The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Games Showcase
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
New threads in this forum are to be approved by a moderator before they are displayed.


Reply
 
Thread Tools
  #1    
Old January 5th, 2012, 02:34 PM
QuilavaKing's Avatar
QuilavaKing
(>^.(>0.0)>
 
Join Date: Mar 2009
Location: Oregon
Age: 22
Gender: Male
Nature: Careful
Send a message via Skype™ to QuilavaKing
Blobby McBlobberson Jr. III
AKA the stupidest name ever conceived.



Introduction:
A few days ago I was talking to m
y friend, and he said he needed someone to sprite for his game, so I told him I'd make the most amazing character he'd ever seen in his life, and the result was Blobby. Of course it was a joke, but a couple days later I decided to make a game about Blobby, and here it is!

The basic idea was to take the stupidest, most boring character (who I've actually grown quite attached to) ever conceived, give him an even stupider name, and then try to make the most unique game possible about him.

Video:

Spoiler:
Being a platformer, I've done very little graphical work or level design so far, so in lieu of the 12 screenshot requirements, I made a video demonstrating all of the games currently finished features, and the one test level that I've made so far.


Plot:
One day, while Blobby was out for a pleasant stroll, he met a young yellow blob, who was the most beautiful girl he had ever seen, but before he got a chance to talk to the young lady, the evil King Blob stole her away, jealous of Blobby's popularity and good looks. Knowing that she must surely be his soulmate, blobby rushes off to rescue her from the clutches of the evil King Blob.

Features:
The game isn't far enough along to mention anything about length, difficulty, or other finer details, but I can give you some info on the controls and powerups, etc.

First of all, Blobby has two main forms. Blob mode, and ball mode. Generally speaking, blob mode is for moving vertically more quickly, and ball mode is for moving horizontally.
  • Blob mode will have a double jump, wall jump, and is generally easier to control when fighting enemies. If you have an ice powerup you can slide more quickly when moving left or right, allowing you to move horizontally more easily in blob mode.
  • Ball mode moves very quickly left or right, and can jump over very large gaps. If you have an electric powerup, you can roll up walls, allowing you to move vertically more easily in ball mode.
There are four powerups: Fire, Ice, Electric, and Metal. Fire, Ice, and Electric leave a trail of their perspective element behind you when in ball form, and a small bit of it when you hit the ground in blob form. Enemies that touch this will be killed. Metal form is essentially a suit of armor. When you take a hit in metal form, you lose the powerup, but it kills the enemy that hit you, allowing you to continue unharmed.

To Do:

Spoiler:

Add Ground Pound
Add Wall Jump*
Add Double Jump (Still Doesn’t Work Smoothly)
Add All Blobby Powerups

Add Wall Climbing For Electric Ball Mode*
Add Faster Ice Movement for Ice Blob Mode*
Add Rolling Up/Down Slopes
Finish Most Enemies
Hopefully at some point learn how to make better graphics.
Add Death Animation
Add Sound Effects
Add level restart on death, instead of just respawning.
Add Inventory System that allows you to freely change between elements, and shows how many of each element you have.
Add Lives
Add HUD

*Maybe



Tool Used:
Multimedia Fusion 2
(You should try it out if you haven't already. Easily the best game creation program I've used, and the Newgrounds version is free.)


If you have any ideas or suggestions, feel free to post them here for me. Also, if you can make 8 or 16-bit music, and want to help out PM me, because that's the only thing that I can't do myself.
__________________
#156 :: Quilava

The Volcano Pokemon




Last edited by QuilavaKing; January 5th, 2012 at 05:02 PM.
Reply With Quote
  #2    
Old January 5th, 2012, 05:08 PM
DarkDoom3000's Avatar
DarkDoom3000
The Creator
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to DarkDoom3000
Hmm. Interesting.

It actually looks really fun to play. :D

I assume fire and electric are used to defeat enemies? is there any difference between them?
__________________
Beta 0.73 is out
Thread | Website | Blog
Reply With Quote
  #3    
Old January 5th, 2012, 05:20 PM
QuilavaKing's Avatar
QuilavaKing
(>^.(>0.0)>
 
Join Date: Mar 2009
Location: Oregon
Age: 22
Gender: Male
Nature: Careful
Send a message via Skype™ to QuilavaKing
Quote:
Originally Posted by DarkDoom3000 View Post
Hmm. Interesting.

It actually looks really fun to play. :D

I assume fire and electric are used to defeat enemies? is there any difference between them?
Not really, other than that they can't affect enemies of the same element type. The fire trail behind you also lasts longer than the electric and ice trails.
__________________
#156 :: Quilava

The Volcano Pokemon



Reply With Quote
Reply
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 02:48 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.