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Reload this Page Demo Pokémon Mint Fantasy [Demo Released!]

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  #51    
Old November 19th, 2013 (11:23 AM).
Feroniamon Feroniamon is offline
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It sounds good to be back in Mint Fantasy. I had played the beta before and I liked the Darkrai plot, even it was only the beginning.

But I haven't really understand after Mina will take on her adventure to save her life. Is it possible to switch between Trujon and Inoue?
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  #52    
Old December 1st, 2013 (12:52 PM).
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Quote originally posted by Feroniamon:
It sounds good to be back in Mint Fantasy. I had played the beta before and I liked the Darkrai plot, even it was only the beginning.

But I haven't really understand after Mina will take on her adventure to save her life. Is it possible to switch between Trujon and Inoue?
In the real world (Trujon), Mina is in a coma as her soul has been taken by Darkrai. However, with the help of Cresselia, her soul has infused with Darkrai's own in a desperate attempt to save herself. Once Darkrai is defeated in Inoue, the credits roll and Mina wakes up out of her coma, free to explore the Trujon region.
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  #53    
Old December 11th, 2013 (5:59 AM).
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Some new screenshots, Acacia City and the swampy region around it. This is available in the southern Inoue region and also where you can groom an Eevee into a Sylveon.

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  #54    
Old December 11th, 2013 (9:21 AM).
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love the update! especially that slyveon plays a role in your game, and the swamp trees, it adds a nice touch
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  #55    
Old January 26th, 2014 (6:50 PM).
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Quote originally posted by Evil Arms:
Some new screenshots, Acacia City and the swampy region around it. This is available in the southern Inoue region and also where you can groom an Eevee into a Sylveon.
Looking good, I like the new update!
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  #56    
Old March 16th, 2014 (10:10 AM).
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Looks great and since its got sixth gen sprites it will definitely be worth playing
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  #57    
Old May 1st, 2014 (9:38 PM).
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Many of my followers ask me when the next release of Mint will be...

I'm sorry to say, but there will not be another release of Mint Fantasy...Atleast not for PC. Unfortunately, Essentials has become so DS-oriented it is almost impossible to downgrade the battle system completely. This huge problem has made development near impossible. Going back to a version old enough to work with is out of the question too, as porting over bug fixes is nearly just as difficult.

However, do not despair! Mint will be ported to the gameboy color, eventually. I am patiently waiting on news on whether porting some features to Gold such as diagonal movement is possible. The moment these features are added via asm I will gladly work on it again.


Now, as of right now I am indeed ROM Hacking. I am actively working on a PHO project as well as Ancient Platinum with Mateo. The results and planning of these projects are very promising and I hope to share some media with you all soon.

To the present, and the future,
Pia Carrot

If you'd like to play a beta of the game, here is a demo of Ice Plateau, without battling. The ice puzzles are pretty fun, the first two are extremely hard based on my beta testers' feedback.

https://www.dropbox.com/s/pntvro0ahdyfdxi/Ice%20Plateau.rar
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  #58    
Old May 8th, 2014 (1:41 PM).
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Love the environment work, keep it up!
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  #59    
Old June 26th, 2015 (3:31 PM). Edited June 26th, 2015 by Pia Carrot.
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Hello, all! It's been over a year with no updates; That changes today! Check out the front page, the game has gone through some major changes and I am nearing a beta release!

Just wanted to say the return of Mint would not have been possible without COMBOY releasing his GS Essentials kit. I was extremely demotivated to work on the game but that changes now.

Also going to say while the dream world idea was scrapped, Ice Plateau will be making a return as a 16 floor endgame dungeon.
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  #60    
Old June 28th, 2015 (10:37 AM).
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More screenshots.
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  #61    
Old June 30th, 2015 (7:49 AM).
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glad to see this game back on here i can't wait to play the new version.
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  #62    
Old June 30th, 2015 (10:34 AM).
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This looks great Carrot. A polished Gen II game? PE GS was a godsend.
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  #63    
Old June 30th, 2015 (2:42 PM).
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Hey, it's good to see you're still working on this Pia!
I'm looking forward to the release.
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  #64    
Old June 30th, 2015 (3:27 PM).
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Thanks for the comments guys. I've been working hard on the eventing, nearly finished with the 3rd town, which also holds the second gym. I've also been adding all of the Gen 6 Pokemon, which players probably will not see until they complete Trujon. I've added some more screenshots to the first post.

I'm trying to keep some of the things in the game a surprise, so I apologize if the storyline doesn't explain much. I'm still trying to decide on a good climax, but expect Giovanni and Team Rocket to play a huge role.
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  #65    
Old June 30th, 2015 (6:28 PM). Edited July 1st, 2015 by Pia Carrot.
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Everyone Likes Betas


Beta 1 June 30th, 2015

Some things to note:
  • Some animations play incorrectly or are placed incorrectly.
  • Encounters are not final.
  • Not all sprites are final. The second gym leader uses Bugsy's sprite for now.
  • Diagonal can bug some stuff up, only minor issues thus far, some events can be "skipped" although doing so is pointless.
  • Pia Carrot's OW sprite is lower than it should be.
  • Some Pokemon have incorrect sprite positioning
  • Headbutt is not currently available, and TMs are definitely not final.
  • Nuzlocke is currently disabled.
  • Bike sprites are using Kris from GSC, will be fixed in actual release
  • Some music is missing, especially for trainers when they see you.
  • Wiping out before using a Pokemon Center = Crash

I am releasing this as more of a playtest to gauge whether or not you guys like the way this is going. I can't really consider this a true release, but nethertheless I hope you all enjoy it. Please give me some feedback, especially on balancing and fixing the level curve. Hard to tell on my own.

