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  #51    
Old March 16th, 2012, 08:41 AM
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  #52    
Old March 16th, 2012, 11:59 AM
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hello again, I use the fixed and now I get the gift is corrupt
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  #53    
Old March 17th, 2012, 04:06 AM
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Quote:
Originally Posted by krakacen View Post
hello again, I use the fixed and now I get the gift is corrupt


Alright, I'll look at that, I'm not getting the error but.




EDIT: Made a fix, try it.
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Last edited by Ho-oh 112; March 17th, 2012 at 04:13 AM.
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  #54    
Old March 18th, 2012, 12:03 PM
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I still have the same problem,
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  #55    
Old March 18th, 2012, 04:37 PM
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Does it display the Message you made?


EDIT: Try now.
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Last edited by Ho-oh 112; March 18th, 2012 at 04:53 PM.
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  #56    
Old March 18th, 2012, 07:53 PM
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if you get the message but when I just said "the gift is corrupted" and it ends.

PS: you can get a demo if it works for you?
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  #57    
Old March 19th, 2012, 05:19 AM
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Quote:
Originally Posted by krakacen View Post
if you get the message but when I just said "the gift is corrupted" and it ends.

PS: you can get a demo if it works for you?

it works fine for me, are you using the 28th january release of poke-essentials?
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  #58    
Old March 19th, 2012, 12:18 PM
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yes, also get the message "syntax error" on line 180
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  #59    
Old March 19th, 2012, 03:33 PM
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see if it works now, I added a fix.
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  #60    
Old March 19th, 2012, 05:53 PM
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I does not work, and try several versions of the essentials and I keep going like
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  #61    
Old March 19th, 2012, 06:06 PM
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Quote:
Originally Posted by krakacen View Post
I does not work, and try several versions of the essentials and I keep going like

Fixed version I EVEN TESTED 5 TIMES TO MAKE SURE IT WORKS EVEN WITH MY OLD LINK!
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  #62    
Old March 28th, 2012, 11:47 AM
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Quick Question= A, do I have to use pokessentials?
B, if I upload this to a website, won't people then be able to access the txt documents?
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  #63    
Old March 28th, 2012, 05:05 PM
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Quote:
Originally Posted by Anglican View Post
Quick Question= A, do I have to use pokessentials?
B, if I upload this to a website, won't people then be able to access the txt documents?

I haven't used this script, but I know the answers to your questions.
1. Yes, you have to use Essentials.
The script was written in the RGSS language, and I don't think there is any way to convert it to any other scripting language with out rewriting the whole thing.
2. Probably, if they know where to look.
For example, if the URL to your text document was http://mygame.net/Gift.txt
the person could find your text document by typing in that address.
You can make it difficult, by not linking to it anywhere accept in your script.
btw, hi!
Haven't seen you in a while.
Don't guess you'd remember me though.
We planned out my hack a little.
That was before I realized the beauty of RPG Maker XP.
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  #64    
Old March 28th, 2012, 07:37 PM
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Quote:
Originally Posted by Anglican View Post
Quick Question= A, do I have to use pokessentials?
B, if I upload this to a website, won't people then be able to access the txt documents?
1. Yes

2. yes BUT they can't change the gift only view it so if that's what you mean if they can change it then no if you mean view yes. (although what Aaron said is correct only place it in my script if you don't want anyone to view it.)

@Aaron, this is possible to convert but you'll need to convert the socket's script too....
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  #65    
Old March 31st, 2012, 12:38 AM
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Quote:
Originally Posted by pokemonmasteraaron View Post
I haven't used this script, but I know the answers to your questions.
1. Yes, you have to use Essentials.
The script was written in the RGSS language, and I don't think there is any way to convert it to any other scripting language with out rewriting the whole thing.
2. Probably, if they know where to look.
For example, if the URL to your text document was http://mygame.net/Gift.txt
the person could find your text document by typing in that address.
You can make it difficult, by not linking to it anywhere accept in your script.
btw, hi!
Haven't seen you in a while.
Don't guess you'd remember me though.
We planned out my hack a little.
That was before I realized the beauty of RPG Maker XP.
Ah. An yes I remember you! Is Pokemon Amethyst lost or is it now being made in RMXP? And Ho-oh, is it possible that you could try to bring this outta pokessentialls? I ain't using it for my game, and it's gonna be a pain if I have to use it.... =/
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  #66    
Old March 31st, 2012, 05:45 AM
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Quote:
Originally Posted by Anglican View Post
Ah. An yes I remember you! Is Pokemon Amethyst lost or is it now being made in RMXP? And Ho-oh, is it possible that you could try to bring this outta pokessentialls? I ain't using it for my game, and it's gonna be a pain if I have to use it.... =/
depends what language do you want it in?
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  #67    
Old March 31st, 2012, 11:47 AM
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uh... doesn't rpg maker XP still run off RGSS? If so, could I get it in that with no extra things attached plz?
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  #68    
Old April 1st, 2012, 04:21 AM
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lol ho-oh just finish (or start?)this one first before you get to work on a new/different version.
thanx
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  #69    
Old April 1st, 2012, 05:33 AM
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Quote:
Originally Posted by overstood View Post
lol ho-oh just finish (or start?)this one first before you get to work on a new/different version.
thanx
this is finished is finished as of now...


Quote:
Originally Posted by Anglican View Post
uh... doesn't rpg maker XP still run off RGSS? If so, could I get it in that with no extra things attached plz?
RGSS? This is RGSS, except it runs with essentials if you want it for a different kit you'll have to give me the link of it.
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  #70    
Old April 3rd, 2012, 01:58 PM
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OK... What I want is this script still in RGSS but not being dependent on essentials. Just normal RMXP scripts.... Is that ok and/or possible?
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  #71    
Old April 3rd, 2012, 03:11 PM
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Quote:
Originally Posted by Anglican View Post
OK... What I want is this script still in RGSS but not being dependent on essentials. Just normal RMXP scripts.... Is that ok and/or possible?
Yeah you need the sockets script from essentials if you want the downloading functions in different games.
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  #72    
Old April 3rd, 2012, 10:02 PM
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Ahh. Is the socket script just, like, able to be taken from essentials and plunk it into a new project, brand new?
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  #73    
Old April 4th, 2012, 06:21 AM
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Quote:
Originally Posted by Anglican View Post
Ahh. Is the socket script just, like, able to be taken from essentials and plunk it into a new project, brand new?
yup that's right I've done it a few times...
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  #74    
Old April 4th, 2012, 08:31 PM
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hello, the script works but I have another problem:
When you get the gift, is available, no?
The problem is that the event is repeated many times allowing to obtain the same gift
Can you help me?
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  #75    
Old April 5th, 2012, 01:23 AM
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Quote:
Originally Posted by krakacen View Post
hello, the script works but I have another problem:
When you get the gift, is available, no?
The problem is that the event is repeated many times allowing to obtain the same gift
Can you help me?
Ok. there are a few ways to do this, depending what you're doing.
If:
a) There is only one event where you may receive the gift AND you have 4 or less gifts.

With your current mystery gift event, simply put in multiple conditional branches, all of which check self switches.
After the check goes by. make sure that if selfswitch a is on, check b and so on.
if selfswitch a in not turned on, then make it do the mystery gift thing and then turn selfswitch a on. Do this with the others again.

B) There are more places with events that can give you mystery gifts OR you have more than 4 gifts.
Simply do the above but use normal switches instead of selfswitches.

Hope it helps!
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