Feb 2012
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Game looks awesome, like the idea and everything. Is the Darkrai trainer battle sprite purposefully a person with Darkrai connected to him, or did you do just do that because its really hard to get a trainer battle sprite without starting with a trainer format? Anyway keep up the good work.
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  #36  
Unread February 18th, 2012, 05:56 AM
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8 way movement should allow more flexable maps. (more diagonal paths and whatnot).
Interested to see how well it works.
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  #37  
Unread February 22nd, 2012, 04:04 AM
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Alina_Mau
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Join Date: Feb 2012
Location: Nyan cats rainbow
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This really does look great and I love the choice of the GBC look with the newer game play styles. (ability effects and whatnot) I love the addition of the simulator! That is such a fun idea and a good money maker too.

I'd love to try this out with the next release and see the fakemon! :D
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  #38  
Unread February 22nd, 2012, 12:57 PM
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Evil Arms
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Join Date: Aug 2010
Age: 17
Gender: Male
Nature: Brave
Quote:
Originally Posted by sodaplant View Post
Game looks awesome, like the idea and everything. Is the Darkrai trainer battle sprite purposefully a person with Darkrai connected to him, or did you do just do that because its really hard to get a trainer battle sprite without starting with a trainer format? Anyway keep up the good work.
Thanks, and yeah, it's Darkrai connected to Blue, as he's mind controlling him.

Quote:
Originally Posted by DarkDoom3000 View Post
8 way movement should allow more flexable maps. (more diagonal paths and whatnot).
Interested to see how well it works.
It works well but has its problems, you have to remap anywhere with player touch events so the place isn't in one of the 4 directional movements, otherwise it can glitch up and crash the game.

Quote:
Originally Posted by Alina_Mau View Post
This really does look great and I love the choice of the GBC look with the newer game play styles. (ability effects and whatnot) I love the addition of the simulator! That is such a fun idea and a good money maker too.

I'd love to try this out with the next release and see the fakemon! :D
I'm hoping to squeeze a couple fakemon in here. I'll probably open up Gaia Cave, where one of them lies, but make it so you can't get through the whole dungeon.
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  #39  
Unread February 22nd, 2012, 06:43 PM
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KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 24
Gender: Male
Nature: Bold
cool dude I like the styles of these old games... I dunno why though I just doo. I'm looking forward to seeing you finish this
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  This is the last staff post in this thread.   #40  
Unread February 24th, 2012, 08:35 PM
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Abnegation
chime & charm
 
Join Date: Apr 2009
Location: rooftops
Age: 20
Gender: Female
Congratulations on making it to The Showcase.
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  #41  
Unread February 24th, 2012, 08:45 PM
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Evil Arms
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Join Date: Aug 2010
Age: 17
Gender: Male
Nature: Brave
Quote:
Originally Posted by Abnegation View Post
Congratulations on making it to The Showcase.
Much appreciated. I will release beta two as soon as my beta testers finish their job up (none of them seem to want to go past Loris Town...) I have given Chuchu some new moves, namely attacks fom the Trading Card Game, and the ability to learn Volt Tackle.
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  #42  
Unread March 3rd, 2012, 07:08 PM
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Colourful
Lolcat-Trainer, srsly
 
Join Date: May 2010
Gender: Male
Nature: Mild
Looks great! I really enjoy the idea of including a card game into Pokemon and also taking over moves from the official TCG =)
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  #43  
Unread March 21st, 2012, 01:18 PM
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Evil Arms
Lina Inverse
 
Join Date: Aug 2010
Age: 17
Gender: Male
Nature: Brave
The game is on hiatus for a bit. I have some school I need to catch up on, and I plan on moving Mint to a new engine (Jan 28th drastically edited by me) and extending the play time for Beta 2, which will take some time.
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  #44  
Unread March 27th, 2012, 02:16 AM
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mewlover22
Pokemon Creator
 
Join Date: Oct 2008
Gender: Male
Nature: Quiet
I know my game needs improvement but this is really good nicely done looks like you put a lot of hard work into this.
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  #45  
Unread March 27th, 2012, 12:20 PM
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Evil Arms
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Join Date: Aug 2010
Age: 17
Gender: Male
Nature: Brave
Quote:
Originally Posted by mewlover22 View Post
I know my game needs improvement but this is really good nicely done looks like you put a lot of hard work into this.
Thank you! However, I'll be the first to admit it needs alot of work done xD
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  #46  
Unread March 27th, 2012, 08:50 PM
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mewlover22
Pokemon Creator
 
Join Date: Oct 2008
Gender: Male
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I may give it a try later how long is the demo?
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  #47  
Unread March 28th, 2012, 12:15 AM
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Evil Arms
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Join Date: Aug 2010
Age: 17
Gender: Male
Nature: Brave
Very short; I don't recommend it as it's pretty bad. I was going to release beta 2 a while back but I have decided to rewrite the story and rename the game.
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  #48  
Unread March 28th, 2012, 09:36 PM
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mewlover22
Pokemon Creator
 
Join Date: Oct 2008
Gender: Male
Nature: Quiet
Oh okay never mind then i will wait till beta 2.
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