Please report:
-Grammatical Issues
-Game-breaking Bugs
-Blatant tile errors
-Balancing Issues
-Variety of Wild Pokemon, give some ideas
-What you'd like to see

Some tips as you play:
-Heal your Pokemon at the center before leaving Patsu Village so you have a home point if you wipe out.
-Buy a Pickaxe
-Catch some Pokemon, Murkrows appear at night and have a lowered catch rate.
-New Ruell has no center currently, but there is a dude named Toby on the street who sells super potions and revives, so stock up!

Download:
https://www.mediafire.com/?ud53wqqi7cm2jzm
EDIT: Fixed the rival battle, no longer crashes game
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  #66    
Old July 2nd, 2015 (5:10 AM).
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that was quick guess you find it easier to use the new gs kit.
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  #67    
Old July 2nd, 2015 (5:34 AM).
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Quote originally posted by mewlover22:
that was quick guess you find it easier to use the new gs kit.
It was at that point where I had developed my own kit enough to start the story and environments, but I required a battle system as well. I'm pretty good at eventing so the development went by very quickly.

I've also added a cutscene for right after the first gym leader, you all will see it in the next release.

I do need some feedback on wild pokemon though guys, I just kind of stuffed a few random ones in there for the day and morning. Any suggestions would be appreciated.
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  #68    
Old July 2nd, 2015 (5:48 AM).
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let me give a go in a few days and i will help you out are you going to have a region dex?
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  #69    
Old July 2nd, 2015 (9:05 AM).
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No, players start off with a national dex :p
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  #70    
Old July 3rd, 2015 (9:20 AM).
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Carrot Café in Honey Town. Mina's older sister, Runa, runs it. She's also the gym leader of Honey Town.

Every night of the week someone new comes to perform. Some battle, some sing, others just give you items for listening to them talk.
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  #71    
Old July 5th, 2015 (8:50 AM).
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Any plans to include romance/marriage/family options in this game? I know it sounds odd, but it's something I've always thought would be really cool in a Pokemon fan game. When you said you drew inspiration from Fable, my heart skipped a beat with hope! Please continue work on this awesome game. It really is incredible no matter what. Thank you!
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  #72    
Old July 5th, 2015 (9:58 AM).
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Quote originally posted by Jessica100:
Any plans to include romance/marriage/family options in this game? I know it sounds odd, but it's something I've always thought would be really cool in a Pokemon fan game. When you said you drew inspiration from Fable, my heart skipped a beat with hope! Please continue work on this awesome game. It really is incredible no matter what. Thank you!
Hmm, I never considered that. In the original renditions of Mint, Mina did have a love parameter that would get different responses out of NPCs based on how high it was. While this sounds like it would not fit in Mint, I could definitely consider this for a future project.
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  #73    
Old July 5th, 2015 (11:19 AM).
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Quote originally posted by Pia Carrot:
Hmm, I never considered that. In the original renditions of Mint, Mina did have a love parameter that would get different responses out of NPCs based on how high it was. While this sounds like it would not fit in Mint, I could definitely consider this for a future project.
Personally, I'm just thrilled work on this project is continuing. Several of my friends and three of my cousins and I are eagerly anticipating the release I saw a Pokemon fan game a while back where the author was incorporating a marriage and child aspect - it was nothing big, but I found it super charming that after a long day of adventuring and training you could come back home and there was a little sprite of your spouse and one of a child running around the house with cheery messages. It definitely might not fit in with Mint, but I have a tendency to ask the developers on any fan games I come across where I see different inspirations coming across just for the heck of it. But yeah keep up the amazing work Carrot!
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  #74    
Old July 9th, 2015 (2:01 PM).
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A small update for you all, no screenshots though for today.


I am currently adding in all of the Gen VI Pokémon and looking for ways to include some of them into Trujon, though some may not be available until Postgame. I am also still looking for some feedback on the beta I've released on Balancing and Wild Encounters.


As of right now I am working on Routes 6 and 7 as well as Ral Village, where the third gym is. For the next dungeon, the Ral Desert, I'm going to have to make some custom tiles so it may take some time.


Speaking of the Ral Desert, expect some good fun with a Team Rocket event, and your second rival battle. Deza has buffed up his Slowpoke and caught a few friends along the way. Later on in the game you'll be able to access the Ral Desert zone called the Ral Temple, which is a progressive dungeon.


You'll learn more about zones later, but they were an idea I came up with a while ago about progressive zones optional to partake in, where you'll need to come back with skills and items in order to access further areas. In these dungeons are rare Pokémon and items that you can't find anywhere else in the game, so they will be worth checking out. The current planned zones are the following:


-Ral Temple (In the Ral Desert)
-Zabu Jungle(On Pinnacle Island)
-Frozen Wastes (On Geltia, near Ice Plateau and Riota Village)
-Sea Spirit's Den (Kalos, Azure Bay)
-Unknown Dungeon (Kalos, Pokémon Village)


I won't spoil what is in these zones, but in some of the end game floors you can expect level 100 wild Pokémon, as well as a final boss in each zone.
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  #75    
Old July 11th, 2015 (4:55 PM).
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Some new screenshots, new beauty sprite, as well as some shots of Ral Village and the Ral Desert.



And a big teaser for you guys, some unfinished maps of Kalos, all of these are towns and cities (see if you can guess them):

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